| Age | Commit message (Collapse) | Author |
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* First pass at InputLayout for Vulkan
Add support for RGBA_Float32
* Use VulkanModule and VulkanApi to handle accessing Vulkan types.
* First pass at Vulkan swap chain/Device queue.
* Added VulkanUtil for generic function functions.
* Move more functionality to VulkanApi and VulkanUtil.
Make Buffer able to initialize itself.
* More tidy up around VulkanDeviceQueue
* First pass use of VulkanDeviceQueue in VkRenderer
* First pass use of VulkanSwapChain on VkRenderer
* Added depth formats.
Binding for constant and vertex buffers for Vulkan.
* Setting up VkImageView on backbuffers.
* First pass support for setting up vkRenderPass.
* Fixes to work around Vulkan swap chain/verification issues.
* Added support for Pipeline and a pipeline cache.
* Working without waiting - because use of pipeline cache.
* Added support for VkFramebuffer in Vulkan.
* First pass at creating Vulkan graphics pipeline.
* More efforts to get Vulkan to render.
* Small improvement for checking of Binding flags.
* Removed setConstantBuffers from the Renderer interface - so that all resource binding takes place through the BindingState.
To make this work required a 'hack' in render-test main.cpp - so that the constant buffer binding that is needed in some tests is only added when it doesn't clash.
* RendererID -> unified into RendererType. Added getRendererType to Renderer interface.
Added ProjectionStyle, and function to get from RendererType.
Added getIdentityProjection to RendererUtil - to get projection that is the 'identity' - but hits the same pixels for all projection styles.
* Fix build problem on Win32 on Vulkan where should use VK_NULL_HANDLE.
* Improve naming, comments. Remove dead code.
* Remove unwanted comment.
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* Dx12 rendering works in test framework.
* Turn on dx12 render tests.
* Split out functions for construction or Renderer types into ShaderRendererUtil. Removed the serialization of buffers code into test-render
* Improvements in documentation and typename in BindingState types.
RegisterSet -> CompactBindIndexSlice
RegisterList -> BindIndexSlice
RegisterDesc -> ShaderBindSet
* Fix debug build break.
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* Dx12 rendering works in test framework.
* Turn on dx12 render tests.
* First pass at Resource and TextureResource/BufferResource types.
* Fix bug in Dx11 impl for BufferResource.
* Dx12 supports TextureResource and binds using TextureResource type, and all tests pass.
* Added TextureBuffer::Size type to make handling mips a little simpler.
* Small improvements to Dx12 constant buffer binding
Removed k prefix on an enum
* First pass impl of dx11 createTextureResource
Added setDefaults to TextureResource::Desc and BufferResource::Desc to simplify setup
accessFlags -> cpuAccessFlags
desc -> srcDesc
* Split out generateTextureResource - can produce the texture using createTextureResource on the Renderer.
* Added support for read mapping to Dx11
accessFlags -> cpuAccessFlags
First pass at using TextureResource/BufferResource on Dx11
Some tests fail with this checkin
* TextureResource working on all tests on dx11.
* Construct ResourceBuffers on Dx11 and Dx12 using utility function createInputBufferResource.
* First pass at OpenGl TextureResource
* Small fixes to dx12 and dx11 setup.
Gl working working using BufferResource and TextureResource
* Tidy up around the compareSampler - looks like the previous test was incorrect.
* Small documentation /naming improvements.
* Fix some more small documentation issues.
* First pass testing out construction of binding resources external to Renderer implementation.
* Moved some BindingState::Desc types to BindingState to make easier to use.
* First pass of binding using BindingState::Desc for Dx11.
* First pass at binding with dx12.
* Fixed issues around separating dx12 binding from ShaderInputLayout
* First pass at OpenGl state binding.
* BindingState::Desc::Binding::Type -> BindingType
* Use Buffer to manage life of vk resources.
Construction of buffers handled by createBufferResource (BindingState doesn't have specialized logic)
* Remove InputLayout types from binding so can create a binding independent of it.
* Added upload buffer to BufferResource - could be used for write mapping.
* m_samplers -> m_samplerDescs.
First pass at Vk binding with BindingState::Desc.
Small tidy/doc improvements.
* First pass with binding all taking place through BindingState::Desc. All tests pass.
* Removed support for creating BindingState from ShaderInputLayout
* Remove serializeOutput from Renderer interface and all implementations.
Implement map/unmap on vulkan
Implement serializeBindingOutput which uses map/unmap and BindingState::Desc to write result.
* Make implementation of BindingState use the BindingState::Desc for much of state - only hold api specific in BindingDetail per implementation.
* Use Glsl binding on vulkan (was using hlsl).
* BindingState::Desc::Binding -> BindingState::Binding. Made possible by impls using 'BindingDetail' for their specific needs.
* Fix compile problems on win32.
* Fix a typo in name createBindingSetDesc -> createBindingStateDesc
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* Dx12 rendering works in test framework.
* Turn on dx12 render tests.
* First pass at Resource and TextureResource/BufferResource types.
* Fix bug in Dx11 impl for BufferResource.
* Dx12 supports TextureResource and binds using TextureResource type, and all tests pass.
* Added TextureBuffer::Size type to make handling mips a little simpler.
* Small improvements to Dx12 constant buffer binding
Removed k prefix on an enum
* First pass impl of dx11 createTextureResource
Added setDefaults to TextureResource::Desc and BufferResource::Desc to simplify setup
accessFlags -> cpuAccessFlags
desc -> srcDesc
* Split out generateTextureResource - can produce the texture using createTextureResource on the Renderer.
* Added support for read mapping to Dx11
accessFlags -> cpuAccessFlags
First pass at using TextureResource/BufferResource on Dx11
Some tests fail with this checkin
* TextureResource working on all tests on dx11.
* Construct ResourceBuffers on Dx11 and Dx12 using utility function createInputBufferResource.
* First pass at OpenGl TextureResource
* Small fixes to dx12 and dx11 setup.
Gl working working using BufferResource and TextureResource
* Tidy up around the compareSampler - looks like the previous test was incorrect.
* Small documentation /naming improvements.
* Fix some more small documentation issues.
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