| Age | Commit message (Collapse) | Author |
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Improve the HLSLToVulkanLayoutOptions interface.
Add more diagnostics.
Add diagnostics test.
* Add check for global binding using file check.
* Fix issues with some tests around making some diagnostics ids unique.
* Small improvements with doc/handling of vk-<>-shift option setup.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* WIP around VK shift binding.
* Refactor around options parsing.
* Remove needless passing around of sink.
* Some more tidying around OptionsParser.
* Handle vulkan shift parsing.
* Fix small issue around vk binding and "all".
* Fixing some small issues. Missing break.
* Split out VulkanLayoutOptions
* WIP binding taking into account HLSL->Vulkan options.
* First attempt at making binding work with HLSLVulkanOptions.
* VulkanLayoutOptions -> HLSLToVulkanLayoutOptions
* WIP with HLSL-Vulkan binding.
* Some more testing around vk-shift.
* Improvements around global binding.
More tests.
* Improve test coverage.
Improve checking for requirements around default space.
* Update command line options.
* Small fixes.
* Small fix in options reporting.
* Fix warning issue.
* Some fixes for isDefault for HLSLToVulkanLayoutOptions.
* Update hlsl-to-vulkan-shift output. The difference was due to default handling if shift isn't specified, and not being specified was not correctly tracked.
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* Various dxc/fxc compatibility fixes.
* Cleanup.
* Fix test cases.
* Fix comments.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* WIP CommandOptions
* Fix some output issues.
* Simplify word wrapping.
* Add file extensions.
* Change how lookup takes place.
Add appendSplit functions to StringUtil.
Make Categories hold the index range of their options.
* Small improvement.
* Lookup with partial option names.
* Associate user values.
* Encoding flags in the name.
* Refactor setting up of command options.
* Use CommandOptions in slang-options.
* Remove old help text.
* Cache the CommandOptions on the Session.
* Range checking.
Fix bug in the Options handling.
* Extra checks for validity.
* Get categories directly.
* Slight improvements over output.
* Added NameValue types.
* Fix typo.
Remove some now unused diagnostics.
Fix diagnostic in testing, as output has changed.
* Add minimal usage message.
* Remove platform executable extension from diagnostics output.
* Some improvements around getting names from NameValue types.
* Improve some option descriptions.
* Small fixes.
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* SSA Register Allocation improvements.
* Fix.
* Rename `Use`->`UseOrPseudoUse`.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Remove unused COM annotation
* Move SLANG_ENABLE_DXBC_SUPPORT to slang.h
* Add DX11 simple compute test
* Remove unnecessary COM parameter annotation
* Run compute smoke test for DX12
* Ignore d3d11 tests when we do not have fxc
* Do not try to find NVAPI on Linux
* Add some logs to .gitignore
* Minor cleanups in d3d12 headers
* Fix tautological comparison (due to integer overflow)
* Limit OutputDebugStringA to Windows
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Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Autodiff support for dynamically dispatched generic method.
* Fix.
* Support dynamically dispatched generic type.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* For C-like targets, emit resource declarations before other globals
* Remove unused tests
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Remove legacy container writing.
Test using module without source map.
* Change hashing for obfuscated source map such that takes into account different line endings.
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* Add support for `kIROp_FloatCast`
* Update float-cast.slang
* Added flag to d3d options
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* Add a test for the new diff material system
* Various fixes for AD
- inout primal context params converted to out params,
- added attributed types to list of stored types
- used differentiated primal func type instead of type of differentiated func to avoid tangling with user-code differential types.
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Co-authored-by: Lifan Wu <lifanw@nvidia.com>
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* Add warning for returning without initializing out parameter
* Add unused prelude function to squash uninitialized out variable warnings
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Moved JSON source map writing logic to JSONSourceMapUtil.
* Use ArtifactHandler to read/write SourceMaps.
Use ObjectCastableAdapter to hold SourceMap
Only serialize SourceMap <-> JSON on demand.
* Make some types swappable.
* BoxValue impl.
* Added asBoxValue.
* Remove const get funcs.
* Fix typo in asBoxValue.
* Fix another typo in asBoxValue.
* Slightly simplify conversion to blob of SourceMap.
* WIP Api improvements around sourcemap/artifact/line-directive.
* Small fix for asBoxValue
* WIP outputting container with multiple artifacts.
* Added ArtifactContailerUtil::filter to produce an artifact hierarchy that only contains "signficant" and "blobable" artifacts.
* Make emitting IR disjoint to using a container.
Added -emit-ir option.
Simplfiy output.
* Fix typo in options parsing.
* Add a test that ouputs with an emit source map.
* Enable emitting our SlangIR module if no targets are specified.
* Fix issues constructing container.
* Extra checks getting obfuscated source map from a translation unit.
* Fix typo.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Make output of obfuscation locs work in a slang-module.
* Tidy up detection for writing serialized source locs.
* Support for .zip references.
Handling of obfuscated source maps read from containers.
A test to check obfuscated source map working on a module.
* When using obfuscation, always obfuscate locs instead of stripping them. We keep a source map, so we can still produce reasonable errors.
* Write out source locs if debug information is enabled.
* Check output without sourcemap.
* Small fixes.
* Small improvements around hash calculation for source map name.
* Disable test that fails on x86 gcc linux for now.
* Fix issues around obfuscated source map using lines rather than columns.
Fix some issues around encoding/decoding.
* Make column calculation of source locs take into account utf8/tabs.
Don't special case obfuscated source map for lookup for source loc.
* Support following multiple source maps.
* Small fixes/improvements around SourceMap lookup.
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* Implement deprecated attribute
* Prevent duplicate deprecated diagnostic on non-overloaded functions
* Use FileCheck for deprecation test
* formatting
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* Add a test case that the compile will run forever
* Fix.
* fix.
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Co-authored-by: Lifan Wu <lifanw@nvidia.com>
Co-authored-by: Yong He <yhe@nvidia.com>
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* Diagnose on using uninitialized `out` param.
* Hack to allow `out Vertices<T>`.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Correct case of windows.h includes
* Use Slang::SharedLibrary to load directx dlls
* s/max/std::max/
* Factor common OS code in calcHasApi
* Add DXIL test for compute/simple
* s/false/FALSE for calls to WinAPI functions
* Factor common OS code in gfxGetAdapters
* 2 missing headers
d3d12sdklayers for ID3DDebug
climits for UINT_MAX
* Define out unused function on Linux
* Only try to load Vulkan and CUDA on Windows or Linux
* simplify D3DUtil::getDxgiModule
* Remove WIN32_LEAN_AND_MEAN &co from source files
Add a global define
* Set WIN32_LEAN_AND_MEAN &friends in headers
Restore previous state also
* regenerate vs projects
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* Warn on float-to-double coercion for arguments.
* Fix test.
* Rename.
* Fixup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Fixes #2573.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Add a bunch of builder emit wrappers for constant indices
To avoid cluttering any calling code with int instruction construction
* Matrix swizzle stores
Closes https://github.com/shader-slang/slang/issues/2512
* Matrix swizzle store tests
* Squash vs warnings
* Select scalar for singular swizzles
* Test singular swizzle materialization
* Use IRIntegerValue over UInt for IR wrappers
* Correct size of swizzle vector type
* Remove variable shadowing
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* Add missing expected.txt for test
* Diagnostics -> StdWriters in render test
* Allow specifying several test prefixes to run
`slang-test -- tests/foo tests/bar`
* Squash warnings in some tests
* Enable gfx debug layer in gfx test util
Makes this issue present consistently: https://github.com/shader-slang/slang/issues/2766
* Allow DebugDevice to return interfaces instantiated by the debugged object
* Check that we actaully have a shader cache for shader cache tests
* Implement FileCheck tests for several test commands
- SIMPLE, SIMPLE_EX
- SIMPLE_LINE
- REFLECTION, CPU_REFLECTION
- CROSS_COMPILE
It does not currently support the render tests or the COMPARE_COMPUTE commands
It is invoked by adding `(filecheck=MY_FILECHECK_PREFIX)` to the test command, for example
TEST:CROSS_COMPILE(filecheck=SPIRV): -target spirv-assembly
* Move LLVM FileCheck interface to slang-llvm
* Neaten slang-test tests
* Refine handling of expected output in slang-test
* Add example FileCheck buffer test
* Add cuda-kernel-export tests
Which were waiting on FileCheck
* Bump vs project files
* Make createLLVMFileCheck_V1 return a void* rather than specifically an IFileCheck
* Remove use of CharSlice from filecheck interface
* Bump slang-llvm version
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Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
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* Cleaner impl of unary stdlib derivative functions.
* fixup
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Diagnose on attempt to specialize with interface type.
Fixes ##1445.
* Enable fixed test.
* Fix test.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix issue with resolving overloaded custom forward derivative methods.
* Add test
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Fixes #1685
Co-authored-by: Yong He <yhe@nvidia.com>
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of registered types. (#2777)
* Create high-order-forward-diff-struct.slang
* Add a small pass to register differentials for differentials of registered types
* Remove type reg pass and apply logic in differentiable type loading instead
* Update slang-ir-autodiff.cpp
* Fix comments.
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Initial support for realtime clock.
* Add realtime-clock render feature where seems appropriate.
* Fixes to make NVAPI compile properly.
Change realtime-clock.slang check to use maths that can't overflow.
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* Emit simpler vector element access code
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add missing expected.txt for test
* Diagnostics -> StdWriters in render test
* Allow specifying several test prefixes to run
`slang-test -- tests/foo tests/bar`
* Squash warnings in some tests
* Enable gfx debug layer in gfx test util
Makes this issue present consistently: https://github.com/shader-slang/slang/issues/2766
* Allow DebugDevice to return interfaces instantiated by the debugged object
* Check that we actaully have a shader cache for shader cache tests
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix IRArrayType emit logic.
* Fix test.
* Fix ast constant folding.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Update checkpoint policy to make obvious recompute decisions.
Also adds an optimization to fold updateElement chains on the same array or struct into a single makeArray or makeStruct.
* Bug fixes around array types with different int typed count.
* change test.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Create render.slang
* Added higher-order differentiability decorators for built-ins + preliminary tests
* Update diff.meta.slang
* Copy over conformance synthesis code to `DifferentiableTypeConformanceContext`
* Update render.slang
* Fixed 1D warped-area sampling test
* Update warped-sampling-1d.slang
* Remove commented line.
* Change WAS test to use fixed point
* Replaced InterlockedCmpExchange with InterlockedAdd
* Increase fixed point precision
* Reduce floating-point precision by 2 digits to avoid platform-specific problems
* Dropped another digit (just to be safe)
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Translate all composed types into tuple types in pyBind.
* Delete temp file.
* Fix get tuple element code emit logic.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix SlangCompileTarget to keep ordering.
* Add test.
Remove V2 version of interface to access IDownstreamCompiler
Update to slang-llvm which has _chkstk support.
* Update slang.h
Co-authored-by: Ellie Hermaszewska <github@sub.monoid.al>
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Co-authored-by: Yong He <yonghe@outlook.com>
Co-authored-by: Ellie Hermaszewska <github@sub.monoid.al>
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(#2739)
* Apply IR simplifcation immediately after specialization to avoid duplicates.
* Update source/slang/slang-ir-specialize.cpp
Co-authored-by: Ellie Hermaszewska <github@sub.monoid.al>
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Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: Ellie Hermaszewska <github@sub.monoid.al>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP using SourceMap with SourceManager.
* Add a test to check obfuscation map is working.
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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