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2024-08-22Feature/capture unit test (#4898)kaizhangNV
* record/replay: Add tests Modify the hello-world example to generate the hash code for the entry point spirv code, so that we can compare it with replaying the example. Add the test script to run the example and compare the hash code with replaying it. * Check nullptr for out Diagnostics We need to check whether the output Diagnostics is a nullptr, because it's allowed. * Fix the double free pointers * Add triangle example as the new test for record-replay Change the example base to add the offline rendering path because we don't want to display anything when we're in the test mode. This change involves introducing a TestBase that will parse the command line option. It will decide whether we are in the test mode. Disable all the swapchain and windows related creation, instead we will only create one single framebuffer for the render target. * Address comments TODO: In the follow up patches, I will add more tests and integrate the test flow into slang-unit-test.
2024-08-15Refactoring benchmark CI pipeline (#4855)venkataram-nv
* Refactoring benchmark CI pipeline * Combine setup and run steps
2024-08-15Make precompileForTargets work with Slang API (#4845)cheneym2
* Make precompileForTargets work with Slang API precompileForTargets, renamed to precompileForTarget, does not need an EndToEndCompileRequest and some objects created from it are not necessary either. Take only a target enum and a diagnostic blob as input and handle everything else internally, such as creating the TargetReq with chosen profile. Fixes #4790 * Update slang-module.cpp * Update slang-module.cpp
2024-08-15fix getVKAdapters on MoltenVK (#4852)skallweitNV
2024-08-13FIx issue with specializing witness tables (#4839)Sai Praveen Bangaru
2024-08-07Reduce dependency on std library (#4785)skallweitNV
2024-08-07More reflection API features. (#4740)Sai Praveen Bangaru
* More reflection API features. + Lookup methods and members (by string) on types + Fix issue with looking up non-static members through the scope operator '::' + `GenericReflection`: Cast a decl to generic to access unspecialized generic parameter names and constraints + `GenericReflection`: Use `getGenericContainer()` from function, variable or type to access the 'nearest' generic parent along with specialization info + `GenericReflection::getConcreteType` and `GenericReflection::getConcreteIntVal`: to get the concrete type of a param in the context of the reflection object + `GenericReflection::getOuterGenericContainer` to go up one level and get the outer generic declarations (if there are more than one enclosing generic scopes) + `DeclReflection::getParent`: go to parent declaration. + Change `VariableReflection` to be a `DeclRef` rather than a decl (allows us to return properly substituted types for methods, members, and more) * Fix Falcor issue
2024-07-31Allow generic type deduction from ParameterBlock arguments. (#4766)Yong He
* Allow generic type deduction from ParameterBlock arguments. * Fix test. * Update expected failure list. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2024-07-31Feature/replayer (#4750)kaizhangNV
* record/replay: Implement the json consumer Finish the implementation of json consumer. Fix some bug in the block processing as Tailer is not a necessary block so if the Magic bit is "HEAD", we should keep processing. * record/replay: Implement the replayer component Implement the replayer consumer, and also finish the slang-replay standalone app that will run the while replayer. It can take an option "--convert-json | -cj" which will convert the record binary file to a human readable json file. If there is no option provided, it will replay the record file by default. TODO: #4764 is created to remove the std::filesystem usage.
2024-07-31Fix IR lowering for generic interface types. (#4761)Yong He
* Fix IR lowering for generic interface types. * Fix. * Fix.
2024-07-30Fixes for Metal ParameterBlock support. (#4752)Yong He
2024-07-25Add `_Internal`/`External` atom enforcement and validation. (#4702)ArielG-NV
* Add `_Internal`/`External` atom validation and use enforcement. Fixes: #4676 Changes: * Added `validateInternalAtomExternalAtomPair` to the capability generator to ensure all `_Internal` atoms have a corresponding `External` atom. * Validation of 'RequireCapabilityAttribute' warns if a user uses an '_Internal' atom. * Added 'External' atoms to atoms with an already existing '_Internal' atom. * Printing an atom removes '_'. * Fixed some incorrect which were checking for the incorrect warning/error (capability4.slang, capability5.slang, capability6.slang). * switch capability name to use `UnownedStringSlice` instead of `const char*` switch capability name to use `UnownedStringSlice` instead of `const char*`, this includes using functions like `.startsWith`. * grammer --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-07-24Add generic descriptor indexing intrinsic (#4389)dubiousconst282
* Add ResourceArray intrinsic type * Move aliased parameter generation to GLSL legalization * Add DynamicResourceEntry type for proxying layout of GenericResourceArray * Reimplement as DynamicResource * Add reflection test * Don't reuse alias cache between different parameters * Add dynamic cast extensions for buffer types * Minor format fix * Fix VarDecl diagnostics after finding non-appliable initializer candidates --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-07-24Cleanup global memory allocations on shutdown. (#4731)Yong He
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-07-23Feature/capture (#4625)kaizhangNV
* Add decoder * Add a replay executable to consume the decoded content Add file-processor.cpp/h where we implement the logic to process the captured file block by block. Each block is: function header + parameter buffer + function tailer + function output[optional]. After reading one block, the block of data is sent to decoder module to dispatch the corresponding API. Add slang-decoder.cpp/h where we implement the logic to dispatch the slang API according to the input block data. - Rename api_callId.h to capture-format.h - Renmae capture_utility.cpp to capture-utility.cpp - Renmae capture_utility.h to capture-utility.h - Change the #include file name accordingly. * Reorganize source files structure Move all the capture logic code into `capture` directory. - the capture code will be build with slang dll. Move all the replay logic code into `relay` directoy. - the replay code is not part of slang dll, it will be built as a stand alone binary and link against slang dll. Change the #include file names accordingly. Add tools/slang-replay/main.cpp for the slang-replay stand alone binary place holder. Will implement it later. Update premake5.lua accordingly. * Update cmake files Update cmake files to change the build process for capture and relay system. - capture component should be build with slang dll, so we should not include replay component. - replay component should be a separate executable tool, which should not include capture component. - In order to easy use our current cmake infrastructure, move the shared files to a `util` folder - change the header include path * Redesgin the interfaces of consumers Fix some issues in capture Finish implementing all slang-decoder functions * Fix the AppleClang build issue * Address few comments - Fix the weird indent issues. - Correct the function name for CreateGlobalSession() - Rename file-processor to captureFile-processor to be more specific. - Use Slang::List instead of std::vector * record/replay: name refactor change Refactor the naming. Change the name "encoder/capture" to "record".
2024-07-19Support parameter block in metal shader objects. (#4671)Yong He
* Support parameter block in metal shader objects. * Ingore parameter block tests on devices without tier2 argument buffer. * Fix warning. * Fix texture subscript test. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2024-07-18Initial implementation for decl-tree reflection API (#4666)Sai Praveen Bangaru
* Initial implementation for decl-tree reflection API This patch adds Slang API methods for walking all the declarations in the AST. We expose this functionality through an abstract `DeclReflection` class that can be a type, function or a variable declaration. We also provide ways to cast the decl to a `FunctionReflection`, `TypeReflection` or `VariableReflection` and traverse through the child nodes (for instance, a struct type will have component variable declarations) This patch also adds `ISlangInternal` as an internal COM interface to allow us to cast IGlobalSession to the internal Session pointer while bypassing any wrappers (such as the capture interface) * Update slang.h * Remove `ISlangInternal` (its causing a diamond pattern w.r.t `ISlangUnknown`) and use `ComPtr` for proper ref management. * Update unit-test-decl-tree-reflection.cpp * Change `FunctionDeclBase` to use `DeclRef` instead of directly using the decl. * Update slang-reflection-api.cpp
2024-07-18Remove generated file from source and build at build time (#4649)Ellie Hermaszewska
* Remove generated file from source and build at build time * comments
2024-07-17Move the file public header files to `include` dir (#4636)kaizhangNV
* Move the file public header files to `include` dir Close the issue (#4635). Move the following headers files to a `include` dir located at root dir of slang repo: slang-com-helper.h -> include/slang-com-helper.h slang-com-ptr.h -> include/slang-com-ptr.h slang-gfx.h -> include/slang-gfx.h slang.h -> include/slang.h Change cmake/SlangTarget.cmake to add include path to every target, and change the source file to use "#include <slang.h>" to include the public headers. The source code update is by the script like follow: ``` fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l) for fileName in "${fileNames_slang[@]}" do echo "$fileName" sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName done ``` * Fix the test issues * Fix cpu test issues by adding include seach path * Update cmake to not add include path for every target Also change "#include <slang.h>" to "include "slang.h" " to make the coding style consistent with other slang code. * Change public include to private include for unit-test and slang-glslang
2024-07-15gfx/metal uniform data binding and memory leak fix. (#4644)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2024-07-10Add reflection API for functions. (#4587)Yong He
* Add reflection API for functions. This change adds `SlangFunctionReflection` type in the reflection API that provides methods for querying function result type, parameters and user-defined attributes. `ProgramLayout::findFunctionByName` can now find a function with the given name and returns a `FunctionReflection`. `IEntryPoint` now has a `getFunctionReflection` method that returns an `FunctionReflection` for the entrypoint. * More modifiers; make reflection API consistent.
2024-07-10Do not include vk xlib headers from vulkan.h when SLANG_ENABLE_XLIB is not ↵Ellie Hermaszewska
set (#4593)
2024-06-27Ray tracing validation (#4418)ccummingsNV
* Ray tracing validation in Vulkan * Clean up RT validation code * Remove redundant api additions * Remove redundant debug utils callback * Ray tracing validation uses extended descriptor for initialization --------- Co-authored-by: Chris Cummings <chriscummings@nvidia.com> Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com> Co-authored-by: skallweitNV <64953474+skallweitNV@users.noreply.github.com>
2024-06-12Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV
* capability upgrade warning/error adjusted implementation + tests to support a warning/error if capabilities are implicitly upgraded and test accordingly. * add glsl profile caps * add GLSL and HLSL capabilities to the associated capability * syntax error in capdef * only error if user explicitly enables capabilities 1. changed testing infrastructure to not set a `profile` explicitly, 2. Added tests to be sure this works as intended with user API and with slangc command line * Change capability atom definitions and how Slang manages them to fix errors 1. most `glsl_spirv` version atoms have been removed from `.capdef`, instead we will translate `spirv` version atoms into `glsl_spirv` since there is no point in writing the same code twice in `.capdef` files to define `spirv` versions. 2. add spirv version, and hlsl sm version (and equivlent) capability dependencies 3. removed some stage requirments which were set on objects, keep the wrapper capabilities. I am keeping the wrapper capabilities since I am unaware on if there are stage limitations (spec says code in practice does not work). * check internal version instead of version profile (_spirv_1_5 vs. spirv_1_5) * remove unused OpCapability. adjust SPIRV version'ing again for glsl_spirv * apply workaround for glslang bug with rayquery usage * ensure capabilities targetted by a profile and added together by a user are valid * remove additions to `spirv_1_*` wrapper * spirv_* -> glsl_spirv fix * fix bug where incompatable profiles would cause invalid target caps * try to avoid joining invalid capabilities * fix the warning/error & printing * run through tests to fix capability system and test mistakes many mistakes were mesh shaders doing `-profile glsl_450+spirv_1_4`. This is not allowed for a few reasons 1. the test tooling does not handle arguments the same as `slangc` 2. glsl_450 core profile does not support mesh shaders, nor does spirv_1_4. sm_6_5 does work in this senario * set some sm_4_1 intrinsics to sm_4_0 * replace `GLSL_` defs with `glsl_` * swap the unsupported render-test syntax for working syntax * set d3d11/d3d12 profile defaults this is required since sm version changes compiled code & behavior * adjusted nvapi capabilities with atomics + d3d11 set to use sm_5_0 as per default * cleanup * address review * incorrect styling * change `bitscanForward` to work as intended on 32 bit targets --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-12Extend the COM-based API to support whole program compilation. (#4355)Yong He
2024-06-11[gfx] Metal improvements (#4337)skallweitNV
* fix binding resources for render pass * compute vertex buffer binding offset based on root layout * fix result code * cleanup * implement readTextureResource * more getNativeHandle --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-11[gfx] Metal texture fixes (#4331)skallweitNV
2024-06-11Remove duplicate `VkPhysicalDeviceComputeShaderDerivativesFeaturesNV` ↵ArielG-NV
extension structure in vk-api.h (#4335)
2024-06-10Address glslang ordering requirments for 'derivative_group_*NV' (#4323)ArielG-NV
* Address glslang ordering requirments for 'derivative_group_*NV' fixes: #4305 The solution is to emit some `layout`s after a module source is emitted. Added to slangs gfx backend code to enable the compute shader derivative extension for testing purposes. * address review * enable removed test --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-10[gfx] Metal graphics support (#4324)skallweitNV
* fix double semicolons * fix another double semicolon * wait for init data upload * remove obsolete setData * refactor swapchain to work on virtual back buffers * buffer/texture use breakable device reference * refactor input layout * create render command encoder * add todo * refactor framebuffer layout * refactor framebuffer * refactor shader program * translatePrimitiveType * add more translate functions * refactor framebuffer * refactor render pass * implement graphics pipeline state * add depth stencil state * initial render command encoder support * comment
2024-06-07Precompute UIntSet from individual capabilities inside generator (#4269)ArielG-NV
* fixes: #4163 Precompute UIntSet from individual capabilities inside generator (removes intermediate form of capabilities). note: 1. I still expand capabilities which are missing `target` and `stage` atoms. * fix compile warning<->error with clang * address review preallocate the pregenerated UIntSet's * disable incorrect warning of 'unreachable code' The warning is wrong since, when `out` has 0 elements (does not start `for` loop), the `return` is reached. * fix clang warnings 1. use unsigned long for the buffer serializer 2. braces around scalar init * address review added work around to avoid warning with `for(...) return; return;` pattern `else if constexpr` addition instead of cascading blocks * push fix for use of `_BitScanForward` * cleanup * move around assert for proper checking * syntax error * use SLANG_ASSERT instead of assert * test for why SLANG_ASSERT caused CI to fail with linux-arm builds * test if `SLANG_ASSERT` really is causing a build issue for linux-arm
2024-06-07Metal compute tests (#4292)skallweitNV
2024-06-06Update capability-generator-main.cpp (#4295)ArielG-NV
fixes: #4293 Currently the code does: ``` void inclusiveJoinConjunction(CapabilitySharedContext& context, CapabilityConjunction& c, List<CapabilityConjunction>& toAddAfter) { if (c.isImpossible()) return; for (auto& conjunction : conjunctions) { if (c.implies(conjunction)) return; } ``` This is incorrect because it means that "if the set we are going to add is a super set of an element, don't add it". This does not make sense since inclusive join is meant to be 'additive' of super sets. Correct behavior code: ``` void inclusiveJoinConjunction(CapabilitySharedContext& context, CapabilityConjunction& c, List<CapabilityConjunction>& toAddAfter) { if (c.isImpossible()) return; for (auto& conjunction : conjunctions) { if (conjunction.implies(c)) return; } ``` This is correct behavior because it means that: "if the set we are going to add is a sub set of an element, ignore it". This makes sense since inclusive join can then add super sets in-place of subsets
2024-06-06Fix build warnings and treat warnings as error on CI (#4276)Jay Kwak
* Fix build warnings and treat warnings as error
2024-06-06work on gfx metal backend (#4287)skallweitNV
* implement sampler state * implement input layout * implement fence object * buffer implementation * texture implementation * cleanup * add adapter enumeration * supported formats and allocation info * work on device and implement readBufferResource * skeleton for transient resource heap * initial work on command queue / buffers / encoders * fix uploading initial buffer data * implement buffer resource view * string utility functions * wip query pool implementation * cleanup * swapchain * wip * remove plain buffer view * extend gfxGetDeviceTypeName with metal * basic support for resource binding with compute shaders * needed for metal bindings * replace assert(0) with SLANG_UNIMPLEMENTED_X
2024-06-01Support different SPIRV versions. (#4254)Yong He
2024-05-31Capabilities generator inclusive join and misc (#4237)ArielG-NV
2024-05-28Simplify test file names for slang-test (#4227)Jay Kwak
When slang-test.exe ran with a file name doesn't exactly match character-by-character, those tests don't run. This commit alters the file name given from the command-line and it will behave in a more expected way. - "./" are removed. - "../" gets removed along with its parent directory name. - Back-slash characters will be converted to slash on Windows.
2024-05-27add support for callable shaders in gfx (#3460)skallweitNV
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2024-05-27[gfx] metal backend skeleton (#4223)Simon Kallweit
* add metal-cpp submodule * add metal-cpp cmake target * gfx metal backend skeleton * add premake support * add foundation framework * add metal-cpp include to premake * update vs project file --------- Co-authored-by: Simon Kallweit <skallweit@nvidia.com> Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-05-22Fix all Clang-14 warnings (#4203)ArielG-NV
* fix all Clang-14 warnings * remove a clang-14 warning fix because it is a MSVC warning...
2024-05-16Capabilities System, CapabilitySet Logic Overhaul (#4145)ArielG-NV
* Capabilities System, Backing Logic Overhaul Fixes #4015 Problems to address: 1. Currently the capabilities system spends anywhere from 25-50% of compile time on the CapabilityVisitor. Most of this time is spent on join logic: 1. Finding abstract atoms 2. Comparing list1<->list2. This should and can be made significantly faster. 2. Error system does not produce errors with auxiliary information. This will require a partial redesign to provide more useful semantic information for debugging. What was addressed: 1. Array backed `CapabilityConjunctionSet` was replaced in-favor for a `UIntSet` backed `CapabilityTargetSets`. The design is described below. Design: * `CapabilityTargetSets` is a `Dictionary<targetAtom, CapabilityTargetSet>`. This is not an array for 2 reasons: 1. Easy to figure out which target is missing between two `CapabilityTargetSets` 2. To statically allocate an array requires the preprocessor to manually annotate which Capability is a target and link that Capability to an index. This means a dictionary is required for lookup regardless of implementation. * `CapabilityTargetSet` is an intermediate representation of all capabilities for a singular `target` atom (`glsl`, `hlsl`, `metal`, ...). This structure contains a dictionary to all stage specific capability sets for fast lookup of stage capabilities supported by a `CapabilitySet` for a `target` atom. This reduces number of sets searched. * `CapabilityStageSet` is an intermediate representation of all capabilities for a singular `stage` atom (`vertex`, `fragment`, ...). This structure holds all disjoint capability sets for a `stage`. A disjoint set is rare, but may exist in some scenarios (as an example): `{glsl, EXT_GL_FOO}{glsl, _GLSL_130, _GLSL_150}`. This reduces the number of sets searched. * `UIntSet` is the main reason for the redesign for better performance and memory usage. All set operations only require a few operations, making all set logic trivial and with minimal cost to run. All algorithms were modified to focus around `UIntSet` operations. 2. Errors * Semantic information are now better linked to the calling function to provide a connection of function<->function_body for when saving semantic information for errors. * Missing targets now print errors much like other error code by finding code which could be a cause of incompatibility. What is missing: 1. Add non naive support for non-stage specific capabilities such as `{hlsl, _sm_5_0}`. Currently non stage specific targets emulate the behavior through assigning such capabilities to every stage: `{hlsl, _sm_5_0, vertex} {hlsl, _sm_5_0, fragment}...`. Removal of this behavior would remove redundant shader stage sets being made at construction time (~80% of new implementation runtime). This is an addition, not an overhaul. 2. Optionally: `UIntSet` should be modified to support SIMD operations for significantly faster operations. This is not required immediately since `UIntSet` is already not a performance constraint. Notes: * UIntSet had implementation bugs which were fixed in this PR. * The old capabilities system had bugs which were fixed in this PR when transforming to the new implementation. * fix .natvis debug view * Small optimizations I found while working on the addition the AST building pass looks like so now: 1% = ~capabilitySet 2% = capabilitySet() 1.5% capabilitySet::unionWith() 0.8% capabilitySet::join() 1.5% auxillary info for debugging ~0.5-1% extra visitor overhead ~5% total for the visitor ~6.5% for total runtime costs * fix caps which were wrong but worked * push minor syntax fix (still looking for why other tests fail) * perf & bug fixes 1. did not properly remake isBetterForTarget for this->empty case with that as Invalid. This is best case in this senario. 2. Remade seralizer for stdlib generation. Faster (more direct) & cleaner code. NOTE: did not address review comments * fix glsl.meta caps error * fixing findBest logic again & UIntSet wrapper findBest was not checking for 'more specialized' targets & was element counter was flawed * faster getElements algorithm + natvis for UIntSet + wrong warning * type incompatability of bitscanForward implementations * try to fix warnings again * remove ptr for clang intrinsic * add missing header * ifdef to allow clang compile * compiler hackery to fix up platform/type independent operations * bracket * fix MSVC error * missing template * change types out again * changes to fix compiling * adjustment to parameter for Clang/GCC * added iterator to delay processing all atomSets of a CapabilitySet * add a few missing consts's * ensure we never have more than 1 disjointSet Added a wrapper + assert + union functionality to all possible disjoint sets. This was done in favor of a removal of the LinkedList for 2 reasons: 1. We still need 0-1 set functionality. 2. Might as well keep the code, just disallow the problematic functionality. * address review comments non linked-list refactor review comments addressed; add doc comments + remove redundant code * comments + remove isValid for bool operator * push removal of linkedlist for capabilities * add missing break * address review comments minor adjustments of syntax * push a fix to the `CapabilitySet({shader, missing target})` code * quality + error 1. add iterator to UIntSet 2. do not specialize target_switch if profile is derived from case (GLSL_150 is not compatable with GLSL_400) * fix target_switch erroring + temporarily remove UIntSet::Interator temporarily remove UIntSet::Interator. It will be added after, testing code on CI first so I can multi-task fixing the UIntSet Iterator * fix the UIntSet iterator * Revert "fix the UIntSet iterator" temporarily to pull from master * add metal error as per texture.slang (took a while I realize this was why things were breaking, likely should adjust errors to reflect this) * Rework UIntSet to have a template for output type This is done so it is reasonable to debug the iterator output and not just dealing with messy int's Fix problems with the iterators implemented + invalid capabilities handling * removed incorrect `__target_switch` capability barycentric was being used with anticipation of `profile glsl450`, this does not expand into `GL_EXT_fragment_shader_barycentric`, this instead caused an error which is hidden during cross-compile. * remove some uses of getElements * remove undeclared_stage for now * remove redundant code associated with `undeclared_stage` * remove unused variable * address review specifically to note removed static in a thread dangerous scope. Now using a `const static` for read only (thread safe) which precompile steps generate * move GLSL_150 capdef change to sm_4_1 (more accurate) * address most review comments did not address: https://github.com/shader-slang/slang/pull/4145#discussion_r1602256776 * revert incorrect code review suggestion * push changes for all code review suggestions
2024-05-13[gfx] specify resource view buffer range in bytes (#4149)skallweitNV
* refactor gfx buffer range to use byte range * create buffer view with zero struct stride for ClearUnorderedAccessViewUint/Float * create buffer descriptors on demand * avoid copying gfx.dll --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-05-11add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)skallweitNV
2024-05-08[gfx] Cache mutable root shader object in Vulkan (#4119)skallweitNV
* fix comment * add caching of mutable root shader objects in vulkan * Fix. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-05-03Add host shared library target. (#4098)Yong He
* Add host shared library target. * Attempt fix. * Fix warnings. * try fix. * Fix test. * Fix.
2024-05-02Fix reflection-test issue (#4082) (#4084)kaizhangNV
The reflection test doesn't print the user attributes decorating for the variables, only types. Therefore, add the print for user attributes of variables.
2024-05-01Fix compile failures when using debug symbol. (#4069)Yong He
* Fix compile failures when using debug symbol. * Various fixes. * Fix intrinsic. * Fix test.
2024-05-01SPIRV: Fix performance issue when handling large arrays. (#4064)Yong He
* SPIRV: Fix performance issue when handling large arrays. * Add test for packing. * Fix clang.
2024-04-28Add variable pointers to render-test-vk and a related failing test-case (#4041)ArielG-NV
* add variable pointers to render-test-vk and failing (but ignored with workarounds) test-case