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* Fix incorrect debug assert in `getLanguagePrelude`.
* Fix.
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* Use DebugDeclare instead of DebugValue.
* Avoid generating illegal SPIRV.
* Improve DebugLine output.
* Fix.
* Fix.
* Misc improvements.
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* wasm: Add compile target option when creating slang session
Also add a new interface to return spirv code which is binary,
because 'std::string ComponentType::getEntryPointCode' is not
suitable for returning the binary data.
We use a more standard way that wrap the binary data by using
emscripten::val as the return type.
* Add target of metal
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* Split examples cmake desc
* declutter top level CMakeLists.txt
* fail if building tests without gfx
* Move llvm fetching to another cmake file
* Further split CMakeLists.txt
* Neaten llvm fetching
* Remove last premake remnant
* correct cross builds
* Neaten
* Neaten project organization in vs
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* Fix several bugs with `specializeWithArgTypes()`
* Make all types L-values for the purposes of reflection API resolution
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Document bit operations
Fixes #5307
* Update hlsl.meta.slang
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* Recognize a JSON keyword "aliases" for SPIRV-header
This commit will handle the new JSON keyword "aliases" in SPIRV-Header grammar files.
"aliases" are used in two places: one for "opname" and another for "enumerants".
This commit itself wouldn't do anything until we integrate new commits from SPIRV-Header repo.
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* Remove use of Variable Pointer capability.
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* Cleanup definition of `printf`.
* Fix.
* Fix spirv generation.
* Fix.
* enhance test.
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* Cleanup atomic intrinsics.
* Fix.
* Fix glsl.
* Remove hacky intrinsic expansion logic for glsl image atomics.
* Fix all tests.
* Fix.
* Add `InterlockedAddF16Emulated`.
* Fix glsl intrinsic.
* Fix.
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D3D12Core.dll had been copied to a wrong directory and slang has been using D3D12Core.dll from the system directory, C:\windows\system32.
D3D12Core.dll has to be copied from external/slang-binaries/bin/windows-x64 to build/Release/bin/D3D12 not to build/Release/bin.
The same is true for the debug build and it had to be copied to build/Debug/bin/D3D12 not build/Debug/bin.
It hasn't been a problem for Release build, because the debug-layer is not enabled for Release build and it didn't cause the version mismatching problem with D3D12SDKLayers.dll. The Release build was loaded from either build/Release/bin or from C:\windows\system32, and it didn't matter which one was used.
The Debug build, however, got into a problem where D3D12Core.dll was loaded from the system directory whereas D3D12SDKLayers.dll was loaded from build/Debug/bin and it failed to load D3D12.dll entirely. This caused D3D12 to be "Not supported" for "Windows/Debug" configuration. Note that our CI explicitly excludes DX12 tests for the "Windows/Debug" configuration with a command-line argument "-api all-dx12", and DX12 tests were going to be ignored anyway.
The actual problem was observed when WGPU is implemented. WGPU started printing explicit errors for the load failure of D3D12.dll.
See more detailed explanation:
https://devblogs.microsoft.com/directx/gettingstarted-dx12agility/#d3d12sdkpath-should-not-be-the-same-directory-as-the-application-exe
Closes #5305
Closes #5276
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* Fix spirv debug info for pointer types.
* fix comment.
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Add fcpw library to test suite.
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* Add stdlib documentation for attributes and interfaces.
* Fix name mangling to avoid collision of functions in different extensions.
* Fix doc.
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* Squash redundant move warnings
* Move C interface from slang.h to slang-deprecated.h
spGetBuildTagString remains, because it's useful to have before the
global session exists.
This C API is used quite pervasively in the C++ helpers (for example
slang::UserAttribute. It's not trivial to move these to
slang-deprecated.h as they're entangled with some enums which are
themselves used elsewhere in the compiler.
The fact that these helpers use the C API can be viewed as an
implementation detail for now, and this usage moved to slang-deprecated
in due course.
Closes https://github.com/shader-slang/slang/issues/4758
* Squash warnings for our usage of our deprecated API
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Don't use __assume for SLANG_ASSERT + build fixes.
* Fix.
* build slang-wasm conditionally
* Fix.
* revert retry open file
* revert include.
* another attempt of silencing compiler warnings.
* revert assume change.
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* Fix race condition for building stdlib headers
Fixes https://github.com/shader-slang/slang/issues/5270
* Generalize slangtarget install options
* Install slang-without-embedded-stdlib with generators
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix assert when compiling an entrypoint that calls another entrypoint.
* Fix test.
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Fixes https://github.com/shader-slang/slang/issues/5270
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* Restrict stdlib embed macros to single source file
* Build slang-without-embedded-stdlib with the same target type as libslang
To avoid building everything twice
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Support for exceptions is enabled, since Slang uses them for diagnostics.
The size optimization arguments ('-Os') resolves some internal emscripten error during the
slang-wasm.wasm linking step, which happens when enabling exceptions.
("parse exception: too many locals")
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* Support constant folding for static array access.
* Fix test.
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When precompiling modules defined
with glsl, it's necessary to link in the
glsl definition module.
Reuse the public fillRequirements declaration
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* Fix spirv lowering logic around pointer to unsized array.
* Fix.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Overhaul docgen tool and setup CI to generate stdlib reference.
* Fix build error.
* Write parsed doc for all decls.
* fix.
* fix callout.
* Fix.
* Fix comment.
* Fix.
* Delete obsolete doc tests.
* Fix.
* Categorize functions and types.
* Fix CI.
* Update comments.
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initialization (#5023)
* Look through attributes and rates when determining by reference initialization
Closes #5022
* Make type of unwrapAttributedType more specific
* loosen type of unwrapAttributedType
* Discard changes to source/slang/slang-emit-spirv.cpp
* Discard changes to source/slang/slang-ir-check-differentiability.cpp
* Discard changes to source/slang/slang-ir.cpp
* Discard changes to source/slang/slang-ir.h
* Update slang-ir-use-uninitialized-values.cpp
* Remove redundant cast
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Co-authored-by: Yong He <yonghe@outlook.com>
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declarations (#5236)
Closes issue #5229.
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* Use the assembly description as target when disassembling
I believe this is a bugfix.
It seems to have worked before because up until the WGSL case, the disassembler has been
the same executable as the one producing the binary to be disassembled.
* Add Tint as a downstream compiler
This closes issue #5104.
* Add downstream compiler for Tint.
* Tint is wrapped in a shared library, 'slang-tint' available from [1].
* The header file for slang-tint.dll is added in external/slang-tint-headers.
* Add some boilerplate for WGSL targets.
* Add an entry point test for WGSL.
[1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0
* Add WGSL_SPIRV as supported target for Glslang
* Add WebGPU support to slang-test
This helps to address issue #5051.
* Disable lots of crashing compute tests for 'wgpu'
This closes issue #5051.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Implement separate downstream library interface
Create a new com interface to house the methods for
precompiling slang modules to target code.
Add methods to count dependent modules and scrape
them for downstream target binaries such that the
downstream target binaries are linkabe outside
of slang, e.g. via spirv-link or dxc.
Fixes #5147
* Rename to _Experimental
Clearly identify this as an interface subject to change.
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