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path: root/tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp
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* Re-enable swiftshader. (#1984)Yong He2021-10-20
| | | | | Ignore some gfx unit tests when using swiftshader. Co-authored-by: Yong He <yhe@nvidia.com>
* Get native handles for TextureResource and BufferResource (#1960)lucy96chen2021-10-04
* Added getNativeHandle() to TextureResource and BufferResource; Implemented getNativeHandle() in Vulkan and D3D12; Added new unit test files for the aforementioned implementation * Added missing getNativeHandle() implementations to renderer-shared.cpp and CUDA * Finished new getNativeHandle() unit tests for ITextureResource and IBufferResource; Modified ICommandQueue and ICommandBuffer unit tests to call QueryInterface to convert to IUnknown then back and compare resulting pointers for equality * Unit tests updated and pass locally * Cast m_buffer.m_buffer and m_image to uint64_t