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2025-07-02Fix for emitting ArrayStride decoration for arrays of opaque types (#7568)Jerran Schmidt
* WIP opaque type decoration fix * Clearer intent * Formatting * Added test for fix
2025-05-16Enforce rule that `export`/`extern` (non cpp) must be `const` (#7113)ArielG-NV
* Enforce rule that `export`/`extern` (non cpp) must be `const` fixes: #5570 Problem: 1. we allow non-const-link-time-var to be linked to a const-link-time-var. 2. problem is that: module use site has const var, so, we emit OpStore %Ptr %Const in IR, this is expected, this is good. We fail because we in reality have a OpStore %Ptr %Var (fails since we need a OpLoad in-between) in IR since the module with our link-time-variable-value is a regular variable. 3. We loose the float_litteral talked about inside the github issue since, we technically don't use our variable "VAL" (we never OpLoad from it), so spirv-opt removes the float_litteral, this is a byproduct of the actual issue. Solution: * `export`/`extern` variables must always be `const`. This excludes `__extern_cpp` since `cpp` does not exhibit this issue and works differently. * format code * changel logic and tests to only ensure `static const` with `export`/`extern` * changing the rules: only reqirement is that if we have const we must have static * remove a spirrious change made * fix merge --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2024-12-12WGSL: Fix issue where global calls are generated (#5768)Anders Leino
* Split out SPIR-V -specific legalization of global functions This is a refactoring and should not affect generated code. * Move global inst inlining code into separate function This is a refactoring and should not affect generated code. * Take SPIR-V -specific parts out of GlobalInstInliningContext This is a refactoring and should not affect generated code. * Move 'inlineGlobalValues' to generic inlining context This is a refactoring and should not affect generated code. * Move 'setInsertBeforeOutsideASM' to generic inlining context This is a refactoring and should not affect generated code. * Move generic inlining context into own file This is a refactoring and should not affect generated code. * Run global inlining for WGSL as well * Make the 'getOutsideASM' function generic as well * Enable language-feature/constants/static-const-in-generic-interface.slang for WebGPU * Clarify when it's safe to remove and deallocate an IRInst * Remove globals if they're left unused after inlining This closes #5607. * Handle IRGlobalValueRef in C-like emitter * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2024-12-09Fix crash during emitCast of attributed type, allow MaxIters to take ↵Yong He
linktime const. (#5791) * Fix crash during emitCast of attributed type. * Allow [MaxIters] to take link time constants. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2024-11-21Refresh of disabled WGPU tests (#5614)Anders Leino
Some tests are now passing and are enabled. Other tests are still failing, but are given comments categorizing the failures. Tests in the 'Not supported in WGSL' category are also removed from the expected failures list. (Though they are still kept disabled for WebGPU, of course.) This closes #5519.
2024-11-04Various WGSL fixes. (#5490)Yong He
* [WGSL] make sure switch has a default label. * Various WGSL fixes. * Update rhi submodule commit * format code * Remove unnecessary DISABLE_TEST directive on not applicable test. * Matrix comp mul + `select`. * Legalize binary ops for wgsl. --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2024-10-15Enable WebGPU tests in CI (#5239)Anders Leino
2024-10-09Support constant folding for static array access. (#5248)Yong He
* Support constant folding for static array access. * Fix test.
2024-07-31Fix IR lowering for generic interface types. (#4761)Yong He
* Fix IR lowering for generic interface types. * Fix. * Fix.
2024-06-10enable more metal tests (#4326)skallweitNV
2024-06-07Metal compute tests (#4292)skallweitNV
2023-08-18Allow loop counters to be used as constexpr arguments. (#3139)Yong He
* Allow loop counters to be used as constexpr arguments. * Fix. * Fix. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-06-02Fix generic param inference through TypeCastIntVal. (#2916)Yong He
2023-05-31Preserve type cast during AST constant folding. (#2912)Yong He
* Preserve type cast during AST constant folding. Fixes #2891. * Fix. * Fix truncating. * fix test. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2022-08-24Allow `static const` interface requirements. (#2378)Yong He
2022-08-17Warning on lossy implicit casts. (#2367)Yong He
* Warning on bool to float conversion. * Fix test cases. * Improve. * LanguageServer: don't show constant value for non constant variables. * Fix tests. * Fix warnings in tests. Co-authored-by: Yong He <yhe@nvidia.com>
2021-01-15Convert more tests to use shader objects (#1659)Tim Foley
This change converts a large number of our existing tests to use the `ShaderObject` support that was added to the `gfx` layer. In many cases, tests were just updated to pass `-shaderobj` and the result Just Worked. In other cases, a `name` attribute had to be added to one or more `TEST_INPUT` lines. For tests that did not work with shader objects "out of the box," I spent a little bit of time trying to get them work, but fell back to letting those tests run in the older mode. Future changes to the infrastructure will be needed to get those additional tests working in the new path. Along with the changes to test files, the following implementation changes were made to get additional tests working: * Because the shader object mode uses explicit register bindings (from reflection), the hacky logic that was offseting `u` registers for D3D12 based on the number of render targets gets disabled (by another hack). * The "flat" reflection information coming from Slang was not correctly reporting "binding ranges" for things that consumed only uniform data (which would be everything on CUDA/CPU), so it was refactored to properly include binding ranges for anything where the type of the field/variable implied a binding range should be created (even if the `LayoutResourceKind` was `::Uniform`). * A few fixes were made to the CUDA implementation of `Renderer`, in order to get additional tests up and running. Most of these changes had to do with texture bindings, which hadn't really been tested previously. In addition, a few changes were made that were attempts at getting more tests working, but didn't actually help. These could be dropped if requested: * As a quality-of-life feature (not being used) the `object` style of `TEST_INPUT` line is upgraded to support inferring the type to use from the type of the input being set. * Any `object` shader input lines get ignored in non-shader-object mode.
2020-03-30Add a test for static const declarations in structure types (#1300)Tim Foley
The functionality already appears to work, and this test is just to make sure we don't regress on it. The most interesting thing here is that I'm using this change to pitch a new organization for tests around what part of the language they cover (rather than the kind of test they are), since the `tests/compute/` directory is getting overly full and is hard to navigate. We can consider moving individual tests into more of a hierarchy at some later point.