| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-04-21 | GFX renaming work part 2: slang-gfx.h renames (#2194) | lucy96chen | |
| * Fixed all build errors and type conversion warnings from renames in slang-gfx.h * Made necessary build fixes to the CUDA implementation * Renamed ITextureResource::Size to ITextureResource::Extents * More rename changes based on CI errors * More renames to fix CI build errors * Rerun tests | |||
| 2022-01-25 | Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094) | lucy96chen | |
| * Added implementations for resolveResource to both D3D and Vulkan backends * Simple test for resolving a multisampled resource written and confirmed to run successfully for D3D12 * Fixed a bug preventing MSAA from working in Vulkan * Changed test format to RGBA32 Float (because swiftshader) | |||
