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* Add test case for missing import attribution
Add a test case that imports a non-existent file, followed by a valid
file. Tests for absence of a bug where slang reports existent files as
non-existent if they're imported after a non-existent file.
* Skip processing imports after errors
Skip processing additional imports after the first error. This
behavior is already observed in Linkage::loadSourceModuleImpl, but
since that happenes after import processing already started, a false
diagnostic gets generated for a missing import.
By hoisting this check out before the import is processed, the
diagnostic message for a missing file is no longer erroneously
generated.
Fixes #6453
* Revert "Skip processing imports after errors"
This reverts commit 6b2fef09782414de4c5e017c4ecb5f2affa0c199.
* Remove early abort of import processing
Partial revert of commit 04f1bad
Reverts an early return in Linkage::loadSourceModuleImpl() whenever any
error diagnostic message has already been generated. This was causing
earlier errors to prevent subsequent imports from succeeding, and was
misattributing them to a missing file.
Fixes #6453
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Co-authored-by: Yong He <yonghe@outlook.com>
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Close #6176.
If the struct has a `no_diff` member, it should not be its Differential
type. We miss this check.
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* Add new capdef for lss intrinsics
Fixes #7426
Raygen shaders need to be supported for only hitobject APIs. So we need
a special capability for that, instead of a common one.
* regenerate command line reference
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Fix issue of missing scope for 'Differential' type
When we synthesize the struct decl for Differential type, we should
add the ownedScope for this decl, because the scope is used in lots
of locations in the following synthesized processes, e.g. constructor
synthesize. And that could cause surprising behavior, e.g. the 'this'
expression could access the members of parent struct decl.
Fix the issue by adding the scope. The containerDecl will be the
Differential struct decl itself, parent scope will be the parent struct.
* Add a unit-test
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Results of these tests had been marked ignored, because they failed on
VK with the GLSL backend. This change removes them from the
expected-failure.txt file and adds the correct command line option to
avoid using the GLSL target.
Addresses concern raised on #7282
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* Diagnose on use of struct inheritance.
* fix test.
* Fix tests.
* fix.
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Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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This PR replaces enable/disable style C function calls with C++ RAII style code.
In debug build, when an assertion failed in between enable and disable functions, an exception is thrown and the disable function is not called. RAII style code is safer for an exception
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* Fix an issue in extension override.
* Fix typo in comment.
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Apply argument buffer tier2 rule when using parameter block for Metal target.
Close #6803.
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This allows checking capabilities in any stage, needed specifically for
the hlsl_2018 capability which is defined for sm_5_1 and above. Stage
specific capabilities such as cs_5_1 would not find this in any stage
other than compute, so we need to restrict the check to only desired
stages.
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* Better handling for 16-byte boundary of d3d cbuffer
Fixes #6921
D3D cbuffers have slightly different packing rules that allow packing
vectors into a 16-byte slot at element alignments, except when
a field would cross a 16-byte boundary. In that case, we need to
realign the field to the next 16-byte boundary.
In particular, this impacts vec3s, which are not a power of two in
size and thus require slightly different alignment logic, compared to
std430 and std140. (Example: a float and float3 should fit together in
that order in a single slot.)
Adds test cases.
Adds documentation page for GLSL target
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* Handle pointer types when getting type cast style
Closes https://github.com/shader-slang/slang/issues/6025
* Move vertex shader out parameters to return type for Metal
Closes https://github.com/shader-slang/slang/issues/6025
* More asserts
* Make struct instead of tuple
* More layout preservation
* Handle same function result
* more layout
* remove layout
* a
* more debug code
* more debug code
* a
* layout working
* refactored
* more tests
* more tests
* fuse loops
* remove unused comments
* Correct filecheck usage
* debug code
* correct name and order of filecheck vars
* simplify
* Address review comments
fix warning
* simplify handling of simple vertex shaders
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* WiP: Add coopvec support for Optix
* format code
* fix minor issues
* Fix review comments
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Added error checking to reject interface types as the right-hand side
of is and as operators. Enhanced semantic analysis with new diagnostic
30301 and comprehensive test coverage.
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* Add command line option for separate debug info
Add command line arg -separate-debug-info which, if provided, produces
both a .spv and a .dbg.spv file. The .dbg.spv file contains full debug
info and the .spv file has all debug info stripped out.
Also add a DebugBuildIdentifier instruction to store a unique hash in
both the output files, so they can be more easily matched together.
A matching API is provided to allow using the Slang API to retrieve a
base and debug SPIRV as well as the debug build identifier string.
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* Address issues with GLSL style global in/out vars (#6669)
Asserts and segfaults were observed trying to compile a simple
vertex shader like:
````
in int2 inPos;
[shader("vertex")]
main(uniform int2 test1, int2 test2, out float4 pos: SV_Position)
void main()
{
// Bogus use of all input vars to prevent optimizing out.
pos = float4(inPos.x, test1.x, test2.y, 0);
}
````
Further investigation found that while replacing "uniform int2 test1"
with "int2 test1" allowed for successful compilation, the resulting
output shader would have overlapping location qualifiers. For example,
compiling the above with "int2 test1" to glsl might give:
````
...
layout(location = 0) in ivec2 test1_0;
layout(location = 1) in ivec2 test2_0;
layout(location = 0) in ivec2 translatedGlobalParams_inPos_0;
...
````
This was because Slang does not actually support mixing GLSL style global
in/out vars and entry point params. However, this is never checked for
or noted in documentation. Slang source also assumes input shaders do not
mix these and these assumptions ultimately led to the observed asserts
and seg faults when using uniform entry point params.
This change makes updates to throw an error when the compiler detects that
it is trying to translate global in/out variables into entry point params
when an entry point already contains parameters, allowing for compilation
to fail gracefully.
Certain tests have been updated to avoid mixing GLSL style global in/out
vars and entry point params. This was mostly for tests that were using
functions like WaveGetLaneIndex which use global in vars for certain
platforms (see __builtinWaveLaneIndex).
* Address issues with GLSL style global in/out vars - updates 1 (#6669)
Update addresses review feedback to support mixing GLSL-flavored global
in/out vars and entrypoint parameters when either all global in/out vars
or all entry point params have a system value binding semantic.
* Address issues with GLSL style global in/out vars - updates 2 (#6669)
This update attempts to actually allow mixing GLSL style global in
vars and entry point vars.
Change attempts to recalculate offsets when adding the global input
vars into the recreated entry point params layout.
Additional updates were made to:
-resolve further issues uncovered with entry point uniform params.
-Address improper use of SV_DispatchThreadID in wave-get-lane-index.slang
for metal. "thread_position_in_grid" is not supported for signed integer
scalars or vectors.
-Fix a spirv casting conflict due to the implementation of
gl_PrimitiveID.get conflicting with PrimitiveIndex().
-Add a call to remove a global var in replaceUsesOfGlobalVar(). The global
var is already replaced in this function and keeping it around can prevent
it from being cleaned up by DCE if it still has decorations.
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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it (#7357)
* Disable coopvec tests until we have the driver support
* Remove conflicting agility sdk binaries
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slang-test is ran with a simple test, tests/render/check-backend-support-on-ci.slang.
And the github CI,yaml will check if certain keywords are found.
This is to prevent the regression on the CI server where a set of backend was supported at some point and it stopped supporting it siliently.
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WGSL doesn't support isnan and isinf, because it assumes that it always uses fast-math and fast-math doesnt' handle NaN as defined in IEEE standard.
The initial implementation used a clever workaround but it stopped working from some point.
This PR implemented isnan and isinf with a bitwise operation, which can be expensive.
But that seems to be an only option at the moment.
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* Fix#6993 - Emit Diagnostic Warning and Fix SIGSEGV
* Update external/slang-rhi submodule
* Add checks for valid stage names for paq in SemanticsVisitor check
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Add legalization for 0-sized arrays.
* Allow 0-sized arrays in the front-end.
* More tests.
* Add `Conditional<T, hasValue>` type to core module.
* Update toc.
* Fix wording.
* Update test.
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* Make interface types non c-style.
* Make Optional<T> work with autodiff and existential types.
* Fix.
* patch behind slang 2026.
* Fix warnings.
* cleanup.
* Fix tests.
* Fix.
* Fix com interface lowering.
* Add comment to test.
* regenerate command line reference
* Add test for passing `none` to autodiff function.
* Fix recording of `getDynamicObjectRTTIBytes`.
* Fix nested Optional types.
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Break down RecordReply to individual tests to avoid timeout
In Debug build, RecordReplay unit-test was timing out.
It was running six tests all in one unit-test, but this commit breaks it
down to individual test so that each unit test can be done within the
timeout limit.
This issue has seen only in Debug build but it has been unnoticed
because even when the test failed with test-server, it was still passing
on its retry because the time-out applies only when using test-server.
* Reduce the retry from 2 times to 1 time
* Remove RecordReplay from expected failure
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* Add check for the variable requirement
This change adds the capability check for the variables requirement.
With this check, the shader
```
[require(cpp_cuda_glsl_hlsl_metal_spirv)]
Buffer<float> InputTyped;
[require(cpp_cuda_glsl_hlsl_metal_spirv)]
RWBuffer<float> OutputTyped;
```
will issue error if targeting to WSGL
e.g. `.\build\Debug\bin\slangc .\tests\wgsl_no_buffer.slang -o
wgsl_no_buffer.txt -target wgsl -entry Main -stage compute`
.\tests\wgsl_no_buffer.slang(2): error 36108: 'InputTyped' has dependencies that are not compatible on the required target 'wgsl'.
Buffer<float> InputTyped;
^~~~~~~~~~
.\tests\wgsl_no_buffer.slang(4): error 36108: 'OutputTyped' has dependencies that are not compatible on the required target 'wgsl'.
RWBuffer<float> OutputTyped;
^~~~~~~~~~~
Fixes #6304
* Add var capability tests
* Do capability checks for global var only
* Add inferredCapabilityRequirements to var capability check
* Add requirement to the intrinsic types Buffer/RWBuffer
* format code
* Update capabliity test
* use DefaultDataLayout as default data layout
* Use visitMemberExpr to check the capabilities
* Update the cap tests to match the error messages
* update test to use the ScalarDataLayout for hlsl target
* Update tests check condition to use error number only
* Add default push_constant data layout type
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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(#7283)
* Ensure we do not have an initExpr on a var inside an InterfaceDecl
Ensure we do not have an initExpr on a var inside an InterfaceDecl. If we do, send an error.
Ensure the language server does not segfault with this error as per the issue.
* format code
* split tests
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Enable LSS hit object test
Enabled LSS SER tests now that PR #7211, which added SER support to OptiX,
has been merged.
Ran: ./build/Debug/bin/slangc.exe tests/cuda/lss-test.slang -target ptx
-Xnvrtc -I"C:/ProgramData/NVIDIA Corporation/OptiX SDK 9.0.0/include"
and confirmed that the HitObject intrinsic is called.
eg:
call (%f15, %f16, %f17, %f18, %f19, %f20, %f21, %f22),
_optix_hitobject_get_linear_curve_vertex_data, ();
* format code
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Fix SPIRV specialization constant with floating-point operations
* Improve test
* WIP
* Restrict `OpSpecConstantOp` allowed operations based on SPIRV specifications
* Fix typo on floating type check
* Emit error on float to int spec cosnt int val casts
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With this PR, MapElement works for the following signatures:
- CoopMat<...>::MapElement(functype(...));
- CoopMat<...>::MapElement(capturing-lambda);
- CoopMat<...>::MapElement(not-capturing-lambda);
- Tuple<CoopMat<...>,...>::MapElement(functype(...));
- Tuple<CoopMat<...>,...>::MapElement(capturing-lambda);
- Tuple<CoopMat<...>,...>::MapElement(not-capturing-lambda);
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* Language version + tuple syntax.
* Fix compile error.
* regenerate documentation Table of Contents
* Fix.
* regenerate command line reference
* Fix.
* Fix.
* Fix more test failures.
* revert empty line change,
* Retrigger CI
* #version->#lang
* Update source/core/slang-type-text-util.cpp
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
* Remove comments.
* Fix parsing logic.
* Fix parser.
* Fix parser.
* update test comment
* Update options.
* regenerate documentation Table of Contents
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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* change default descriptor binding to be VkMutable
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Fixes #6987
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* WiP: LSS intrinsics: initial commit
* format code
* Fix CI failures
* Address review comment
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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to (#6326) (#7194)
* Fix operator precedence in OptiX ray payload pointer casting
Added extra parentheses around the cast to ensure proper operator precedence when
dereferencing the OptiX ray payload pointer. This fixes the issue where the compiler
was treating the expression as (RayPayload_0 *)getOptiXRayPayloadPtr()->color_0 instead of
((RayPayload_0 *)getOptiXRayPayloadPtr())->color_0.
Error:
nvrtc 12.9: tests/cuda/optix-cluster.slang(17): error : expression
must have pointer-to-class type but it has type "void *"
nvrtc 12.9: note : (RayPayload_0
*)getOptiXRayPayloadPtr()->color_0 = color_1;
nvrtc 12.9: note : ^
Tested using:
./build/Debug/bin/slangc -target ptx -Xnvrtc
-I"/home/haaggarwal/NVIDIA-OptiX-SDK-9.0.0-linux64-x86_64/include"
-DSLANG_CUDA_ENABLE_OPTIX -entry closestHitShaderA
./tests/cuda/optix-cluster.slang
* Fix Check
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* Implement shader execution reordering support for OptiX
Added OptiX backend support for Shader Execution Reordering (SER) features as outlined in issue #6647. This implementation:
1. Added CUDA target support for HitObject API
2. Implemented core SER functionality (TraceRay, MakeHit/Miss, Invoke)
3. Added OptiX-specific hit object handling functions
4. Added test case for OptiX SER functionality
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Properly implement WaveMask* variants of WaveMultiPrefix* intrinsics
* More partitioned intrinsics
* More partitioned intrinsics and cleaned up non-prefixed WaveMask* implementations
* Refactor HLSL WaveMultiPrefix* implementations
* fix cap atoms
* Clean up implementation
* Add GLSL intrinsics and cleanup
* Add tests
* Fix affected capability test
* Update and fix tests
* Move expected.txt file
* Refactor WaveMask* to call WaveMulti*
* Refactor SPIRV/GLSL preamble code
* Enable emit-via-glsl tests
* remove wave_multi_prefix capability in favor of subgroup_partitioned
* Update docs
* Update cap atoms doc
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* Implement throw statement
It already existed in the IR, so only parsing, checking and lowering was
missing.
* Initial catch implementation
Likely very broken.
* Error out when catch() isn't last in scope
* Prevent accessing variables from scope preceding catch
As those may actually not be available at that point.
* Add IError and use it in Result type lowering
* Add diagnostic tests
* Allow caught throws in non-throw functions
* Fix catch propagating between functions & SPIR-V merge issue
* Add test for non-trivial error types
* Fix MSVC build
* Fix invalid value type from Result lowering
* Also lower error handling in templates
* Lower result types only after specialization
* Attempt to disambiguate error enums by witness table
* Revert matching by witness, types should be distinct too
* Don't assert valueField when getting Result's error value
It may not exist if the function returns void, but getting the error
value is still legitimate.
* Update tests for new error numbers & get rid of expected.txt
* Change catch lowering to resemble breaking a loop
... To make SPIR-V happy.
* Fix dead catch blocks and invalid cached dominator tree
* More SPIR-V adjustment
* Lower catch as two nested loops
* Add defer interaction test and revert broken defer changes
* Fix enum type when throwing literals
* Cleanup and bikeshedding
* Document error handling mechanism
* Fix table of contents
* Use boolean tag in Result<T, E>
* Use anyValue storage for Result<T,E>
* Remove IError
* Fix formatting
* Eradicate success values from docs and tests
* Use parseModernParamDecl for catch parameter
* Implement do-catch syntax
* Implement catch-all
* Fix formatting
* Fix marshalling native calls that throw
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add pointer/T* variants for coop vec load/store
* fix stride decoration and improved test
* fix compile warnings
* Improve test
* Use `coopVecLoad` function in test
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* Add default constructor for Ptr type
* Make pointers c-style type, remove __init() constructor
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* Implement default initializer list for C-Style type member
Close #6189.
Previsouly, for the C-Style member in a struct, if it doesn't have any initialize
expression, when we synthesize the ctor, we will not associate the
default value for the parameter corresponding to that member.
This bring some trouble that existing slang users has to add '= {}' to
every struct fields in order to make all the parameters in the synthesized ctor having
a default value, so people can still use `Struct a = {}` to create a
struct.
To make this use case convenience, we will automatically associated a
'= {}' as the default value for this case.
This PR also add support for empty initializing link-time sized vector/matrix by "= {}".
In addition, this PR also fix a bug in auto diff where we should not report error when proccessing
transpose on an empty struct.
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(#7213)
* Make sizeof(generic) work as compile-time constant
* format code
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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fixes: [#7143](https://github.com/shader-slang/slang/issues/7143)
fixes: [#7146](https://github.com/shader-slang/slang/issues/7146)
Goal of PR:
* This PR is part of the larger #7115 refactor to how dynamic dispatch works.
* The first step is to add the `-std <std-revision>` flag.
* The second step is to provide basic `dyn` keyword support in AST. This does not include `varDecl` support since most of these interactions require `some` keyword support.
Future PR(s) goal:
* Support `some` keyword in AST. With this we will also implement all varDecl interactions between `dyn` and `some`.
* Add IR support for `some` and `dyn`.
Breakdown of PR:
* most of the logic is in `validateDyn.*`. This was done so that in the future when we implement more features we will have an easy time removing/adding restrictions to `dyn` interfaces.
Breaking changes:
* As per spec (https://github.com/shader-slang/spec/pull/14/files), any type conforming to a `dyn` interface errors if member list contains one of the following: opaque type, non copyable type, or unsized type.
* Due to the breaking change, the test `tests\compute\dynamic-dispatch-bindless-texture.slang` is incorrect. This has been fixed.
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* Add inverse hyperbolic derivatives
* Add test
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semantics (#7150)
* Map SV_VertexID to `gl_VertexIndex - gl_BaseVertex`, provide SV_Vulkan* SV semantics
* Fix docs
* Regenerate toc
* Fix affected pointer-2 test
* Add tests
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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The user can explicitly use Vulkan memory model, or it will be
automatically used when cooperative-matrix is used.
When vulkan memory model is used, two keywords, "Coherent" and
"Volatile", are not allowed.
There are many differences regarding atomic and texture but
this PR has changes limited to support `globallycoherent`
keyword. When variables with `globallycoherent` is used with `OpLoad`, it
will use additional options, `MakePointerAvailable|NonPrivatePointer`,
that will provide the same effect. For `OpStore`, it will use
`MakePointerVisible|NonPrivatePointer`.
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* Add noreturn attribute to IgnoreHit
* Revert "Add noreturn attribute to IgnoreHit"
This reverts commit 3cf2354dada71b9a8713b08f3a2e261de4aabfa4.
* Fix: Preserve inout param modifications with OptiX IgnoreHit()
Issue #6326 identified that in OptiX, when using IgnoreHit() (which
maps to the "noreturn" optixIgnoreIntersection() intrinsic), any
modifications made to 'inout' parameters within the shader would be
lost. This was due to IgnoreHit() preventing the execution of the
copy-back operation from the temporary variable (used to implement
'inout' semantics) to the original parameter.
This commit introduces a new IR pass, 'undoParameterCopy', specifically
for CUDA/OptiX targets to address this. The pass operates as follows:
1. Identifies temporary IR variables created for 'inout' parameters,
which are now decorated with 'TempCallArgVarDecoration'.
2. Maps these temporary variables back to their original parameter
storage (e.g., the OptiX payload pointer).
3. Replaces all uses of the temporary variable directly with the
original parameter pointer.
4. Removes the temporary variable declaration and its initializing store
(which copied from the original parameter to the temporary).
By transforming the IR to operate directly on the original parameter
storage before any potential call to IgnoreHit(), this fix ensures
that all modifications are preserved, correctly resolving issue #6326.
The pass is integrated into the compilation flow for relevant targets.
* Refactor(IR): Optimize GetOptiXRayPayloadPtr for better DCE/CSE
To allow for more effective dead code elimination (DCE) and
common subexpression elimination (CSE) of `getOptiXRayPayloadPtr`
instructions, this commit:
- Marks `kIROp_GetOptiXRayPayloadPtr` as side-effect-free within
`IRInst::mightHaveSideEffects` (in `slang-ir.cpp`).
- Flags `GetOptiXRayPayloadPtr` as `HOISTABLE` in its definition
within `slang-ir-inst-defs.h`.
This addresses scenarios where multiple, potentially redundant,
calls to `getOptiXRayPayloadPtr` might appear in the IR,
allowing optimizers to produce cleaner and potentially more
efficient code for OptiX targets. This change supports efforts
to refine IR handling for ray-tracing shader stages.
* Remove debugging code
* Refactor UndoParameterCopyVisitor for improved performance
- Optimized IR traversal by combining multiple passes into a single scan
- Removed unnecessary dictionary, immediately replace uses when a temp var is found
- Reduced duplicate code paths by checking for both temp vars and redundant stores in one loop
- Better handling of the 'changed' flag to ensure DCE only runs when needed
- Results in fewer instruction traversals and improved efficiency for large functions
* Add Test
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