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targets) to target (#2214)
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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* Fixed all build errors and type conversion warnings from renames in slang-gfx.h
* Made necessary build fixes to the CUDA implementation
* Renamed ITextureResource::Size to ITextureResource::Extents
* More rename changes based on CI errors
* More renames to fix CI build errors
* Rerun tests
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* Added implementations for resolveResource to both D3D and Vulkan backends
* Simple test for resolving a multisampled resource written and confirmed to run successfully for D3D12
* Fixed a bug preventing MSAA from working in Vulkan
* Changed test format to RGBA32 Float (because swiftshader)
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