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* Atomic reflection unit test
Test that Atomic<int> is reflected as a scalar/int instead of a struct
named Atomic.
* Hide AtomicType from reflection
Leverage the fact that returned variables go through convert() to
centralize the unwrapping of the AtomicType struct.
Fixes #6257
* Clean up unit test a bit
- rename bar to buf (since one of them is not Atomic and thus not a
barrier)
- validate deeper into the fields of bufC
- remove debug code
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* Fix the ignored unit-tests on retry
* Retrigger CI
* Add more error messages
* Don't use test-server for retry of unit-test to see error messages
* Clean up cl.yml
Remove 'has-gpu' because it is unused after debug became full-gpu-test.
Renamed files to make the meaning more clear:
- Renamed expected-failure.txt to expected-failure-via-glsl.txt
- Renamed expected-failure-github-runner.txt to expected-failure-no-gpu.txt
* Rename cpu-hello-world.slang to avoid name conflict to example
We have an example whose executable name is cpu-hello-world.exe.
It gets built when you run `cmake --build`, but it gets overwritten by
slang-test when it tests `tests/cpu-program/cpu-hello-world.slang`.
This PR renames to avoid the name conflict.
* Remove debug code
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Co-authored-by: Yong He <yonghe@outlook.com>
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Recent separate debugging support added two new functions which broke
backwards compatibility. This change restores the old API and moves the
new functions to an IComponentType2 interface which can be used if
separate debug files are needed.
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* Add command line option for separate debug info
Add command line arg -separate-debug-info which, if provided, produces
both a .spv and a .dbg.spv file. The .dbg.spv file contains full debug
info and the .spv file has all debug info stripped out.
Also add a DebugBuildIdentifier instruction to store a unique hash in
both the output files, so they can be more easily matched together.
A matching API is provided to allow using the Slang API to retrieve a
base and debug SPIRV as well as the debug build identifier string.
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* Break down RecordReply to individual tests to avoid timeout
In Debug build, RecordReplay unit-test was timing out.
It was running six tests all in one unit-test, but this commit breaks it
down to individual test so that each unit test can be done within the
timeout limit.
This issue has seen only in Debug build but it has been unnoticed
because even when the test failed with test-server, it was still passing
on its retry because the time-out applies only when using test-server.
* Reduce the retry from 2 times to 1 time
* Remove RecordReplay from expected failure
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`cudaCodeGenBug` is expected to fail on Linux, because the variable
`code` is nullptr. When the next test tried to dereference, it causes a
seg-fault.
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* Fix intermittent failure of slang-unit-test-tool/ReplayRecord
Three problems are addressed:
1. the graphics driver sometimes returns nullptr from GetShaderIdentifier
2. `findRecordFileName()` may not find any records at all.
3. the return value from cleanupRecordFiles() overwrote the error value
in `res` and it returned SLANG_OK even when there were errors.
* Fix compiler warnings on Windows
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* Add Slang Byte Code generation and interpreter.
* Fix compile issues.
* format code
* More compile fix.
* Fix clang issue.
* Fix more clang issues.
* Another clang fix.
* Fix clang issues.
* Fix another clang issue.
* Fix wasm build.
* Update building.md
* Fix test-server.
* Fix compile error.
* Fix bug.
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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generic expressions) (#6787)
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Fixes #6624
This commit changes the behavior of getArgumentValueString() to return
the string's value, instead of returning the string's token,
as that token also contains the surrounding quotation marks.
This commit also modifies the relevant unit test accordingly,
to not check for the surrounding quotations.
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* Add cuda codegen bug repro
This just compiles tests/compute/simlpe.slang for PTX with the new compilation API, in
order to reproduce a code generation bug.
* Detect entrypoint more robustly when applying ConstRef hack during lowring
For shaders like tests/compute/simple.slang, which have a 'numthreads' attribute but no
'shader' attribute, the old compile request API would add an EntryPointAttribute to the
AST node of the entry point. However, the new API doesn't, and so a certain ConstRef hack
doesn't get applied when using the new API, leading to subsequent code generation issues.
This patch also checks for a 'numthreads' attribute when deciding whether to apply the
ConstRef hack.
This closes issue #6507 and helps to resolve issue #4760.
* Add expected failure list for GitHub runners
Our GitHub runners don't have the CUDA toolkits installed, so they can't run all tests.
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Improve performance when compiling small shaders.
Avoid copying witness table entries that are not getting used during linking.
Avoid copying auto-diff related decorations and derivative functions during linking, if the user modules doesn't use autodiff.
Cache operator overload resolution results on global session, so each new Session doesn't need to repetitively run through overload resolution from scratch.
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* Neaten metal parameter block checking
* Disallow only resources in constant buffers in parameterblocks on metal
closes https://github.com/shader-slang/slang/issues/6200
* add unit test for metal parameterblock cbuffer
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix 6317.
* Fixes #6316.
* Fix cmake preset.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* SP004: implement initialize list translation to ctor
- We synthesize a member-wise constructor for each struct follow
the rules described in SP004.
- Add logic to translate the initialize list to constructor invoke
- Add cuda-host decoration for the synthesized constructor
- Remove the default constructor when we have a valid member init constructor
- Disable -zero-initialize option, will re-implement it in followup (#6109).
- Fix the overload lookup issue
When creating invoke expression for ctor, we need to call
ResolveInvoke() to find us the best candidates, however
the existing lookup logic could find us the base constructor
for child struct, we should eliminate this case by providing
the LookupOptions::IgnoreInheritance to lookup, this requires
us to create a subcontext on SemanticsVisitor to indicate that
we only want to use this option on looking the constructor.
- Do not implicit initialize a struct that doesn't have explicit default
constructor.
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Fix geometry shader related modifier lowering.
* Cleanup.
* Delete obselete test.
* Enable geometryShader test on windows only.
* Fix test.
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Co-authored-by: Anders Leino <aleino@nvidia.com>
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* Cache and reuse glsl module.
* Fix.
* Implement record/replay for the new api.
* Fix record replay.
* Fix test.
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* Create DirectDeclRef when creating Decl to prevent invalid dedup.
* Fix test.
* fix
* update slang-rhi
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* Fix entrypoint auto discovery logic.
* format code
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Fix `getArgumentValueFloat` when arg is int.
* format code
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Fix attribute reflection.
* Fix.
* Fix.
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* Fix reflection for pointer element types.
* Fix.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Change how DeclRef::toText works
We now ignore the decl-ref heirarchy since that only includes nodes with specialization info & simply walk up the tree of decls, while emitting any specializations present in the decl-ref.
* Update some tests. Add cases for direct refs to generic params & Lookup decl refs
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This stops adding the repo root to the include path for anything linking
with slang. This enabled a bunch of convenient includes, but might lead
to confusing behavior for anyone including slang. Not to mention
differences including it from an install vs source.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Move switch statement bodies to their own lines
* format
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Co-authored-by: Yong He <yonghe@outlook.com>
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* format
* Minor test fixes
* enable checking cpp format in ci
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* Fix several bugs with `specializeWithArgTypes()`
* Make all types L-values for the purposes of reflection API resolution
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Add fcpw library to test suite.
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* Squash redundant move warnings
* Move C interface from slang.h to slang-deprecated.h
spGetBuildTagString remains, because it's useful to have before the
global session exists.
This C API is used quite pervasively in the C++ helpers (for example
slang::UserAttribute. It's not trivial to move these to
slang-deprecated.h as they're entangled with some enums which are
themselves used elsewhere in the compiler.
The fact that these helpers use the C API can be viewed as an
implementation detail for now, and this usage moved to slang-deprecated
in due course.
Closes https://github.com/shader-slang/slang/issues/4758
* Squash warnings for our usage of our deprecated API
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix assert when compiling an entrypoint that calls another entrypoint.
* Fix test.
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* Add COM API for querying metadata.
* Fix tests.
* fix test.
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* Allow lookups of overloaded methods.
* Update slang-reflection-api.cpp
* Update slang.cpp
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Add `FunctionReflection::specializeWithArgTypes()`
* Update slang.cpp
* Use a shared semantics context on linkage
Improve performance on reflection queries
* Try to fix linux/mac compile errors
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We've implemented a function in slang-record-replay unit test
to remove the non-empty directory, now move this function into
slang `Path` namespace to make this function as an utility.
Close issue #4916
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* Refactor the IComponentType recording
Refactor the `IComponentType` recording by creating a abstract class
`IComponentTypeRecorder` to record all the methods of `IComponentType`,
so that `ICompositeComponentType`, `IModule`, 'IEntryPoint',
'ITypeConformance' can share the same recording implementation.
Capture the out IComponentType from
linkWithOptions()
link()
specialize()
renameEntryPoint()
* fix bugs
* Finish the unimeplemented functions in json consumer
Fix the address print to use 64 bit hex.
Fix the reference count issue when allocating new recorder object.
* Disable few examples using reflection APIs
* Add gpu-printing example into slang-test
* Replace of using std::unique_ptr with RefPtr
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* Convert 'ray-tracing-pipeline' example into slang-test
* Convert model-view and 'autodiff-texture' examples to slang-test
* Add more error message in RecordReplay test
* Fix a shader issue in autodiff-texture
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(#4909)
* More reflection API features.
+ Lookup methods and members (by string) on types
+ Fix issue with looking up non-static members through the scope operator '::'
+ `GenericReflection`: Cast a decl to generic to access unspecialized generic parameter names and constraints
+ `GenericReflection`: Use `getGenericContainer()` from function, variable or type to access the 'nearest' generic parent along with specialization info
+ `GenericReflection::getConcreteType` and `GenericReflection::getConcreteIntVal`: to get the concrete type of a param in the context of the reflection object
+ `GenericReflection::getOuterGenericContainer` to go up one level and get the outer generic declarations (if there are more than one enclosing generic scopes)
+ `DeclReflection::getParent`: go to parent declaration.
+ Change `VariableReflection` to be a `DeclRef` rather than a decl (allows us to return properly substituted types for methods, members, and more)
* Fix Falcor issue
* Initial namespace reflection support
* FIx issue with specializing witness tables
* Add API method for specializing parameters of a generic decl
* Add ability to specialize generic references to functions, types and more
This PR adds the following end-points:
- `specializeGeneric()` method that can be called on a generic reflection to substitute arguments for generic type and value parameters. It returns another generic reflection, but this time with the appropriate substitution.
- `applySpecializations()` method to then copy these specializations onto an existing type or function reflection.
- `isSubType()` to check if a type is a subtype of another type (useful to check if a type is differentiable by checking `IDifferentiable`)
This PR also:
- Adds `DeclReflection::Kind::Namespace` so that namespace containers are correctly reflected when walking the decl-tree. the name can be obtained through `getName()` but there's no need to cast to a namespace (since there's nothing else we can do with a namespace decl)
- Fixes an issue with name-based lookups that fail if a type or function is referenced without specializations. Its helpful to be able to form a reference to a function with default substitutions, so that we can we can specialize it later (either directly, or via argument types).
* Update slang.h
* Fix up naming
* Update slang-compiler.h
* Update slang-reflection-api.cpp
* Update slang.cpp
* Update slang.cpp
* Update slang.cpp
* Use `checkGenericAppWithCheckedArgs` to do specialization
* Update slang-reflection-api.cpp
* Update slang-check-decl.cpp
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* Migrate cpu-hello-world to new slang API
Migrate cpu-hello-world to new slang API, and also convert this example
as one of the unit test.
* Add 'shader-object' to slang-unit-test
* Convert ray-tracing example into unit-test
Convert ray-tracing example into unit-test
* Fix some replay bugs:
- Wrong decode type in 'getEntryPointHostCallable'.
- Mistakes in computing the output buffer size.
- Wrong decode type in array size in specialize() call.
- When capture entrypoint, we should increase the reference count
for the allocated entrypoint recorder object, because that is
allocated by record layer, it should be owned by the layer, user
should not be able to free it.
- Improve json consumer on the prelude text.
* Test verify change:
In our test, we add a "callIdx" string at beginning of the hash-code
string, as there could be more than one modules in the example, so they
could call 'getEntryPointHash' multiple times, in order for the test
can identify them, add "callIdx: <number>" as the key word.
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* Fix the slang-test bug
Since we reorganize the build directory, now the libraries are
located at different directory with executables in non-Windows
platform, we have to change the code on how to find the dll directory.
* Integrate the record/replay test into slang-unit-test
We create a unit-test-record-replay.cpp to run the converted slang
examples in child process as our tests for the record-replay layer.
* Disable the test on Apple
Due to the limitation of current examples, we temporarily disable them
on apples.
Change the ci to make this test only be run on the gpu-equipped runners,
for other runners we add a white-list file
"expected-failure-record-replay-tests.txt".
* Remove 'hello-world' example from unit test
"hello-world" doesn't use gfx abstract library, instead it uses vk directly, it's
not a preferable way. So we will drop this test, instead, we will use cpu-hello-world
example.
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