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* SourceLoc use in command line processing (#1848)jsmall-nvidia2021-05-19
* Read half->float RWTexture conversion (#1842)jsmall-nvidia2021-05-15
* Support for HW format conversions for RWTexture on CUDA (#1840)jsmall-nvidia2021-05-15
* DXC as DownstreamCompiler (#1845)jsmall-nvidia2021-05-14
* FXC as DownstreamCompiler (#1844)jsmall-nvidia2021-05-14
* Fix for KernelContext threading issue for C++ targets (#1843)jsmall-nvidia2021-05-14
* CUDA half RWTexture write support/doc improvements (#1839)jsmall-nvidia2021-05-14
* Support for reads from RWTexture<half> (#1837)jsmall-nvidia2021-05-06
* Half texture support (#1836)jsmall-nvidia2021-05-06
* Add support for returning structures that contain opaque types (#1835)Tim Foley2021-05-04
* CUDA half comparison support (#1834)jsmall-nvidia2021-05-04
* More CUDA Half support (#1833)jsmall-nvidia2021-05-04
* Preliminary CUDA half maths (#1827)jsmall-nvidia2021-04-30
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29
* Support for escaped paths in tools (#1823)jsmall-nvidia2021-04-29
* Matrix tests and assorted bug tests (#1814)jsmall-nvidia2021-04-26
* Fix lexer/preproc diagnose issue (#1806)jsmall-nvidia2021-04-23
* Preliminary CUDA Half support (#1808)jsmall-nvidia2021-04-23
* Infinite generic parsing bug fix (#1799)jsmall-nvidia2021-04-19
* Fix for vector initialization combinations (#1794)jsmall-nvidia2021-04-14
* More preprocessor issues including an infinite loop (#1791)jsmall-nvidia2021-04-13
* Tests showing preprocessor issues (#1790)jsmall-nvidia2021-04-09
* Test for specialization problem with undefined resource (#1785)jsmall-nvidia2021-04-08
* Added tests/current-bugs (#1781)jsmall-nvidia2021-04-05
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Support for __LINE__ and __FILE__ in preprocessor (#1772)jsmall-nvidia2021-03-31
* Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley2021-03-30
* Append proper suffixes to 16-bit literals for GLSL (#1767)Tim Foley2021-03-26
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Improve Vulkan shader-objects implementation. (#1765)Yong He2021-03-25
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1...Tim Foley2021-03-16
* Test Doc System (#1754)jsmall-nvidia2021-03-15
* Fix handling of RT accelerations structures for non-RT stages (#1753)Tim Foley2021-03-15
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* stdlib documentation (#1745)jsmall-nvidia2021-03-11
* A bunch of overlapping semantic-checking fixes (#1743)Tim Foley2021-03-10
* Add GLSL support for SV_InnerCoverage (#1740)Tim Foley2021-03-08
* Add Vulkan/SPIR-V support for TraceRayInline() (#1737)Tim Foley2021-03-05
* Doc tooling improvements (#1734)jsmall-nvidia2021-03-05
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)Tim Foley2021-03-03
* Fix issue with long identifier names in GLSL output (#1731)jsmall-nvidia2021-03-02
* Add command-line control over SPIR-V version (#1730)Tim Foley2021-03-02
* Shader object specialization work-in-progress (#1728)Tim Foley2021-02-26
* Partial fix for macro expasnion of token pastes (#1727)Tim Foley2021-02-24
* Add support for GetAttributeAtVertex for D3D (#1725)Tim Foley2021-02-24
* Documentation markup extraction (#1724)jsmall-nvidia2021-02-23
* Some ad hoc parser fixes (#1723)Tim Foley2021-02-23
* Add basic support for fragment shader interlock (FSI) (#1722)Tim Foley2021-02-22