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* Fix issues in wave-mask/wave.slang tests.
WaveGetActiveMask -> WaveGetConvergedMask.
Update target-compatibility.md
* First pass at wave-intrinsics.md documentation.
Write up around WaveMaskSharedSync.
* Added more of the Wave intrinsics as WaveMask intrinsics.
Improvements to documentation around wave-intrinsics.
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There are two main pieces here.
First, we specialize the code generaiton for CUDA kernels to account for the way that shader parameters are passed differently for ordinary compute kernels vs. ray-tracing kernels. Both global and entry-point shader parameters in Slang are translated to kernel function parameters for CUDA compute kernels, while for OptiX ray tracing kernels we need to use a global `__constant__` variable for the global parameters, and the SBT data (accessed via an OptiX API function) for entry-point shader parameters.
This choice bakes in a few pieces of policy when it comes to how Slang ray-tracing shaders translate to OptiX:
* It fixes the name used for the global `__constant__` variable for global shader parameters to be `SLANG_globalParams`. Since that name has to be specified when creating a pipeline with the OptiX API, the choice of name effectively becomes an ABI contract for Slang's code generation.
* It fixes the choice that global parameters in Slang map to per-launch parameters in OptiX, and entry-point parameters in Slang map to SBT-backed parameters in OptiX. This is a reasonable policy, and it is also one that we are likely to need to codify for Vulkan as well, but it is always a bit unfortunate to bake policy choices like this into the compiler (especially when shaders compiled for D3D can often decouple the form of their HLSL/Slang code from how things are bound in the API).
The second piece is a lot of refactoring of the logic in `render-test/cuda/cuda-compute-util.cpp`, so that the logic for setting up (and reading back) the buffers of parameter data can be shared between the compute and ray-tracing paths. The result may not be a true global optimum for how the code is organized, but it at least serves the goal of not duplicating the parameter-binding logic between compute and ray-tracing.
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* Specialized handling for comparison of dxc output that ignores line/column numbers.
* Simplify areAllEqualWithSplit.
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* WIP tests to confirm divergence on CUDA.
* Added wave.slang test that uses masks.
Made all CUDA intrinsic impls take a mask explicitly.
Added initial WaveMaskXXX intrinsics.
* Added WaveMaskSharedSync.
* Improvements aroung WaveMaskSharedSync/WaveMaskSync
* Remove tabs.
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* Fix CUDA output of a static const array if values are all literals.
* Fix bug in Convert definition.
* Output makeArray such that is deconstructed on CUDA to fill in based on what the target type is. Tries to expand such that there are no function calls so that static const global scope definitions work.
* Fix unbounded-array-of-array-syntax.slang to work correctly on CUDA.
* Remove tabs.
* Check works with static const vector/matrix.
* Fix typo in type comparison.
* Shorten _areEquivalent test.
* Rename _emitInitializerList. Some small comment fixes.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* Fix front-end handling of generic static methods
The front-end logic that was testing if a member was usable as a static member neglected to unwrap any generic-ness and look at the declaration inside (the parser currently puts all modifiers on the inner declaration instead of the outer generic).
The test case included here is not a full compute test so that it only runs the front-end checking logic (where we had the bug).
* fixup: tabs->spaces
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(#1318)
TL;DR: This is a tweak the rules for layout that only affects a corner case for people who actually use `interface`-type shader parameters (which for now is just our own test cases). The tweaked rules seem like they make it easier to write the application code for interfacing with Slang, but even if we change our minds later the risk here should be low (again: nobody is using this stuff right now).
Slang already has a rule that a constant buffer that contains no ordinary/uniform data doesn't actually allocate a constant buffer `binding`/`register`:
struct A { float4 x; Texture2D y; } // has uniform/ordinary data
struct B { Texture2D u; SamplerState v; } // has none
ConstantBuffer<A> gA; // gets a constant buffer register/binding
ConstantBuffer<B> gB; // does not
There is similar logic for `ParameterBlock`, where the feature makes more sense. A user would be somewhat surprised if they declared a parmaeter block with a texture and a sampler in it, but then the generating code reserved Vulkan `binding=0` for a constant buffer they never asked for. The behavior in the case of a plain `ConstantBuffer` is chosen to be consistent with the parameter block case.
(Aside: all of this is a non-issue for targets with direct support for pointers, like CUDA and CPU. On those platforms a constant buffer or parameter block always translates to a pointer to the contained data.)
Now, suppose the user declares a constant buffer with an interface type in it:
interface IFoo { ... }
ConstantBuffer<IFoo> gBuffer;
When the layout logic sees the declaration of `gBuffer` it doesn't yet know what type will be plugged in as `IFoo` there. Will it contain uniform/ordinary data, such that a constant buffer is needed?
The existing logic in the type layout step implemented a complicated rule that amounted to:
* A `ConstantBuffer` or `cbuffer` that only contains `interface`/existential-type data will *not* be allocated a constant buffer `register`/`binding` during the initial layout process (on unspecialized code). That means that any resources declared after it will take the next consecutive `register`/`binding` without leaving any "gap" for the `ConstantBuffer` variable.
* After specialization (e.g., when we know that `Thing` should be plugged in for `IFoo`), if we discover that there is uniform/ordinary data in `Thing` then we will allocate a constant buffer `register`/`binding` for the `ConstantBuffer`, but that register/binding will necessarily come *after* any `register`s/`binding`s that were allocated to parameters during the first pass.
* Parameter blocks were intended to work the same when when it comes to whether or not they allocate a default `space`/`set`, but that logic appears to not have worked as intended.
These rules make some logical sense: a `ConstantBuffer` declaration only pays for what the element type actually needs, and if that changes due to specialization then the new resource allocation comes after the unspecialized resources (so that the locations of unspecialized parameters are stable across specializations).
The problem is that in practice it is almost impossible to write client application code that uses the Slang reflection API and makes reasonable choices in the presence of these rules. A general-purpose `ShaderObject` abstraction in application code ends up having to deal with multiple possible states that an object could be in:
1. An object where the element type `E` contains no uniform/ordinary data, and no interface/existential fields, so a constant buffer doesn't need to be allocated or bound.
2. An object where the element type `E` contains no uniform/ordinary data, but has interace/existential fields, with two sub-cases:
a. When no values bound to interface/existential fields use uniform/ordinary dat, then the parent object must not bind a buffer
b. When the type of value bound to an interface/existential field uses uniform/ordinary data, then the parent object needs to have a buffer allocated, and bind it.
3. When the element type `E` contains uniform/ordinary data, then a buffer should be allocated and bound (although its size/contents may change as interface/existential fields get re-bound)
Needing to deal with a possible shift between cases (2a) and (2b) based on what gets bound at runtime is a mess, and it is important to note that even though both (2a) and (3) require a buffer to be bound, the rules about *where* the buffer gets bound aren't consistent (so that the application needs to undrestand the distinction between "primary" and "pending" data in a type layout).
This change introduces a different rule, which seems to be more complicated to explain, but actually seems to simplify things for the application:
* A `ConstantBuffer` or `cbuffer` that only contains `interface`/existential-type data always has a constant buffer `register`/`binding` allocated for it "just in case."
* If after specialization there is any uniform/ordinary data, then that will use the buffer `register`/`binding` that was already allocated (that's easy enough).
* If after speciazliation there *isn't* any uniform/ordinary data, then the generated HLSL/GLSL shader code won't declare a buffer, but the `register`/`binding` is still claimed.
* A `ParameterBlock` behaves equivalently, so that if it contains any `interface`/existential fields, then it will always allocate a `space`/`set` "just in case"
The effect of these rules is to streamline the cases that an application needs to deal with down to two:
1. If the element type `E` of a shader object contains no uniform/ordinary or interface/existential fields, then no buffer needs to be allocated or bound
2. If the element type `E` contains *any* uniform/ordinary or interface/existential fields, then it is always safe to allocate and bind a buffer (even in the cases where it might be ignored).
Furthermore, the reflection data for the constant buffer `register`/`binding` becomes consistent in case (2), so that the application can always expect to find it in the same way.
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If somebody defines two `struct` types with the same name:
```hlsl
struct A {}
// ...
struct A {}
```
and then tries to use that name when specializing a generic function:
```hlsl
void doThing<T>() { ... }
// ...
doThing<A>();
```
then the Slang front-end currently crashes, which leads to it not diagnosing the original problem (the conflicting declarations of `A`).
This change fixes up the checking of generic arguments so that it properly fills in dummy "error" arguments in place of missing or incorrect arguments, and thus guarantees that the generic substitution it creates will at least be usable for the next steps of checking (rather than leaving null pointers in the substitution).
This change also fixes up the error message for the case where a generic application like `F<A>` is formed where `F` is not a generic. We already had a more refined diagnostic defined for that case, but for some reason the site in the code where we ought to use it was still issuing an internal compiler error around an unimplemented feature.
This chagne includes a diagnostic test case to cover both of the above fixes.
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* Fold prefix operators if they prefix an int literal.
* Make test case a bit more convoluted.
* Remove ++ and -- as not appropriate for folding of literals.
* Set output buffer name.
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I'm not sure how this slipped in, but I know that I missed this when testing all my recent PRs because I end up havign a bunch of random not-ready-to-commit repro tests in my source tree which means I always get at least *some* test failures and have to scan them for the ones that are real. Somehow I have had a blind spot for this one.
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* Fixes for IR generics
There are a few different fixes going on here (and a single test that covers all of them).
1. Fix optionality of trailing semicolon for `struct`s
======================================================
We have logic in the parser that tries to make a trailing `;` on a `struct` declaration optional. That logic is a bit subtle and couild potentially break non-idiomatic HLSL input, so we try to only trigger it for files written in Slang (and not HLSL). For command-line `slangc` this is based on the file extension (`.slang` vs. `.hlsl`), and for the API it is based on the user-specified language.
The missing piece here was that the path for handling `import`ed code was *not* setting the source language of imported files at all, and so those files were not getting opted into the Slang-specific behavior. As a result, `import`ed code couldn't leave off the semicolon.
2. Fix generic code involving empty `interface`s
================================================
We have logic that tries to only specialize "definitions," but the definition-vs-declaration distinction at the IR level has historically been slippery. One corner case was that a witness table for an interface with no methods would always be considered a declaration, because it was empty. The notion of what is/isn't a definition has been made more nuanced so that it amounts to two main points:
* If something is decorated as `[import(...)]`, it is not a definition
* If something is a generic/func (a declaration that should have a body), and it has no body, it is a declaration
Otherwise we consider anything a definition, which means that non-`[import(...)]` witness tables are now definitions whether or not they have anything in them.
3. Fix IR lowering for members of generic types
===============================================
The IR lowering logic was trying to be a little careful in how it recurisvely emitted "all" `Decl`s to IR code. In particular, we don't want to recurse into things like function parameters, local variables, etc. since those can never be directly referenced by external code (they don't have linkage).
The existing logic was basically emitting everything at global scope, and then only recursing into (non-generic) type declarations. This created a problem where a method declared inside a generic `struct` would not be emitted to the IR for its own module at all *unless* it happened to be called by other code in the same module.
The fix here was to also recurse into the inner declaration of `GenericDecl`s. I also made the code recurse into any `AggTypeDeclBase` instead of just `AggTypeDecl`s, which means that members in `extension` declarations should not properly be emitted to the IR.
Conclusion
==========
These fixes should clear up some (but not all) cases where we might emit an `/* unhandled */` into output HLSL/GLSL. A future change will need to make that path a hard error and then clean up the remaining cases.
* fixup: tabs->spaces
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* * Added MemberFilterStyle - controls action of FilteredMemberList and FilteredMemberRefList
* Splt out template implementations
* Use more standard method names dofr FilteredMemberRefList
* Added reflect-static.slang test
* Added isNotEmpty/isEmpty to filtered lists
* Added ability to index into filtered list (so not require building of array)
* Default MemberFilterStyle to All.
* Remove explicit MemberFilterStyle::All
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* Fix typo in stdlib around WaveGetLaneIndex and WaveGetLaneCount
* Reorder emit so #extensions come before layout
* Added wave-get-lane-index.slang test.
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* Improve performance of building members dictionary by adding when needed.
* Fix unbounded-array-of-array-syntax.slang, that DISABLE_TEST now uses up an index. Use IGNORE_TEST.
* Improve variable name.
Small improvements.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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This change adds logic for parsing `namespace` declarations, referencing them, and looking up their members.
* The parser changes are a bit subtle, because that is where we deal with the issue of "re-opening" a namespace. We kludge things a bit by re-using an existing `NamespaceDecl` in the same parent if one is available, and thereby ensure that all the members in the same namespace can see on another.
* In order to allow namespaces to be referenced by name they need to have a type so that a `DeclRefExpr` to them can be formed. For this purpose we introduce `NamespaceType` which is the (singleton) type of a reference to a given namespace.
* The new `NamespaceType` case is detected in the `MemberExpr` checking logic and routed to the same logic that `StaticMemberExpr` uses, and the static lookup logic was extended with support for looking up in a namespace (a thin wrapper around one of the existing worker routines in `slang-lookup.cpp`.
* I made `NamespaceDecl` have a shared base class with `ModuleDecl` in the hopes that this would allow us to allow references to modules by name in the future. That hasn't been tested as part of this change.
* I cleaned up a bunch of logic around `ModuleDecl` holding a `Scope` pointer that was being used for some of the more ad hoc lookup routines in the public API. Those have been switched over to something that is a bit more sensible given the language rules and that doesn't rely on keeping state sititng around on the `ModuleDecl`.
* I added a test case to make sure the new funcitonality works, which includes re-opening a namespace, and it also tests both `.` and `::` operations for lookup in a namespace.
* The main missing feature here is the ability to do something like C++ `using`. It would probably be cleanest if we used `import` for this, since we already have that syntax (and having both `import` and `using` seems like a recipe for confusion). Most of the infrastructure is present to support `import`ing one namespace into another (in a way that wouldn't automatically pollute the namespace for clients), but some careful thought needs to be put into how import of namespaces vs. modules should work.
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* render feature for CUDA compute model.
* Use SemanticVersion type.
* Enable CUDA wave tests that require CUDA SM 7.0.
Provide mechanism for DownstreamCompiler to specify version numbers.
* Enabled wave-equality.slang
* Make CUDA SM version major version not just a single digit.
* Fix assert.
* DownstreamCompiler::Version -> CapabilityVersion
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The functionality already appears to work, and this test is just to make sure we don't regress on it.
The most interesting thing here is that I'm using this change to pitch a new organization for tests around what part of the language they cover (rather than the kind of test they are), since the `tests/compute/` directory is getting overly full and is hard to navigate. We can consider moving individual tests into more of a hierarchy at some later point.
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* Support for WaveReadLaneAt with dynamic (but uniform across Wave) on Vk by enabling VK1.4.
Fixed wave-lane-at.slang test to test with laneId that is uniform across the Wave.
* Added WaveShuffle intrinsic.
Test for WaveShuffle intrinsic.
* Added some documentation on WaveShuffle
* Fix that version required for subgroupBroadcast to be non constexpr is actually 1.5
* Added WaveBroadcastLaneAt
Documented WaveShuffle/BroadcastLaneAt/ReadLaneAt
* Update docs around WaveBroadcast/Read/Shuffle.
Use '_waveShuffle` as name in CUDA prelude to better describe it's more flexible behavior.
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* Support for WaveReadLaneAt with dynamic (but uniform across Wave) on Vk by enabling VK1.4.
Fixed wave-lane-at.slang test to test with laneId that is uniform across the Wave.
* Added WaveShuffle intrinsic.
Test for WaveShuffle intrinsic.
* Added some documentation on WaveShuffle
* Fix that version required for subgroupBroadcast to be non constexpr is actually 1.5
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enabling VK1.4. (#1297)
Fixed wave-lane-at.slang test to test with laneId that is uniform across the Wave.
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The Slang compiler was bit by a known issue when translating from SSA form back to straight-line code. Give code like the following:
int x = 0;
int y = 1;
while(...)
{
...
int t = x;
x = y;
y = t;
}
...
The SSA construction pass will eliminate the temporary `t` and yield code something like:
br(b, 0, 1);
block b(param x : Int, param y : Int):
...
br(b, y, x);
The loop-dependent variables have become parameters of the loop block, and the branchs to the top of the loop pass the appropriate values for the next iteration (e.g., the jump that starts the loop sends in `0` and `1`).
The problem comes up when translating the back-edge the continues the loop out of SSA form. Our generated code will re-introduce temporaries for `x` and `y`:
int x;
int y;
// jump into loop becomes:
x = 0;
y = 1;
for(;;)
{
...
// back-edge becomes
x = y;
y = x;
continue;
}
The problem there is that we've naively translated a branch like `br(b, <a>, <b>)` into `x = <a>; y = <b>;` but that doesn't work correctly in the case where `<b>` is `x`, because we will have already clobbered the value of `x` with `<a>`.
The simplest fix is to introduce a temporary (just like the input code had), and generate:
// back-edge becomes
int t = x;
x = y;
y = t;
This change modifies the `emitPhiVarAssignments()` function so that it detects bad cases like the above and emits temporaries to work around the problem. A new test case is included that produced incorrect output before the change, and now produces the expected results.
A secondary change is folded in here that tries to guard against a more subtle version of the problem:
for(...)
{
...
int x1 = x + 1;
int y1 = y + 1;
x = y1;
y = x1;
}
In this more complicated case, each of `x` and `y` is being assigned to a value derived from the other, but neither is being set using a block parameter directly, so the changes to `emitPhiVarAssignments()` do not apply.
The problem in this case would be if the `shouldFoldInstIntoUseSites()` logic decided to fold the computation of `x1` or `y1` into the branch instruction, resulting in:
x = y + 1;
y = x + 1;
which would again violate the semantics of the original code, because now there is an assignment to `x` before the computation of `x + 1`.
Right now it seems impossible to force this case to arise in practice, due to implementation details in how we generate IR code for loops. In particular, the block that computes the `x+1` and `y+1` values is currently always distinct from the block that branches back to the top of the loop, and we do not allow "folding" of sub-expressions from different blocks. It is possible, however, that future changes to the compiler could change the form of the IR we generate and make it possible for this problem to arise.
The right fix for this issue would be to say that we should introduce a temporary for any branch argument that "involves" a block parameter (whether directly using it or using it as a sub-expression). Unfortunately, the ad hoc approach we use for folding sub-expressions today means that testing if an operand "involves" something would be both expensive and unwieldy.
A more expedient fix is to disallow *all* folding of sub-expressions into unconditional branch instructions (the ones that can pass arguments to the target block), which is what I ended up implementing in this change. Making that defensive change alters the GLSL we output for some of our cross-compilation tests, in a way that required me to update the baseline/gold GLSL.
A better long-term fix for this whole space of issues would be to have the "de-SSA" operation be something we do explicitly on the IR. Such an IR pass would still need to be careful about the first issue addressed in this change, but the second one should (in principle) be a non-issue given that our emit/folding logic already handles code with explicit mutable local variables correctly.
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* Add unroll support for CUDA, and preliminary for C++.
Document [unroll] support.
* Fix loop-unroll to run on CPU, and test on CPU and elsewhere.
Fix bug in emitting loop unroll condition.
* Improved comment.
* Added support for vk/glsl loop unrolling.
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* Better diagnostics on failure on CUDA.
* Catch exceptions in render-test
* * Added ability to disable reporting on CUDA failures
* Stopped using exception for reporting (just write to StdWriter::out()
* Removed CUDAResult type
* Don't set arch type on nvrtc to see if fixes CI issues.
* Try compute_30 on CUDA.
* Added ability to IGNORE_ a test
DIsabled rw-texture-simple and texture-get-dimensions
* Disable tests that require CUDA SM7.0
Use DISABLE_ prefix to disable tests.
* Disable signalUnexpectedError doing printf.
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Static Method Calls
-------------------
The main fix here is for parsing of calls to static methods. Given a type like:
struct S
{
void doThing();
}
the parser currently gets tripped up on a statement like:
S::doThing();
The problem here is that the `Parser::ParseStatement` routine was using the first token of lookahead to decide what to do, and in the case where it saw a type name it assumed that must mean the statement would be a declaration.
It turns out that `Parser::ParseStatement` already had a more intelligent bit of disambiguation later on when handling the general case of an identifier (for which it couldn't determine the type-vs-value status at parse time), and simply commetning out the special-case handling of a type name and relying on the more general identifier case fixes the issue.
That catch-all case still has some issues of its own, and this change expands on the comments to make some of those issues clear so we can try to address them later.
Empty Declarators
-----------------
One reason why the static method call problem was hard to discover was that it was masked by the parser allowing for empty declarator. That is, given input like:
S::doThing();
This can be parsed as a variable declaration with a parenthesized empty declarator `()`.
Practically, there is no reason to support empty declarators anwhere except on parameters, and allowing them in other contexts could make parser errors harder to understand.
This change makes the choice of whether or not empty declarators are allowed something that can be decided at each point where we parse a declarator, and makes it so that only parsing of parameters opts in to allowing them.
By disabling support for empty declarators in contexts where they don't make sense, we make code like the above a parse error when it appears at global scope, rather than a weird semantic error.
A more complete future version of this change might *also* make support for parenthesized declarators an optional feature, or remove that support entirely. Slang doesn't actually support pointers (yet) so there is no real reason to allow parenthesized declarators right now.
One note for future generations is that using an emptye declarator on a parameter of array type can actually create an ambiguity. If the user writes:
void f(int[2][3]);
did they mean for it to be interpreted as:
void f(int a[2][3]);
or as:
void f(int[2][3] a);
or even as:
void f(int[2] a[3]);
The first case there yields a different type for `a` than the other two, but is also what we pretty much *have* to support for backwards compatibility with HLSL. Requiring all function declarations to include parameter names would eliminate this potentially confusing case.
Layout Modifiers
----------------
One of the above two syntax changes led to a regression in the output for a diagnostic test for `layout` modifiers (which are a deprecated but still functional feature from back when `slangc` supported GLSL input).
The original output of the test case seemed odd, and when I looked at the parsing logic I saw that an early-exit error case was leading to spurious error messages because it failed to consume all the tokens inside the `layout(...)`. Fixing the logic to not use an early-exit (and instead rely on the built-in recovery behavior of `Parser`) produced more desirable diagnosic output.
I changed the input file to put the `binding` and `set` specifiers on differnet lines so that the error output could show that the compiler properly tags both of the syntax errors.
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These are steps towards a fix for the problem of not being able to call a static method as follows:
SomeType::someMethod();
One problem in the above is that the parser gets confused and parses an (anonynmous!) function declaration. This change doesn't address that problem, but *does* fix the problem that when checking fails to coerce `SomeType::someMethod` into a type it was triggering an unimplemented-feature exception rather than a real error message.
Another problem was that if the above is re-written to try to avoid the parser bug:
(SomeType::someMethod)();
we end up with a call where the base expression (the callee) is a `ParenExpr` and the code for handling calls wasn't expecting that. Instead, it sent the overload resolution logic into an unimplemented case that was bailing by throwing an arbitrary C++ exception instead of emitting a diagnostic.
This latter issue was fixed in two ways. First, the code path that failed to emit a diagnostic now emits a reasonable one for the unimplemented feature (this still ends up being a fatal compiler error). Second, we properly handle the case of trying to call a `ParenExpr` by unwrapping it and using the base expression instead, so that `(<func>)(<args>)` is always treated the same as `<func>(<args>)`.
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* WIP compatibility docs.
* Test transpose in matrix-float.
* Small improvement to CUDA docs.
* Added some discussion around tessellation.
* Small improvements to target-compatibility.md
* Improve compatibility documentation.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* Added CPU support for GetDimensions on C++/CPU target.
Added texture-get-dimension.slang test
* Fix some typos.
* Update CUDA docs.
* Fix output of GetDimensions on glsl when has an array.
Disabled VK - because VK renderer doesn't support createTextureView
* Fix typo.
* Fix typo.
* Fix bad-operator-call diagnostics output.
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* Added handling for empty switch body.
Added test for empty switch.
* Fix testing for case in switch.
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* Remove RWTextureCube and RWTextureCubeArray - as not supported.
Put multisample code in a block to make nesting more readable.
* Replace a tab.
* Update bad-operator-call.slang.expected
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Support for cs_6_5 cand cs_6_4 in profile
Added wave-multi-prefix.slang etst
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* Define compound intrinsic ops in the standard library
The current stdlib code has a notion of "compound" intrinsic ops, which use the `__intrinsic_op` modifier but don't actually map to a single IR instruction.
Instead, most* of these map to multiple IR instructions using hard-coded logic in `slang-ir-lower.cpp`.
(* One special case is `kCompoundOp_Pos` that is used for unary `operator+` and that maps to *zero* IR instructions)
All of the opcodes that used to use the `kCompoundOp_` enumeration values now have definitions directly in the stdlib and use the new `[__unsafeForceInlineEarly]` attribute to ensure that they get inlined into their use sites so that the output code is as close as possible to the original.
For the most part, generating the stdlib definitions for the compound ops is straightforward, but here's some notes:
* The unary `operator+` I just defined directly in Slang code, since it doesn't share much structure with other cases
* The unary increment/decrement ops are generated as a cross product of increment/decrement and prefix/postfix. The logic is a bit messy but given that we have scalar, vector, and matrix versions to deal with it still saves code overall
* Because all the compound/assignment cases got moved out, the existing code for generating unary/binary ops can be simplified a bit
* All the no-op bit-cast operations like `asfloat(float)` are now inline identity functions
* A few other small cleanups are made by not having to worry about the compound ops (which used to be called "pseudo ops") sometimes being encoded in to the same type of value as a real IR opcode.
The one big detail here is a fix for how IR lowering works for `let` declarations: they were previously being `materialize()`d which only guarantees that they've been placed in a contiguous and addressable location, but doesn't actually convert them to an r-value. As a result a `let` declaration could accidentally capture a mutable location by reference, which is definitely *not* what we wanted it to do. Fixing this was needed to make the new postfix `++` definition work (several existing tests end up covering this).
One important forward-looking note:
One subtle (but significant) choice in this change is that we actually reduce the number of declarations in the stdlib, because instead of having the compound operators include both per-type and generic overloads (just listing scalar cases for now):
float operator+=(in out float left, float right) { ... }
int operator+=(in out int left, int right) { ... }
...
T operator+= <T:__BuiltinBlahBlah>(in out T left, T right) { ... }
We now have *only* the single generic version:
T operator+= <T:__BuiltinBlahBlah>(in out T left, T right) { ... }
In running our current tests, this change didn't lead to any regressions (perhaps surprisingly).
Given that we were able to reduce the number of overloads for `operator+=` by a factor of N (where N is the number of built-in types), it seems worth considering whether we could also reduce the number of overloads of `operator+` by the same factor by only having generic rather than per-type versions.
One concern that this forward-looking question raises is whether the quality of diagnostic messages around bad calls to the operators might suffer when there are only generic overloads instead of per-type overloads. In order to feel out this problem I added a test case that includes some bad operator calls both to `+=` (which is now only generic with this change) and `+` (which still has per-type overloads). Overall, I found the quality of the error messages (in terms of the candidates that get listed) isn't perfect for either, but personally I prefer the output in the generic case.
As part of adding that test, I also added some fixups to how overload resolution messages get printed, to make sure the function name is printed in more cases, and also that the candidates print more consistently. These changes affected the expected output for one other diagnostic test.
* fixup: disable bad operator test on non-Windows targets
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* Implement matrix and vector versions of prefixSum and prefix product.
* Comment around how code is organized - where it seems it could be more performant.
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The main feature visible to the stdlib here is the `[__unsafeForceInlineEarly]` attribute, which can be attached to a function definition and forces calls to that function to be inlined immediately after initial IR lowering.
The pass is implemented in `slang-ir-inline.{h,cpp}` and currently only handles the completely trivial case of a function with no control flow that ends with a single `return`. The lack of support for any other cases motivates the `__unsafe` prefix on the attribute.
In order to test that the pass works, I modified the "comma operator" in the standard library to be defined directly (rather than relying on special-case handling in IR lowering), and then added a test that uses that operator to make sure it generates code as expected. The compute version of the test confirms that we generate semantically correct code for the operator, while the SPIR-V cross-compilation test confirms that our output matches GLSL where the comma operator has been inlined, rather than turned into a subroutine.
Notes for the future:
* With this change it should be possible (in principle) to redefine all the compound operators in the stdlib to instead be ordinary functions with the new attribute, removing the need for `slang-compound-intrinsics.h`.
* Once the compound intrinsics are defined in the stdlib, it should be easier/possible to start making built-in operators like `+` be ordinary functions from the standpoint of the IR
* The attribute and pass here could be extended to include an alternative inlining attribute that happens later in compilation (after linking) but otherwise works the same. This could in theory be used for functions where we don't want to inline the definition into generated IR, but still want to inline things berfore generating final HlSL/GLSL/whatever.
* The inlining pass itself could be generalized to work for less trivial functions pretty easily; for the most part it would just mean "splitting" the block with the call site and then inserting clones of the blocks in the callee. Any `return` instructions in the clone would become unconditional branches (with arguments) to the block after the call (which would get a parameter to represent the returned value).
* The "hard" part for such an inlining pass would be handling cases where the control flow that results from inlining can't be handled by our later restructuring passes. The long-term fix there is to implement something like the "relooper" algorithm to restructure control flow as required for specific targets.
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* Fix some typos.
* Add wave-prefix-sum.slang test
* First pass at implementing prefixSum.
* Small improvments to prefixSum CUDA.
* Small improvement to prefix sum.
* Enable prefix sum in stdlib.
* Wave prefix product without using a divide.
* Split out SM6.5 Wave intrinsics.
Template mechanism for do prefix calculations.
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* Fix some typos.
* Add wave-prefix-sum.slang test
* First pass at implementing prefixSum.
* Small improvments to prefixSum CUDA.
* Small improvement to prefix sum.
* Enable prefix sum in stdlib.
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* Distinguish between __activeMask and _getConvergedMask().
Remove need to pass in mask to CUDA wave impls.
* Add support for vector/matrix Wave intrinsics for CUDA.
Fix issue with CUDA parsing of errors.
* Fix typo.
Make WaveReadLineAt and WaveReadFirst work for vector/matrix types.
* Fix typo.
* Added equality wave intrinsic test.
* Fix some typos
* Added wave-lane-at.slang
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* Distinguish between __activeMask and _getConvergedMask().
Remove need to pass in mask to CUDA wave impls.
* Add support for vector/matrix Wave intrinsics for CUDA.
Fix issue with CUDA parsing of errors.
* Fix typo.
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The only big catch that I ran into with this batch was that I found the `float.getPi()` function was being emitted to the output GLSL even when that function wasn't being used. This seems to have been a latent problem in the earlier PR, but was only surfaced in the tests once a Slang->GLSL test started using another intrinsic that led to the `float : __BuiltinFloatingPointType` witness table being live in the IR.
The fix for the gotcha here was to add a late IR pass that basically empties out all witness tables in the IR, so that functions that are only referenced by witness tables can then be removed as dead code. This pass is something we should *not* apply if/when we start supporting real dynamic dispatch through witness tables, but that is a problem to be solved on another day.
The remaining tricky pieces of this change were:
* Needed to remember to mark functions as target intrinsics on HLSL and/or GLSL as appropriate (hopefully I caught all the cases) so they don't get emitted as source there.
* The `msad4` function in HLSL is very poorly documented, so filling in its definition was tricky. I made my best effort based on how it is described on MSDN, but it is likely that if anybody wants to rely on this function they will need us to vet our results with some tests.
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* Update slang-binaries to verison with SPIR-V version support.
* Support vec and matrix Wave intrinsics on vk.
Added wave-vector.slang test
Add wave-diverge.slang test
Add support for more wave intrinsics to vk.
* Test out Wave intrinsic support for matrices.
* Remove matrix glsl intrinsics -> not available.
Fix some typo.
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The actual definitions that got moved into the stdlib here are pretty few:
* `clip()`
* `cross()`
* `dxx()`, `ddy()` etc.
* `degrees()`
* `distance()`
* `dot()`
* `faceforward()`
The meat of the change is infrastructure changes required to support these new declarations
* Generic versions of the standard operators (e.g., `operator+`) were added that are generic for a type `T` that implements the matching `__Builtin`-prefixed interface. An open question is whether we can now drop the non-generic versions in favor of just having these generic operators.
* A `__BuiltinLogicalType` interface was added to capture the commonality between integers and `bool`
* `__BuiltinArithmeticType` was extended so that implementations must support initialization from an `int`
* `__BuiltinFloatingPointType` was extended to require an accessor that returns the value of pi for the given type, and the concrete floating-point types were extended to provide definitions of this value.
* It turns out that our logic for checking if two functions have the same signature (and should thus count as redeclarations/redefinitions) wasn't taking generic constraints into account at all. That was fixed with a stopgap solution that checks if the generic constraints are pairwise identical, but I didn't implement the more "correct" fix that would require canonicalizing the constraints.
* When doing overload resolution and considering potential callees, logic was added so that a non-generic candidate should always be selected over a generic one (generally the Right Thing to do), and also so that a generic candidate with fewer parameters will be selected over one with more (an approximation of the much more complicated rule we'd ideally have).
* The formatting of declarations/overloads for "ambiguous overload" errors was fleshed out a bit to include more context (the "kind" of declaration where appropriate, the return type for function declarations) and to properly space thing when outputting specialization of operator overloads that end with `<` (so that we print `func < <int>(int, int)` instead of just `func <<int,int>(int,int)`).
* The core lookup routines were heavily refactored and reorganized to try to make them bottleneck more effectively so that all paths handle all the nuances of inheritance, extensions, etc.
* Because of the refactoring to lookup logic, the semantic checking logic related to checking if a type conforms to an interface was updated to be driven based on the `Type` that is supposed to be conforming, rather than a `DeclRef` to the type's declaration. This allows it to use the type-based lookup entry point and eliminates one special-case entry point for lookup.
In addition to the various core changes, this change also refactors some of the existing stdlib code to favor writing more things in actual Slang syntax, and less in C++ code that uses `StringBuilder` to construct the Slang syntax. There is a lot more that could be done along those lines, but even pushing this far is showing that the current approach that `slang-generate` takes for how to separate meta-level C++ and Slang code isn't really ideal, so a revamp of the generator code is probably needed before I continue pushing.
One surprising casualty of the refactoring of lookup is that we no longer have the `lookedUpDecls` field in `LookupResult`. That field probably didn't belong there anyway, but the role it served was important. The idea of `lookedUpDecls` was to avoid looking up in the same interface more than once in cases where a type might have a "diamond" inheritance pattern. Removing that field doesn't appear to affect correctness of any of our existing tests, but by adding a specific test for "diamond" inheritance I could see that the refactoring introduced a regression and made looking up a member inherited along multiple paths ambiguous.
Rather than add back `lookedUpDecls` I went for a simpler (but arguably even hackier) solution where when ranking candidates from a `LookupResult` we check for identical `DeclRef`s and arbitrarily favor one over the other. One complication that arises here is that when comparing `DeclRef`s inherited along different paths they might have a `ThisTypeSubstitution` for the same type, but with different subtype witnesses (because different inheritance paths could lead to different transitive subtype witnesses: e.g., `A : B : D` and `A : C : D`).
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* WIP add support for __spirv_version .
* Added IRRequireSPIRVVersionDecoration
* SPIR-V version passed to glslang.
Enable VK wave tests.
Split ExtensionTracker out, so can be cast and used externally to emit.
Added SourceResult.
* Fix warning on Clang.
* Missing hlsl.meta.h
* Refactor communication/parsing of __spirv_version with glslang.
* Fix some debug typos.
Be more precise in handling of substring handling.
* Make glslang forwards and backwards binary compatible.
* Small comment improvements.
* Added slang-spirv-target-info.h/cpp
* Fix for major/minor on gcc.
* Another fix for gcc/clang.
* VS projects include slang-spirv-target-info.h/cpp
* Removed SPIRVTargetInfo
Added SemanticVersion.
Don't bother with passing a target to glslang. Should be separate from 'version'.
* Renamed slang-emit-glsl-extension-tracker.cpp/.h -> slang-glsl-extension-tracker.cpp/.h
Fixed some VS project issues.
* Fix a comment.
* Added slang-semantic-version.cpp/.h
* Added slang-glsl-extension-tracker.cpp/.h
* Added split that can check for input has all been parsed.
* Fix problem on x86 win build.
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* Test for some wave intrinsics.
More wave intrinsic support on CUDA.
* Use shfl_xor_sync.
* Improvements around wave intrinsics.
Fix built in integer types belong to __BuiltinIntegerType.
* Improvements and fixes around Wave intrinsics.
* Added WaveIsFirstLane test.
No longer use __wavemask_lt, as appears not available as an intrinsic.
* Small fixes to CUDA prelude.
* Add wave-active-product test.
Handle the special case for arbitray sums.
* Used macro to implement CUDA wave intrinsics.
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* Added FloatTextureData as a mechanism to enable CPU based Texture writes.
* Add [] RWTexture access for CPU.
* Fixed rw-texture-simple.slang.expected.txt
* WIP: CUDA stdlib has support for [] surface access.
* Made IRWTexture class able to take different locations.
Doing a Texture2d access on CUDA works.
* Fix bug in outputing UniformState - was missing out padding.
Support RWTexture with array. Support RWTexture3D.
* Use * for locations for read only textures, so only need a ITexture interface.
* Fix problem around application of set/get for CUDA on subscript Texture types.
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This arose when a user tried to specialize the DXR 1.1 `RayQuery` type to a local variable:
```hlsl
RAY_FLAG rayFlags = RAY_FLAG_CULL_FRONT_FACING_TRIANGLES | RAY_FLAG_CULL_NON_OPAQUE;
RayQuery<rayFlags> query;
```
In this case, we issued an error around `rayFlags` not being a constant as expected, but then we also crashes later on in checking because the `DeclRef` that was being used for the type had a null pointer for the generic argument corresponding to `rayFlags`.
The main fix here was thus to add an `ErrorIntVal` case that can be used to represent something that should be an `IntVal` but where there was some kind of error in the input code so that the actual value isn't known to the compiler.
A secondary fix here is that we were issuing error messages about expecting a constant for a parameter like `rayFlags` there *twice*, and one of those times was during the `JustChecking` part of overload resolution (when we are not supposed to emit any diagnostics). I fixed that up by allowing the `DiagnosticSink` to be used to be passed down explicitly (and allowing it to be null), while also leaving behind overloaded functions with the old signatures so that all the existing logic can continue to work unmodified.
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There were two overlapping issues here:
1. We always mapped `SV_Coverage` to `gl_SampleMask`, even though `gl_SampleMaskIn` is the correct built-in variable to use for an input varying.
2. We treated `gl_SampleMask` like it was a scalar shader input, when it and `gl_SampleMaskIn` are actually arrays of indeterminate size (as a byproduct of trying to future-proof for implementations that might support hundreds or thousands of samples per pixel...)
The fix here is simple: map to either `gl_SampleMask[0]` or `gl_SampleMaskIn[0]` as appropriate. I suppose that this approach doesn't handle the possibility of eventually supporting >32 samples per pixel by having something like `uint2 coverage : SV_Coverage`, but I think we can cross that bridge when we come to it.
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Within the context of an aggregate type (or an `extension` of one), the programmer can use `this` to refer to the "current" instance of the surrounding type, but there is no easy way to utter the name of the type itself. This is especially relevant inside of an `interface`, where the type of `this` isn't actually the `interface` type, but rather a placeholder for the as-yet-unknown concrete type that will implement the interface.
This change adds a keyword `This` that works similarly to `this`, but names the current *type* instead of the current instance. It can be used to declare things like binary methods or factory functions in an interface:
```
interface IBasicMathType
{
This absoluteValue();
This sumWith(This left);
}
T doSomeMath<T:IBasicMathType>(T value)
{
return value.sumWith(value.absoluteValue());
}
```
The `This` type is consistent with the type named `Self` in Rust and Swift (where Rust/Swift use `self` instead of `this`). Other names could be considered (e.g., `ThisType`) if we find that users don't like the name in this change.
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This change makes it so that for a suitable type `MyType`, a variable declaration like:
MyType v;
is treated as if it were written:
MyType v = MyType();
The definition of "suitable" here is that `MyType` needs to have an available `__init` declaration that can be invoked with zero arguments. I've added a test to confirm that the new behavior works in this specific case.
There are a bunch of caveats to the feature as it stands today:
* Just because `MyType` has a zero-parameter `__init`, that doesn't mean an array type like `MyType[10]` does, so arrays currently remain uninitialized by default. Fixing this gap requires careful consideration because some, but not all, array types should be default-initializable.
* The change here should mean that a `struct` type with a field like `MyType f;` should count as having a default initial-value expression for that field, but I haven't confirmed that.
* Even if a `struct` provides initial values for all its fields (e.g., `struct S { float f = 0; }`), that doesn't mean it has a default `__init` right now, so those `struct` types will still be left uninitialized by default. Converging all this behavior is still TBD.
Just to be clear: there is no provision or plan in Slang to support destructors, RAII, copy constructors, move constructors, overloaded assignment operations, or any other features that buy heavily into the C++ model of how construction and destruction of values gets done.
In fact, I'm not even 100% sure I like having this change in place at all, and I think we should reserve the right to revert it and say that only specific stdlib types get to opt in to default initialization along these lines.
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* CUDA support for array of resources.
* * Add support for Texture2DArray on CPU
* Expand texture-simple.slang to test Texture2DArray
* Reorganise CUDAComputeUtil to split out createTextureResource.
* Add TextureCubeArray support for CPU/CUDA targets.
* Pulled out CUDAResource
Renamed derived classes to reflect that change.
* Creation of SurfObject type.
* Functions to return read/write access for simplifying future additions.
* WIP for RWTexture access on CPU/CUDA.
* CUsurfObject cannot have mips.
* Ability to set number of mips on test data.
Preliminary support for CUsurfObj and RWTexture1D on CUDA.
CUDA docs improvements.
* Fix typo.
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The basic idea is that the user can write:
```hlsl
struct MyThing
{
int a;
float b;
__init(int x, float y)
{
a = x;
b = y;
}
}
```
and after that point, they can create an intstance of their `MyThing` type as simply as `MyThing(123, 4.56f)`.
There was already a large amount of infrastructure laying around that is shared between ininitializers and ordinary functions, so enabling this feature mostly amounted to tying up some loose ends:
* In the parser, make sure to properly push/pop the scope for an `__init` (or `__subscript`) declaration, so parameters would be visible to the body
* In semantic checking, make sure that declaration "header" checking properly bottlenecks all the function-like cases into a base routine
* In semantic checking, make sure that the logic for checking function bodies applies to every `FunctionDeclBase` with a body, and not just `FuncDecl`s
* Update semeantic checking for statements to allow for any `FunctionDeclBase` as the parent declaration, not just a `FuncDecl`
* In lookup, treat the `this` parameter of an `__init` (well, not actually a *parameter* in this case) as being mutable, just like for a `[mutating]` method
* In IR codegen, don't just assume that all `__init`s are intrinsics, and narrow the scope of that hack to just `__init`s without bodies
* In IR codegen, detect when we are emitting an IR function for an `__init`, and in that case create a local variable to represent the `this` value, and implicitly return that value at the end of the body.
From that point on the rest of the compiler Just Works and IR codegen doesn't have to think of an `__init` as being any different than if the user had declared a `static MyThing make(...)` function.
Caveats:
* C++ users might like to use that naming convention (so `MyThing` as the name instead of `__init`). We can consider that later.
* Everybody else might prefer a keyword other than `__init` (e.g., just `init` as in Swift), but I'm keeping this as a "preview" feature for now, rather than something officially supported
* Early `return`s from the body of an `__init` aren't going to work right now.
* There is currently no provision for automatically synthesizing initializers for `struct` types based on their fields. This seems like a reasonable direction to take in the future.
* There is no provision for routing `{}`-based initializer lists over to initializer calls. The two syntaxes probably need to be unified at some point so that doing `MyType x = { a, b, c }` and `let x = MyType(a, b, c)` are semantically equivalent.
It is possible that as a byproduct of this change user-defined `__subscript`s might Just Work, but I am guessing there will still be loose ends on that front as well, so I will refrain from looking into that feature until we have a use case that calls for it.
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