| Age | Commit message (Collapse) | Author |
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* fix bug
* fix test
* push test changs for clarity
* fix bug
* fix test
* push test changs for clarity
* test what fails
* remove redundant code
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* Fix 7441: CUDA boolean vector layout to use 1-byte elements
Boolean vectors (bool1, bool2, bool3, bool4) were incorrectly implemented
as integer-based types using 4 bytes per element instead of actual 1-byte
boolean elements on CUDA targets.
Changes:
- Update CUDA prelude to define boolean vectors as structs with bool fields
instead of typedef aliases to integer vectors
- Implement CUDALayoutRulesImpl::GetVectorLayout to use 1-byte alignment
for boolean vectors, matching actual CUDA memory layout behavior
- Update make_bool functions to populate struct fields correctly
This ensures boolean vectors have the same memory layout as bool[4] arrays:
- bool1: 1 byte (was 4 bytes)
- bool2: 2 bytes (was 8 bytes)
- bool3: 3 bytes (was 12 bytes)
- bool4: 4 bytes (was 16 bytes)
Fixes memory layout mismatch between Slang reflection API and actual
CUDA compilation, achieving 75% memory savings for boolean vector usage.
* Fix CI issues -
Add and update associated functions and operators
* Make boolX same as uchar
* Use align construct on struct for boolX
* Improve Test case for robust alignment checks
* Formatting
* Disable selected slangpy tests
* add metal check which is slightly different than cuda
* Test-1
* Test-2
* Test-3
* Test-4
* ReflectionChange
* cleanup and update
* _slang_select with plain bool is needed for reverse-loop-checkpoint-test
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* Fix static const variables without initializers causing internal errors
Add validation in SemanticsDeclHeaderVisitor::checkVarDeclCommon to detect static const variables without initializers and emit proper error diagnostics instead of allowing internal errors to escape during SPIR-V generation.
- Add new diagnostic (ID 31225) for static const variables without initializers
- Skip validation for extern static const variables
- Skip validation for interface member variables
- Add comprehensive test case covering various scenarios
Fixes #7989
Co-authored-by: ArielG-NV <ArielG-NV@users.noreply.github.com>
* clean up test and implementation
* format code (#7994)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: ArielG-NV <ArielG-NV@users.noreply.github.com>
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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statements (#7953)
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* Initial plan
* Initial investigation and plan for enum vertex output fix
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Fix compiler crash when enum is used as vertex output data
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Fix compiler crash when enum is used as vertex output data
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Address reviewer feedback: use SLANG_ASSERT and improve CHECK directives
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
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* Initial plan
* Implement enum-based KnownBuiltin system to replace string comparisons
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Add test for enum-based KnownBuiltin system and verify functionality
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Implement enum-based KnownBuiltin system with direct integer values
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Fix IntVal access and update tests for new enum-based KnownBuiltin system
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Replace hardcoded KnownBuiltin integers with preprocessor enum syntax
- Updated all KnownBuiltin attributes to use $( (int)KnownBuiltinDeclName::EnumValue) syntax
- Added space between parentheses to avoid preprocessor bug: $( (int) instead of $((int)
- Updated both core.meta.slang and hlsl.meta.slang files
- Eliminates preprocessor-time integer conversion, baking enum values directly into meta files
- Maintains same functionality while using type-safe enum references
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Fix IDifferentiablePtr KnownBuiltin mapping regression
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Remove unused IDifferentiablePtrType enum case from KnownBuiltinDeclName
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Clean up temporary AST dump files from testing
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Replace hardcoded integer with descriptive constant in KnownBuiltin test
Replace the hardcoded [KnownBuiltin(0)] with a descriptive named constant
GEOMETRY_STREAM_APPEND_BUILTIN to improve code readability and maintainability.
The test now clearly indicates which builtin enum value is being tested.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-authored-by: Gangzheng Tong <gtong-nv@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Gangzheng Tong <gtong-nv@users.noreply.github.com>
Co-authored-by: Gangzheng Tong <tonggangzheng@gmail.com>
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* Fix language server crash.
* Fix tests.
* Fix.
* Revert changes.
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* Fix segfault with Ptr<T> extension using 'This' type reference
Set LookupOptions::NoDeref when looking up target type members within
extension declarations to prevent automatic pointer dereferencing that
was causing breadcrumb handling issues and segfaults.
Fixes #7656
Co-authored-by: Yong He <csyonghe@users.noreply.github.com>
* Enhance test for ptr-extension-this-type to verify correctness with interpreter
- Changed function to return sizeof(This) - sizeof(Ptr<int>) + 1
- Modified test to use interpreter with filecheck to verify result equals 1
- Added main() function that calls the extension method and prints result
- Verifies that 'This' correctly refers to Ptr<int> in extension context
Co-authored-by: Yong He <csyonghe@users.noreply.github.com>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Yong He <csyonghe@users.noreply.github.com>
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* Ensure generic constraints are checked before inner extension.
* Add warning for non-standard generic extension.
* Fix tests.
* Fix test.
* Ban interface types from equality constraints.
* Fix.
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* Replace SLANG_ALIGN_OF with C++11 alignof
* Fix formatting (again)
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* Add test for mixed use of uniform/ParameterBlock
Adds a test that uses the same struct as a parameter and as a
ParameterBlock.
* Fix for SPIRV block declaration issue
Fixes #7431
* Fix formatting
* Collect struct param usage in first pass
Reduces number of iterations over the entire program.
* more formatting fixes
* formatting
* Remove unused variable
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* emit var and hoist out OpSelect if Composite
* cleanup comment
* address review
check for version in spv context
use phi node instead of using var
move inst's using a list (not in-place modification)
* format code
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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functionality (#7067)
* Add link time array layout test
* Add link time constant array size compilation test
* Link time constant array size test
* Allow getting link time array size
Closes https://github.com/shader-slang/slang/issues/6753
* format
* Switch to SIMPLE test and check output
* Implement without binary api changes
* diagnose on link time constant sized array
* fix test
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Test for IFloat.scale usage
Test that using IFloat.scale doesn't cause an internal compiler error.
* Generic implementation of IFloat.scale()
Fixes #7156
* Implement IFloat.scale for matrix
Adds matrix implementation and test coverage.
* Avoid explicitly constructing a matrix
* Remove intrinsicOp from IFloat.scale impls
Updates IFloat.scale implementations:
- Remove __intrinsic_op($(kIROp_Mul)) since we're providing an
implementation
- Add [__unsafeForceInlineEarly] where missing
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(#7499)
* Make phi elimination pass modify branches in-place
* Add test and fix formatting
* Avoid double removal of param insts
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* Add test case for missing import attribution
Add a test case that imports a non-existent file, followed by a valid
file. Tests for absence of a bug where slang reports existent files as
non-existent if they're imported after a non-existent file.
* Skip processing imports after errors
Skip processing additional imports after the first error. This
behavior is already observed in Linkage::loadSourceModuleImpl, but
since that happenes after import processing already started, a false
diagnostic gets generated for a missing import.
By hoisting this check out before the import is processed, the
diagnostic message for a missing file is no longer erroneously
generated.
Fixes #6453
* Revert "Skip processing imports after errors"
This reverts commit 6b2fef09782414de4c5e017c4ecb5f2affa0c199.
* Remove early abort of import processing
Partial revert of commit 04f1bad
Reverts an early return in Linkage::loadSourceModuleImpl() whenever any
error diagnostic message has already been generated. This was causing
earlier errors to prevent subsequent imports from succeeding, and was
misattributing them to a missing file.
Fixes #6453
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix issue of missing scope for 'Differential' type
When we synthesize the struct decl for Differential type, we should
add the ownedScope for this decl, because the scope is used in lots
of locations in the following synthesized processes, e.g. constructor
synthesize. And that could cause surprising behavior, e.g. the 'this'
expression could access the members of parent struct decl.
Fix the issue by adding the scope. The containerDecl will be the
Differential struct decl itself, parent scope will be the parent struct.
* Add a unit-test
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This PR replaces enable/disable style C function calls with C++ RAII style code.
In debug build, when an assertion failed in between enable and disable functions, an exception is thrown and the disable function is not called. RAII style code is safer for an exception
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* Add check for the variable requirement
This change adds the capability check for the variables requirement.
With this check, the shader
```
[require(cpp_cuda_glsl_hlsl_metal_spirv)]
Buffer<float> InputTyped;
[require(cpp_cuda_glsl_hlsl_metal_spirv)]
RWBuffer<float> OutputTyped;
```
will issue error if targeting to WSGL
e.g. `.\build\Debug\bin\slangc .\tests\wgsl_no_buffer.slang -o
wgsl_no_buffer.txt -target wgsl -entry Main -stage compute`
.\tests\wgsl_no_buffer.slang(2): error 36108: 'InputTyped' has dependencies that are not compatible on the required target 'wgsl'.
Buffer<float> InputTyped;
^~~~~~~~~~
.\tests\wgsl_no_buffer.slang(4): error 36108: 'OutputTyped' has dependencies that are not compatible on the required target 'wgsl'.
RWBuffer<float> OutputTyped;
^~~~~~~~~~~
Fixes #6304
* Add var capability tests
* Do capability checks for global var only
* Add inferredCapabilityRequirements to var capability check
* Add requirement to the intrinsic types Buffer/RWBuffer
* format code
* Update capabliity test
* use DefaultDataLayout as default data layout
* Use visitMemberExpr to check the capabilities
* Update the cap tests to match the error messages
* update test to use the ScalarDataLayout for hlsl target
* Update tests check condition to use error number only
* Add default push_constant data layout type
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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(#7283)
* Ensure we do not have an initExpr on a var inside an InterfaceDecl
Ensure we do not have an initExpr on a var inside an InterfaceDecl. If we do, send an error.
Ensure the language server does not segfault with this error as per the issue.
* format code
* split tests
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Fixes issue #6898
The -emit-spirv-via-glsl slang-test option has been broken for
some amount of time. Tests that were using it were operating as
if using -emit-spirv-directly, leading to many duplicated tests.
After fixing the test option, there were an number of errors that
appeared as a result.
This change fixes the broken test option and the resulting test
errors. Some of the test errors revealed some legitimate issues,
such as:
-The GLSL bitCount instrinsic only supports 32-bit integers and
requires emulation for other bit widths.
-Emitting GLSL 8-bit and 16-bit glsl integer types did not emit
the proper extension requirements
-Emitting GLSL and casting for 16-bit integers was missing a
closing parenthesis.
-Missing profile for GL_EXT_shader_explicit_arithmetic_types
-Missing toType cases for UInt8/Int8 for the kIROp_BitCast case
in tryEmitInstExprImpl.
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Problem:
* Infering type with `let` while using constant-foldable object's means we run in a circular loop of `ensureDecl`.
Changes:
* If we constant-fold we effectively are ready to check definition. If we are not a constant to fold, we run `setCheckState` after anyways.
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* Fix using local constants in switch cases
* Add test
* format code
* Always lower switch cases with exprVal
* Fix formatting
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add IREnumType to distinguish enums from ints and each other
* Add issue example as test
* format code
* Add expected test output
* Fix peephole optimization hanging
No idea why this PR triggered this, but there seems to have been a clear bug
here anyway, so may just as well fix it now.
* Move enum lowering later
* Add linkage decoration to enum type
* Use filecheck-buffer instead of expected.txt
* Fix comment
* Make enum casts actually use IR enum casts
They were all BuiltinCasts by accident
* Lower enum type before VM
* Deal with rate-qualified types in enum cast
* Allow any value marshalling for enum types
* Handle new enum instructions in a couple more switches
* Fix formatting
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Support `this` use of `IRMeshOutputRef`
* Fix SPIR-V val error
There was a type mismatch causing a spir-v failiure: `store(var, var)` instead of `store(var, load(var))`
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Work on #6892
The function `tryInferLoopMaxIterations` in `slang-check-stmt.cpp` was
doing:
auto litExpr = m_astBuilder->create<LiteralExpr>();
but the declaration of `LiteralExpr` in `slang-ast-expr.h` had been
marked as abstract, during the switch to using the `slang-fiddle` tool
to generate code:
FIDDLE(abstract)
class LiteralExpr : public Expr
{ ... }
In this case, the intention of the AST design is that `LiteralExpr`
should be kept abstract, and only the concrete subclasses should
ever be instantiated.
Because of some historical design choices, the `ASTNodeType`
enumeration includes both the concrete and abstract AST classes, so
the code ended up constructing a `LiteralExpr` that had the tag
`ASTNodeType::LiteralExpr`. Then attempts to use the `ASTNodeDispatcher`
code on such a node caused crashes, because the dispatcher code only
included `case` statements for the non-abstract `ASTNodeType`s.
The quick fix here was to change the `tryInferLoopMaxIterations`
function to instead do:
auto litExpr = m_astBuilder->create<IntegerLiteralExpr>();
A test case was added to help catch any future regressions on this
specific issue.
A more long-term fix should involve introducing code that statically
and/or dynamically prohibits the creation of instances of AST node
classes that have been marked abstract.
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* update slang-rhi submodule
* slang-rhi API changes
* disable agility sdk
* fix texture creation
* update formats in tests
* Extent3D rename
* use 1 mip level for 1D textures for Metal
* fix texture upload
* update to latest slang-rhi
* update slang-rhi
* format code
* update slang-rhi
* do not run texture-intrinsics test on metal
* update slang-rhi
* deal with failing tests
* fix more tests
* update slang-rhi
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Simon Kallweit <simon.kallweit@gmail.com>
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Close #6589.
In PR #6487, we support partial specialization. However there is a corner case we didn't handle correctly.
For the IR like this:
%val: specialize(...) = some inst;
%arg1: specialize(...) = makeExistential(%val, ...);
%arg2: %SomeConcreteType: load(...);
call func(%arg1, %arg2);
when we specialize the call func instruct, we will also specialize the function parameters.
On our existing logic, when we find an argument is a makeExistential, we will always extract the existential value, and use its type as the new parameter.
But in this case, %arg1 is not fully specialized yet, so it's type will still be a specialize. In this case, we will change the function's first parameter from an existential type to a specialize. This will result in that we lose the chance to specialize the first argument in the next iteration, because the first parameter of this function is not an existential type any more.
The reason behind this is that we should always keep specializing the arguments and parameters at the same time.
So this PR just does a check before specializing the parameters that if the argument cannot be fully specialized, we won't specialize the parameter this early. Instead, we will wait for the next iteration until the argument can be specialized.
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* Fix matrix division by scalar for Metal and WGSL targets
* Add tests
* Minor fix
* Fix compilation error
* Convert to multiplication for WGSL
* Minor cleanup
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Co-authored-by: Yong He <yonghe@outlook.com>
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Fixes #6171
This commit adds logic for reporting double support
to the d3d11 backend, for running tests on GPUs that
do not support D3D11_FEATURE_DOUBLES, and add checks
for that support to tests that require the feature.
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* Get real value for typeAdapter
When the type is mismatch and typeAdapter is used, get the real value
from typeAdapter so that we don't get nullptr for irValue.
This fixes the assert if uint is used for SV_VertexID, which is an int
in the system binding semantic.
Fixes: #6525
* Add test case; add nullptr check
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output) function outputs (#6737)
Closes https://github.com/shader-slang/slang/issues/6632
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* fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount to cbvCount (fixes #6531)
Root cause - Incorrect parameter passing in slang-rhi
1. slang-rhi #281 - Add the correct cbvCount for setting Constant Buffer
2. Prevent render tests from overwriting reference images
* Add missing tests/render/multiple-stage-io-locations.slang.3.expected.png
* Add more expected images from texture2d-gather
* Add new option: skipReferenceImageGeneration
For Github CI we set this to true - So we don't overwrite the expected
images
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Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* Add a simple interface parameter test
Since there's no documentation, it's nice to have a simple test case in order to
experiment with this feature of the testing framework.
* Add shader entry point attributes to tests
* Fix specialization arguments for tests
- Add some missing arguments
- Rremove one extraneous argument.
* Stop using deprecated compile request in render-test
Use a session object instead of the deprecated compile request object.
This closes issue #4760.
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* Fix lowering of `extern` types with defaults.
* Fix test.
* Fix test.
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* Update SPIRV-Tools and fix new validation errors.
* Implement pointers for glsl target.
* Reworked packStorage/unpackStorage code gen to operate on pointers rather than values.
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* Allow partial specialization of existential arguments.
* Fix.
* Add test case for improved diagnostics.
* Fix compile error.
* Fix tests.
* Fix.
* Fix test.
* Fix compile issue.
* Fix typo.
* Address comment.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* remove unused resource
* define buffer data
* add vs2022 build presets
* update slang-rhi API usage
* update slang-rhi
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Map `SV_InstanceID` to `gl_InstanceIndex-gl_BaseInstance`
* Fix ci.
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* Allow `.member` syntax on vector and scalars.
* Fix.
* fix.
* Fix.
* update comment.
* Fix tests.
* Fix warning.
* Add more tests.
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Fixes #4251
When binding attributes (like [[vk::binding]]) are specified on uniforms
that get packed into the default constant buffer, these binding
attributes are effectively ignored since the uniform will always be
placed at descriptor set 0, binding 0. This can be confusing for users
who expect their explicit bindings to take effect.
This change adds a new warning (71) that informs users when their
binding attributes on uniforms will be ignored, and suggests declaring
the uniform inside a constant buffer to preserve the explicit binding.
The warning helps users understand:
1. Why their binding attribute isn't having the expected effect
2. That the uniform is being packed into the default constant buffer
3. How to fix it by using a constant buffer declaration
Added test case in tests/bugs/binding-attribute-ignored.slang to verify
the warning behavior.
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Allow LHS of `where` to be any type.
* Register free-form extensions when loading precompiled module.
* Fix test.
* Fix.
* Fix `as<IRType>`.
* try fix precompiled module test.
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