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* Capability def parsing & codegen + disjoint sets
This change adds a capability definition file, and a code generator
to produce C++ code that defines the capability enums and necessary
data structures around the capabilities.
Extends the existing CapabilitySet class to support expressing
disjoint sets of capabilities. This sets up for the next change
that will enhance our type checking with reasoning of capability
requirements.
* Fix cmake.
* Fix warning.
* Fix.
* Fix isBetterForTarget to prefer less specialized option.
* Fix.
* Fix premake.
* Fix intrinsic.
* Fix vs sln file.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Update spirv-tools, spirv-headers and spirv-tools-generated repos.
spirv-tools is updated to
tag: v2023.6.rc1, branch: vulkan-sdk-1.3.275
commit: 3bb36c2a3f1a72f14e931cc2daca4311733b0014
spirv-headers is updated to
branch: vulkan-sdk-1.3.275
commit:1c6bb2743599e6eb6f37b2969acc0aef812e32e3
spirv-tools-generated/*inc, *.h are generated from spirv-tools repo.
source/slang/slang-spirv-core-grammar-embed.cpp is generated during
slang build.
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* Support for gl_HitTriangleVertexPositionsEXT (#3405)
Adding float3 HitTriangleVertexPositions(uint) to slang stdlib
to support GLSL gl_HitTriangleVertexPositionsEXT builtin variable
under extension of GL_EXT_ray_tracing_position_fetch.
This function support emitting GLSL code and spir-V directly.
* Update the function name
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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`spGetEntryPointCodeBlob` if defined in a serialized module. (#3431)
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combined sampled image needs an OpImage to be generated. (#3424)
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(#3419)
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Squash warnings and fix build with SLANG_EMBED_STDLIB
* Add GLSLShaderStorageBuffer magic wrapper
* Make GLSLSSBO not a uniform type
* Buffers are global variables
* Allow creating ssbo aggregate types
* Allow reading from RWSB using builder
* Nicer debug printing for ssbos
* Lower SSBO to RWSB
* Parse interface blocks into wrapped structs
* Lower Interface Block Decls to structs
* remove comment
* Two simple ssbo tests
* Move ssbo pass earlier
* Correct mutable buffer detection
* Do not replace ssbo usages outside of blocks
* Treat GLSLSSBO as a mutable buffer for type layouts
* regenerate vs projects
* Correctly detect ssbo types
* Diagnose illegal ssbo
* remove unreachable code
* neaten
* ci wobble
* Make GLSLSSBO ast handling more uniform
* Add modifier cases for glsl
* Use empty val info for unhandled interface blocks
necessary for ./tests/glsl/out-binding-redeclaration.slang
* more sophisticated modifier check
* Correct ssbo wrapper name
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix GLSL static initialization bug.
Fixes #3408.
* Update comment.
* Fold global var initializer as an expression if possible.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Fixes #3305.
Fixes #3404.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Define `Texture::Sample` for float element types only.
* Fixes #490.
* Fix checking of groupshared.
* Add test.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add check for invalid use of modifiers.
* Fixes.
* Add test.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Diagnose for invalid decl nesting.
* Fix.
* Fix.
* Fix.
* Fix `namespace` lookup and `using` resolution.
* fix project files.
* revert project files.
* Enhance namespace syntax, docs.
* Fixes.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Handle `import`, entrypoint and global params in included files.
* Fix language server.
* Extend `_createScopeForLegacyLookup` for `__include`.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* More robust input and output selection in generator tools
* Add cmake build system
* Get slang-test running with cmake
* Bump lz4 and miniz dependencies
* Make cmake build more declarative
* Correct preprocessor logic in slang.h
* Add cuda test to compute/simple
* Remove empty cmake files
* output placement for cmake, and commenting
* Correct include paths in spirv-embed-generator
* Format cmake with gersemi
* Make cmake build clerer
* Neaten header generation
Also work around https://gitlab.kitware.com/cmake/cmake/-/issues/18399
by introducing correct_generated_properties to set the GENERATED flag in
the correct scope
* remove unused files
* use 3.20 to set GENERATOR property properly
* spelling
* more flexible linker arg setting
* replace slang-static with obj collection
* Set rpath and linker path correctly
* neaten generated file generation
* tests working with cmake build
* fix premake5 build
* comment and neaten cmake
* remove unnecessary dependency
* Build aftermath example only when aftermath is enabled
* Add slang-llvm and other dependencies
* Put modules alongside binaries
* Find slang-glslang correctly
* Better option handling
* comments
* add llvm build test
* Better option handling
* cmake wobble
* use UNICODE and _UNICODE
* remove other workflows
* use ccache
* neaten
* limit parallel for llvm build
* use ninja for build
* Windows and Darwin slang-llvm builds
* cache key
* verbose llvm build
* cl on windows
* sccache and cl.exe
* use cl.exe
* Correct package detection
* less verbosity
* Simplify miniz inclusion
* fix build with sccache
* Neaten llvm building
* neaten
* Neaten slang-llvm fetching
* more surgical workarounds
* Add ci action
* Get version from git
* better variable naming
* add missing include
* clean up after premake in cmake
* more docs on cmake build
* ci wobble
* add imgui target
* more selective source
* do not download swiftshader
* Some missing dependencies
* only build llvm on dispatch
* Disable /Zi in CI where sccache is present
* simplify
* set PIC for miniz
* set policies before project
* reengage workaround
* more runs on ci
* Add cmake presets
* Add cpack
* move iterator debug level to preset
* Correct lib flag
* simplify action
* Neaten cmake init
* Add todo
* Add simple test wrapper
* Add tests to workflow presets
* rename packing preset
* Correctly set definitions
* docs
* correct preset names
* Make slang-test depend on test-server/test-process
* neaten
* use workflow in actions
* install docs
* Correct module install dir
* debug dist workflow
* Install headers
* neaten header globbing
* Neaten dependency handling
* make lib and bin variables
* Do not set compiler for vs builds, unnecessary
* docs
* allow setting explicit source for target
* maintain archive subdir
* cmake docs
* install headers
* place targets into folders
* cmake docs
* nest external projects in folder
* remove name clash
* Neater external packages
* meta targets in folder structure
* cleaner slang-glslang dll
* Add missing static directive to slang-no-embedded-stdlib
* more robust module copying
* make slang-test the startup project
* folder tweak
* Make FETCH_BINARY the default on all platforms
* Set DEBUG_DIR
* add natvis files to source
* skip spirv tests
* remove test step from debug dist
* Add build to .gitignore
* redo warnings to be more like premake
* Update imgui
* clean more premake files
* Disable PCH for glslang, gcc throws a warning
* Add /MP for msvc builds
* warning wobble
* Add script to build llvm
* Add slang-llvm and generators components
* Build slang-llvm in ci
* comments
* fetch llvm with git
* better abi approximation for cache
* better sccache key
* formatting
* Correct logic around disabling problematic debug info for ccache
* exclude gcc and clang from windows ci
* Make dist workflows use system llvm
* naming
* restore normal dist builds
* formatting
* run tests in ci
* Correct slang-llvm url setting
* Rely on the system to find the test tool library
* actions matrix wiggle
* cope with OSX ancient bash
* Correct compilers on windows
* more ci debugging
* Correct rpath handling on OSX
* neaten
* correct path to slang-llvm
* Correct rpath separator on osx
* Find slang-llvm correctly
* smoke tests only on osx
* ci wobble
* Give MacOS module a dylib suffix
* get swiftshader correctly
* cope with bsd cp
* remove debug output
* full tests on osx
* ci wobble
* Add some vk tests to expected failures
* simplify ci
* ci wobble
* exclude dx12 tests from github ci
* remove cmake code for building llvm
* warnings
* warnings as errors for cl
* spirv-tools in path
* add aarch64 ci build
* Add SLANG_GENERATORS_PATH option for prebuilt generators
* neaten
* Correct generator target name
* remove yaml anchors because github actions does not support them
* Demote CMake in docs
Also add info on cross compiling
* Restore premake CI
* use minimal ci for cmake
* Write miniz_export for premake build
and .gitignore it
* Mention build config tool options in docs
* Remove redefined macro for miniz
* regenerate vs project
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* Update behavior around interfaces and docs.
* Update toc
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Support visibility control and default to `internal`.
* Fix wip.
* Fixes.
* Fix.
* Fix test.
* Add legacy language detection and compatibility for existing code.
* Add doc.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Support `include` for pulling file into the current module.
* Add auto-completion, hover info and goto-def support.
* Disable warning for missing `module` declaration for now.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Improve generic type argument inference.
* Fix.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add SPIRV intrinsics for texture footprint query.
* Cleanup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add missing SPIRV intrinsics for texture operations..
* Fixes.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* ignores
* Remove unused variables
* Squash out of bounds warning
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Unify Texture types in stdlib into 1 generic type.
* Fixes.
* Fix.
* Fixes.
* Fix reflection.
* Fix binding reflection.
* Add gather intrinsics.
* Fix gather intrinsics.
* Fix texture type toText.
* Fix intrinsic.
* fix cuda intrinsic.
* Fix project files.
* cleanup.
* Fix.
* Fix.
* Fix sampler feedback test.
* Fix getDimension intrinsics.
* Fix spirv sample image intrinsics.
* Fix test.
* Fix GLSL intrinsic.
* Cleanup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Parse glsl buffer blocks to GLSLInterfaceBlockDecl
* Parse glsl local size layout declarations
* Parse (and ignore) glsl version directives
* spelling
* Better l-value interpretation for glsl interface blocks
* Better l-value interpretation for glsl interface blocks
* Add compile flag for enabling glsl
* Parse and ignore precision modifiers.
* Automatically import `glsl` module for compatiblity.
* Complete vector and matrix types for glsl
* Remove generated file from repo
* Bump .gitignore
* do not mark out globals as params
* Synthesize entrypoint layout from global inout vars.
* update test result.
* Allow HLSL semantic on global variables.
* Fix.
* Fix test.
* Fix win32 compile error.
* Add more builtin input/output and texture intrinsics.
* Add struct/array constructor syntax.
* Skip `#extension` lines.
* overide operator * for matrix/vector multiplication.
* Add `matrixCompMult`.
* Parse modifiers in for loop init var declr.
* Add more glsl intrinsics, add stage into to var layout.
* Allow `int[3] x` syntax.
* Fix array type syntax.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: Yong He <yhe@nvidia.com>
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Fixes https://github.com/shader-slang/slang/issues/3323
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* wip: clean up IArithmetic
* wip.
* Cleanup builtin arithmetic interfaces.
* Fix.
* Fixes.
* Fix.
* Fix.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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definition. (#3316)
Co-authored-by: Yong He <yhe@nvidia.com>
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reduction intrinsics. (#3314)
* CUDA: Fixes for NVRTC 12.x, warp mask ambiguity; add reduction partial specializations.
* Fixes running NVRTC on CUDA 12 without a specified profile (used in testing, e.g. `slang-test -api cuda -category wave`)
* Fixes mask ambiguity between getting the lane index from threadId.x and a full mask of threads.
* Adds partial specializations for compute capability 8.x warp reduction intrinsics.
* Fix formatting
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(#3312)
* Fix ICE when lowering an associatedtype declref from an derived interface.
* Fixes.
* Fix test.
* Fix GLSL/SPIRV image subscript swizzle store regression.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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inversion (#3311)
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add SubgroupQuad intrinsics for glsl/spirv.
* Fix.
* Add test for quad intrinsics.
* fix.
* improve diagnostics text.
* Fix.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add more diagnostics on invalid custom derivative use.
* cleanup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix crash when writing to `no_diff` out parameter.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* spirv intrinsic for faceforward
* spirv intrinsic for fwidth
* spirv intrinsic for modf
* spirv intrinsic for nonuniformresourceindex
* spirv intrinsic for transpose
* Make sure address space matches for OpAccessChain
* Correct placement for OpDecorate instructions in spirv asm blocks
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Co-authored-by: Yong He <yhe@nvidia.com>
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