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2017-10-23Fix output for matrix multiple in GLSL code (#228)Tim Foley
When Slang sees a matrix multiplication `M * v` in GLSL code it should (obviously) output GLSL code that also does `M * v`, but there was a bug introduced where the type-checker manages to resolve the operation and recognize it as a matrix-vector multiply, and then the code-generation logic says "oh, I'm generating output for GLSL, and that is reversed from HLSL/Slang, so I'd better reverse these operands!" and outputs `v * M`... which isn't what we want. I've fixed the problem in an expedient way, by having the front-end resolve the operation to what it believes is an intrinsic multiply operation, rather than a matrix-vector operation. If we ever support cross compilation *from* GLSL (unlikely), we've need to fix this up so that we have both real matrix-vector multiplies and "reversed" multiplies where the operands folow the GLSL convention). I've added two tests here to confirm the fix. The one under `tests/bugs` catches the actual issue described above, and confirms the fix. The other one under `tests/cross-compile` is just to make sure that we *do* properly reverse the operands to a matrix-vector product when converting from Slang to GLSL.
2017-10-12Do loop fix (#209)Tim Foley
* Bug fix: emit logic for `do` loops This case was never tested, and I was outputting some garbage characters. This comit fixes the codegen and adds a test case. * Bug fix: make sure to pass through `[allow_uav_condition]` This also fixes the standard library definition of `IncrementCounter()` so that it returns a `uint` instead of `void`.
2017-10-11Bug fixing (#207)Tim Foley
* Bug fix for vector initializer lists When a vector was initialized with an initializer list: float4 f = { 0, 1, 2, 3 }; we were following the logic for `struct` types (since `vector<T,N>` is technically a `struct` declaration in our stdlib...), but the type has no field, so we were (silently!) ignoring the actual operands. I've applied a simple fix where we cast the operands to the element type of the vector, but a more complete fix will be needed sooner or later where we check the operand counts properly, etc. * Create implicit cast AST nodes when calling initializers The logic for dealing with implicit conversions was recently beefed up so that it would look at `__init` declarations in the target type, but in those cases the front-end would always create an `InvokeExpr` even when we would rather get an `ImplicitCastExpr` or (in the "rewrite" case) a `HiddenImplicitCastExpr`. I've fixed this up for now by constructing a dummy expression to stand in for the "original" call expression when creating the final call (luckily our `TypeCastExpr` is already just a specialized `InvokeExpr`). A better long-term solution might be to have implicit-ness or hidden-ness be modifiers or flags, rather than needing to use specialized forms of call nodes. * Fix subscript operator for `RWTexture1D` The index type was being declared as `uint1` instead of `uint`, and that created problems for downstream HLSL compilation when we introduced expressions like `uav[uint1(index)]` - the compiler would complain that a vector is not a valid index type. * Fix up constant-folding of integer casts. The old logic was checking for `InvokeExpr` before `TypeCastExpr`, but in the new setup a type cast *is* an `InvokeExpr`, so that case was never triggering. All of the constant-folding code really needs to be revisited, though, so that it can use a more general-purpose evaluation scheme like the bytecode (so that we can handle a moral equivalent of `constexpr` in the long run). * Fix implicit conversion costs for vector types A recent change made it so that the logic for looking up implicit conversions now uses declarations of initializers in the standard library (rather than hand-coding all the cases in `check.cpp`). One mistake made there was that we dropped the logic for computing implicit conversions between vectors of the same size, but different element types. These conversions were still allowed by a catch-all (generic) declaration in the standard library, but that declaration didn't include any implicit conversion cost logic (since it was generic, there was no single cost to use). This change explicitly enumerates the required conversions with their costs. It is a bit unfortunate that this is an O(N^2) amount of code for N base types, but that seems unavoidable for now. * Handle "lowering" of overloaded expressions If we are in the `-no-checking` mode and the user calls an overloaded function from an `__import`ed file in a way such that Slang can't resolve the intended overload, we were failing to emit the definitions of the potential callees. This change simply adds a case for `OverloadedExpr` in `lower.cpp` that explicitly lowers all the declarations that might have been referenced. - There is a potentially for breakage here if we are outputting GLSL and one of the overloads is stage-specific. - A more refined approach might try to recognize which over the overloaded options are even potentially applicable, and then output only those, but doing this would be way more complicated. I've added a test case for this behavior, but it is a bit brittle because we need to confirm that we still produce the same error message as unmodified HLSL.
2017-10-09Fix emit logic for `cbuffer` member with initializer (#205)Tim Foley
Given an input declaration like: cbuffer C { int a = -1; } Slang was automatically generating a `packoffset` semantic to place the member manually, but was emitting it *after* the initializer of the original declaration: cbuffer C : register(b) { int a = -1 : packoffset(c0); } That syntax is invalid, of course, and we actually want: cbuffer C : register(b) { int a : packoffset(c0) = -1; } This wasn't spotted earlier because putting initializers on a `cbuffer` member is not commonly done, since it requires reading those values via the reflection API. Slang's reflection API currently provides no way to access default values like this, so they aren't of much use yet. Still, it is better to emit correct syntax even in cases like this one.
2017-10-05Working on better handling of builtin functions in IR (#196)Tim Foley
The main change I was working on here was to start having more of the builtin functions (in this case, `cos`, `sin`, and `saturate`) just lower to the IR as calls to builtin functions (with declarations but no definition), rather than expect/require them to map to individual IR opcodes in every case. The main change there was the removal of some `intrinsic_op` modifiers in the stdlib. This then requires the `isTargetInstrinsic` logic in IR-based code emit to avoid emitting declarations for these intrinsics. The corresponding logic for emitting *calls* to these intrinsics is currently being skipped. Along the way, a variety of fixups were added: - In order to support lowering to GLSL, we need to handle cases where a variable/function name uses a GLSL reserved word. The right long-term fix there is to always use generated or mangled names, but for now I'm hacking it by adding a `_s` prefix to all names during IR-based emit. - This needs a flag to disable it, since some of our tests currently rely on checking binding information from generated HLSL/SPIR-V that will include these mangled/modified names. - Emit matrix layout modifiers appropriately for GLSL - Specialize IR parameter-block emission between GLSL and HLSL - Fix up argument count/index logic for a couple of opcodes that weren't fixed when removing the types from the explicit operand list - Fix up IR generation for calls to declarations with generic arguments. We were briefly adding the generic args to the ordinary argument list, which added complexity in several places. We now rely on the declaration-reference nodes in the IR to carry that extra info. - TODO: We actually need to make sure that this is the case, since we don't currently correctly generated specialized decl-refs when building IR for function calls The main test that would have been affected by this is `cross-compile-entry-point`, but I was not able to get that working fully with the IR. The main problem in this case was that when emitting GLSL we will need to perform certain required transformations on the IR to get legal code for GLSL. Notably: - We need to hoist entry-point parameters away from being function parameters, and make them be global variables. This is currently being hand-waved during the emit logic, but it seems way better to have it all get cleaned up in the IR first. - We need to scalarize entry-point parameters, because structure input/output is not supported as vertex input or fragment output (and it may be best to always scalarize anyway, to match HLSL semantics). (Note: "scalarize" here means to bust up structures, but not matrices/vectors)
2017-09-11Get another test working with IR codedgenTim Foley
- Add support for matrix types in IR/codegen - Add support for basic indexing operations in IR/codegen
2017-08-25Fixup for test failureTim Foley
AppVeyor has a different version of fxc installed by default, and it produces subtly different output for this test case. It seems like later versions are clever enough to completely eliminate an empty `cbuffer` declaration, but earlier versions aren't. I'm actually not entirely sure why Slang is successfully eliminating the cbuffer as well, but the output DXBC implies it was not generated.
2017-08-25Fix some resources-in-structs bugsTim Foley
Fixes #171 Fixes #172 These two bugs related to bad logic in handling of splitting resource-containing `cbuffer` declarations. - Issue #171 was the case where a `cbuffer` *only* had resource fields, in which case we crashed whenever referencing any field (some code was assuming there had to be non-resource fields) - Issue #172 was a case where two fields were declared with a single declaration (`Texture2D a, b;`), and the logic we had for tracking resource-type fields was accidentally tagging *both* fields with a single modifier so that field `b` would get confused for `a` in some contexts, and attempts to access `b` would crash. Both issues are now fixed, and regression tests have been added.
2017-08-09Fix use of "pseudo-syntax" in current lowering passTim Foley
The so-called "lowering" pass (really a kind of AST-to-AST legalization pass right now) needs to handle some basic scalarization of structured types, and it does this by inventing what I call "pseuo-expressions" and "pseudo-declarations." For example, there is a pseudo-expression node type that represents a tuple of N other expressions, and certain operations act element-wise over such tuples. The problem was that the implementation introduced these out-of-band expression/declaration types into the existing AST hierarchy which led to a dilemma: - If these new AST nodes were declared like all the others (and integrated into the visitor dispatch approach, etc.) then every pass would need to deal with them even though they are meant to be a transient implementation detail of this one pass - But if the new nodes *aren't* declared like the others, then they can't meaningfully interact with visitor dispatch, and will just crash the compiler if they somehow "leak" through to latter passes. And because they are just ordinary AST nodes from a C++ type-system perspective, such leaking is entirely possible (if not probable) Hopefully that setup helps make the solution clear: instead of having the "lowering" pass map an expression to an expression, it needs to map an expression to a new data type (here called `LoweredExpr`) that can wrap *either* an ordinary expression (the common case) or one of the new out-of-band values. Any code that accepts a `LoweredExpr` needs to handle all the cases, or explicitly decide that it can't/won't deal with anything other than ordinary expressions. Most of the code changes are straightforward at that point, although the whole "lowering" approach is a bit fiddly right now, so gertting the tests passing took a bit of attention. I'm not sure our test coverage of all this code is great, so I wouldn't be surprised if some failures are lurking still.
2017-07-21Don't add `flat` qualifier to integer fragment outputTim Foley
Fixes #133 We already had logic to skip adding `flat` to a vertex input, and this just extends it to not adding `flat` to a fragment output. Note that explicit qualifiers in the input HLSL/Slang will still be carried through to the output, so it is still possible for a Slang user to shoot themself in the foot with interpolation qualifiers.
2017-07-19Fix up translation of `GetDimensions()`Tim Foley
Fixes #122 - In cases with an explicit mip level being specified, there was a mistake in how the argument for setting the mip level in the GLSL code was constructed that led to a parse error in GLSL - Also, that argument is a `uint` in HLSL and an `int` in GLSL, so an explicit cast was needed - The GLSL functions here seem to require a newer GLSL (at least higher than `420`), so I had to add in a capability for builtins to specify a required GLSL version. For now I made these ones require `450`. - Added a test case to confirm that our lowering works (for some definition of "works")
2017-07-17Add explicit operator overloads for scalar/matrix casesTim Foley
Fixes #103 - Previously I was relying on scalar-to-vector promotion to pick the right type in these cases, but I hadn't implemented scalar-to-matrix promotion (I should...) - Rather than relying on promotion behavior, this change goes ahead and adds explicit overloads. I think this is probably a better decision in the long term, since one might want to support these cases for operators, while warning (or erroring) on the more general cases of implicit conversion. - This covers matrix/scalar, scalar/matrix, vector/scalar, and scalar/vector cases
2017-07-11Make parser recovering more robust to avoid infinite loopsTim Foley
Fixes #75 In order to avoid cascaded errors, I went ahead and made the parser refuse to skip past a `}` in recovery mode. The problem with this is that we fail to make forward progress if we are stuck on a `}` (this happens if you have an extra `}` at the global scope.
2017-06-20Fix types for `InputPatch` and `OutputPatch`Tim Foley
Fixes #34. I'd declared these as if they were `InputPatch<T>`, but they are really `InputPatch<T,N>`. This change fixes the declarations, and makes these types no longer inherit from the contrived `BuiltinGenericType`. Instead they are more-or-less ordinary `DeclRefType`s using the same approach that `MatrixExpressionType` uses.