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path: root/tools/render-test/shader-renderer-util.cpp
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2018-06-05Fix atomic operations on RWBuffer (#593)Tim Foley
* Fix atomic operations on RWBuffer An earlier change added support for passing true pointers to `__ref` parameters to fix the global `Interlocked*()` functions when applied to `groupshared` variables or `RWStructureBuffer<T>` elements. That change didn't apply to `RWBuffer<T>` or `RWTexture2D<T>`, etc. because those types had so far only declared `get` and `set` accessors, but not any `ref` accessors (which return a pointer). The main fixes here are: * Add `ref` accessors to the subscript oeprations on the `RW*` resource types * Adjust the logic for emitting calls to subscript accessors so that we don't get quite as eager about invoking a `ref` accessor, and instead try to invoke just a `get` or `set` accessor when these will suffice. This is important for Vulkan cross-compilation, where we don't yet support the semantics of our `ref` accessors. * Add a test case for atomics on a `RWBuffer` * Fix up `render-test` so that we can specify a format for a buffer resource, which allows us to use things other than `*StructuredBuffer` and `*ByteAddressBuffer`. The work there is probably not complete; I just did what I could to get the test working. * A bunch of files got whitespace edits thanks to the fact that I'm using editorconfig and others on the project seemingly arent... * fixup: remove ifdefed-out code
2018-06-011st stage renderer binding refactor (#587)jsmall-nvidia
* First pass at support for textures in vulkan. * Binding state has first pass support for VkImageView VkSampler. * Split out _calcImageViewType * Fix bug in debug build around constant buffer being added but not part of the binding description for the test. * Offset recalculated for vk texture construction just store the texture size for each mip level. * When outputing a vector type with a size of 1 in GLSL, it needs to be output as the underlying type. For example vector<float,1> should be output as float in GLSL. * Vulkan render-test produces right output for the test tests/compute/textureSamplingTest.slang -slang -gcompute -o tests/compute/textureSamplingTest.slang.actual.txt -vk * Small improvement around xml encoding a string. * More generalized test synthesis. * Fix image usage flags for Vulkan. * Improvements to what gets synthesized vulkan tests. * Do transition on all mip levels. * Fixing problems appearing from vulkan debug layer. * Disable Vulkan synthesized tests for now. * Add Resource::Type member to Resource::DescBase. * Removed the CompactIndexSlice from binding. Just bind the indices needed. * BindingRegister -> RegisterSet * RegisterSet -> RegisterRange * Typo fix for debug build. * Remove comment that no longer applied.
2018-04-20Fixes/improvements based on feature/render-binding-resource (#511)jsmall-nvidia
* Dx12 rendering works in test framework. * Turn on dx12 render tests. * Split out functions for construction or Renderer types into ShaderRendererUtil. Removed the serialization of buffers code into test-render * Improvements in documentation and typename in BindingState types. RegisterSet -> CompactBindIndexSlice RegisterList -> BindIndexSlice RegisterDesc -> ShaderBindSet * Fix debug build break.