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2022-06-30Split render-d3d11.cpp into smaller files (#2307)lucy96chen
* render-d3d11 split, does not compile * Compiles but unit tests failing * ran premake.bat * Readded constructor code that was accidentally removed
2022-06-27Language server fixes and improvements (#2304)Yong He
* Language server: Inlay hints. * Signature help for base exprs that is not a declref. * Fix checking of jvp operator. * Fix. * Add clang-format based auto formatting. * Fix clang error. * Fix clang-format discovery logic. * Fine tune auto formatting and completion experience. * Update macos workflow. * Fixes to configurations. * Fix parser recovery to trigger completion for index exprs. * Typo fix. Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-24Handling of temporary files (#2299)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Work around windows issue with temporary file clash. * Handle the temporary file path actually creates a file. * Fix typo. * Fix typo in linux for temporary file. * Add unit test for io. Tests generateTemporary operation.
2022-06-21Added a second set of shaders to the ray tracing test and added another test ↵lucy96chen
that uses these shaders; Fixed a bug in Vulkan's RayTracingCommandEncoder::dispatchRays() where the supplied raygen shader index wasn't being used (#2290)
2022-06-21Add CPU executable compile test (#2278)Yong He
* Add cpu executable compile test * Fix. * Fix permission on linux * retrigger build Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-14Swapchain resize now draws both before and after the resize operation (#2281)lucy96chen
2022-06-13Language Server improvements. (#2269)Yong He
* Language Server improvements. - Improve parser robustness around `attribute_syntax`. - Exclude instance members in a static query. - Coloring accessors - Improved signature help cursor range check. * Add expected test result. * Language server: support configuring predefined macros. * Fix constructor highlighting. * Improving performance by supporting incremental text change notifications. * Fix UTF16 positions and highlighting of constructor calls. * Add completion suggestions for HLSL semantics. * Fix tests. * Fix: don't skip static variables in a static query. * Include literal init expr value in hover text. * Fix scenarios where completion failed to trigger. * Fixing language server protocol field initializations. Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-08Add smoke test for language server. (#2266)Yong He
2022-06-08Actual global support (#2262)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use TerminatedUnownedStringSlice for literals in output C++. * Remove Escape/Unescape functions used in slang-token-reader.cpp Add target type of 'host-cpp' etc to map to the target types. * Fix some corner cases around string encoding. * Added unit test for string escaping. Fixed some assorted escaping bugs. * Updated test output. * Added decode test. * Stop using hex output, to get around 'greedy' aspect. Use octal instead. * Added HostHostCallable Small changes to use ArtifactDesc/Info instead of large switches. * Fix C++ emit to handle arbitrary function export. * Add options handling for callable without an output being specified. * Can compile with COM interface. Added example using com interface. * Use the IR Ptr type instead of hack in C++ emit for interfaces. * Fix issue with outputting the COM call when ptr is used. * Fix crash issue on compilation failure. * Add support for __global. * Added `ActualGlobalRate` Added special handling around globals and COM interfaces. Tested out in cpu-com-example. * Fix typo in NodeBase. * Support for accessing globals by name working. * Check that actual global initialization is working. * Refactor the com replacement such that it doesn't need a cache or do anything special with GlobalVar. * Remove context. Only create replacement if needed. * Split out COM host-callable into a unit-test. * host-callable com testing on C++and llvm. * Comment around the COM ptr replacement. * Disable com test on vs 32 bit. Fix C++ prelude * Disable 32 bit targets testing com host-callable. * Use JSON parsing to locate VS version. * Need platform detection in C++prelude. * Fix com host callable test for LLVM. * Work around for not being able to include "targetConditionals.h"
2022-06-07Major language server features. (#2264)Yong He
* Major language server features. * Include slangd in binary release. * Fix compiler issues. * Fix compiler error. * Completion resolve. * Various improvements. * Update diagnostic test expected output. * Bug fix for source locations. * Adjust diagnostic update frequency. * Update github actions to store artifacts. * Fix infinite parser loop. * Fix parser recovery. * Fix parser recovery. * Update test. * Fix test. * Disable IR gen for language server. * Allow commit characters in auto completion. * Fix lookup for invoke exprs. * More parser robustness fixes. * update solution file Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-07Add simple ray tracing test (#2261)lucy96chen
* checkpoint commit * Simple ray tracing test works * Removed unnecessary shaders and code but image is completely black * Simple ray tracing test for a 2x2 texture working; Added new helper functions to gfx-test-texture-util for stripping padding from texture resource readback and dumping textures to disk * Renamed variables * Ignore test if ray tracing isn't supported
2022-06-02Add simple swapchain resize test (#2249)lucy96chen
* Added swapchain resize test * fixed externals * Rerun CI * Ignore test if swapchain fails to create
2022-06-02COM interfaces with host callable (#2258)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use TerminatedUnownedStringSlice for literals in output C++. * Remove Escape/Unescape functions used in slang-token-reader.cpp Add target type of 'host-cpp' etc to map to the target types. * Fix some corner cases around string encoding. * Added unit test for string escaping. Fixed some assorted escaping bugs. * Updated test output. * Added decode test. * Stop using hex output, to get around 'greedy' aspect. Use octal instead. * Added HostHostCallable Small changes to use ArtifactDesc/Info instead of large switches. * Fix C++ emit to handle arbitrary function export. * Add options handling for callable without an output being specified. * Can compile with COM interface. Added example using com interface. * Use the IR Ptr type instead of hack in C++ emit for interfaces. * Fix issue with outputting the COM call when ptr is used. * Fix crash issue on compilation failure.
2022-06-01Add language server daemon. (#2251)Yong He
* Add language server daemon. * Fix. Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: jsmall-nvidia <jsmall@nvidia.com> Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-06-01Vulkan validation error fixes (#2254)lucy96chen
* Fixed Vulkan validation errors for incorrect layer counts and view types in Debug * Removed old (and empty) render-vk files; Ran premake.bat
2022-05-27Added NativeStringType (#2252)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use TerminatedUnownedStringSlice for literals in output C++. * Remove Escape/Unescape functions used in slang-token-reader.cpp Add target type of 'host-cpp' etc to map to the target types. * Fix some corner cases around string encoding. * Added unit test for string escaping. Fixed some assorted escaping bugs. * Updated test output. * Added decode test. * Stop using hex output, to get around 'greedy' aspect. Use octal instead.
2022-05-26Split render-vk.h/.cpp into a set of smaller files (#2244)lucy96chen
* Some preliminary work on splitting render-vk * render-vk split, tests currently crash on null reference * fixed circular include
2022-05-18Support for querying which parameters are used in emitted code (#2239)Alexey Panteleev
See https://github.com/shader-slang/slang/issues/2213
2022-05-17Split render-d3d12.h/cpp into a set of smaller files (#2231)lucy96chen
* Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-05-05Various vulkan/glsl fixes. (#2222)Yong He
* Various vulkan/glsl fixes. * Fix. * Fix. * Canonicalize type constraints for name mangling. Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-05-04Changed all uses of attachment (in the context of render/depth stencil ↵lucy96chen
targets) to target (#2214) Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-04-27gfx: Add interop API to control descriptor heap binding. (#2211)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
* Fixed all build errors and type conversion warnings from renames in slang-gfx.h * Made necessary build fixes to the CUDA implementation * Renamed ITextureResource::Size to ITextureResource::Extents * More rename changes based on CI errors * More renames to fix CI build errors * Rerun tests
2022-04-21Made translation units visible to transitive `import`s. (#2197)Yong He
2022-04-19Make translation units in the same CompileReq visible to `import`. (#2184)Yong He
* Make translation unitts in the same CompileReq visible to `import`. * Fix code review comments. Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-04-14GFX renaming work part 1 (#2183)lucy96chen
* Added new typedefs for Size, Offset, Count, and Index; Replaced numerous instances of size_t in slang-gfx.h, render-d3d12, render-vk, and renderer-shared with either Size or Offset; Fixed compiler warnings for mismatched numerical types * Renamed Index and Count to GfxIndex and GfxCount, changed to 32 bit from 64 bit
2022-04-12Support `[DllImport]` (#2181)Yong He
* Support `[DllImport]` * Fix. * Fix. * Fix array type emit in cpp. * Fix. * Fix. * Fix Co-authored-by: Yong He <yhe@nvidia.com>
2022-04-07Texture views/shapes tests part 1 (#2179)lucy96chen
* Framework for texture views testing working; Small tweaks to texture testing utils; Changed D3D12 readTextureResource to account for non-1 depth * Basic framework for texture views tests working; Test file needs a rename at some point * 1D, 2D, and 3D textures working for ShaderResource, UnorderedAccess, and RenderTarget tests; Fixed some small issues with handling the depth field of 3D textures in Vulkan causing incorrectly cleared textures
2022-03-28Allow slangc to generate exe from .slang file. (#2170)Yong He
2022-03-24Separated out new texture-related structures and texture data generation ↵lucy96chen
from texture copying tests into a new util file to make them accessible to all gfx unit tests (#2169)
2022-03-24C++ extractor parsing slang.h (#2162)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Split doc extractor such that can be used in C++ extractor. * Compiles. Update the stdlib docs. * Fix issue on release builds. * Add support for extracting documentation to C++ extractor. * Dump out markup. Make enum value backing type take tokens. * Node::Type -> Node::Kind * More improvements around Node::Type -> Node::Kind * Support for parsing callable types. * Fix issue params for callable, and default value for variable. * Add support for static. * Improve handling parsing of contained types. * Small improvements around template consumption. * Improve dumping with markup/static. * Small improvements around reflection. * Add more flexible handling of markers. Allow reflection without markers. * Handling external "C" unsigned/signed
2022-03-21Add additional texture to texture copying tests (#2165)lucy96chen
* Working on finding a better way to do result comparisons in order to accommodate testing different formats and texture types, copying small to large texture currently half broken * All tests except copying into a buffer with an offset working with new code for results comparison, support for most formats WIP * Replaced SubresourceStuff with ValidationTextureData; Added implementation for ValidationTextureFormat::initializeTexel() and changed generateTextureData() to call this * All implemented formats work on D3D12, a few broken for Vulkan * Fixed numerous locations in render-vk.cpp to set aspect masks based on either the format or the provided TextureAspect; All tests except copy to buffer with offset working on new code structure * All texture to texture copying tests work for all non-compressed formats; Test code cleaned up to minimize the amount of stuff needing to be passed between functions * All tests working with all texture types except TextureCube and all non-compressed formats; Temporarily removing test for copying to a buffer at an offset, will likely return in a separate test file * Small cleanup changes * build fixes
2022-03-15C++ extractor callable support (#2159)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Split doc extractor such that can be used in C++ extractor. * Compiles. Update the stdlib docs. * Fix issue on release builds. * Add support for extracting documentation to C++ extractor. * Dump out markup. Make enum value backing type take tokens. * Node::Type -> Node::Kind * More improvements around Node::Type -> Node::Kind * Support for parsing callable types. * Fix issue params for callable, and default value for variable. * Add support for static. * Improve handling parsing of contained types. * Small improvements around template consumption. * Improve dumping with markup/static. * Small improvements around reflection. * Add more flexible handling of markers. Allow reflection without markers.
2022-03-14Small fix in d3d12 transient heap. (#2160)Yong He
Use `ShortList` instead of `Array` for `m_waitHandles`. Co-authored-by: Yong He <yhe@nvidia.com>
2022-03-11gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every ↵Yong He
queue submit. (#2158) Co-authored-by: Yong He <yhe@nvidia.com>
2022-03-09gfx: restructure render-vk.cpp (#2157)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-03-09Initial support for documentation extraction in C++ (#2156)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Split doc extractor such that can be used in C++ extractor. * Compiles. Update the stdlib docs. * Fix issue on release builds. * Add support for extracting documentation to C++ extractor. * Dump out markup. Make enum value backing type take tokens. * Node::Type -> Node::Kind * More improvements around Node::Type -> Node::Kind
2022-03-09gfx: restructure render-d3d12.cpp (#2154)Yong He
* Vulkan: deferred shader compilation and pipeline creation. * Fix 32bit build. * gfx: restructure the code in render-d3d12.cpp * Move `Submitter`. * Fix. * merge with master. * Revert dictionary change in previous PR. Co-authored-by: Yong He <yhe@nvidia.com>
2022-03-08GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He
* Vulkan: deferred shader compilation and pipeline creation. * Fix 32bit build. Co-authored-by: Yong He <yhe@nvidia.com>
2022-03-08Expose API-specific row alignment values (#2151)lucy96chen
* Added function to IDevice that retrieves the row alignment for the particular API; Added rowDstStride argument to copyTextureToBuffer and changed D3D12 footprint row pitch to check that the user-supplied stride is correctly aligned before assigning to the footprint's row pitch * Changed alignment from Uint to size_t Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
2022-02-28Use GLSL scalar layout for constant buffers. (#2147)Yong He
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize ↵Yong He
`ImageSubscript` for GLSL (#2146)
2022-02-25Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen
* Added isOccluded() and setFullScreenMode() to ISwapchain and provided implementations for D3D12 (all others currently return false) * Removed isWindowOccluded variable and directly return the result of m_swapchain3->Present * Restart CI
2022-02-23gfx: d3d12 performance optimizations. (#2140)Yong He
* gfx: d3d12 performance optimizations. * Fix. * Fix unit test bug. * Add gfx interface for directly allocating GPU descriptor tables. Co-authored-by: Yong He <yhe@nvidia.com>
2022-02-20gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-02-19Optimize d3d12 mutable shader object implementation. (#2138)Yong He
* Optimize d3d12 mutable shader object implementation. * Disable mismatched clear value warning message from d3d sdk. * Fix. * Fix. * gfx: Avoid redundant d3d12 QueryInterface call. Co-authored-by: Yong He <yhe@nvidia.com>
2022-02-18Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)lucy96chen
Co-authored-by: Yong He <yonghe@outlook.com>
2022-02-18Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen
* Added implementation for dispatchRays() and ShaderTableImpl, currently missing extensions and createShaderTable() * Code written, working on finding and fixing bugs * SBT issues fixed; Added implementation for endEncoding() to ensure the bound pipeline is properly reset; Ray tracing pipeline example successfully runs without any validation errors * Fixed some incorrectly merged lines * Fixed spacing * Fixed alignment for member variables in VulkanApi * Restart CI * Removed accidental comment kept from merge; Changed getName() call to getNameOverride()
2022-02-17Add target option to force `scalar` layout for storage buffers. (#2135)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-02-16Various gfx fixes. (#2132)Yong He
* Various gfx fixes. * Fix test case. * Fix crash. * Trigger build * Trigger build 2 * Fix vulkan unit tests. Co-authored-by: Yong He <yhe@nvidia.com>