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* Added getNativeHandle() to TextureResource and BufferResource; Implemented getNativeHandle() in Vulkan and D3D12; Added new unit test files for the aforementioned implementation
* Added missing getNativeHandle() implementations to renderer-shared.cpp and CUDA
* Finished new getNativeHandle() unit tests for ITextureResource and IBufferResource; Modified ICommandQueue and ICommandBuffer unit tests to call QueryInterface to convert to IUnknown then back and compare resulting pointers for equality
* Unit tests updated and pass locally
* Cast m_buffer.m_buffer and m_image to uint64_t
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