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path: root/tools/gfx/vulkan/vk-util.cpp
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2021-05-06Half texture support (#1836)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Split out StringEscapeUtil. * Added StringEscapeUtil. * Fix typo in unix quoting type. * Small comment improvements. * Try to fix linux linking issue. * Fix typo. * Attempt to fix linux link issue. * Update VS proj even though nothing really changed. * Fix another typo issue. * Fix for windows issue. Fixed bug. * Make separate Utils for escaping. * Fix typo. * Split out into StringEscapeHandler. * Windows shell does handle removing quotes (so remove code to remove them). * Handle unescaping if not initiating using the shell. * Slight improvement around shell like decoding. * Simplify command extraction. * Add shared-library category type. * Fix bug in command extraction. * Typo in transcendental category. * Enable unit-test on in smoke test category. * Make parsing failing output as a failing test. * Fixes for transcendental tests. Disable tests that do not work. * Changed category parsing. * Removed the TestResult parameter from _gatherTestsForFile. Made testsList only output. * Remove testing if all tests were disabled. * Make args of CommandLine always unescaped. * Add category. * Don't need escaping on unix/linux. * Remove some no longer used functions. * Add requireSMVersion to CUDAExtensionTracker. * half-calc.slang now works for CUDA. * bit-cast-16-bit works on CUDA. * WIP handling of CUDA vector<half> types. * Half swizzle CUDA. * Half vector test. * Fix swizzle half bug. * Fix compilation issue with narrowing to Index. * Add unary ops. * Add some vector scalar maths ops. * Add half vector conversions for CUDA. * Fix erroneous comment. * Support for half comparisons. * First pass test for half compare. * Fix bug in CUDA specialized emit control. Updated tests to have pre and post inc/dec. * Removed unneeded parts of the cuda prelude. * Half structured buffer works on CUDA. * Added name lookup for Gfx::Format * Support half texture type in test system. * Test for half reading on CUDA. * Add half formats to Vk and D3D utils. * Fix getAt for CUDA - where there might not be a .x member in a vector.
2021-04-24Remove resource `Usage` from `gfx` interface. (#1813)Yong He
* Fix `model-viewer` crash when using Vulkan. Fixing an issue in shader object layout creation for to make sure a correct descriptor set layout is calculated for types that need an implicit constant buffer. * Fix formatting. * Fixes. * Fix memory leak in vulkan. * Remove resource `Usage` from `gfx` interface.
2021-03-24Reimplement Vulkan shader objects. (#1764)Yong He
* Reimplement Vulkan shader objects. This change reimplements Vulkan shader objects in the `gfx` layer so that it is no longer layered on top of the `DescriptorSet` abstraction. Since this is the last implementation that uses `DescriptorSet`, the change also removes all `DescriptorSet` related API from public `gfx` interface. The Vulkan implementation now passes all test cases, but it still have two issues: 1. The PushConstant setting is not correct, this is because we don't seem to be able to get correct reflection data about the size of push constants for an entry-point. 2. The `shader-toy` example can't run on Vulkan, because it currently sets nullptr to `Texture` bindings, and this change doesn't properly handle setting resource to null in `ShaderObject`s yet. If we can use the `nullDescriptor` feature on vulkan, this implementation will be simple. However we still want to decide whether we want to use a Vulkan 1.2 feature for this. * Fix up
2021-03-04Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He
* Refactor `gfx` to surface `CommandBuffer` interface. * Fixes. * Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states. * Update solution files * Move out-of-date examples to examples/experimental Co-authored-by: Yong He <yhe@nvidia.com>
2021-02-24Explicit swapchain interface in `gfx`. (#1726)Yong He
* Explicit swapchain interface in `gfx`. * Correctly return nullptr when `IRenderer` creation failed. * Fix crashes on CUDA tests. * Cleanups.
2019-09-13Refactor render-test to make cross platform (#1053)jsmall-nvidia
* First pass of render-test refactor. * Make window construction a function that can choose an implementation. * Remove OpenGL as currently has windows dependency. * Disable Vulkan as Renderer impl has dependency on windows. * Pass Window in as parameter of 'update'. * Add win-window.cpp as was missing. * Fix warning on windows about signs during comparison.