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2022-06-13Follow up on Language Server Improvement (#2275)Yong He
* Fix typo and improve parser recovery. * Add search path configuration. Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-13Language Server improvements. (#2269)Yong He
* Language Server improvements. - Improve parser robustness around `attribute_syntax`. - Exclude instance members in a static query. - Coloring accessors - Improved signature help cursor range check. * Add expected test result. * Language server: support configuring predefined macros. * Fix constructor highlighting. * Improving performance by supporting incremental text change notifications. * Fix UTF16 positions and highlighting of constructor calls. * Add completion suggestions for HLSL semantics. * Fix tests. * Fix: don't skip static variables in a static query. * Include literal init expr value in hover text. * Fix scenarios where completion failed to trigger. * Fixing language server protocol field initializations. Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-13Liveness fixes and improvements (#2270)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use TerminatedUnownedStringSlice for literals in output C++. * Remove Escape/Unescape functions used in slang-token-reader.cpp Add target type of 'host-cpp' etc to map to the target types. * Fix some corner cases around string encoding. * Added unit test for string escaping. Fixed some assorted escaping bugs. * Updated test output. * Added decode test. * Stop using hex output, to get around 'greedy' aspect. Use octal instead. * Added HostHostCallable Small changes to use ArtifactDesc/Info instead of large switches. * Fix C++ emit to handle arbitrary function export. * Add options handling for callable without an output being specified. * Can compile with COM interface. Added example using com interface. * Use the IR Ptr type instead of hack in C++ emit for interfaces. * Fix issue with outputting the COM call when ptr is used. * Fix crash issue on compilation failure. * Add support for __global. * Added `ActualGlobalRate` Added special handling around globals and COM interfaces. Tested out in cpu-com-example. * Fix typo in NodeBase. * Support for accessing globals by name working. * Bounds checking for C++ Improved bounds checks for CUDA. * Check that actual global initialization is working. * Fix typo. * Refactor the com replacement such that it doesn't need a cache or do anything special with GlobalVar. * Fix typo in CUDA prelude. * Remove context. Only create replacement if needed. * Split out COM host-callable into a unit-test. * host-callable com testing on C++and llvm. * Comment around the COM ptr replacement. * WIP Zero bound test. * Disable com test on vs 32 bit. Fix C++ prelude * Disable 32 bit targets testing com host-callable. * For now disable zero index test. * Enable bounds checking for CPU/CUDA. * Small fixes. Disable CUDA zero index bound fix. * Add test result for bound check. * Work around for index wrapping issue. * Added Fixed array test. * Only enable prelude asserts via SLANG_PRELUDE_ENABLE_ASSERT (unless defined by the user) * Small fix around instCount. * Improve liveness loop handing and tests. * Improve liveness comment. * More conservative loop handling. * Make liveness deterministic to make testing work. * Added 'span tidy' Added some more tests. * Simplify span simplification, because could collapse inappropriate spans. * Updated liveness with simple loop tracking. * Update test results. * Small tidy up. * Update comments in liveness tests. * Improve liveness comments. * Loop handling without needing LoopInfo tracking. * Improve liveness comments. * Small fix around removing uninteresting spans. Improve naming.
2022-06-08Improved bounds checking for C++/CUDA (#2263)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use TerminatedUnownedStringSlice for literals in output C++. * Remove Escape/Unescape functions used in slang-token-reader.cpp Add target type of 'host-cpp' etc to map to the target types. * Fix some corner cases around string encoding. * Added unit test for string escaping. Fixed some assorted escaping bugs. * Updated test output. * Added decode test. * Stop using hex output, to get around 'greedy' aspect. Use octal instead. * Added HostHostCallable Small changes to use ArtifactDesc/Info instead of large switches. * Fix C++ emit to handle arbitrary function export. * Add options handling for callable without an output being specified. * Can compile with COM interface. Added example using com interface. * Use the IR Ptr type instead of hack in C++ emit for interfaces. * Fix issue with outputting the COM call when ptr is used. * Fix crash issue on compilation failure. * Add support for __global. * Added `ActualGlobalRate` Added special handling around globals and COM interfaces. Tested out in cpu-com-example. * Fix typo in NodeBase. * Support for accessing globals by name working. * Bounds checking for C++ Improved bounds checks for CUDA. * Check that actual global initialization is working. * Fix typo. * Refactor the com replacement such that it doesn't need a cache or do anything special with GlobalVar. * Fix typo in CUDA prelude. * Remove context. Only create replacement if needed. * Split out COM host-callable into a unit-test. * host-callable com testing on C++and llvm. * Comment around the COM ptr replacement. * WIP Zero bound test. * Disable com test on vs 32 bit. Fix C++ prelude * Disable 32 bit targets testing com host-callable. * For now disable zero index test. * Enable bounds checking for CPU/CUDA. * Small fixes. Disable CUDA zero index bound fix. * Add test result for bound check. * Work around for index wrapping issue. * Added Fixed array test. * Only enable prelude asserts via SLANG_PRELUDE_ENABLE_ASSERT (unless defined by the user)
2022-06-08Add smoke test for language server. (#2266)Yong He
2022-06-07Major language server features. (#2264)Yong He
* Major language server features. * Include slangd in binary release. * Fix compiler issues. * Fix compiler error. * Completion resolve. * Various improvements. * Update diagnostic test expected output. * Bug fix for source locations. * Adjust diagnostic update frequency. * Update github actions to store artifacts. * Fix infinite parser loop. * Fix parser recovery. * Fix parser recovery. * Update test. * Fix test. * Disable IR gen for language server. * Allow commit characters in auto completion. * Fix lookup for invoke exprs. * More parser robustness fixes. * update solution file Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-01Clean up void returns. (#2260)Yong He
* Clean up `IRReturnVoid`. * Update gitignore. Co-authored-by: Yong He <yhe@nvidia.com>
2022-05-18Support for querying which parameters are used in emitted code (#2239)Alexey Panteleev
See https://github.com/shader-slang/slang/issues/2213
2022-05-18Support for `[[vk::spirv_instruction(op)]]` (#2242)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Add extension required by SPIRVOpDecoration into part of emit (could be a prior pass). * Add [[vk::spirv_instruction]] attribute * Add documentation for [[vk::spirv_instruction]. * Update 08-attributes.md * Update 08-attributes.md
2022-05-17Special handling around return and liveness (#2234)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Refactor Liveness pass, such that locations can be found independently of setting up ranges. * Refactor around different stages of liveness span analysis. * WIP Take into account PHI temporaries in liveness tracking. * WIP First pass of PHI liveness refactor. * Add BlockIndex. * WIP Refactor phi liveness around inst runs. * More improvements around liveness tracking. * Bug fixes. Special handling to not add multiple ends, at starts of blocks and after accesses. * Fix test output. * Use IRInsertLoc to track insertion point. * Liveness markers don't have side effects. * Fix typo in liveness test. * Small improvements around setting SuccessorResult. * Fix memory issue around reallocation and RAIIStackArray. Update test output. * Update test output for liveness.slang. * Fix typo in SuccessorResult blockIndex. * Small tidy up. * Handle the root start block, correctly scoping the run. * Split BlockInfo into 'Root' and 'Function'. Store successors as BlockIndices. * Tidy up around liveness tracking. * Add head/tail support to ArrayViews. Use Count where appropriate. Use head/tail in liveness impl. * Special handling if return is effectively a live variable. * Update test output for improved return handling. * Refactor how handling of return accesses. Fix issue around liveness starts. * Disable release warning for unused method. * Some small improvements around liveness pass.
2022-05-17Liveness tracking with phis (#2233)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Refactor Liveness pass, such that locations can be found independently of setting up ranges. * Refactor around different stages of liveness span analysis. * WIP Take into account PHI temporaries in liveness tracking. * WIP First pass of PHI liveness refactor. * Add BlockIndex. * WIP Refactor phi liveness around inst runs. * More improvements around liveness tracking. * Bug fixes. Special handling to not add multiple ends, at starts of blocks and after accesses. * Fix test output. * Use IRInsertLoc to track insertion point. * Liveness markers don't have side effects. * Fix typo in liveness test. * Small improvements around setting SuccessorResult. * Fix memory issue around reallocation and RAIIStackArray. Update test output. * Update test output for liveness.slang. * Fix typo in SuccessorResult blockIndex. * Small tidy up. * Handle the root start block, correctly scoping the run. * Split BlockInfo into 'Root' and 'Function'. Store successors as BlockIndices. * Tidy up around liveness tracking. * Add head/tail support to ArrayViews. Use Count where appropriate. Use head/tail in liveness impl.
2022-05-10Add support for `spirv_literal` (#2227)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Add SPIRVLiteralType, to mark types that have spirv_literal in function parameter output. * Update test result. Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-05-10Use IR pass to eliminate phi nodes (#2226)Theresa Foley
* Use IR pass to eliminate phi nodes "Phi nodes" are one of the key contrivances that makes SSA (Static Single Assignment) form work. Because SSA is so great for compiler IRs, we kind of need to deal with phi nodes, but they also get in the way because they don't have a direct analog in most lower-level machine ISAs or execution models, nor in most of the high-level languages a transpiler wants to emit. As a result a compiler like ours needs to be able to eliminate the phi nodes from a program as part of generating output code. (For any clever people noting that SPIR-V supports phi nodes directly: yes, it does. It doesn't need to and it probably *shouldn't*. Anybody involved in the decision-making knows my reasoning, and anybody else should feel free to ask me if they want the lecture. Anyway...) The basic idea of elimiating phi nodes is simple enough. We replace each phi node with a temporary variable. Uses of the phi use values loaded from the temporary. The operation of the phi itself (assigning a value based on the branch taken) amounts to an assignment into the temporary. Previously, the Slang compiler dealt with phi nodes very late in the process of generating code: in the middle of emitting strings of source code in a high-level language like HLSL or GLSL. Doing the work that late in compilation has two big drawbacks: 1. Our ability to emit clean and/or optimal code is limited because we may not be able to make certain changes to the IR, or because we cannot make use of additional information like a dominator tree that might be available at other points in compilation. 2. Any other IR passes that relate to temporary variables won't be able to see the variables that we generate for phi nodes. This could raise issues with correctness (e.g., if we want to compute live-range information for *all* temporary variables), or performance (we have no way to run additional IR optimization passes after phis are eliminated). This change addresses these problems by making the elimination of phi nodes an explicit IR pass. Additional optimizations can easily be run after this pass (although we'd need to be careful not to run passes that could end up introducing new phis). The pass makes use of the information available to it to try to produce code that will emit to "clean" HLSL/GLSL. The core of the pass is in `slang-ir-eliminate-phis.cpp`, and is heavily commented, so I won't describe the approach in detail here. There are two related issues that came up, though: First, it turned out that our emit logic for local variables (`IRVar` instructions) wasn't using the function we'd defined named `emitVar()`. One worrying consequence of that oversight was that the `precise` modifier would impact generated HLSL/GLSL for variables that turned into SSA values (including phi nodes), but *not* for local variables that had not been SSA'd (or that had been SSA'd and then de-SSA'd). This change also fixes that bug; it is unclear how widespread the impact of the original issue might be. Second, generating explicit IR temporaries for phi nodes exposed a pre-existing bug in the `slang-ir-restructure-scoping` pass. That pass basically detects cases where we have an instruction `I` with a use `U` such that the use follows the rules of SSA form ("def dominates use," meaning `I` dominations `U`), but does not follow the more restrictive scoping rules of high-level-language output (where a value computed "inside" a loop is not automatically visible to code outside the loop just because it dominates that code). That pass did not correctly account for the case where `I` was a temporary variable. It seems that case could not arise before now because we didn't have any passes that would move `var`, `load`, or `store` operations out of the basic block they started in. The fix for that pass was relatively simple, and will make the whole thing more robust in case we add more aggressive optimizations later. * fixup: expected test output
2022-05-09Liveness pass fixes and improvements (#2225)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix for loops within dominator tree. Fix for functions that have no body. * Use a count array. Update some comments. * Special case handling of the root block, for searching for last access. * Enable liveness test with glsl output. Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-05-06Initial work around groupshared (#2224)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Allow rate modifier on parameter. * Add test. * Disable test for now as breaks on source comparison because around nvAPI.
2022-05-05Support for HLSL `export` (#2223)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Add support for HLSL `export`. * Test for using `export` keyword.
2022-05-05Various vulkan/glsl fixes. (#2222)Yong He
* Various vulkan/glsl fixes. * Fix. * Fix. * Canonicalize type constraints for name mangling. Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-05-05Preliminary Liveness tracking (#2218)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP tracking liveness. * Skeleton around adding liveness instructions. * Calling into liveness tracking logic. Adds live start to var insts. * Liveness macros have initial output. * Looking at different initialization scenarios. * Some discussion around liveness. * WIP for working out liveness end. * WIP Updated liveness using use lists. * Is now adding liveness information * Some small fixes. * WIP around liveness. * Seems to output liveness correctly for current scenario. * Tidy up liveness code. * Update comment arounds liveness to current status. * Small fixes to liveness test. * Add support for call in liveness analysis. * Improve liveness example with array access. * Small updates to comments. * Disable liveness test because inconsistencies with output on CI system. * Fix some issues brought up in PR. * Rename liveness instructions.
2022-04-28Disable `class` keyword to define a new type (#2212)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Disable class keyword. * Add class keyword test. * Fix test diagnostic.
2022-04-26Linking in DXC (#2190)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Compile to a dxil library. * Added CompileProduct. * Support handling of ModuleLibrary. * CacheBehavior -> Cache * Use CompileProduct for -r references. * CompileProduct -> Artifact. * Determining an artifact type on binding. * Determine binary linkability. * Added Artifact::exists. * Added ArtifactKeep. * Small fixes. * Small improvements to Artifact. * Add zip extension. * Fix some comments. * Fix multiple adding of PublicDecoration. Make public output export for DXIL/lib. Add checking for simpleDecorations such that only added once. * Use 'whole program' to identify library build. * Move slang-artifact into compiler-core. * Split out Keep free functions. * Artifact::Keep -> ArtifactKeep. * Handle libraries as artifacts. * Add -target dxil so test infrastructure knows it needs DXC. * Linking working in DXC. * Improve handling around emit for 'export'. * Add comment around Artifact name. * Render test working with linking. Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-04-26Overloaded name lookup fix (#2199)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix for overloaded name lookup. * Small improvements.
2022-04-25Fixed the implementation of RayQuery flags passed through the generic ↵Alexey Panteleev
parameter on GLSL. (#2207) Improved the trace-ray-inline test to check that the flag is not ignored anymore.
2022-04-21`export` support in HLSL (#2188)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Compile to a dxil library. * Added CompileProduct. * Support handling of ModuleLibrary. * CacheBehavior -> Cache * Use CompileProduct for -r references. * CompileProduct -> Artifact. * Determining an artifact type on binding. * Determine binary linkability. * Added Artifact::exists. * Added ArtifactKeep. * Small fixes. * Small improvements to Artifact. * Add zip extension. * Fix some comments. * Fix multiple adding of PublicDecoration. Make public output export for DXIL/lib. Add checking for simpleDecorations such that only added once. * Use 'whole program' to identify library build. * Add -target dxil so test infrastructure knows it needs DXC.
2022-04-21Example for compiler crash with recursive function calling (#2196)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Add crash when lowering a recursive function. * Add simplified recursive crash example. * Fix typos/tabs.
2022-04-15DXIL library support and Artifact type (#2186)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Compile to a dxil library. * Added CompileProduct. * Support handling of ModuleLibrary. * CacheBehavior -> Cache * Use CompileProduct for -r references. * CompileProduct -> Artifact. * Determining an artifact type on binding. * Determine binary linkability. * Added Artifact::exists. * Added ArtifactKeep. * Small fixes. * Small improvements to Artifact. * Add zip extension. * Fix some comments.
2022-04-13Callable shader fix and explicit payload locations for GLSL (#2185)Alexey Panteleev
* Fixed the callable shader payload type for GLSL. * Added location parameters to the __vulkanRayPayload and __vulkanCallablePayload attributes. The default value is -1 which means use the old auto-assignment logic. * Fixed the vkray/callable-caller test.
2022-04-11Refactor: eliminate BackEndCompileRequest (#2178)Theresa Foley
An earlier refactoring pass over the compiler codebase split the type that had been called `CompileRequest` into three distinct pieces: * `FrontEndCompileRequest` which was supposed to own state and options related to running the compiler front end and producing IR + reflection (e.g., what translation units and source files/strings are included). * `BackEndCompileRequest` which was supposed to own state and options related to running the compiler back end to translate the IR for a `ComponentType` (program) into output code. (Note that the `BackEndCompileRequest` was conceived of as orthogonal to the `TargetRequest`s, which store per-target and target-specific options.) * `EndToEndCompileRequest` which was an umbrella object that owns separate front-end and back-end requests, plus any state that is only relevant when doing a true end-to-end compile (such as the kinds of compiles initiated with `slangc`). As originally conceived, the only state that this type was supposed to own was stuff related to "pass-through" compilation, as well as state related to writing of generated code to output files. That refactoring work was very useful at the time, because it allowed us to "scrub" the back end compilation steps to remove all dependencies on front-end and AST state (this was important for our goals of enabling linking and codegen from serialized Slang IR). At this point, however, it is clear that the hierarchy that was built up serves very little purpose: * The `BackEndCompileRequest` type is only used in two places: * As part of an `EndToEndCompileRequest`, where the settings on the `BackEndCompileRequest` can be configured, but only through the `EndToEndCompileRequest` * As part of on-demand code generation through the `IComponentType` APIs. In this case, the settings stored on the `BackEndCompileRequest` are not accessible to the application at all, and will always use their default values, so that instantiating a "request" object doesn't really make any sense. * The `FrontEndCompileRequest` type has a similar situation: * Front-end compilation as part of an `EndToEndCompileRequest` supports user configuration of `FrontEndCompileRequest` settings, but only through the `EndToEndCompileRequest` * Front-end compilation triggered by an `import` or a `loadModule()` call does not support user configuration of settings at all. It will always derive all relevant settings from thsoe on the session ("linkage"). In addition, subsequent changes have been made to the compiler that show a bit of a "code smell" and/or forward-looking worries for this decomposition: * In some cases we've had to add the same setting to multiple types in the breakdown (front-end, back-end, end-to-end, linkage, target, etc.) which makes it harder for us to validate that all the possible mixtures of state work correctly. * Related to the above, in some cases we have manual logic that copies state from one of the objects in the breakdown to another, in order to ensure that the user's intention is actually followed. * As a forward-looking concern, it seems that developers have sometimes added new configuration options and state to places that don't really make sense according to the rationale of the original decomposition (e.g., we probably don't want to have a lot of state that is only available via end-to-end requests, given that the API structure is meant to push users *away* from end-to-end compiles). As a result of all of the above, I've been planning a large refactor with the following big-picture goals: * Eliminate `BackEndCompileRequest` * Move all relevant state/options from the back-end request to the end-to-end request, since that is the only place they could be set anyway. * Introduce a transient "context" type to be used for the duration of code generation that serves the main functions that back-end requests really served in the codebase * Make `EndToEndCompileRequest` be a subclass of `FrontEndCompileRequest` * Consider addding a transient "context" type for front-end compiles that can be used in `import`-like cases rather than needing a full front-end request object. If this works, then eliminate `FrontEndCompileRequest` and be back to world with just a single `CompileRequest` type * Move *all* compiler configuration options to a distinct type (named something like `CompilerConfig` or `CompilerOptions` or whatever) which stores setting as key-value pairs, and has a notion of "inheritance" such that one configuration can extend or build on top of another. Make all the relevant types use this catch-all structure instead of redundantly storing flags in many places. This change deals with the first of those bullets: removeal of `BackEndCompileRequest`. The addition of the `CodeGenContext` type is perhaps an unncessary additional step, but making that change helps clean up a bunch of the code related to per-target code generation, so I think it is the right choice. Co-authored-by: Yong He <yonghe@outlook.com>
2022-04-06Fixed the mapping of the ray tracing instance functions to GLSL (#2177)Alexey Panteleev
* Fixed the mapping of the *InstanceID() and *InstanceIndex() functions to GLSL. * Fixed and somewhat improved the vkray/closesthit test.
2022-04-05Fix issue with multiple namespace openings (#2176)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Added sample-grad-clamp-lod sample. * Fix handling multiple reopenings of namespaces.
2022-04-05Handling static const variables in generics (#2171)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Meta-2 test works. * Add new generic test for static const variable in a function in a generic. * Generic function with static const variable doesn't work.
2022-04-05Added sample-grad-clamp-lod test. (#2173)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Added sample-grad-clamp-lod sample.
2022-04-01Improved type printing (#2172)Alexey Panteleev
Improved the type printing function to include the generic substitutions and parent types. Added a test for it, mismatching-types.slang
2022-03-24Fix for default initialization with generic field (#2168)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix for = {} initialization with a field that is generic type parameter. * Handling for if a non type is passed to a generic parameter which requires a type. * Small comment improvements. Fix some tab issues. * This fixes the matrix.slang issue. Move the matrix.slang test into bugs as generic-default-matrix.slang
2022-03-18Fix type truncation during SCCP. (#2163)Yong He
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize ↵Yong He
`ImageSubscript` for GLSL (#2146)
2022-02-16Various gfx fixes. (#2132)Yong He
* Various gfx fixes. * Fix test case. * Fix crash. * Trigger build * Trigger build 2 * Fix vulkan unit tests. Co-authored-by: Yong He <yhe@nvidia.com>
2022-02-09Generic experiments (#2119)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Small fixes. Added compiler crash with generic defined in a function. Added enum-flags test that works (by limiting backing type to int), and using __EnumType constraint. * Add comment about crash. * Disable crashing test.
2022-02-03'Explicit specialization' experiments with extensions (#2099)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Explicit specialization with multiple parameters. * Fix tabs. * Small improvements in test comments.
2022-01-25Add support for HLSL unorm/snorm (#2095)Theresa Foley
Read/write resource types (what D3D/HLSL often refer to as UAVs) can be broadly categorized based on whether they require an underlying format (e.g., a `DXGI_FORMAT`) for reads, or not. D3D refers to the ones that require a format as "typed" UAVs (even though a `RWStructuredBuffer<MyData>` is clearly "typed" at the HLSL level). Vulkan refers to these cases as "storage images" and "storage texel buffers." Under the D3D model, an application does not have to specify the exact format for a formatted/"typed" UAV in order for loads to work, but it *does* need to specify if an HLSL resource with a declared `float` or vector-of-`float` element type will be backed by data with a `*_UNORM` or `*_SNORM` format. This is where the `unorm` and `snorm` type modifiers come in. Superficially, it might seem that adding this feature to the Slang compiler is "just" a matter of adding the two modifiers, which is easily done with a pair of one-line `syntax` declarations in `core.meta.slang` plus the corresponding AST node types. Unfortunately the superficial view misses the detail that, to date, Slang has not had any support for *type modifiers* at all, and has only supported *declaration modifiers*. The distinction has so far not mattered, even with modifiers like `const` because, e.g., the difference between a "`const` array of `float`" and an "array of `const float`" doesn't really matter. So, adding these two modifiers required introducing a lot of infrastructure along the way. Let's walk through what needed to happen: * As described above, the actual `syntax` was added easily in the Slang stdlib * I added a new subclass of `Modifier` for `TypeModifier`s in the AST, and added the AST nodes for `unorm` and `snorm` as subclasses of that. * In order to syntactically support modifiers applied to types (e.g., `unorm float`), I needed to add a `ModifiedTypeExpr` subclass of `Expr` that represents a base type expression with one or more modifiers applied * The parser needed some subtle new logic. There are two main cases where type modifiers will come up: 1. In contexts where we might be parsing a declaration (e.g., `const unorm float a`), we need to support a list of modifiers that might freely mix type modifiers and "declaration modifiers" which are not intended to apply to types. In this case we need to split the lis tof modifiers into the type-related ones and the declaration-related ones, and attach each subset to the appropriate place. This is very important for features like C-style pointers, where in `static const float* a;`, the `static` modifier applies to the entire declaration of `a`, but the `const` modifier *only* applies to the `float` type specifier, and *not* to the outer pointer type (the actual type of `a`). 2. In contexts where we are not parsing a declaration (e.g., a generic type argument), we need to support a list of modifiers and appy them *all* to the type specifier being parsed, even if some of them might not be appropriate. * While working in the parser I implemented a certain amount of unrelated cleanup for code that was using raw `Modifier*`s to represent lists of modifiers, instead of the purpose-built `Modifiers` type. * The `_parseGenericArg` case needed specific work, because it is an important case in the grammar where we need to parse *either* a type expression or a value exprssion, but cannot easily predict which we will see. The fix implemented for now is to always try to parse modifiers and, if we see any, to assume we are in the type case. Because of the rules for how modifiers in a C-like language inhere to the type specifier (and not necessarily the entire type), we need to refactor some of the type expression parsing routines to support parsing a "suffix" of a type expression. * Note: I decided to be conservative and only make these changes in `_parseGenericArg` because that is place that is *needed* in order for user code with `unorm`/`snorm` to work, but in practice a user could still confuse our parser by using type modifiers as part of a cast (e.g., `x = (unorm float)y;`). While there is currently no reason why a user should want to do this, it *does* suggest that we need to be prepared to see type modifiers in other ambiguous "expression or type?" contexts. We have so far preferred to avoid looking up built-in syntax declarations like modifiers in expression contexts, because we want to allow users to create variable names that might conflict with some of the more surprising modifier keywords in HLSL (e.g., both `triangle` and `sample` are modifier keyword). A nuanced strategy may be required when we get around to closing this gap (which will be needed around when we want full pointer support, since a cast like `(const SomeType*)somePtr` is pretty common). * In semantic checking, we now need a `visitModifiedTypeExpr`, which visits the base expression to produce a `Type` and then checks each of the `Modifier`s attached to it. During this process we need to translate the AST-level `Modifier`s into something that can exist properly in the universe of `Type`s. We introduce a `ModifiedType` subclass of `Type`, distinct from the `ModifiedTypeExpr` subclass of `Expr`. Furthermore, we introduce a `ModifierVal` subclass of `Val`, distinct from `Modifier`/`TypeModifier`. * One unfortunate thing here is that it means we have both, e.g., `UNormModifier` to represent the parsed syntax, and `UNormModifierVal` to represent the `Type`/`Val`-level representation of the same concept. It is quite likely that we are near the point where we can/should consider having two distinct AST representations: one for freshly-parsed ASTs and one for semantically-checked ASTs. The `Type`/`Val` hierarchy clearly belongs to the latter. * No actual semantic checking is currently being applied to the `unorm` and `snorm` modifiers, although we should in principle check that they are only being applied to `float` and vector-of-`float` types. * In an attempt to simplify some of the creation logic and build a tiny bit of reusable infrastructure, I went ahead and added the skeleton of a dedupe-caching system in `ASTBuilder` so that we can easily ensure only a single `UNormModifierVal` and a single `SNormModifierVal` ever get created inside the scope of a single builder. * TODO: Thinking about this, I'm now worried the deduplication does not mean I can make the simplifications I currently do in semantic checking by assuming that any two `UNormModifierVal`s will be pointer-identical. This is because we do not currently (IIRC) have the required "bottleneck" in the compiler where all ASTs get serialized after initial checking, and then deserialized when `import`ed into a downstream module, so that every AST node during a checking step comes from a single `ASTBuilder`. Hmm... * If we can rely on deduplication to do its thing, then the `Val` and `Type` implementations of modifiers can be relatively simple. * TODO: One issue here is that the equality comparison for `ModifiedType` currently checks for the same base type and the same modifiers in the same order. This works for now when we only have a small number of type modifiers and any given type will hae at most one, but in the longer run it relies on us to implement some kind of canonicalization scheme, which would both ensure that between `Modified(T, {A, B})` and `Modified(T, {B, A})` only one is allowed (that is, a canonical ordering on modifiers), and that we do not allow `Modified(Modified(T, {A}), {B})`. * TODO: One other issues is that the `ModifiedType` case does not currently interact correctly with the `as()`-based casting for types (whereas that operation *does* interact in a semantically-correct fashion with `typedef`s). Fixing this issue in a robust way really depends on us re-architecting the `Type` system so that *any* `Type` can have modifiers attached, with modifiers affecting type identity/deduplication. * The key place where `ModifiedType` creates a complication in semantic checking is type conversion/coercion. A user is likely to declare a `RWTexture2D<unorm float>`, fetch from it (producing a value of type `unorm float`) and then assign the result to a `float` variable, prompting for a conversion from `unorm float` to `float` (because they are distinct `Type`s). * We handle this case in the core `_coerce()` operation by checking if either `toType` or `fromType` is a `ModifiedType`. If *either* one is a modified type, we apply logic to check for modifiers that are present on one and not the other. Basically we check which modifiers need to be "dropped" and which need to be "added" during conversion, and validate that these modifiers *can* be dropped/added without creating a semantic error. The only type modifiers we support right now *can* be dropped/added like this, so we are fine. * TODO: When we add more complete pointer support, we could need logic here to validate when casts between, e.g., `const int*` and `int*` should/shouldn't be allowed. * Note: Even opening the door to type modifiers at all creates the same kind of challenges for user-defined generic types (and functions!) since `MyType<int>` and `MyType<const int>` are distinct instantiations in a future where we support `const` as a type modifier. We *may* need to plan to restrict where modified types can be used, so that certain built-in generic types support modified types as arguments, but user-defined types don't (or at least might need to opt-in to get support). * The result of a `_coerce()` that drops/adds modifiers is a `ModifierCastExpr`, which is a kind of no-op AST node that merely expresses that the conversion is allowed and valid. * In IR lowering we currently do the simple thing and translate a `ModifiedType` to a distinct IR node called `AttributedType`. * The change in terminology from "modifier" to "attribute" is to follow the way that these kinds of modifiers best map to the `IRAttr` case in the IR (rather than the `IRDecoration` case). We probably ought to do a careful terminology scrub here, because having this terminology mismatch between IR and AST could be a source of confusion. * TODO: In principle, using `IRAttributedType` creates the same basic problems as using `ModifiedType`: code that is usin `as()` or similar operations to check for a specific subclass of `IRType` may not see the case they were looking for due to use of `IRAttributedType`. * Initially I had hoped to avoid the problem by having the `IRAttr`s be attached directly as operands to an otherwise-ordinary `IRType`. E.g., a lowered `unorm float4` would be an `IRVectorType` with an "extra" operand that is an `IRUNormAttr`, something like: `Vector<Float, 4, UNorm>`. This sounds great (and looks great!), but runs into the problem that it is incompatible with the way we currently represent things like generic type parameters. A generic type parameter `T` is represented as an `IRParam`, and it does *not* make sense to have an additional `IRParam` to represent `const T` or `unorm T`, etc. * The Right Way to solve this stuff at both the AST and IR levels is to avoid passing around bare `Type*` or `IRType*` in general, and instead use a value type that implements the needed policy more directly: something like a `TypeHolder` or `IRTypeHolder` (placeholder name). The `*Holder` type would abstract over the various "wrapper" nodes required to store all the additional data like attributes but, importantly, would *not* allow that extra information to be dropped or lost during operations like casting (e.g., note how the current `Type` implementation of `as()` loses information on `typedef` names, making our error messages slightly worse). This is actually quite similar to how we currently use the `DeclRef<T>` system to allow working with what is *usually* a `T*` under the hood, but in a way that ensures we don't lose track of any generic substitution information. * During C-like code emit we have a process that turns an `IRType` into a chain of declarators as needed to emit a C-like declaration with pointers, arrays, etc. The `IRAttributedType` case needs to get folded into this logic. Basically, when we see an `IRAttributedType` we immediately emit any modifiers that are required to be in a prefix position, then recursively emit the underlying type with an extra layer of declarator that tracks the modifiers, so that we can emit any modifiers that should be placed in a postfix position *after* the type. As a specific example, our C/C++ back-end would want to use the postifx option to handle `const`, because then it can properly emit stuff like `int const * const *` and not the incorrect `const const int**`. * The HLSL emit logic overrides the prefix case for handling type attributes, and uses it to emit `unorm` and `snorm` where they occur. * One unfortunate detail is that (apparently) some downstream HLSL compilers do not allow the `unorm`/`snorm` modifiers to apply to `vector<float, *>` types, even though that should be semantically valid. Instead, they only support `float`, `float2`, `float3`, and `float4` explicitly. To work around this issue, we go ahead and change our HLSL emit logic so that when we encountered 1-to-4 component vectors of `float`, `int`, or `uint` we emit the type name using the typical HLSL shorthand. This is actually a signficicant change in our HLSL output, but it both seemed like a good fix to have anyway, and was also the only obvious way to address the downstream parser shortcomings without a massive kludge. * As a result of this change the `half-texture.slang` test broke, since it was using raw HLSL as the expected output. I changed the test to do a DXIL comparison instead, which is our preferred way of testing cross-compilation behavior (since it is more robust in the face of small changes to our source output).
2022-01-10Test for dynamicDispatch/resource internal error (#2071)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Test for internal error with resource/dynamic dispatch. * Fix typo. Co-authored-by: Theresa Foley <tfoleyNV@users.noreply.github.com>
2021-12-21Language experiments (#2068)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Moved to experiments. Added some more tests. * More tests around associated types. * Return interface tests. * More tests.
2021-12-21Assorted disabled tests around generics (#2062)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Some generic experiments. * Add some more generic tests. * More generic experiments/issues. * Some more generic tests. * Remove erroneous test. * Small improvements. * Disable test that was accidentally enabled. * Add equality-2.slang. * Some more generic tests. * Issues around type inference. * Some more generic tests. * Tuple experiment. * Generic interfaces don't seem to be supported. * Add inheritance test. * Alternative array type issue.
2021-12-03U/Int64 coverage on slang-llvm JIT (#2040)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Update slang-llvm dependencies.
2021-11-30Fix issue around constant folding/bool (#2036)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix bool handling in constant folding for generic parameters.
2021-11-11Fix two test cases that were causing problems (#2011)Theresa Foley
First, we have a CUDA-only test that simply needed a format name to be changed to match the new conventions in `gfx`. Second, we have one of the "active mask" tests that seems to produce different results locally for developers (under Vulkan) than it does on CI. This is almost certainly down to differences in GPUs and/or drivers. The inconsistency ultimately proves the point that I was trying to make when I wrote those tests - the "active mask" concept is effectively meaningless as exposed in D3D and Vulkan because it has not been specified in a way that allows programmers to reason about its value, and drivers have implemented wildly different interpretations of its supposed semantics for so long that there is no real hope of turning `WaveGetActiveMask()` into something that returns a well-defined value in any but the most trivial cases. TLDR: I disabled that test for Vulkan, which means it is completely disabled.
2021-11-03Fix an infinite-recursion bug in type-checking (#2004)Theresa Foley
Fixes #1990 The underlying problem here is in the `ExtractExistentialType` AST node class. An "existential" in current Slang is typically a value of interface type. When such a value is used in an operation, the type-checker "opens" the extistential so that subsequent type-checking steps can work with the (statically unknown) specific type of the value stored inside. The `ExtractExistentialType` AST node represents the type of an existential that has been "opened" in this way. When the front-end performs lookup "into" a value with one of these types, it nees to use a reference to the original interface declaration with a "this-type substitution" that refers to the "opened" type (a this-type substitution tells the compiler the concrete type it should use in place of `This` in signatures within the interface; it allows compiler to "see" the right associated type definitions to use in a context). Prior to this change, the implementation would store the specialized reference to the original interface declaration in the `ExtractExistentialType` node as part of its state. The catch there is that the specialized interface reference indirectly refers to the `ExtractExistentialType` AST node itself, creating a circularity. As soon as the front-end performs any operation that tries to recurse over that structure, it would go into an infinite loop. The fix here sounds kind of like a hack, but seems to be pretty nice in practice. Instead of always storing the specialized interface reference, we instead store the few values that are needed to construct it, and then create and cache the actual reference on-demand. The on-demand created fields are not considered part of the state of the AST node for any kind of recursion or serialization, so they avoid the original problem. A single test case was added that represents the original bug, and confirms the fix.
2021-10-29Use detected shader model in gfx/d3d12. (#1996)Yong He
* Use detected shader model in gfx/d3d12. * Enable all d3d12 tests on Github. * Improve d3d12 software device detection. * Disable d3d12 tests on github for now. Co-authored-by: Yong He <yhe@nvidia.com>
2021-10-27Update glslang binaries (#1991)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use updated slang-binaries that have SPIR-V diagnostics improvements. * Re-enable nv-ray-tracing-motion-blur, because with SPIR-V diagnostic fixes in glslang - there shouldn't be spurious errors from glslang compilation. * If optimization fails use the SPIR-V we have. * Update slang binaries. * Hack to disable gfx unit tests for now to try and get CI pass for this PR.
2021-10-27SPIR-V fixes (#1992)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use updated slang-binaries that have SPIR-V diagnostics improvements. * Re-enable nv-ray-tracing-motion-blur, because with SPIR-V diagnostic fixes in glslang - there shouldn't be spurious errors from glslang compilation. * If optimization fails use the SPIR-V we have. * Update SPIR-V headers and generated files. Updated documentation. * Update spirv-headers/tools. Revert slang-binaries. * Remove hack around spir-v optimization as no longer needed. disable nv-ray-tracing-motion-blur.slang
2021-10-26Runs all gfx unit tests through a 'test proxy' (#1981)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Support for test proxy. * Turn on testing using proxy. * Don't pass sink into check of downstream compiler. * Small change to kick off build. * Remove register specification on transcendental. * Increase poll timeout. Small improvements to proxy. * Disable gfx unit tests. * Put test runner in shared library mode by default. * Change comment. Kick off another CI test. * Small edit to kick off builds. * Run unit tests on proxy. * Turn on using proxy for now. * Enable swift shader. * Fix typo. Add exception support. * Make the default spwan type SharedLibrary Use isolation for gfx unit tests. * Update slang-binaries. * Fix typo. * Report unit test output information.