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* Better handling for 16-byte boundary of d3d cbuffer
Fixes #6921
D3D cbuffers have slightly different packing rules that allow packing
vectors into a 16-byte slot at element alignments, except when
a field would cross a 16-byte boundary. In that case, we need to
realign the field to the next 16-byte boundary.
In particular, this impacts vec3s, which are not a power of two in
size and thus require slightly different alignment logic, compared to
std430 and std140. (Example: a float and float3 should fit together in
that order in a single slot.)
Adds test cases.
Adds documentation page for GLSL target
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* Handle pointer types when getting type cast style
Closes https://github.com/shader-slang/slang/issues/6025
* Move vertex shader out parameters to return type for Metal
Closes https://github.com/shader-slang/slang/issues/6025
* More asserts
* Make struct instead of tuple
* More layout preservation
* Handle same function result
* more layout
* remove layout
* a
* more debug code
* more debug code
* a
* layout working
* refactored
* more tests
* more tests
* fuse loops
* remove unused comments
* Correct filecheck usage
* debug code
* correct name and order of filecheck vars
* simplify
* Address review comments
fix warning
* simplify handling of simple vertex shaders
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* WiP: Add coopvec support for Optix
* format code
* fix minor issues
* Fix review comments
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Added error checking to reject interface types as the right-hand side
of is and as operators. Enhanced semantic analysis with new diagnostic
30301 and comprehensive test coverage.
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* Add command line option for separate debug info
Add command line arg -separate-debug-info which, if provided, produces
both a .spv and a .dbg.spv file. The .dbg.spv file contains full debug
info and the .spv file has all debug info stripped out.
Also add a DebugBuildIdentifier instruction to store a unique hash in
both the output files, so they can be more easily matched together.
A matching API is provided to allow using the Slang API to retrieve a
base and debug SPIRV as well as the debug build identifier string.
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* Address issues with GLSL style global in/out vars (#6669)
Asserts and segfaults were observed trying to compile a simple
vertex shader like:
````
in int2 inPos;
[shader("vertex")]
main(uniform int2 test1, int2 test2, out float4 pos: SV_Position)
void main()
{
// Bogus use of all input vars to prevent optimizing out.
pos = float4(inPos.x, test1.x, test2.y, 0);
}
````
Further investigation found that while replacing "uniform int2 test1"
with "int2 test1" allowed for successful compilation, the resulting
output shader would have overlapping location qualifiers. For example,
compiling the above with "int2 test1" to glsl might give:
````
...
layout(location = 0) in ivec2 test1_0;
layout(location = 1) in ivec2 test2_0;
layout(location = 0) in ivec2 translatedGlobalParams_inPos_0;
...
````
This was because Slang does not actually support mixing GLSL style global
in/out vars and entry point params. However, this is never checked for
or noted in documentation. Slang source also assumes input shaders do not
mix these and these assumptions ultimately led to the observed asserts
and seg faults when using uniform entry point params.
This change makes updates to throw an error when the compiler detects that
it is trying to translate global in/out variables into entry point params
when an entry point already contains parameters, allowing for compilation
to fail gracefully.
Certain tests have been updated to avoid mixing GLSL style global in/out
vars and entry point params. This was mostly for tests that were using
functions like WaveGetLaneIndex which use global in vars for certain
platforms (see __builtinWaveLaneIndex).
* Address issues with GLSL style global in/out vars - updates 1 (#6669)
Update addresses review feedback to support mixing GLSL-flavored global
in/out vars and entrypoint parameters when either all global in/out vars
or all entry point params have a system value binding semantic.
* Address issues with GLSL style global in/out vars - updates 2 (#6669)
This update attempts to actually allow mixing GLSL style global in
vars and entry point vars.
Change attempts to recalculate offsets when adding the global input
vars into the recreated entry point params layout.
Additional updates were made to:
-resolve further issues uncovered with entry point uniform params.
-Address improper use of SV_DispatchThreadID in wave-get-lane-index.slang
for metal. "thread_position_in_grid" is not supported for signed integer
scalars or vectors.
-Fix a spirv casting conflict due to the implementation of
gl_PrimitiveID.get conflicting with PrimitiveIndex().
-Add a call to remove a global var in replaceUsesOfGlobalVar(). The global
var is already replaced in this function and keeping it around can prevent
it from being cleaned up by DCE if it still has decorations.
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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it (#7357)
* Disable coopvec tests until we have the driver support
* Remove conflicting agility sdk binaries
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slang-test is ran with a simple test, tests/render/check-backend-support-on-ci.slang.
And the github CI,yaml will check if certain keywords are found.
This is to prevent the regression on the CI server where a set of backend was supported at some point and it stopped supporting it siliently.
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WGSL doesn't support isnan and isinf, because it assumes that it always uses fast-math and fast-math doesnt' handle NaN as defined in IEEE standard.
The initial implementation used a clever workaround but it stopped working from some point.
This PR implemented isnan and isinf with a bitwise operation, which can be expensive.
But that seems to be an only option at the moment.
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* Fix#6993 - Emit Diagnostic Warning and Fix SIGSEGV
* Update external/slang-rhi submodule
* Add checks for valid stage names for paq in SemanticsVisitor check
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Add legalization for 0-sized arrays.
* Allow 0-sized arrays in the front-end.
* More tests.
* Add `Conditional<T, hasValue>` type to core module.
* Update toc.
* Fix wording.
* Update test.
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* Make interface types non c-style.
* Make Optional<T> work with autodiff and existential types.
* Fix.
* patch behind slang 2026.
* Fix warnings.
* cleanup.
* Fix tests.
* Fix.
* Fix com interface lowering.
* Add comment to test.
* regenerate command line reference
* Add test for passing `none` to autodiff function.
* Fix recording of `getDynamicObjectRTTIBytes`.
* Fix nested Optional types.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Break down RecordReply to individual tests to avoid timeout
In Debug build, RecordReplay unit-test was timing out.
It was running six tests all in one unit-test, but this commit breaks it
down to individual test so that each unit test can be done within the
timeout limit.
This issue has seen only in Debug build but it has been unnoticed
because even when the test failed with test-server, it was still passing
on its retry because the time-out applies only when using test-server.
* Reduce the retry from 2 times to 1 time
* Remove RecordReplay from expected failure
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* Add check for the variable requirement
This change adds the capability check for the variables requirement.
With this check, the shader
```
[require(cpp_cuda_glsl_hlsl_metal_spirv)]
Buffer<float> InputTyped;
[require(cpp_cuda_glsl_hlsl_metal_spirv)]
RWBuffer<float> OutputTyped;
```
will issue error if targeting to WSGL
e.g. `.\build\Debug\bin\slangc .\tests\wgsl_no_buffer.slang -o
wgsl_no_buffer.txt -target wgsl -entry Main -stage compute`
.\tests\wgsl_no_buffer.slang(2): error 36108: 'InputTyped' has dependencies that are not compatible on the required target 'wgsl'.
Buffer<float> InputTyped;
^~~~~~~~~~
.\tests\wgsl_no_buffer.slang(4): error 36108: 'OutputTyped' has dependencies that are not compatible on the required target 'wgsl'.
RWBuffer<float> OutputTyped;
^~~~~~~~~~~
Fixes #6304
* Add var capability tests
* Do capability checks for global var only
* Add inferredCapabilityRequirements to var capability check
* Add requirement to the intrinsic types Buffer/RWBuffer
* format code
* Update capabliity test
* use DefaultDataLayout as default data layout
* Use visitMemberExpr to check the capabilities
* Update the cap tests to match the error messages
* update test to use the ScalarDataLayout for hlsl target
* Update tests check condition to use error number only
* Add default push_constant data layout type
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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(#7283)
* Ensure we do not have an initExpr on a var inside an InterfaceDecl
Ensure we do not have an initExpr on a var inside an InterfaceDecl. If we do, send an error.
Ensure the language server does not segfault with this error as per the issue.
* format code
* split tests
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Enable LSS hit object test
Enabled LSS SER tests now that PR #7211, which added SER support to OptiX,
has been merged.
Ran: ./build/Debug/bin/slangc.exe tests/cuda/lss-test.slang -target ptx
-Xnvrtc -I"C:/ProgramData/NVIDIA Corporation/OptiX SDK 9.0.0/include"
and confirmed that the HitObject intrinsic is called.
eg:
call (%f15, %f16, %f17, %f18, %f19, %f20, %f21, %f22),
_optix_hitobject_get_linear_curve_vertex_data, ();
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Fix SPIRV specialization constant with floating-point operations
* Improve test
* WIP
* Restrict `OpSpecConstantOp` allowed operations based on SPIRV specifications
* Fix typo on floating type check
* Emit error on float to int spec cosnt int val casts
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With this PR, MapElement works for the following signatures:
- CoopMat<...>::MapElement(functype(...));
- CoopMat<...>::MapElement(capturing-lambda);
- CoopMat<...>::MapElement(not-capturing-lambda);
- Tuple<CoopMat<...>,...>::MapElement(functype(...));
- Tuple<CoopMat<...>,...>::MapElement(capturing-lambda);
- Tuple<CoopMat<...>,...>::MapElement(not-capturing-lambda);
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* Language version + tuple syntax.
* Fix compile error.
* regenerate documentation Table of Contents
* Fix.
* regenerate command line reference
* Fix.
* Fix.
* Fix more test failures.
* revert empty line change,
* Retrigger CI
* #version->#lang
* Update source/core/slang-type-text-util.cpp
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
* Remove comments.
* Fix parsing logic.
* Fix parser.
* Fix parser.
* update test comment
* Update options.
* regenerate documentation Table of Contents
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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* change default descriptor binding to be VkMutable
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Fixes #6987
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* WiP: LSS intrinsics: initial commit
* format code
* Fix CI failures
* Address review comment
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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to (#6326) (#7194)
* Fix operator precedence in OptiX ray payload pointer casting
Added extra parentheses around the cast to ensure proper operator precedence when
dereferencing the OptiX ray payload pointer. This fixes the issue where the compiler
was treating the expression as (RayPayload_0 *)getOptiXRayPayloadPtr()->color_0 instead of
((RayPayload_0 *)getOptiXRayPayloadPtr())->color_0.
Error:
nvrtc 12.9: tests/cuda/optix-cluster.slang(17): error : expression
must have pointer-to-class type but it has type "void *"
nvrtc 12.9: note : (RayPayload_0
*)getOptiXRayPayloadPtr()->color_0 = color_1;
nvrtc 12.9: note : ^
Tested using:
./build/Debug/bin/slangc -target ptx -Xnvrtc
-I"/home/haaggarwal/NVIDIA-OptiX-SDK-9.0.0-linux64-x86_64/include"
-DSLANG_CUDA_ENABLE_OPTIX -entry closestHitShaderA
./tests/cuda/optix-cluster.slang
* Fix Check
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* Implement shader execution reordering support for OptiX
Added OptiX backend support for Shader Execution Reordering (SER) features as outlined in issue #6647. This implementation:
1. Added CUDA target support for HitObject API
2. Implemented core SER functionality (TraceRay, MakeHit/Miss, Invoke)
3. Added OptiX-specific hit object handling functions
4. Added test case for OptiX SER functionality
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Properly implement WaveMask* variants of WaveMultiPrefix* intrinsics
* More partitioned intrinsics
* More partitioned intrinsics and cleaned up non-prefixed WaveMask* implementations
* Refactor HLSL WaveMultiPrefix* implementations
* fix cap atoms
* Clean up implementation
* Add GLSL intrinsics and cleanup
* Add tests
* Fix affected capability test
* Update and fix tests
* Move expected.txt file
* Refactor WaveMask* to call WaveMulti*
* Refactor SPIRV/GLSL preamble code
* Enable emit-via-glsl tests
* remove wave_multi_prefix capability in favor of subgroup_partitioned
* Update docs
* Update cap atoms doc
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* Implement throw statement
It already existed in the IR, so only parsing, checking and lowering was
missing.
* Initial catch implementation
Likely very broken.
* Error out when catch() isn't last in scope
* Prevent accessing variables from scope preceding catch
As those may actually not be available at that point.
* Add IError and use it in Result type lowering
* Add diagnostic tests
* Allow caught throws in non-throw functions
* Fix catch propagating between functions & SPIR-V merge issue
* Add test for non-trivial error types
* Fix MSVC build
* Fix invalid value type from Result lowering
* Also lower error handling in templates
* Lower result types only after specialization
* Attempt to disambiguate error enums by witness table
* Revert matching by witness, types should be distinct too
* Don't assert valueField when getting Result's error value
It may not exist if the function returns void, but getting the error
value is still legitimate.
* Update tests for new error numbers & get rid of expected.txt
* Change catch lowering to resemble breaking a loop
... To make SPIR-V happy.
* Fix dead catch blocks and invalid cached dominator tree
* More SPIR-V adjustment
* Lower catch as two nested loops
* Add defer interaction test and revert broken defer changes
* Fix enum type when throwing literals
* Cleanup and bikeshedding
* Document error handling mechanism
* Fix table of contents
* Use boolean tag in Result<T, E>
* Use anyValue storage for Result<T,E>
* Remove IError
* Fix formatting
* Eradicate success values from docs and tests
* Use parseModernParamDecl for catch parameter
* Implement do-catch syntax
* Implement catch-all
* Fix formatting
* Fix marshalling native calls that throw
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add pointer/T* variants for coop vec load/store
* fix stride decoration and improved test
* fix compile warnings
* Improve test
* Use `coopVecLoad` function in test
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* Add default constructor for Ptr type
* Make pointers c-style type, remove __init() constructor
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* Implement default initializer list for C-Style type member
Close #6189.
Previsouly, for the C-Style member in a struct, if it doesn't have any initialize
expression, when we synthesize the ctor, we will not associate the
default value for the parameter corresponding to that member.
This bring some trouble that existing slang users has to add '= {}' to
every struct fields in order to make all the parameters in the synthesized ctor having
a default value, so people can still use `Struct a = {}` to create a
struct.
To make this use case convenience, we will automatically associated a
'= {}' as the default value for this case.
This PR also add support for empty initializing link-time sized vector/matrix by "= {}".
In addition, this PR also fix a bug in auto diff where we should not report error when proccessing
transpose on an empty struct.
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(#7213)
* Make sizeof(generic) work as compile-time constant
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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fixes: [#7143](https://github.com/shader-slang/slang/issues/7143)
fixes: [#7146](https://github.com/shader-slang/slang/issues/7146)
Goal of PR:
* This PR is part of the larger #7115 refactor to how dynamic dispatch works.
* The first step is to add the `-std <std-revision>` flag.
* The second step is to provide basic `dyn` keyword support in AST. This does not include `varDecl` support since most of these interactions require `some` keyword support.
Future PR(s) goal:
* Support `some` keyword in AST. With this we will also implement all varDecl interactions between `dyn` and `some`.
* Add IR support for `some` and `dyn`.
Breakdown of PR:
* most of the logic is in `validateDyn.*`. This was done so that in the future when we implement more features we will have an easy time removing/adding restrictions to `dyn` interfaces.
Breaking changes:
* As per spec (https://github.com/shader-slang/spec/pull/14/files), any type conforming to a `dyn` interface errors if member list contains one of the following: opaque type, non copyable type, or unsized type.
* Due to the breaking change, the test `tests\compute\dynamic-dispatch-bindless-texture.slang` is incorrect. This has been fixed.
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* Add inverse hyperbolic derivatives
* Add test
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semantics (#7150)
* Map SV_VertexID to `gl_VertexIndex - gl_BaseVertex`, provide SV_Vulkan* SV semantics
* Fix docs
* Regenerate toc
* Fix affected pointer-2 test
* Add tests
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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The user can explicitly use Vulkan memory model, or it will be
automatically used when cooperative-matrix is used.
When vulkan memory model is used, two keywords, "Coherent" and
"Volatile", are not allowed.
There are many differences regarding atomic and texture but
this PR has changes limited to support `globallycoherent`
keyword. When variables with `globallycoherent` is used with `OpLoad`, it
will use additional options, `MakePointerAvailable|NonPrivatePointer`,
that will provide the same effect. For `OpStore`, it will use
`MakePointerVisible|NonPrivatePointer`.
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* Add noreturn attribute to IgnoreHit
* Revert "Add noreturn attribute to IgnoreHit"
This reverts commit 3cf2354dada71b9a8713b08f3a2e261de4aabfa4.
* Fix: Preserve inout param modifications with OptiX IgnoreHit()
Issue #6326 identified that in OptiX, when using IgnoreHit() (which
maps to the "noreturn" optixIgnoreIntersection() intrinsic), any
modifications made to 'inout' parameters within the shader would be
lost. This was due to IgnoreHit() preventing the execution of the
copy-back operation from the temporary variable (used to implement
'inout' semantics) to the original parameter.
This commit introduces a new IR pass, 'undoParameterCopy', specifically
for CUDA/OptiX targets to address this. The pass operates as follows:
1. Identifies temporary IR variables created for 'inout' parameters,
which are now decorated with 'TempCallArgVarDecoration'.
2. Maps these temporary variables back to their original parameter
storage (e.g., the OptiX payload pointer).
3. Replaces all uses of the temporary variable directly with the
original parameter pointer.
4. Removes the temporary variable declaration and its initializing store
(which copied from the original parameter to the temporary).
By transforming the IR to operate directly on the original parameter
storage before any potential call to IgnoreHit(), this fix ensures
that all modifications are preserved, correctly resolving issue #6326.
The pass is integrated into the compilation flow for relevant targets.
* Refactor(IR): Optimize GetOptiXRayPayloadPtr for better DCE/CSE
To allow for more effective dead code elimination (DCE) and
common subexpression elimination (CSE) of `getOptiXRayPayloadPtr`
instructions, this commit:
- Marks `kIROp_GetOptiXRayPayloadPtr` as side-effect-free within
`IRInst::mightHaveSideEffects` (in `slang-ir.cpp`).
- Flags `GetOptiXRayPayloadPtr` as `HOISTABLE` in its definition
within `slang-ir-inst-defs.h`.
This addresses scenarios where multiple, potentially redundant,
calls to `getOptiXRayPayloadPtr` might appear in the IR,
allowing optimizers to produce cleaner and potentially more
efficient code for OptiX targets. This change supports efforts
to refine IR handling for ray-tracing shader stages.
* Remove debugging code
* Refactor UndoParameterCopyVisitor for improved performance
- Optimized IR traversal by combining multiple passes into a single scan
- Removed unnecessary dictionary, immediately replace uses when a temp var is found
- Reduced duplicate code paths by checking for both temp vars and redundant stores in one loop
- Better handling of the 'changed' flag to ensure DCE only runs when needed
- Results in fewer instruction traversals and improved efficiency for large functions
* Add Test
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* Unify Debug Layer Control Logic and Add Disable Option for Debug Builds
This PR refactors and unifies the debug layer control logic in slang-test.
A new `-disable-debug-layers` option is introduced, allowing debug builds to skip enabling the validation (debug) layer.
This is currently needed to ensure stability in the debug test suite.
Previously, different toggles such as ENABLE_VALIDATION_LAYER, ENABLE_DEBUG_LAYER, and debugLayerEnabled were used inconsistently across different components of slang-test. This PR standardizes the logic by using a single variable, debugLayerEnabled, to control the enabling/disabling of the debug layer internally.
Notes:
By default, the debug/validation layer is enabled in debug builds and is not supported in release builds of slang-test.
Fixes: #7132
* Disable spirv-opt for the DebugFunctionDefinition issue
* Run debug build only in GCP machines
* Fix VUID-vkCmdPipelineBarrier-pBufferMemoryBarriers-02818
dstAcessMask can't include VK_ACCESS_TRANSFER_READ_BIT when stage mask
has VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR
* Set failed retry limit to 32
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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(#7010)
* Fix structured buffer get dimensions
* Further fixes and added tests
* Remove unnecessary include
* Fix test issues
* attempt to fix wgpu crash
* test remove half usage in test
* attempt to fix WGPU test issue
* Another attempt to fix WGSL test - make test similar to the existing GetDimensions test
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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Fix correct bindings for bindless resource model [spirv and glsl]
fixes: #6952
Problem:
* Currently all bindless objects are placed in the same set (fine) and same binding (incorrect behavior for vulkan). This is incorrect since as per [spec](https://registry.khronos.org/vulkan/specs/latest/man/html/VkDescriptorType.html), only 1 resource type may be written to each index inside a set (these rules are loosened with VK_EXT_mutable_descriptor_type)
* This means currently generated bindings do not work in practice if we (for example) use `Sampler2D.Handle` and `Texture1D.Handle` in a shader since we would place 2 incompatible objects in the same binding-index and set.
Solution:
* `__getDynamicResourceHeap` was modified to allow bindings to chosen dynamically for a descriptor
* use `IOpaqueDescriptor` to check compile-time information of resource types so that we can identify different resources
* Using this information of `IOpaqueDescriptor`, we modify `defaultGetDescriptorFromHandle` to provide a binding model (1 resource per binding-index) which produces legal spirv/glsl.
* To support `VK_EXT_mutable_descriptor_type` the function `defaultGetDescriptorFromHandle` has a set of options (`BindlessDescriptorOptions`) for a user to pick-from to support their binding model. Capabilities are not used here for flexibility purposes (specifically old shaders mixed with modern vulkan extensions).
Other changes:
* Added `TexelBuffer` DescriptorKind to aid in generating correct bindings
* format code
* Add to docs bindless changes, make AccelerationStructure use its handle directly, adjust tests accordingly
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Enforce rule that `export`/`extern` (non cpp) must be `const`
fixes: #5570
Problem:
1. we allow non-const-link-time-var to be linked to a const-link-time-var.
2. problem is that: module use site has const var, so, we emit OpStore %Ptr %Const in IR, this is expected, this is good. We fail because we in reality have a OpStore %Ptr %Var (fails since we need a OpLoad in-between) in IR since the module with our link-time-variable-value is a regular variable.
3. We loose the float_litteral talked about inside the github issue since, we technically don't use our variable "VAL" (we never OpLoad from it), so spirv-opt removes the float_litteral, this is a byproduct of the actual issue.
Solution:
* `export`/`extern` variables must always be `const`. This excludes `__extern_cpp` since `cpp` does not exhibit this issue and works differently.
* format code
* changel logic and tests to only ensure `static const` with `export`/`extern`
* changing the rules: only reqirement is that if we have const we must have static
* remove a spirrious change made
* fix merge
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix HLSL ByteAddressBuffer Load* parameter integer type
* Fix tests
* Fix load with alignment function signature clash
* Fix LoadAligned tests
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Fixes #7127
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Fixes issue #6898
The -emit-spirv-via-glsl slang-test option has been broken for
some amount of time. Tests that were using it were operating as
if using -emit-spirv-directly, leading to many duplicated tests.
After fixing the test option, there were an number of errors that
appeared as a result.
This change fixes the broken test option and the resulting test
errors. Some of the test errors revealed some legitimate issues,
such as:
-The GLSL bitCount instrinsic only supports 32-bit integers and
requires emulation for other bit widths.
-Emitting GLSL 8-bit and 16-bit glsl integer types did not emit
the proper extension requirements
-Emitting GLSL and casting for 16-bit integers was missing a
closing parenthesis.
-Missing profile for GL_EXT_shader_explicit_arithmetic_types
-Missing toType cases for UInt8/Int8 for the kIROp_BitCast case
in tryEmitInstExprImpl.
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* Add checking for hlsl register semantic.
* Fix.
* Fix test.
* Fix switch error.
* Fix tests.
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close #7069.
We just insert the assignment expression to the beginning of the user-defined ctor, where the assignee is the member with init expression.
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Close #6840.
This PR add supports to use specialize constant in generic parameter, and that parameter can also be used as array size, e.g. following code should work:
```
struct MyStruct<let N: int> { float buffer[N]; }
MyStruct<SpecConstVar> s;
```
- Loose the restriction from Link-Time to SpecializationConstant when extract generic argument
- Tweak the logic of how we decide whether a inst is hoistable. Besides checking existing hoistable flag of each
IRInst, when we detect a IRInst's type is SpecConstRateType, we will treat that inst hoistable. Because IRInst in
global scope can be deduplicated, and every SpecConstRateType inst should be in the global scope or IRGeneric
scope (which will be at global scope after specialization).
- Remove the SpecConstIntVal to IRInst map in IR lowering logic, because we already have way to deduplicate the
global scope IR.
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* Rename 'main' on some backednds
Fixes #5542
Some backends like cuda, metal, cpu do not allow 'main' as the entry
point. This commit adds a new warning that is emitted when a program
uses main as the entry point. In addition to emitting the warning, it
internally renames the entry point to "main_". It also adds a test to
check these for the three backends.
* format code
* move test to diagnostics
* rename test to diagnostic
* generate unique name
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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