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Making it easier to work with shaders
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*
SourceLoc use in command line processing (#1848)
jsmall-nvidia
2021-05-19
*
Read half->float RWTexture conversion (#1842)
jsmall-nvidia
2021-05-15
*
Support for HW format conversions for RWTexture on CUDA (#1840)
jsmall-nvidia
2021-05-15
*
DXC as DownstreamCompiler (#1845)
jsmall-nvidia
2021-05-14
*
FXC as DownstreamCompiler (#1844)
jsmall-nvidia
2021-05-14
*
Fix for KernelContext threading issue for C++ targets (#1843)
jsmall-nvidia
2021-05-14
*
CUDA half RWTexture write support/doc improvements (#1839)
jsmall-nvidia
2021-05-14
*
Support for reads from RWTexture<half> (#1837)
jsmall-nvidia
2021-05-06
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
Add support for returning structures that contain opaque types (#1835)
Tim Foley
2021-05-04
*
CUDA half comparison support (#1834)
jsmall-nvidia
2021-05-04
*
More CUDA Half support (#1833)
jsmall-nvidia
2021-05-04
*
Preliminary CUDA half maths (#1827)
jsmall-nvidia
2021-04-30
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
Support for escaped paths in tools (#1823)
jsmall-nvidia
2021-04-29
*
Matrix tests and assorted bug tests (#1814)
jsmall-nvidia
2021-04-26
*
Fix lexer/preproc diagnose issue (#1806)
jsmall-nvidia
2021-04-23
*
Preliminary CUDA Half support (#1808)
jsmall-nvidia
2021-04-23
*
Infinite generic parsing bug fix (#1799)
jsmall-nvidia
2021-04-19
*
Fix for vector initialization combinations (#1794)
jsmall-nvidia
2021-04-14
*
More preprocessor issues including an infinite loop (#1791)
jsmall-nvidia
2021-04-13
*
Tests showing preprocessor issues (#1790)
jsmall-nvidia
2021-04-09
*
Test for specialization problem with undefined resource (#1785)
jsmall-nvidia
2021-04-08
*
Added tests/current-bugs (#1781)
jsmall-nvidia
2021-04-05
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Support for __LINE__ and __FILE__ in preprocessor (#1772)
jsmall-nvidia
2021-03-31
*
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-30
*
Append proper suffixes to 16-bit literals for GLSL (#1767)
Tim Foley
2021-03-26
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1...
Tim Foley
2021-03-16
*
Test Doc System (#1754)
jsmall-nvidia
2021-03-15
*
Fix handling of RT accelerations structures for non-RT stages (#1753)
Tim Foley
2021-03-15
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
*
stdlib documentation (#1745)
jsmall-nvidia
2021-03-11
*
A bunch of overlapping semantic-checking fixes (#1743)
Tim Foley
2021-03-10
*
Add GLSL support for SV_InnerCoverage (#1740)
Tim Foley
2021-03-08
*
Add Vulkan/SPIR-V support for TraceRayInline() (#1737)
Tim Foley
2021-03-05
*
Doc tooling improvements (#1734)
jsmall-nvidia
2021-03-05
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
2021-03-03
*
Fix issue with long identifier names in GLSL output (#1731)
jsmall-nvidia
2021-03-02
*
Add command-line control over SPIR-V version (#1730)
Tim Foley
2021-03-02
*
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-26
*
Partial fix for macro expasnion of token pastes (#1727)
Tim Foley
2021-02-24
*
Add support for GetAttributeAtVertex for D3D (#1725)
Tim Foley
2021-02-24
*
Documentation markup extraction (#1724)
jsmall-nvidia
2021-02-23
*
Some ad hoc parser fixes (#1723)
Tim Foley
2021-02-23
*
Add basic support for fragment shader interlock (FSI) (#1722)
Tim Foley
2021-02-22
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