| Age | Commit message (Collapse) | Author |
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* Extractor builds without any reference to syntax (as it will be helping to produce this!).
* Change macros to include the super class.
* WIP replacing defs files.
* Added indexOf(const UnownedSubString& in) to UnownedSubString.
Refactored extractor
* Output a macro for each type with the extracted info - can be used during injection in class
* Simplify the header file - as can get super type and last from macro now
* Store the 'origin' of a definition
* Some small tidy ups to the extractor.
* Improve comments on the extractor options.
* Made CPPExtractor own SourceOrigins
* Small fixes around SourceOrigin.
* Small tidy up around macroOrign
* WIP Visitor seems now to work correctly.
Split out types used by ast into slang-ast-support-types.h
* Fix remaining problems with C++ extractor being used with AST nodes.
Add CountOf to extractor type ids.
Added ReflectClassInfo::getInfo to turn an ASTNodeType into a ReflectClassInfo
* Fix compiling on linux.
Fix typo in memset.
* Small tidy up around comments/layout.
Moved NodeBase casting to NodeBase.
* Make premake generate project that builds with cpp-extractor for AST.
* Get the source directory from the filter in premake.
* Fix typo in source path
* Explicitly set the source path for premake generation for AST.
* Special case handling of override to apease Clang.
* Use a more general way to find the slang-ast-reflect.h file to run the extractor.
* Appveyor is not triggering slang-cpp-extractor - try putting dependson together.
* Put building slang-cpp-extractor first.
* Disable some project options to stop MSBuild producing internal compiler errors.
* Try reordering the projects in premake5.lua
* Hack to try and make slang-cpp-extractor built on appveyor.
* Disable flags - not required for MSBuild on appveyor.
* Disable flags not required for build on AppVeyor.
* Updated Visual Studio projects with slang-cpp-extractor.
* Added Visual Studio slang-cpp-extractor project.
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* Extractor builds without any reference to syntax (as it will be helping to produce this!).
* Change macros to include the super class.
* Added indexOf(const UnownedSubString& in) to UnownedSubString.
Refactored extractor
* Output a macro for each type with the extracted info - can be used during injection in class
* Simplify the header file - as can get super type and last from macro now
* Store the 'origin' of a definition
* Some small tidy ups to the extractor.
* Improve comments on the extractor options.
* Made CPPExtractor own SourceOrigins
* Small fixes around SourceOrigin.
* Small tidy up around macroOrign
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* WIP: Doing texing using slangs lexer for cpp-extractor
* Node tree for C++ extraction.
* Bug fixing.
Add dump of hierarchy.
* First pass at extracting fields.
* Parse template types.
* Use diagnostics defs for C++ extractor.
* Simplify Diagnostic Defs.
* Remove the brace stack.
* Added IdentifierLookup.
* Add handling for >> style template close.
* Improved identifier handling/keywords.
* Added ability to check if reader is at cursor position.
* Handling of an unspecified root type.
* Parsing code comments.
Tidy up some parsing - to use advanceIf functions more.
* Improve path handling.
* Fixes around changes to Path interface.
* Working Range, Type and Scope header.
* Extract the middle part of marker and put in output. Gives more flexibility at macro injection, and in class definitions.
* Split DERIVED types into it's own macro, to provide way to generate for derived types.
* Fix clang/g++ compile issue.
* Tabs -> spaces.
* Fix small bug in getFileNameWithoutExt
* Small improvement around naming.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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When running `slang-test`, the OptiX tests will be skipped by default for now, and must be explicitly enabled by adding `-category optix` on the command line.
I will need to add a better discovery mechanism down the line, closer to how support for different graphics APIs is being tested, but for now this should be enough to unblock our CI builds.
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* Fix issues in wave-mask/wave.slang tests.
WaveGetActiveMask -> WaveGetConvergedMask.
Update target-compatibility.md
* First pass at wave-intrinsics.md documentation.
Write up around WaveMaskSharedSync.
* Added more of the Wave intrinsics as WaveMask intrinsics.
Improvements to documentation around wave-intrinsics.
* Add the Wave intrinsics for SM6.5 for WaveMask
Expand WaveMask intrinsics
Improve WaveMask documentation
* Added WaveMaskIsFirstLane.
* Added WaveGetConvergedMask for glsl and hlsl.
Added wave-get-converged-mask.slang test.
* WaveGetActiveMask/Multi and WageGetConvergedMask/Multi
* Improve Wave intrinsics docs.
Adde WaveGetActveMulti WaveGetConvergedMulti, WaveGetActiveMask (for vk/hlsl).
* Enable GLSL WaveMultiPrefixBitAnd.
* Re-add definitions of f16tof32 and f32to16 from #1326
* Remove multiple definition of f32tof16
Disable optix call to Ray trace test, if OPTIX not available.
* Improve wave intrinsics documetnation - remove the __generic as part of definitions, small improvements.
* Change comment to try and trigger build.
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There are two main pieces here.
First, we specialize the code generaiton for CUDA kernels to account for the way that shader parameters are passed differently for ordinary compute kernels vs. ray-tracing kernels. Both global and entry-point shader parameters in Slang are translated to kernel function parameters for CUDA compute kernels, while for OptiX ray tracing kernels we need to use a global `__constant__` variable for the global parameters, and the SBT data (accessed via an OptiX API function) for entry-point shader parameters.
This choice bakes in a few pieces of policy when it comes to how Slang ray-tracing shaders translate to OptiX:
* It fixes the name used for the global `__constant__` variable for global shader parameters to be `SLANG_globalParams`. Since that name has to be specified when creating a pipeline with the OptiX API, the choice of name effectively becomes an ABI contract for Slang's code generation.
* It fixes the choice that global parameters in Slang map to per-launch parameters in OptiX, and entry-point parameters in Slang map to SBT-backed parameters in OptiX. This is a reasonable policy, and it is also one that we are likely to need to codify for Vulkan as well, but it is always a bit unfortunate to bake policy choices like this into the compiler (especially when shaders compiled for D3D can often decouple the form of their HLSL/Slang code from how things are bound in the API).
The second piece is a lot of refactoring of the logic in `render-test/cuda/cuda-compute-util.cpp`, so that the logic for setting up (and reading back) the buffers of parameter data can be shared between the compute and ray-tracing paths. The result may not be a true global optimum for how the code is organized, but it at least serves the goal of not duplicating the parameter-binding logic between compute and ray-tracing.
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* Specialized handling for comparison of dxc output that ignores line/column numbers.
* Simplify areAllEqualWithSplit.
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The CUDA build of the render-test tool had been broken in a fixup change to #1307 (which was ostensibly adding features for the CUDA path). The fix is a simple one-liner.
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* Initial work to support OptiX output for ray tracing shaders
This change represents in-progress work toward allowing Slang/HLSL ray-tracing shaders to be cross-compiled for execution on top of OptiX. The work as it exists here is incomplete, but the changes are incremental and should not disturb existing supported use cases.
One major unresolved issue in this work is that the OptiX SDK does not appear to set an environment variable
Changes include:
* Modified the premake script to support new options for adding OptiX to the build. Right now the default path to the OptiX SDK is hard-coded because the installer doesn't seem to set an environment variable. We will want to update that to have a reasonable default path for both Windows and Unix-y platforms in a later chance.
* I ran the premake generator on the project since I added new options, which resulted in a bunch of diffs to the Visual Studio project files that are unrelated to this change. Many of the diffs come from previous edits that added files using only the Visual Studio IDE rather than by re-running premake, so it is arguably better to have the checked-in project files more accurately reflect the generated files used for CI builds.
* The "downstream compiler" abstraction was extended to have an explicit notion of the kind of pipeline that shaders are being compiled for (e.g., compute vs. rasterization vs. ray tracing). This option is used to tell the NVRTC case when it needs to include the OptiX SDK headers in the search path for shader compilation (and also when it should add a `#define` to make the prelude pull in OptiX). This code again uses a hard-coded default path for the OptiX SDK; we will need to modify that to have a better discovery approach and also to support an API or command-line override.
* One note for the future is that instead of passing down a "pipeline type" we could instead pass down the list/set of stages for the kernels being compiled, and the OptiX support could be enabled whenever there is *any* ray tracing entry point present in a module. That approach would allow mixing RT and compute kernels during downstream compilation. We will need to revisit these choices when we start supporting code generation for multiple entry points at a time.
* The CUDA emit logic is currently mostly unchanged. The biggest difference is that when emitting a ray-tracing entry point we prefix the name of the generated `__global__` function with a marker for its stage type, as required by the OptiX runtime (e.g., a `__raygen__` prefix is required on all ray-generation entry points).
* The `Renderer` abstraction had a bare minimum of changes made to be able to understand that ray-tracing pipelines exist, and also that some APIs will require the name of each entry point along with its binary data in order to create a program.
* The `ShaderCompileRequest` type was updated so that only a single "source" is supported (rather than distinct source for each entry point), and also the entry points have been turned into a single list where each entry identifies its stage instead of a fixed list of fields for the supported entry-point types.
* The CUDA compute path had a lot of code added to support execution for the new ray-tracing pipeline type. The logic is mostly derived from the `optixHello` example in the OptiX SDK, and at present only supports running a single ray-generation shader with no parameters. The code here is not intended to be ready for use, but represents a signficiant amount of learning-by-doing.
* The `slang-support.cpp` file in `render-test` was updated so that instead of having separate compilation logic for compute vs. rasterization shaders (which would mean adding a third path for ray tracing), there is now a single flow to the code that works for all pipeline types and any kind of entry points.
* Implicit in the new code is dropping support for the way GLSL was being compiled for pass-through render tests, which means pass-through GLSL render tests will no longer work. It seems like we didn't have any of those to begin with, though, so it is no great loss.
* Also implicit are some new invariants about how shaders without known/default entry points need to be handled. For example, the ray tracing case intentionally does not fill in entry points on the `ShaderCompileRequest` and instead fully relies on the Slang compiler's support for discovering and enumerating entry points via reflection. As a consequence of those edits the `-no-default-entry-point` flag on `render-test` is probably not working, but it seems like we don't have any test cases that use that flag anyway.
Given the seemingly breaking changes in those last two bullets, I was surprised to find that all our current tests seem to pass with this change. If there are things that I'm missing, I hope they will come up in review.
* fixup: issues from review and CI
* Some issues noted during the review process (e.g., a missing `break`)
* Fix logic for render tests with `-no-default-entry-point`. I had somehow missed that we had tests reliant on that flag. This required a bit of refactoring to pass down the relevant flag (luckily the function in question was already being passed most of what was in `Options`, so that just passing that in directly actually simplifies the call sites a bit.
* There was a missing line of code to actually add the default compute entry points to the compile request. I think this was a problem that slipped in as part of some pre-PR refactoring/cleanup changes that I failed to re-test.
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Enable x86_64 CPU tests on TC.
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* render feature for CUDA compute model.
* Use SemanticVersion type.
* Enable CUDA wave tests that require CUDA SM 7.0.
Provide mechanism for DownstreamCompiler to specify version numbers.
* Enabled wave-equality.slang
* Make CUDA SM version major version not just a single digit.
* Fix assert.
* DownstreamCompiler::Version -> CapabilityVersion
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Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* Better diagnostics on failure on CUDA.
* Catch exceptions in render-test
* * Added ability to disable reporting on CUDA failures
* Stopped using exception for reporting (just write to StdWriter::out()
* Removed CUDAResult type
* Don't set arch type on nvrtc to see if fixes CI issues.
* Try compute_30 on CUDA.
* Added ability to IGNORE_ a test
DIsabled rw-texture-simple and texture-get-dimensions
* Disable tests that require CUDA SM7.0
Use DISABLE_ prefix to disable tests.
* Disable signalUnexpectedError doing printf.
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* Added CPU support for GetDimensions on C++/CPU target.
Added texture-get-dimension.slang test
* Fix some typos.
* Update CUDA docs.
* Fix output of GetDimensions on glsl when has an array.
Disabled VK - because VK renderer doesn't support createTextureView
* Fix typo.
* Fix typo.
* Fix bad-operator-call diagnostics output.
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* Added diagnostic compare which ignores line number changes in std library.
* Change stdlib just to make sure it's all working.
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* WIP slang-profile
* Turn on symbols needed for profile.
* Remove calls to slang API from core as doing so broke profiling information.
Fix premake so slang-profile works on VS.
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* Added FloatTextureData as a mechanism to enable CPU based Texture writes.
* Add [] RWTexture access for CPU.
* Fixed rw-texture-simple.slang.expected.txt
* WIP: CUDA stdlib has support for [] surface access.
* Made IRWTexture class able to take different locations.
Doing a Texture2d access on CUDA works.
* Fix bug in outputing UniformState - was missing out padding.
Support RWTexture with array. Support RWTexture3D.
* Use * for locations for read only textures, so only need a ITexture interface.
* Fix problem around application of set/get for CUDA on subscript Texture types.
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* CUDA support for array of resources.
* * Add support for Texture2DArray on CPU
* Expand texture-simple.slang to test Texture2DArray
* Reorganise CUDAComputeUtil to split out createTextureResource.
* Add TextureCubeArray support for CPU/CUDA targets.
* Pulled out CUDAResource
Renamed derived classes to reflect that change.
* Creation of SurfObject type.
* Functions to return read/write access for simplifying future additions.
* WIP for RWTexture access on CPU/CUDA.
* CUsurfObject cannot have mips.
* Ability to set number of mips on test data.
Preliminary support for CUsurfObj and RWTexture1D on CUDA.
CUDA docs improvements.
* Fix typo.
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* CUDA support for array of resources.
* * Add support for Texture2DArray on CPU
* Expand texture-simple.slang to test Texture2DArray
* Reorganise CUDAComputeUtil to split out createTextureResource.
* Add TextureCubeArray support for CPU/CUDA targets.
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* Added support for Targets to TypeTextUtil.
* Made Function names 'get' and 'find' instead of 'as' in TypeTextUtil.
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* Add cubemap support.
* Add CUDA fence instrinsics.
* Added Gather for CUDA.
* Use the CUDA driver API as much as possible.
* * Support 1D texture on CPU
* WIP on 1D texture on CUDA
* Added simplified texture test
* Fix test.
* Improve texture-simple tests.
* * Add CPU support for 3d textures
* Add support for mip maps to CUDA
* Disable warnings in nvrtc
* Update CUDA docs
* WIP on 3d texture support.
* Add support for 3d textures for CPU and CUDA.
* CPU and CUDA support for cube maps.
* Add CPU support for Texture1DArray.
* Support CUDA Layered/Array type in meta library.
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* Add cubemap support.
* Add CUDA fence instrinsics.
* Added Gather for CUDA.
* Use the CUDA driver API as much as possible.
* * Support 1D texture on CPU
* WIP on 1D texture on CUDA
* Added simplified texture test
* Fix test.
* Improve texture-simple tests.
* * Add CPU support for 3d textures
* Add support for mip maps to CUDA
* Disable warnings in nvrtc
* Update CUDA docs
* WIP on 3d texture support.
* Add support for 3d textures for CPU and CUDA.
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* Add cubemap support.
* Add CUDA fence instrinsics.
* Added Gather for CUDA.
* Use the CUDA driver API as much as possible.
* * Support 1D texture on CPU
* WIP on 1D texture on CUDA
* Added simplified texture test
* Fix test.
* Improve texture-simple tests.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* Added 'truncate' for fixing floats, for floats near the max value (as opposed to making infinite).
Put AreNearlyEqual into Math
* Test for ::make static method.
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compile request. (#1217)
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There are two main fixes here:
The first is to remove a memory leak in the reflection test tool, in the case where Slang compilation fails. There is no real reason to be using the reflection test tool for tests that produce diagnostics (we have the slangc tool for that), but it makes sense to go ahead and fix the leak rather than work around it. This was one of those leaks that could have been avoided with smart pointers and a COM-lite API.
The second issue was that the logic for constructing an `AttributeDecl` based on a user-defined `struct` was not correctly setting the parent of the attribute decl. The code in question was a little hard to follow and had a few steps that didn't seem strictly necessary given its goals, so I went ahead and scrubbed+commented it to just do what made sense to me (and the tests still pass...).
I'm not entirely happy with the design and implementation approach for user-defined attributes, so we might want to take another stab at it sooner or later. This change is not meant to address any design issues, and is just about fixing bugs in what is already there.
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* Launch CUDA test taking into account dispatch size.
* Enable isCPUOnly hack to work on CUDA.
* Rename 'isCPUOnly' hack to 'onlyCPULikeBinding'.
* Add $T special type.
Support SampleLevel on CUDA.
* Fix typo.
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* Fix CPP construct when matrix type.
* Test intrinsics on float matrices.
* Fix typo in _areNearlyEqual test. Increased default sensitivity.
Added matrix-float test.
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* WIP: 64 literal diagnostic and truncation.
* Improve how integer truncation is handled/supported.
Added literal-int64.slang test.
Set a suffix on all literals.
Fixed problem on C++ based targets where l suffix was not the same as int() cast. So on C++ derived emitters, int() is used instead of l suffix to have same behavior across targets.
* Add literal diagnostic testing.
* Allow lexer to lex - in front of literals.
* Fix lexing and converting int literal with -.
* Too large small values of floats become inf.
Handling writing inf types out on different targets.
Add function to deterimine if a float literals kind.
* Roll back the support of lexer lexing negative literals.
* Fixed tests broken because of diagnostics numbers.
Improved _isFinite
* Fix compilation on linux.
* Fix problem with abs on linux - use Math::Abs.
* Fix typo.
* * Improve warnings for float literals zeroed
* Improved 64 bit type documentation
* Handle half
* Improved comments
* Fixed tests broken
* Use capital letters for suffixes.
* Make default behavior on outputting a int literal that is an 'int32_t' is cast (not suffix) to avoid platform inconsistencies.
Improve documentation for 64 bit types.
Make tests cover material in docs.
* Fixed tests.
* Rename FloatKind::Normal -> Finite
* Fix half zero check.
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* WIP with vector float test.
* vector-float test working.
* Fixed remaing tests broken with init changes.
* Improve 64bit-type-support.md
* Disable tests broken on CI system for Dx.
* WIP: Make type available for comparison.
* Moved type conversion into TypeTextUtil.
* Add text/type conversions from DownstreamCompiler to TypeTextUtil.
* Allow compaison taking into account type.
* Removed quantize in vector-float.slang test.
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* Split out binding writing.
* Pass in the entry type.
* Take into account output type with -output-using-type
Added GPULikeBindRoot
Added dxbc-double-problem test.
* Add the dxbc-double-problem test.
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* When using setUniform clamp the amount of data written to the buffer size.
* CUDA implement StructuredBuffer/ByteAddressBuffer as pointer/count as is on CPU.
Allow bounds check to zero index.
Update docs.
* Synthesize tests.
* Fix bug in CUDA output.
* Fixing more tests to run on CUDA.
* Added BaseType for layout of Vector and Matrix - as they are held as int32_t vector array types.
* Enable unbound array support on CUDA.
* Added unsized array support for CUDA documentation.
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(#1181)
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CPU. (#1182)
Allow bounds check to zero index.
Update docs.
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* WIP: Trying to figure out how texturing will work with CUDA.
* WIP: Fixes for CUDA layout. Initial CUDA texture test.
* WIP: Outputs something compilable by CUDA for TextureND.Sample
* 2d texture working with CUDA.
* Fix how binding for SamplerState occurs in CUDA.
* Small tidy up of comments.
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* Added hlsl-intrinsic test folder.
Enabled ceil as works across targets.
* log10 support.
* Fix float % on CPU/CUDA to match HLSL which is fmod (not fremainder).
* Added log10 tests back to scalar-float.slang
* Don't add the ( for $Sx - it's clearer what's going on without it.
* Works on CUDA/CPU. Problem with asint/asuint do not seem to be found.
* Only asuint exists for double.
* Support countbits on CUDA and C++.
* Fix typo in C++ population count.
* First pass at int vector intrinsic tests.
* Swizzle for int.
* Bit cast tests on CUDA.
* Fix warning on gcc.
* Fix bit-cast-double execution on CUDA.
* scalar-int test working on gcc release.
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* Add test result for compile-to-cuda
* Add RAII for some CUDA types to simplify usage.
* First pass handling of some instrinsics on CUDA (for example transcendentals)
* CUDA working with built in intrinsics.
* Add missing CUDA prelude intrinsics.
* CUDA matches CPU output on simple-cross-compile.slang
* First pass at hlsl-scalar-float-intrinsic.slang test.
* Fix smoothstep impl on CUDA and CPU.
* Fixed step intrinsic on CUDA/CPU.
* Added operator[] to Matrix for C++, to allow row access.
Needs a fix for CUDA.
* Fixed warning on clang build.
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* First pass at BindLocation.
* Added BindSet::init - for initializing with two input constant buffers. Needs better name, and perhaps should be another class.
* Fix handling of constant buffer stripping.
Improved initialization.
* Trying to generalize BindLocation a little more.
Split out CPULikeBindRoot.
* More work to make BindLocation et al work with non uniform bindings.
* Added parsing to a location.
* WIP: Trying to get CPU working with BindLocation.
* Describe problem of knowing the type of the reference point in the binding table.
* More ideas on getBindings fix.
* Remove BindSet as member of BindLocation.
* Added BindLocation::Invalid
* Made BindLocation able to be key in hash
* Use BindLocation for bindings on BindingSet.
* Added cuda and nvrtc categories to test infrastructure.
Disabled CUDA synthetic tests by default.
Fixed such that all tests now produce something in BindLocation style.
* Use m_userIndex instead of m_userData on Resource.
Move the binding setup out of cpu-compute-util (as no longer CPU specific)
* Removed CPUBinding - used BindLocation/BindSet instead.
Fixed some bugs around indexOf around uniform indirection.
* Renamed BindSet::Resource -> BindSet::Value.
* Document BindLocation.
* Fixes for Clang/GCC
Improve invariant requirement handling when constructing from BindPoints.
* WIP: First attempt to run CUDA kernel.
* Fix some issues around doing CUDA kernel launch.
* Fix issues around use of cudaMemCpy .
* Better cuda runtime error checking mechanism.
* Fixed bug in passing parameters to cuda kernel launch.
Simplified initialisation of context.
* WIP: Fix CUDA runtime issues.
* Add explicit CUDA synchronize so failures don't appear on implicit ones.
* Fix problem emitting non shared variable on CUDA.
* Fix some typos in CUDA layout.
Use just a pointer for now for CUDA StucturedBuffer.
* Arg order for CUDA launch was wrong.
* First compute kernel runs on CUDA.
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* First pass at BindLocation.
* Added BindSet::init - for initializing with two input constant buffers. Needs better name, and perhaps should be another class.
* Fix handling of constant buffer stripping.
Improved initialization.
* Trying to generalize BindLocation a little more.
Split out CPULikeBindRoot.
* More work to make BindLocation et al work with non uniform bindings.
* Added parsing to a location.
* WIP: Trying to get CPU working with BindLocation.
* Describe problem of knowing the type of the reference point in the binding table.
* More ideas on getBindings fix.
* Remove BindSet as member of BindLocation.
* Added BindLocation::Invalid
* Made BindLocation able to be key in hash
* Use BindLocation for bindings on BindingSet.
* Added cuda and nvrtc categories to test infrastructure.
Disabled CUDA synthetic tests by default.
Fixed such that all tests now produce something in BindLocation style.
* Use m_userIndex instead of m_userData on Resource.
Move the binding setup out of cpu-compute-util (as no longer CPU specific)
* Removed CPUBinding - used BindLocation/BindSet instead.
Fixed some bugs around indexOf around uniform indirection.
* Renamed BindSet::Resource -> BindSet::Value.
* Document BindLocation.
* Fixes for Clang/GCC
Improve invariant requirement handling when constructing from BindPoints.
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This change adds some new entry points to the reflection API to cover corner cases that a majority of applications won't care about.
These are most likely to come up for users who want to make a complete copy of the Slang reflection information into a data format of their own design.
All of the information is stuff that we already computed as part of layout, and just hadn't exposed:
* Alignment information for type layouts. This is only useful for ordinary/uniform data; in all other cases alignment is always one. Even for uniform/ordinary data, it is unlikely that any application would actually make use of it.
* Layout information for the result of an entry point function. This would be useful for applications that need to enumerate the varying outputs (user- or system-defined) of a shader. Having information available for `out` parameters but not the function result was inconsistent.
* The "element type" of a parameter block type (e.g., going from `ParameterBlock<X>` to `X`). This seems to have been an oversight since `ConstantBuffer<X>` appears to have been implemented, and the case for a type *layout* was handled.
* The "container" variable layout for a parameter block or constant buffer. It took a while for us to arrive at the current representation of layout for parameter groups, and most client code continues to use the original API that requires us to generated kludged "do what I mean" data. However, if we don't expose the more useful new representation fully, there is no way for users to take advantage of it!
The reflection test tool has been updated to print the new information where it makes sense, which provides us some level of coverage for the new code.
Unfortunately, this led to some cascading changes:
* First, a bunch of the tests had their output changed since they include new information. That's the easy bit.
* Next, the "container" and "element" var layouts don't actually have names (because there is no actual variable underlying them), which means that the code to emit variable names in the JSON dump needed to be condition.
* Making the `"name"` output conditional messed up a lot of the delicate logic that had been dealing with when to emit commas for the output JSON (JSON uses commas as separators, and doesn't allow trailing commas). I added a bit of new infrastructure to make it simple(-ish) to track when a comma actually needs to be output.
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* CUDA generated first test compiles.
* WIP on enabling CUDA in render-test.
* Detect CUDA_PATH environmental variable to build build cuda support into render-test.
Added WIP cuda-compute-util.cpp/h
Added CUDA as a renderer type.
* Fix libraries needed for cuda in premake.
* Added -enable-cuda premake option. Defaults to false.
* Creates CUDA device, loads PTX and finds entry point.
* Fix some erroneous cruft from slang-cuda-prelude.h
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* CPPCompiler -> DownstreamCompiler
* Added DownstreamCompileResult to start abstraction such that we don't need files.
* * Split out slang-blob.cpp
* Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary
* Keep temporary files in scope.
* Add a hash to the hex dump stream.
* Move all file tracking into DownstreamCompiler.
* WIP support for nvrtc.
* WIP: Adding support for nvrtc compiler.
Adding enum types, wiring up the nvrtc into slang.
* Fix remaining CPPCompiler references.
* Fix order issue on target string matching.
* Use ISlangSharedLibrary for nvrtc.
* Use DownstreamCompiler for nvrtc.
* WIP first pass at compilation win nvrtc.
* Added testing if file is on file system into CommandLineDownstreamCompiler.
Added sourceContentsPath.
* Make test cuda-compile.cu work by just compiling not comparing output.
* Genearlize DownstreamCompiler usage.
* Fix warning on clang.
* Remove CompilerType from DownstreamCompiler.
* Use DownstreamCompiler interface for all compilers.
NOTE for FXC, DXC and GLSLANG this doesn't mean using 'compile' - it's still extracting functions from shared library.
* Replace DownstreamCompiler::SourceType -> SlangSourceLanguage
* Replace _canCompile with something data driven.
* Fix compiling on gcc/clang for DownstreamCompiler.
* Moved some text conversions into DownstreamCompiler.
* Fix problem on non-vc builds with not having return on locateCompilers for VS.
* Change so no warning for code not reachable on locateCompilers for vs.
* WIP: CUDA code generation - currently just using CPU layout and HLSL.
* emitXXXForEntryPoint -> emitEntryPointSource
emitSourceForEntryPoint -> emitEntryPointSourceFromIR
Fix up generating cuda to get PTX.
* WIP emitting cuda for IR.
* Small improvements to CUDA ouput.
* Disable the CUDA emit test, as output not currently compilable.
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* CPPCompiler -> DownstreamCompiler
* Added DownstreamCompileResult to start abstraction such that we don't need files.
* * Split out slang-blob.cpp
* Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary
* Keep temporary files in scope.
* Add a hash to the hex dump stream.
* Move all file tracking into DownstreamCompiler.
* WIP support for nvrtc.
* WIP: Adding support for nvrtc compiler.
Adding enum types, wiring up the nvrtc into slang.
* Fix remaining CPPCompiler references.
* Fix order issue on target string matching.
* Use ISlangSharedLibrary for nvrtc.
* Use DownstreamCompiler for nvrtc.
* WIP first pass at compilation win nvrtc.
* Added testing if file is on file system into CommandLineDownstreamCompiler.
Added sourceContentsPath.
* Make test cuda-compile.cu work by just compiling not comparing output.
* Genearlize DownstreamCompiler usage.
* Fix warning on clang.
* Remove CompilerType from DownstreamCompiler.
* Use DownstreamCompiler interface for all compilers.
NOTE for FXC, DXC and GLSLANG this doesn't mean using 'compile' - it's still extracting functions from shared library.
* Replace DownstreamCompiler::SourceType -> SlangSourceLanguage
* Replace _canCompile with something data driven.
* Fix compiling on gcc/clang for DownstreamCompiler.
* Moved some text conversions into DownstreamCompiler.
* Fix problem on non-vc builds with not having return on locateCompilers for VS.
* Change so no warning for code not reachable on locateCompilers for vs.
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|
* CPPCompiler -> DownstreamCompiler
* Added DownstreamCompileResult to start abstraction such that we don't need files.
* * Split out slang-blob.cpp
* Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary
* Keep temporary files in scope.
* Add a hash to the hex dump stream.
* Move all file tracking into DownstreamCompiler.
* WIP support for nvrtc.
* WIP: Adding support for nvrtc compiler.
Adding enum types, wiring up the nvrtc into slang.
* Fix remaining CPPCompiler references.
* Fix order issue on target string matching.
* Use ISlangSharedLibrary for nvrtc.
* Use DownstreamCompiler for nvrtc.
* WIP first pass at compilation win nvrtc.
* Added testing if file is on file system into CommandLineDownstreamCompiler.
Added sourceContentsPath.
* Make test cuda-compile.cu work by just compiling not comparing output.
* Genearlize DownstreamCompiler usage.
* Fix warning on clang.
* Remove CompilerType from DownstreamCompiler.
* Use DownstreamCompiler interface for all compilers.
NOTE for FXC, DXC and GLSLANG this doesn't mean using 'compile' - it's still extracting functions from shared library.
* Fix compiling on gcc/clang for DownstreamCompiler.
* Fix problem on non-vc builds with not having return on locateCompilers for VS.
* Change so no warning for code not reachable on locateCompilers for vs.
|
|
* CPPCompiler -> DownstreamCompiler
* Added DownstreamCompileResult to start abstraction such that we don't need files.
* * Split out slang-blob.cpp
* Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary
* Keep temporary files in scope.
* Add a hash to the hex dump stream.
* Move all file tracking into DownstreamCompiler.
* WIP support for nvrtc.
* WIP: Adding support for nvrtc compiler.
Adding enum types, wiring up the nvrtc into slang.
* Fix remaining CPPCompiler references.
* Fix order issue on target string matching.
* Use ISlangSharedLibrary for nvrtc.
* Use DownstreamCompiler for nvrtc.
* WIP first pass at compilation win nvrtc.
* Added testing if file is on file system into CommandLineDownstreamCompiler.
Added sourceContentsPath.
* Make test cuda-compile.cu work by just compiling not comparing output.
* Fix warning on clang.
|
|
* CPPCompiler -> DownstreamCompiler
* Added DownstreamCompileResult to start abstraction such that we don't need files.
* * Split out slang-blob.cpp
* Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary
* Keep temporary files in scope.
* Add a hash to the hex dump stream.
* Move all file tracking into DownstreamCompiler.
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* * Added ConstArrayView
* Made StringSlicePool have styles
* Remove point about strings not having terminating 0 (they do), and restriction around ""
* spCalcStringHash -> spComputeStringHash
* Small code improvements.
Closer to coding conventions.
* Fix small bug with Empty adding c string.
* Fix typo in assert.
* Fix ArrayView compiling issue on gcc/clang.
* Remove tabs.
* Improve comments around StringSlicePool.
Simplify getting the added slices.
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* WIP getStringHash
* Have a use.
* Add slang-string-hash.h/.cpp
* Use StringSlicePool for holding strings for StringHash.
Add outputBuffer to string-literal-hash.slang so value can be tested.
Ignore the GlobalHashedStringLiterals instruction on emit.
* Add all the hashed string literals to ProgramLayout.
* Add reflection support for hashed string literals to reflection test.
* Fix string literal hash test.
* Small fixes to pass test suite.
* Fix issue in serialization where IRUse is not correctly initialized.
* Fix problem initializing IRUse for string hash pass.
Remove hack from slang-ir-specialize - specially handling if user is not null.
* * Use shared builder when replacing getStringHash
* Comments for functions in slang-ir-string-hash
* Do not allow zero length string literals. Could be allowed, but doing so would require StringSlicePool to have a special case (or some other mechanism)
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