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2024-10-29formatEllie Hermaszewska
* format * Minor test fixes * enable checking cpp format in ci
2024-10-25Replace stdlib with core-module on files and projects (#5411)Jay Kwak
This commit renames the files and projects to prefer "core-module" over "stdlib". The directory name `source/slang-stdlib` needs to be renamed too, and there will be another commit for it soon.
2024-10-25Replace stdlib on Slang API with CoreModule (#5405)Jay Kwak
This is a breaking change in a way that the Slang API function names are changed. All of them are commented as "experimental" and we wouldn't provide a back-ward compatibility for them. Following functions are renamed: compileStdLib() -> compileCoreModule() loadStdLib() -> loadCoreModule() saveStdLib() -> saveCoreModule() slang_createGlobalSessionWithoutStdLib() -> slang_createGlobalSessionWithoutCoreModule() slang_getEmbeddedStdLib() -> slang_getEmbeddedCoreModule() hasDeferredStdLib() -> hasDeferredCoreModule() Following command-line arguments are renamed: "-load-stdlib" -> "-load-core-module" "-save-stdlib" -> "-save-core-module" "-save-stdlib-bin-source" -> "-save-core-module-bin-source" "-compile-stdlib" -> "-compile-core-module"
2024-10-17Fix D3D12Core.dll loading problem (#5315)Jay Kwak
D3D12Core.dll had been copied to a wrong directory and slang has been using D3D12Core.dll from the system directory, C:\windows\system32. D3D12Core.dll has to be copied from external/slang-binaries/bin/windows-x64 to build/Release/bin/D3D12 not to build/Release/bin. The same is true for the debug build and it had to be copied to build/Debug/bin/D3D12 not build/Debug/bin. It hasn't been a problem for Release build, because the debug-layer is not enabled for Release build and it didn't cause the version mismatching problem with D3D12SDKLayers.dll. The Release build was loaded from either build/Release/bin or from C:\windows\system32, and it didn't matter which one was used. The Debug build, however, got into a problem where D3D12Core.dll was loaded from the system directory whereas D3D12SDKLayers.dll was loaded from build/Debug/bin and it failed to load D3D12.dll entirely. This caused D3D12 to be "Not supported" for "Windows/Debug" configuration. Note that our CI explicitly excludes DX12 tests for the "Windows/Debug" configuration with a command-line argument "-api all-dx12", and DX12 tests were going to be ignored anyway. The actual problem was observed when WGPU is implemented. WGPU started printing explicit errors for the load failure of D3D12.dll. See more detailed explanation: https://devblogs.microsoft.com/directx/gettingstarted-dx12agility/#d3d12sdkpath-should-not-be-the-same-directory-as-the-application-exe Closes #5305 Closes #5276
2024-10-15 Move C interface from slang.h to slang-deprecated.h (#5301)Ellie Hermaszewska
* Squash redundant move warnings * Move C interface from slang.h to slang-deprecated.h spGetBuildTagString remains, because it's useful to have before the global session exists. This C API is used quite pervasively in the C++ helpers (for example slang::UserAttribute. It's not trivial to move these to slang-deprecated.h as they're entangled with some enums which are themselves used elsewhere in the compiler. The fact that these helpers use the C API can be viewed as an implementation detail for now, and this usage moved to slang-deprecated in due course. Closes https://github.com/shader-slang/slang/issues/4758 * Squash warnings for our usage of our deprecated API --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-10-14Fix assert when compiling an entrypoint that calls another entrypoint. (#5268)Yong He
* Fix assert when compiling an entrypoint that calls another entrypoint. * Fix test.
2024-10-10slang-test: retry failed test at the end. (#5255)Yong He
2024-10-07Add WGSL support for slang-test (#5174)Anders Leino
* Use the assembly description as target when disassembling I believe this is a bugfix. It seems to have worked before because up until the WGSL case, the disassembler has been the same executable as the one producing the binary to be disassembled. * Add Tint as a downstream compiler This closes issue #5104. * Add downstream compiler for Tint. * Tint is wrapped in a shared library, 'slang-tint' available from [1]. * The header file for slang-tint.dll is added in external/slang-tint-headers. * Add some boilerplate for WGSL targets. * Add an entry point test for WGSL. [1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0 * Add WGSL_SPIRV as supported target for Glslang * Add WebGPU support to slang-test This helps to address issue #5051. * Disable lots of crashing compute tests for 'wgpu' This closes issue #5051. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-10-04Allow building using external dependencies (#5076)Tobias Frisch
* Add options to prevent usage of own submodules Signed-off-by: Jacki <jacki@thejackimonster.de> * Allow using external unordered dense headers Signed-off-by: Jacki <jacki@thejackimonster.de> * Link system wide installed unordered dense Signed-off-by: Jacki <jacki@thejackimonster.de> * Allow external header usage for lz4 and spirv Signed-off-by: Jacki <jacki@thejackimonster.de> * Add more options to disable targets Signed-off-by: Jacki <jacki@thejackimonster.de> * Add option to provide explizit path for spirv headers and remove earlier options that break the build process Signed-off-by: Jacki <jacki@thejackimonster.de> * Rename options to use common prefix Signed-off-by: Jacki <jacki@thejackimonster.de> * Fix indentation for the cmake changes Signed-off-by: Jacki <jacki@thejackimonster.de> * Add advanced_option function for cmake * Normalize includes between system and submodule dependencies Fix any before-accidentally-working problems * Add option for enabling/disabling slang-rhi Signed-off-by: Jacki <jacki@thejackimonster.de> * Pass correct include path for cpu tests * Correct include path --------- Signed-off-by: Jacki <jacki@thejackimonster.de> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2024-09-19Re-enable slang-test for WGSL (#5120)Jay Kwak
My previous commit disabled the WGSL test by a mistake. This commit fixes the mistake and run the slang-test for WGSL tests. frexp and modf were still not working for the vector types.
2024-09-17Implement math intrinsics for WGSL (#5078)Jay Kwak
* Implement math intrinsics for WGSL This commit implements math related intrinsics and a few others for WGSL. The implementation is based on the following doc, https://www.w3.org/TR/WGSL slang-test was looking for the downstream compiler for WGSL even though it is not used. This commit adds a minimal change to avoid the crash.
2024-08-30Draft: integrate slang-rhi (#4970)Simon Kallweit
* add slang-rhi submodule * refactor render-test to use slang-rhi and remove OpenGL support * remove -vk -glsl tests * remove gl test * disable failing test * allow recursive submodules in github actions * update slang-rhi * update slang-rhi --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-08-26Feature/record unit test (#4910)kaizhangNV
* Fix the slang-test bug Since we reorganize the build directory, now the libraries are located at different directory with executables in non-Windows platform, we have to change the code on how to find the dll directory. * Integrate the record/replay test into slang-unit-test We create a unit-test-record-replay.cpp to run the converted slang examples in child process as our tests for the record-replay layer. * Disable the test on Apple Due to the limitation of current examples, we temporarily disable them on apples. Change the ci to make this test only be run on the gpu-equipped runners, for other runners we add a white-list file "expected-failure-record-replay-tests.txt". * Remove 'hello-world' example from unit test "hello-world" doesn't use gfx abstract library, instead it uses vk directly, it's not a preferable way. So we will drop this test, instead, we will use cpu-hello-world example.
2024-07-31Fix IR lowering for generic interface types. (#4761)Yong He
* Fix IR lowering for generic interface types. * Fix. * Fix.
2024-07-24Cleanup global memory allocations on shutdown. (#4731)Yong He
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-07-17Move the file public header files to `include` dir (#4636)kaizhangNV
* Move the file public header files to `include` dir Close the issue (#4635). Move the following headers files to a `include` dir located at root dir of slang repo: slang-com-helper.h -> include/slang-com-helper.h slang-com-ptr.h -> include/slang-com-ptr.h slang-gfx.h -> include/slang-gfx.h slang.h -> include/slang.h Change cmake/SlangTarget.cmake to add include path to every target, and change the source file to use "#include <slang.h>" to include the public headers. The source code update is by the script like follow: ``` fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l) for fileName in "${fileNames_slang[@]}" do echo "$fileName" sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName done ``` * Fix the test issues * Fix cpu test issues by adding include seach path * Update cmake to not add include path for every target Also change "#include <slang.h>" to "include "slang.h" " to make the coding style consistent with other slang code. * Change public include to private include for unit-test and slang-glslang
2024-06-07Metal compute tests (#4292)skallweitNV
2024-05-28Simplify test file names for slang-test (#4227)Jay Kwak
When slang-test.exe ran with a file name doesn't exactly match character-by-character, those tests don't run. This commit alters the file name given from the command-line and it will behave in a more expected way. - "./" are removed. - "../" gets removed along with its parent directory name. - Back-slash characters will be converted to slash on Windows.
2024-05-03Add host shared library target. (#4098)Yong He
* Add host shared library target. * Attempt fix. * Fix warnings. * try fix. * Fix test. * Fix.
2024-04-23Switch to direct-to-spirv backend as default. (#4002)Yong He
* Switch to direct-to-spirv backend as default. * Fix slang-test. * Fix. * Fix.
2024-04-19Add metal downstream compiler + metallib target. (#3990)Yong He
* Add metal downstream compiler + metallib target. * Add more comments. * Add missing override.
2024-04-17Add skeleton for metal backend. (#3971)Yong He
2024-02-23Add slangc interface to compile and use ir modules. (#3615)Yong He
* Add slangc interface to compile and use ir modules. * Fix glsl scalar layout settings not copied to target. * Fix. * Cleanups.
2024-02-20Refactor compiler option representations. (#3598)Yong He
* Refactor compiler option representation. * Fix binary compatibility. * Add a test for specifying compiler options at link time. * Fix binary compatibility. * Fix binary compatibility. * Fix backward compatibility on matrix layout. * Fix. * Fix. * Fix. * Fix gfx. * Fix gfx. * Fix dynamic dispatch. * Polish.
2024-02-02Capability type checking. (#3530)Yong He
* Capability type checking. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-12-08WIP: CMake (#3326)Ellie Hermaszewska
* More robust input and output selection in generator tools * Add cmake build system * Get slang-test running with cmake * Bump lz4 and miniz dependencies * Make cmake build more declarative * Correct preprocessor logic in slang.h * Add cuda test to compute/simple * Remove empty cmake files * output placement for cmake, and commenting * Correct include paths in spirv-embed-generator * Format cmake with gersemi * Make cmake build clerer * Neaten header generation Also work around https://gitlab.kitware.com/cmake/cmake/-/issues/18399 by introducing correct_generated_properties to set the GENERATED flag in the correct scope * remove unused files * use 3.20 to set GENERATOR property properly * spelling * more flexible linker arg setting * replace slang-static with obj collection * Set rpath and linker path correctly * neaten generated file generation * tests working with cmake build * fix premake5 build * comment and neaten cmake * remove unnecessary dependency * Build aftermath example only when aftermath is enabled * Add slang-llvm and other dependencies * Put modules alongside binaries * Find slang-glslang correctly * Better option handling * comments * add llvm build test * Better option handling * cmake wobble * use UNICODE and _UNICODE * remove other workflows * use ccache * neaten * limit parallel for llvm build * use ninja for build * Windows and Darwin slang-llvm builds * cache key * verbose llvm build * cl on windows * sccache and cl.exe * use cl.exe * Correct package detection * less verbosity * Simplify miniz inclusion * fix build with sccache * Neaten llvm building * neaten * Neaten slang-llvm fetching * more surgical workarounds * Add ci action * Get version from git * better variable naming * add missing include * clean up after premake in cmake * more docs on cmake build * ci wobble * add imgui target * more selective source * do not download swiftshader * Some missing dependencies * only build llvm on dispatch * Disable /Zi in CI where sccache is present * simplify * set PIC for miniz * set policies before project * reengage workaround * more runs on ci * Add cmake presets * Add cpack * move iterator debug level to preset * Correct lib flag * simplify action * Neaten cmake init * Add todo * Add simple test wrapper * Add tests to workflow presets * rename packing preset * Correctly set definitions * docs * correct preset names * Make slang-test depend on test-server/test-process * neaten * use workflow in actions * install docs * Correct module install dir * debug dist workflow * Install headers * neaten header globbing * Neaten dependency handling * make lib and bin variables * Do not set compiler for vs builds, unnecessary * docs * allow setting explicit source for target * maintain archive subdir * cmake docs * install headers * place targets into folders * cmake docs * nest external projects in folder * remove name clash * Neater external packages * meta targets in folder structure * cleaner slang-glslang dll * Add missing static directive to slang-no-embedded-stdlib * more robust module copying * make slang-test the startup project * folder tweak * Make FETCH_BINARY the default on all platforms * Set DEBUG_DIR * add natvis files to source * skip spirv tests * remove test step from debug dist * Add build to .gitignore * redo warnings to be more like premake * Update imgui * clean more premake files * Disable PCH for glslang, gcc throws a warning * Add /MP for msvc builds * warning wobble * Add script to build llvm * Add slang-llvm and generators components * Build slang-llvm in ci * comments * fetch llvm with git * better abi approximation for cache * better sccache key * formatting * Correct logic around disabling problematic debug info for ccache * exclude gcc and clang from windows ci * Make dist workflows use system llvm * naming * restore normal dist builds * formatting * run tests in ci * Correct slang-llvm url setting * Rely on the system to find the test tool library * actions matrix wiggle * cope with OSX ancient bash * Correct compilers on windows * more ci debugging * Correct rpath handling on OSX * neaten * correct path to slang-llvm * Correct rpath separator on osx * Find slang-llvm correctly * smoke tests only on osx * ci wobble * Give MacOS module a dylib suffix * get swiftshader correctly * cope with bsd cp * remove debug output * full tests on osx * ci wobble * Add some vk tests to expected failures * simplify ci * ci wobble * exclude dx12 tests from github ci * remove cmake code for building llvm * warnings * warnings as errors for cl * spirv-tools in path * add aarch64 ci build * Add SLANG_GENERATORS_PATH option for prebuilt generators * neaten * Correct generator target name * remove yaml anchors because github actions does not support them * Demote CMake in docs Also add info on cross compiling * Restore premake CI * use minimal ci for cmake * Write miniz_export for premake build and .gitignore it * Mention build config tool options in docs * Remove redefined macro for miniz * regenerate vs project
2023-11-28Misc language server fixes. (#3357)Yong He
2023-10-25Fix warnings for gcc 12.3 (#3286)Ellie Hermaszewska
* Silence a few gcc out of bounds warnings * Search upwards from executable for prelude directory instead of assuming depth * comment wording * Check return values of read and write * Correct path to vulkan headers in gfx * Correct diagnostic on missing file in slang-embed * Do not use absolute path to libraries in test-context.cpp --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-09-13Add all RayQuery SPIRV Intrinsics. (#3204)Yong He
* Add all RayQuery SPIRV Intrinsics. * Fix * Fix. * fix. * Fix. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-01Fix CI related issues. (#3175)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-01Fix GLSL code gen around RayQuery and HitObject types. (#3173)Yong He
* Update slang-llvm. * Fix. * fix. * Fix unit tests for multi-thread execution. * Fix tests. * fixes. * update tests. * Add gfx-smoke to linux expected failure list. * Try fix test. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-29Avoid empty lines when not finding a render api (#3160)Ellie Hermaszewska
2023-08-16Run vk tests on spirv backend with expected failure list. (#3128)Yong He
2023-08-16Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska
* Correct namespace for getClockFrequency * missing const * Add missing assignment operator * Remove unused variables * Return correct modified variable * Use stable hash code for file system identity * terse static_assert * Structured binding for map iteration * Make (==) and getHashCode const on many structs * Add ConstIterator for LinkedList * Replace uses of ItemProxy::getValue with Dictionary::at * Extract list of loads from gradientsMap before updating it * Const correctness in type layout * Add unordered_dense hashmap submodule * Use wyhash or getHashCode in slang-hash.h * refactor slang-hash.h * Use ankerl/unordered_dense as a hashmap implementation Notable changes: - The subscript operator returns a reference directly to the value, rather than a lazy ItemProxy (pair of dict pointer and key) slang-profile time (95% over 10 runs): - Before: 6.3913906 (±0.0746) - After: 5.9276123 (±0.0964) * 64 bit hash for strings So they have the same hash as char buffers with the same contents * Narrowing warnings for gcc to match msvc * revert back to c++17 * Correct c++ version for msvc * Use path to unordered_dense which keeps tests happy * Do not assign to and read from map in same expression * Remove redundant map operations in primal-hoist * Split out stable hash functions into slang-stable-hash.h * 64 bit hash by default * regenerate vs projects * Correct return type from HashSetBase::getCount() * correct width for call to Dictionary::reserve * Use stable hash for obfuscated module ids * Signed int for reserve * clearer variable naming * Parameterize Dictionary on hash and equality functors * Allow heterogenous lookup for Dictionary * missing const * Use set over operator[] in some places * Remove unused function * s/at/getValue
2023-08-14Support per field matrix layout (#3101)Yong He
* Support per field matrix layout * Fix warnings. * Fix. * Fix tests. * Fix spiv gen. * Fix. * More test fixes. * Fix. * Run only GPU tests on self-hosted servers. * Remove -use-glsl-matrix-layout-modifier. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-20Add linux arm64 self-hosted CI. (#3003)Yong He
* Add linux arm64 self-hosted CI. * Update CI build script. * fix * Ignore test if FileCheck not found. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-05-31Confirm reflection output is valid JSON (#2910)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Small fixes and improvements around reflection tool. * Make PrettyWriter printing a class. * Confirm reflection output is valid JSON. * Fix issue with diagnostic tests.
2023-04-26Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska
2023-04-25StringBuilder to lowerCamel (#2840)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI. * Small tidy on String. * Append -> append * ToString -> toString ProduceString -> produceString * Small fixes. * StringToXXX -> stringToXXX * Fix typo introduced by Append -> append. * Made intToAscii do reversal at the end. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-04-25Dictionary using lowerCamel (#2835)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI.
2023-04-15Add render api category to synthesized tests (#2808)Ellie Hermaszewska
2023-04-14Set the executable bit on Executable artifact files (#2796)Ellie Hermaszewska
* Set the executable bit on Executable artifact files * Don't zero out other permission bits in makeExecutable
2023-04-12Fix for crashes around FileCheck (#2793)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix scoping issue for filecheck lib. * Small fix for file check issue.
2023-04-11WIP Hack to work around IFileCheck release (#2789)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Upgrade to slang-llvm v13.x-38 * Hack to not release IFileCheck on windows debug. * Update to slang-llvm build with cast. * Disable IFileCheck * Disable IFileCheck.
2023-04-11Implement FileCheck tests for several test commands (#2747)Ellie Hermaszewska
* Add missing expected.txt for test * Diagnostics -> StdWriters in render test * Allow specifying several test prefixes to run `slang-test -- tests/foo tests/bar` * Squash warnings in some tests * Enable gfx debug layer in gfx test util Makes this issue present consistently: https://github.com/shader-slang/slang/issues/2766 * Allow DebugDevice to return interfaces instantiated by the debugged object * Check that we actaully have a shader cache for shader cache tests * Implement FileCheck tests for several test commands - SIMPLE, SIMPLE_EX - SIMPLE_LINE - REFLECTION, CPU_REFLECTION - CROSS_COMPILE It does not currently support the render tests or the COMPARE_COMPUTE commands It is invoked by adding `(filecheck=MY_FILECHECK_PREFIX)` to the test command, for example TEST:CROSS_COMPILE(filecheck=SPIRV): -target spirv-assembly * Move LLVM FileCheck interface to slang-llvm * Neaten slang-test tests * Refine handling of expected output in slang-test * Add example FileCheck buffer test * Add cuda-kernel-export tests Which were waiting on FileCheck * Bump vs project files * Make createLLVMFileCheck_V1 return a void* rather than specifically an IFileCheck * Remove use of CharSlice from filecheck interface * Bump slang-llvm version --------- Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
2023-04-11Artifact simplification (#2781)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP simplifying artifact interface. * Use ContainedKind. * Remove LazyCastableList. Use ContainedKind for find. * Remove ICastableList. * Remove need for ICastableList. * Remove IArtifactContainer. * Small fixes. * Small improvements around Artifact. * Make explicit find is for *representations* that can cast. Fix bug in handling casting in lookup. * Made associated items artifacts too. * Small fixes. * Small improvements around writing a container.
2023-04-02Fix several silently failing tests (#2767)Ellie Hermaszewska
* Add missing expected.txt for test * Diagnostics -> StdWriters in render test * Allow specifying several test prefixes to run `slang-test -- tests/foo tests/bar` * Squash warnings in some tests * Enable gfx debug layer in gfx test util Makes this issue present consistently: https://github.com/shader-slang/slang/issues/2766 * Allow DebugDevice to return interfaces instantiated by the debugged object * Check that we actaully have a shader cache for shader cache tests --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-03-26Add PyTorch C++ binding generation. (#2734)Yong He
* Add PyTorch C++ binding generation. * fix --------- Co-authored-by: Yong He <yhe@nvidia.com>
2022-12-14Shader cache improvements (#2564)skallweitNV
* Make shader cache tests check the output buffer * Add shader cache eviction test * Cleanup comments * Improve TestReporter thread safety * Split lockFile test into two tests * Cleanup PersistentCache tests * Disable multi-threaded tests on aarch64
2022-11-15Specify downstream compiler include paths (#2517)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP around testing with NVAPI. * Make -I work for downstream compilers. Update docs. * Small improvement around ignoring tests.