| Age | Commit message (Collapse) | Author |
|
* format
* Minor test fixes
* enable checking cpp format in ci
|
|
This commit renames the files and projects to prefer "core-module" over
"stdlib".
The directory name `source/slang-stdlib` needs to be renamed too, and
there will be another commit for it soon.
|
|
This is a breaking change in a way that the Slang API function names are changed. All of them are commented as "experimental" and we wouldn't provide a back-ward compatibility for them.
Following functions are renamed:
compileStdLib() -> compileCoreModule()
loadStdLib() -> loadCoreModule()
saveStdLib() -> saveCoreModule()
slang_createGlobalSessionWithoutStdLib() -> slang_createGlobalSessionWithoutCoreModule()
slang_getEmbeddedStdLib() -> slang_getEmbeddedCoreModule()
hasDeferredStdLib() -> hasDeferredCoreModule()
Following command-line arguments are renamed:
"-load-stdlib" -> "-load-core-module"
"-save-stdlib" -> "-save-core-module"
"-save-stdlib-bin-source" -> "-save-core-module-bin-source"
"-compile-stdlib" -> "-compile-core-module"
|
|
D3D12Core.dll had been copied to a wrong directory and slang has been using D3D12Core.dll from the system directory, C:\windows\system32.
D3D12Core.dll has to be copied from external/slang-binaries/bin/windows-x64 to build/Release/bin/D3D12 not to build/Release/bin.
The same is true for the debug build and it had to be copied to build/Debug/bin/D3D12 not build/Debug/bin.
It hasn't been a problem for Release build, because the debug-layer is not enabled for Release build and it didn't cause the version mismatching problem with D3D12SDKLayers.dll. The Release build was loaded from either build/Release/bin or from C:\windows\system32, and it didn't matter which one was used.
The Debug build, however, got into a problem where D3D12Core.dll was loaded from the system directory whereas D3D12SDKLayers.dll was loaded from build/Debug/bin and it failed to load D3D12.dll entirely. This caused D3D12 to be "Not supported" for "Windows/Debug" configuration. Note that our CI explicitly excludes DX12 tests for the "Windows/Debug" configuration with a command-line argument "-api all-dx12", and DX12 tests were going to be ignored anyway.
The actual problem was observed when WGPU is implemented. WGPU started printing explicit errors for the load failure of D3D12.dll.
See more detailed explanation:
https://devblogs.microsoft.com/directx/gettingstarted-dx12agility/#d3d12sdkpath-should-not-be-the-same-directory-as-the-application-exe
Closes #5305
Closes #5276
|
|
* Squash redundant move warnings
* Move C interface from slang.h to slang-deprecated.h
spGetBuildTagString remains, because it's useful to have before the
global session exists.
This C API is used quite pervasively in the C++ helpers (for example
slang::UserAttribute. It's not trivial to move these to
slang-deprecated.h as they're entangled with some enums which are
themselves used elsewhere in the compiler.
The fact that these helpers use the C API can be viewed as an
implementation detail for now, and this usage moved to slang-deprecated
in due course.
Closes https://github.com/shader-slang/slang/issues/4758
* Squash warnings for our usage of our deprecated API
---------
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
* Fix assert when compiling an entrypoint that calls another entrypoint.
* Fix test.
|
|
|
|
* Use the assembly description as target when disassembling
I believe this is a bugfix.
It seems to have worked before because up until the WGSL case, the disassembler has been
the same executable as the one producing the binary to be disassembled.
* Add Tint as a downstream compiler
This closes issue #5104.
* Add downstream compiler for Tint.
* Tint is wrapped in a shared library, 'slang-tint' available from [1].
* The header file for slang-tint.dll is added in external/slang-tint-headers.
* Add some boilerplate for WGSL targets.
* Add an entry point test for WGSL.
[1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0
* Add WGSL_SPIRV as supported target for Glslang
* Add WebGPU support to slang-test
This helps to address issue #5051.
* Disable lots of crashing compute tests for 'wgpu'
This closes issue #5051.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
* Add options to prevent usage of own submodules
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Allow using external unordered dense headers
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Link system wide installed unordered dense
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Allow external header usage for lz4 and spirv
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Add more options to disable targets
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Add option to provide explizit path for spirv headers and remove earlier options that break the build process
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Rename options to use common prefix
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Fix indentation for the cmake changes
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Add advanced_option function for cmake
* Normalize includes between system and submodule dependencies
Fix any before-accidentally-working problems
* Add option for enabling/disabling slang-rhi
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Pass correct include path for cpu tests
* Correct include path
---------
Signed-off-by: Jacki <jacki@thejackimonster.de>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
My previous commit disabled the WGSL test by a mistake. This commit fixes the mistake and run the slang-test for WGSL tests.
frexp and modf were still not working for the vector types.
|
|
* Implement math intrinsics for WGSL
This commit implements math related intrinsics and a few others for
WGSL.
The implementation is based on the following doc,
https://www.w3.org/TR/WGSL
slang-test was looking for the downstream compiler for WGSL even though
it is not used.
This commit adds a minimal change to avoid the crash.
|
|
* add slang-rhi submodule
* refactor render-test to use slang-rhi and remove OpenGL support
* remove -vk -glsl tests
* remove gl test
* disable failing test
* allow recursive submodules in github actions
* update slang-rhi
* update slang-rhi
---------
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
* Fix the slang-test bug
Since we reorganize the build directory, now the libraries are
located at different directory with executables in non-Windows
platform, we have to change the code on how to find the dll directory.
* Integrate the record/replay test into slang-unit-test
We create a unit-test-record-replay.cpp to run the converted slang
examples in child process as our tests for the record-replay layer.
* Disable the test on Apple
Due to the limitation of current examples, we temporarily disable them
on apples.
Change the ci to make this test only be run on the gpu-equipped runners,
for other runners we add a white-list file
"expected-failure-record-replay-tests.txt".
* Remove 'hello-world' example from unit test
"hello-world" doesn't use gfx abstract library, instead it uses vk directly, it's
not a preferable way. So we will drop this test, instead, we will use cpu-hello-world
example.
|
|
* Fix IR lowering for generic interface types.
* Fix.
* Fix.
|
|
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
|
|
* Move the file public header files to `include` dir
Close the issue (#4635).
Move the following headers files to a `include` dir
located at root dir of slang repo:
slang-com-helper.h -> include/slang-com-helper.h
slang-com-ptr.h -> include/slang-com-ptr.h
slang-gfx.h -> include/slang-gfx.h
slang.h -> include/slang.h
Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include <slang.h>" to include the public headers.
The source code update is by the script like follow:
```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)
for fileName in "${fileNames_slang[@]}"
do
echo "$fileName"
sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```
* Fix the test issues
* Fix cpu test issues by adding include seach path
* Update cmake to not add include path for every target
Also change "#include <slang.h>" to "include "slang.h" " to
make the coding style consistent with other slang code.
* Change public include to private include for unit-test and slang-glslang
|
|
|
|
When slang-test.exe ran with a file name doesn't exactly match
character-by-character, those tests don't run.
This commit alters the file name given from the command-line and it will
behave in a more expected way.
- "./" are removed.
- "../" gets removed along with its parent directory name.
- Back-slash characters will be converted to slash on Windows.
|
|
* Add host shared library target.
* Attempt fix.
* Fix warnings.
* try fix.
* Fix test.
* Fix.
|
|
* Switch to direct-to-spirv backend as default.
* Fix slang-test.
* Fix.
* Fix.
|
|
* Add metal downstream compiler + metallib target.
* Add more comments.
* Add missing override.
|
|
|
|
* Add slangc interface to compile and use ir modules.
* Fix glsl scalar layout settings not copied to target.
* Fix.
* Cleanups.
|
|
* Refactor compiler option representation.
* Fix binary compatibility.
* Add a test for specifying compiler options at link time.
* Fix binary compatibility.
* Fix binary compatibility.
* Fix backward compatibility on matrix layout.
* Fix.
* Fix.
* Fix.
* Fix gfx.
* Fix gfx.
* Fix dynamic dispatch.
* Polish.
|
|
* Capability type checking.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
* More robust input and output selection in generator tools
* Add cmake build system
* Get slang-test running with cmake
* Bump lz4 and miniz dependencies
* Make cmake build more declarative
* Correct preprocessor logic in slang.h
* Add cuda test to compute/simple
* Remove empty cmake files
* output placement for cmake, and commenting
* Correct include paths in spirv-embed-generator
* Format cmake with gersemi
* Make cmake build clerer
* Neaten header generation
Also work around https://gitlab.kitware.com/cmake/cmake/-/issues/18399
by introducing correct_generated_properties to set the GENERATED flag in
the correct scope
* remove unused files
* use 3.20 to set GENERATOR property properly
* spelling
* more flexible linker arg setting
* replace slang-static with obj collection
* Set rpath and linker path correctly
* neaten generated file generation
* tests working with cmake build
* fix premake5 build
* comment and neaten cmake
* remove unnecessary dependency
* Build aftermath example only when aftermath is enabled
* Add slang-llvm and other dependencies
* Put modules alongside binaries
* Find slang-glslang correctly
* Better option handling
* comments
* add llvm build test
* Better option handling
* cmake wobble
* use UNICODE and _UNICODE
* remove other workflows
* use ccache
* neaten
* limit parallel for llvm build
* use ninja for build
* Windows and Darwin slang-llvm builds
* cache key
* verbose llvm build
* cl on windows
* sccache and cl.exe
* use cl.exe
* Correct package detection
* less verbosity
* Simplify miniz inclusion
* fix build with sccache
* Neaten llvm building
* neaten
* Neaten slang-llvm fetching
* more surgical workarounds
* Add ci action
* Get version from git
* better variable naming
* add missing include
* clean up after premake in cmake
* more docs on cmake build
* ci wobble
* add imgui target
* more selective source
* do not download swiftshader
* Some missing dependencies
* only build llvm on dispatch
* Disable /Zi in CI where sccache is present
* simplify
* set PIC for miniz
* set policies before project
* reengage workaround
* more runs on ci
* Add cmake presets
* Add cpack
* move iterator debug level to preset
* Correct lib flag
* simplify action
* Neaten cmake init
* Add todo
* Add simple test wrapper
* Add tests to workflow presets
* rename packing preset
* Correctly set definitions
* docs
* correct preset names
* Make slang-test depend on test-server/test-process
* neaten
* use workflow in actions
* install docs
* Correct module install dir
* debug dist workflow
* Install headers
* neaten header globbing
* Neaten dependency handling
* make lib and bin variables
* Do not set compiler for vs builds, unnecessary
* docs
* allow setting explicit source for target
* maintain archive subdir
* cmake docs
* install headers
* place targets into folders
* cmake docs
* nest external projects in folder
* remove name clash
* Neater external packages
* meta targets in folder structure
* cleaner slang-glslang dll
* Add missing static directive to slang-no-embedded-stdlib
* more robust module copying
* make slang-test the startup project
* folder tweak
* Make FETCH_BINARY the default on all platforms
* Set DEBUG_DIR
* add natvis files to source
* skip spirv tests
* remove test step from debug dist
* Add build to .gitignore
* redo warnings to be more like premake
* Update imgui
* clean more premake files
* Disable PCH for glslang, gcc throws a warning
* Add /MP for msvc builds
* warning wobble
* Add script to build llvm
* Add slang-llvm and generators components
* Build slang-llvm in ci
* comments
* fetch llvm with git
* better abi approximation for cache
* better sccache key
* formatting
* Correct logic around disabling problematic debug info for ccache
* exclude gcc and clang from windows ci
* Make dist workflows use system llvm
* naming
* restore normal dist builds
* formatting
* run tests in ci
* Correct slang-llvm url setting
* Rely on the system to find the test tool library
* actions matrix wiggle
* cope with OSX ancient bash
* Correct compilers on windows
* more ci debugging
* Correct rpath handling on OSX
* neaten
* correct path to slang-llvm
* Correct rpath separator on osx
* Find slang-llvm correctly
* smoke tests only on osx
* ci wobble
* Give MacOS module a dylib suffix
* get swiftshader correctly
* cope with bsd cp
* remove debug output
* full tests on osx
* ci wobble
* Add some vk tests to expected failures
* simplify ci
* ci wobble
* exclude dx12 tests from github ci
* remove cmake code for building llvm
* warnings
* warnings as errors for cl
* spirv-tools in path
* add aarch64 ci build
* Add SLANG_GENERATORS_PATH option for prebuilt generators
* neaten
* Correct generator target name
* remove yaml anchors because github actions does not support them
* Demote CMake in docs
Also add info on cross compiling
* Restore premake CI
* use minimal ci for cmake
* Write miniz_export for premake build
and .gitignore it
* Mention build config tool options in docs
* Remove redefined macro for miniz
* regenerate vs project
|
|
|
|
* Silence a few gcc out of bounds warnings
* Search upwards from executable for prelude directory instead of assuming depth
* comment wording
* Check return values of read and write
* Correct path to vulkan headers in gfx
* Correct diagnostic on missing file in slang-embed
* Do not use absolute path to libraries in test-context.cpp
---------
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
* Add all RayQuery SPIRV Intrinsics.
* Fix
* Fix.
* fix.
* Fix.
* Fix.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
* Update slang-llvm.
* Fix.
* fix.
* Fix unit tests for multi-thread execution.
* Fix tests.
* fixes.
* update tests.
* Add gfx-smoke to linux expected failure list.
* Try fix test.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
|
|
|
|
* Correct namespace for getClockFrequency
* missing const
* Add missing assignment operator
* Remove unused variables
* Return correct modified variable
* Use stable hash code for file system identity
* terse static_assert
* Structured binding for map iteration
* Make (==) and getHashCode const on many structs
* Add ConstIterator for LinkedList
* Replace uses of ItemProxy::getValue with Dictionary::at
* Extract list of loads from gradientsMap before updating it
* Const correctness in type layout
* Add unordered_dense hashmap submodule
* Use wyhash or getHashCode in slang-hash.h
* refactor slang-hash.h
* Use ankerl/unordered_dense as a hashmap implementation
Notable changes:
- The subscript operator returns a reference directly to the value,
rather than a lazy ItemProxy (pair of dict pointer and key)
slang-profile time (95% over 10 runs):
- Before: 6.3913906 (±0.0746)
- After: 5.9276123 (±0.0964)
* 64 bit hash for strings
So they have the same hash as char buffers with the same contents
* Narrowing warnings for gcc to match msvc
* revert back to c++17
* Correct c++ version for msvc
* Use path to unordered_dense which keeps tests happy
* Do not assign to and read from map in same expression
* Remove redundant map operations in primal-hoist
* Split out stable hash functions into slang-stable-hash.h
* 64 bit hash by default
* regenerate vs projects
* Correct return type from HashSetBase::getCount()
* correct width for call to Dictionary::reserve
* Use stable hash for obfuscated module ids
* Signed int for reserve
* clearer variable naming
* Parameterize Dictionary on hash and equality functors
* Allow heterogenous lookup for Dictionary
* missing const
* Use set over operator[] in some places
* Remove unused function
* s/at/getValue
|
|
* Support per field matrix layout
* Fix warnings.
* Fix.
* Fix tests.
* Fix spiv gen.
* Fix.
* More test fixes.
* Fix.
* Run only GPU tests on self-hosted servers.
* Remove -use-glsl-matrix-layout-modifier.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
* Add linux arm64 self-hosted CI.
* Update CI build script.
* fix
* Ignore test if FileCheck not found.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Small fixes and improvements around reflection tool.
* Make PrettyWriter printing a class.
* Confirm reflection output is valid JSON.
* Fix issue with diagnostic tests.
|
|
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP lowerCamel Dictionary.
* WIP more lowerCamel fixes for Dictionary.
* Add/Remove/Clear
* GetValue/Contains
* Fix tabs in dictionary.
Count -> getCount
* Fix fields with caps.
* Key -> key
Value -> value
Use m_ for members where appropriate.
Use lowerCamel in linked list.
* Some small fixes/improvements to Dictionary.
* Kick CI.
* Small tidy on String.
* Append -> append
* ToString -> toString
ProduceString -> produceString
* Small fixes.
* StringToXXX -> stringToXXX
* Fix typo introduced by Append -> append.
* Made intToAscii do reversal at the end.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP lowerCamel Dictionary.
* WIP more lowerCamel fixes for Dictionary.
* Add/Remove/Clear
* GetValue/Contains
* Fix tabs in dictionary.
Count -> getCount
* Fix fields with caps.
* Key -> key
Value -> value
Use m_ for members where appropriate.
Use lowerCamel in linked list.
* Some small fixes/improvements to Dictionary.
* Kick CI.
|
|
|
|
* Set the executable bit on Executable artifact files
* Don't zero out other permission bits in makeExecutable
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix scoping issue for filecheck lib.
* Small fix for file check issue.
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Upgrade to slang-llvm v13.x-38
* Hack to not release IFileCheck on windows debug.
* Update to slang-llvm build with cast.
* Disable IFileCheck
* Disable IFileCheck.
|
|
* Add missing expected.txt for test
* Diagnostics -> StdWriters in render test
* Allow specifying several test prefixes to run
`slang-test -- tests/foo tests/bar`
* Squash warnings in some tests
* Enable gfx debug layer in gfx test util
Makes this issue present consistently: https://github.com/shader-slang/slang/issues/2766
* Allow DebugDevice to return interfaces instantiated by the debugged object
* Check that we actaully have a shader cache for shader cache tests
* Implement FileCheck tests for several test commands
- SIMPLE, SIMPLE_EX
- SIMPLE_LINE
- REFLECTION, CPU_REFLECTION
- CROSS_COMPILE
It does not currently support the render tests or the COMPARE_COMPUTE commands
It is invoked by adding `(filecheck=MY_FILECHECK_PREFIX)` to the test command, for example
TEST:CROSS_COMPILE(filecheck=SPIRV): -target spirv-assembly
* Move LLVM FileCheck interface to slang-llvm
* Neaten slang-test tests
* Refine handling of expected output in slang-test
* Add example FileCheck buffer test
* Add cuda-kernel-export tests
Which were waiting on FileCheck
* Bump vs project files
* Make createLLVMFileCheck_V1 return a void* rather than specifically an IFileCheck
* Remove use of CharSlice from filecheck interface
* Bump slang-llvm version
---------
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP simplifying artifact interface.
* Use ContainedKind.
* Remove LazyCastableList.
Use ContainedKind for find.
* Remove ICastableList.
* Remove need for ICastableList.
* Remove IArtifactContainer.
* Small fixes.
* Small improvements around Artifact.
* Make explicit find is for *representations* that can cast.
Fix bug in handling casting in lookup.
* Made associated items artifacts too.
* Small fixes.
* Small improvements around writing a container.
|
|
* Add missing expected.txt for test
* Diagnostics -> StdWriters in render test
* Allow specifying several test prefixes to run
`slang-test -- tests/foo tests/bar`
* Squash warnings in some tests
* Enable gfx debug layer in gfx test util
Makes this issue present consistently: https://github.com/shader-slang/slang/issues/2766
* Allow DebugDevice to return interfaces instantiated by the debugged object
* Check that we actaully have a shader cache for shader cache tests
---------
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
* Add PyTorch C++ binding generation.
* fix
---------
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
* Make shader cache tests check the output buffer
* Add shader cache eviction test
* Cleanup comments
* Improve TestReporter thread safety
* Split lockFile test into two tests
* Cleanup PersistentCache tests
* Disable multi-threaded tests on aarch64
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP around testing with NVAPI.
* Make -I work for downstream compilers.
Update docs.
* Small improvement around ignoring tests.
|