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path: root/tools/gfx/debug-layer/debug-helper-functions.cpp
AgeCommit message (Collapse)Author
2024-11-05Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska
* Move switch statement bodies to their own lines * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-10-29formatEllie Hermaszewska
* format * Minor test fixes * enable checking cpp format in ci
2023-05-02gfx: fix vulkan validation errors. (#2861)Yong He
* Fix VK validation errors when using vk1.2 features. * Fix vulkan validation errors. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-04-25StringBuilder to lowerCamel (#2840)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI. * Small tidy on String. * Append -> append * ToString -> toString ProduceString -> produceString * Small fixes. * StringToXXX -> stringToXXX * Fix typo introduced by Append -> append. * Made intToAscii do reversal at the end. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2022-10-12Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-08-04Split debug-layer into smaller files (#2344)lucy96chen
* checkpoint commit * debug-layer split, does not compile * Almost compiles, rebasing before making any further changes * everything compiles and passes tests locally * Added tools/gfx/debug-layer to premake and ran premake Co-authored-by: Yong He <yonghe@outlook.com>