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* promoting bitfield extraction and insertion to become intrinsics for internal compiler use
* removing duplicate intrinsics from glsl.meta.slang
* refactor: update function signatures of bitfield extraction and insertion to use uint as the parameter type for offset and bits.
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Co-authored-by: Nate Morrical <natemorrical@gmail.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix and enable tests for metal.
* Fix.
* Fix.
* Fix tests.
* Fix warnings.
* Fix.
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Co-authored-by: Yong He <yonghe@Yongs-Mac-mini.local>
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* Add support for bitfields
Closes https://github.com/shader-slang/slang/issues/3559
* Set scopes for syntsized bitfield accessors
* Simplify generated code for bitfield accessors
* spelling
* regenerate vs project
* warnings
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