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path: root/tools/gfx/debug-layer/debug-device.cpp
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* formatEllie Hermaszewska2024-10-29
| | | | | | | * format * Minor test fixes * enable checking cpp format in ci
* Refactor compiler option representations. (#3598)Yong He2024-02-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | * Refactor compiler option representation. * Fix binary compatibility. * Add a test for specifying compiler options at link time. * Fix binary compatibility. * Fix binary compatibility. * Fix backward compatibility on matrix layout. * Fix. * Fix. * Fix. * Fix gfx. * Fix gfx. * Fix dynamic dispatch. * Polish.
* Fix several silently failing tests (#2767)Ellie Hermaszewska2023-04-02
| | | | | | | | | | | | | | | | | | | | | | | * Add missing expected.txt for test * Diagnostics -> StdWriters in render test * Allow specifying several test prefixes to run `slang-test -- tests/foo tests/bar` * Squash warnings in some tests * Enable gfx debug layer in gfx test util Makes this issue present consistently: https://github.com/shader-slang/slang/issues/2766 * Allow DebugDevice to return interfaces instantiated by the debugged object * Check that we actaully have a shader cache for shader cache tests --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Fix gfx debug layer crashes. (#2416)Yong He2022-09-28
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
| | | | | | | | | | | | | | | | | | * Add gfx interface definition in Slang. - add gfx interface definitons in Slang. - fix slang compiler to correctly type-check `out` interface argument. - modify gfx interface to be fully COM compatible - add convenient ShaderProgram creation methods to gfx. * Fix compile errors and warnings. * Update project files * Fix cuda. * Properly implement queryInterface in command encoder impls. Co-authored-by: Yong He <yhe@nvidia.com>
* Split debug-layer into smaller files (#2344)lucy96chen2022-08-04
* checkpoint commit * debug-layer split, does not compile * Almost compiles, rebasing before making any further changes * everything compiles and passes tests locally * Added tools/gfx/debug-layer to premake and ran premake Co-authored-by: Yong He <yonghe@outlook.com>