| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-04-21 | GFX renaming work part 2: slang-gfx.h renames (#2194) | lucy96chen | |
| * Fixed all build errors and type conversion warnings from renames in slang-gfx.h * Made necessary build fixes to the CUDA implementation * Renamed ITextureResource::Size to ITextureResource::Extents * More rename changes based on CI errors * More renames to fix CI build errors * Rerun tests | |||
| 2022-04-07 | Texture views/shapes tests part 1 (#2179) | lucy96chen | |
| * Framework for texture views testing working; Small tweaks to texture testing utils; Changed D3D12 readTextureResource to account for non-1 depth * Basic framework for texture views tests working; Test file needs a rename at some point * 1D, 2D, and 3D textures working for ShaderResource, UnorderedAccess, and RenderTarget tests; Fixed some small issues with handling the depth field of 3D textures in Vulkan causing incorrectly cleared textures | |||
| 2022-03-24 | Separated out new texture-related structures and texture data generation ↵ | lucy96chen | |
| from texture copying tests into a new util file to make them accessible to all gfx unit tests (#2169) | |||
