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2025-06-02Use MatrixResultSignedComponents on OpCooperativeVectorMatrixMulNV (#7227)Jay Kwak
2025-06-02Fix coopvec::fill to use a simpler expression (#7253)Jay Kwak
2025-06-02move fix to CheckUsableType (#7264)Mukund Keshava
2025-05-31Add check for the variable requirement (#6677)Gangzheng Tong
* Add check for the variable requirement This change adds the capability check for the variables requirement. With this check, the shader ``` [require(cpp_cuda_glsl_hlsl_metal_spirv)] Buffer<float> InputTyped; [require(cpp_cuda_glsl_hlsl_metal_spirv)] RWBuffer<float> OutputTyped; ``` will issue error if targeting to WSGL e.g. `.\build\Debug\bin\slangc .\tests\wgsl_no_buffer.slang -o wgsl_no_buffer.txt -target wgsl -entry Main -stage compute` .\tests\wgsl_no_buffer.slang(2): error 36108: 'InputTyped' has dependencies that are not compatible on the required target 'wgsl'. Buffer<float> InputTyped; ^~~~~~~~~~ .\tests\wgsl_no_buffer.slang(4): error 36108: 'OutputTyped' has dependencies that are not compatible on the required target 'wgsl'. RWBuffer<float> OutputTyped; ^~~~~~~~~~~ Fixes #6304 * Add var capability tests * Do capability checks for global var only * Add inferredCapabilityRequirements to var capability check * Add requirement to the intrinsic types Buffer/RWBuffer * format code * Update capabliity test * use DefaultDataLayout as default data layout * Use visitMemberExpr to check the capabilities * Update the cap tests to match the error messages * update test to use the ScalarDataLayout for hlsl target * Update tests check condition to use error number only * Add default push_constant data layout type --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-05-30Ensure we do not have an `initExpr` on a `VarDecl` inside an `InterfaceDecl` ↵ArielG-NV
(#7283) * Ensure we do not have an initExpr on a var inside an InterfaceDecl Ensure we do not have an initExpr on a var inside an InterfaceDecl. If we do, send an error. Ensure the language server does not segfault with this error as per the issue. * format code * split tests --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-05-30Change SLANG_OVERRIDE_xxx_PATH and fix header file path (#7207)Lujin Wang
* Fix lua header file path Add two missed files in #7167 * Fix lua header file path Add two missed files in #7167 * Leave lua/ in the path to avoid name conflict * Remove xxx from path of SLANG_OVERRIDE_xxx_PATH Change SLANG_OVERRIDE_xxx_PATH from path-to-parent-folder/xxx to path-to-parent-folder and add "xxx/" back to "#include", which helps to avoid the potential name conflict of external tools. * format code --------- Co-authored-by: Yong He <yonghe@outlook.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-05-30Add a memory-mappable binary serialization format (#7222)Theresa Foley
The files `slang-fossil.{h,cpp}` define a new serialization format that is designed to support data being memory-mapped in and then traversed as-is. The `docs/design/serialization.md` document was updated with details on this new format. The `slang-serialize-fossil.{h,cpp}` files define implementations of the recently introduced `ISerializerImpl` interface for reading/writing this new binary format. The overall structure of these implementations is heavily based on the existing RIFF implementation from `slang-serialize-riff.{h,cpp}`. Switching the AST serialization over to use this format required almost no changes to `slang-serialize-ast.cpp`. The new format is more space-efficient than the RIFF-based format in memory (by factor of over 2x), but is actually *worse* than the RIFF-based format in terms of how it affects the size of `slang.dll`, because the new format is seemingly less amenable to LZ4 compression. A few pieces of utility code were added or moved as part of this work: * The `core/slang-internally-linked-list.*` implementation is just a type that was used as part of `core/slang-riff.*`, but that wasn't really RIFF-specific. * The `core/slang-blob-builder.*` files implement a low-level utility for building a binary format in memory out of "chunks". The overall structure of this type is based on the RIFF-specific builder implementation, but has been generalized so that it should apply to other kinds of binary serialization. * The `core/slang-relative-ptr.h` file implements a simple relative pointer type, which is currently only used by the `slang-fossil.h` format. If there are concerns about adopting the new format immediately for the AST, this change could be modified to introduce all the new code, but leave the AST serialization using the previous RIFF-based format.
2025-05-30Enable LSS hit object test (#7273)Mukund Keshava
* Enable LSS hit object test Enabled LSS SER tests now that PR #7211, which added SER support to OptiX, has been merged. Ran: ./build/Debug/bin/slangc.exe tests/cuda/lss-test.slang -target ptx -Xnvrtc -I"C:/ProgramData/NVIDIA Corporation/OptiX SDK 9.0.0/include" and confirmed that the HitObject intrinsic is called. eg: call (%f15, %f16, %f17, %f18, %f19, %f20, %f21, %f22), _optix_hitobject_get_linear_curve_vertex_data, (); * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-05-29Fix SPIRV `OpSpecConstantOp` emit (#7158)Darren Wihandi
* Fix SPIRV specialization constant with floating-point operations * Improve test * WIP * Restrict `OpSpecConstantOp` allowed operations based on SPIRV specifications * Fix typo on floating type check * Emit error on float to int spec cosnt int val casts
2025-05-29Implement MapElement for CoopMat (#7159)Jay Kwak
With this PR, MapElement works for the following signatures: - CoopMat<...>::MapElement(functype(...)); - CoopMat<...>::MapElement(capturing-lambda); - CoopMat<...>::MapElement(not-capturing-lambda); - Tuple<CoopMat<...>,...>::MapElement(functype(...)); - Tuple<CoopMat<...>,...>::MapElement(capturing-lambda); - Tuple<CoopMat<...>,...>::MapElement(not-capturing-lambda);
2025-05-29Language version + tuple syntax. (#7230)Yong He
* Language version + tuple syntax. * Fix compile error. * regenerate documentation Table of Contents * Fix. * regenerate command line reference * Fix. * Fix. * Fix more test failures. * revert empty line change, * Retrigger CI * #version->#lang * Update source/core/slang-type-text-util.cpp Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> * Remove comments. * Fix parsing logic. * Fix parser. * Fix parser. * update test comment * Update options. * regenerate documentation Table of Contents * regenerate command line reference --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
2025-05-28Change default descriptor binding to be VkMutable (#7224)ArielG-NV
* change default descriptor binding to be VkMutable
2025-05-27Add check for subscript operator return type (#7244)Mukund Keshava
Fixes #6987
2025-05-27Add LSS intrinsics (#7200)Mukund Keshava
* WiP: LSS intrinsics: initial commit * format code * Fix CI failures * Address review comment --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-05-27Remove SLANG_UNREFLECTED (#7241)Theresa Foley
The `SLANG_UNREFLECTED` macro has been completely meaningless since we switched away from the old AST serialization/reflection approach, so the lingering uses of it in the code as pointless at best and misleading/confusing at worst.
2025-05-26Fix nullptr_t compiling failure (#7240)Spencer Fricke
Fixes when building with Clang 14.0
2025-05-26Fix operator precedence in OptiX ray payload pointer casting which broke due ↵Harsh Aggarwal (NVIDIA)
to (#6326) (#7194) * Fix operator precedence in OptiX ray payload pointer casting Added extra parentheses around the cast to ensure proper operator precedence when dereferencing the OptiX ray payload pointer. This fixes the issue where the compiler was treating the expression as (RayPayload_0 *)getOptiXRayPayloadPtr()->color_0 instead of ((RayPayload_0 *)getOptiXRayPayloadPtr())->color_0. Error: nvrtc 12.9: tests/cuda/optix-cluster.slang(17): error : expression must have pointer-to-class type but it has type "void *" nvrtc 12.9: note : (RayPayload_0 *)getOptiXRayPayloadPtr()->color_0 = color_1; nvrtc 12.9: note : ^ Tested using: ./build/Debug/bin/slangc -target ptx -Xnvrtc -I"/home/haaggarwal/NVIDIA-OptiX-SDK-9.0.0-linux64-x86_64/include" -DSLANG_CUDA_ENABLE_OPTIX -entry closestHitShaderA ./tests/cuda/optix-cluster.slang * Fix Check
2025-05-26Implement shader execution reordering support for OptiX (#7211)Harsh Aggarwal (NVIDIA)
* Implement shader execution reordering support for OptiX Added OptiX backend support for Shader Execution Reordering (SER) features as outlined in issue #6647. This implementation: 1. Added CUDA target support for HitObject API 2. Implemented core SER functionality (TraceRay, MakeHit/Miss, Invoke) 3. Added OptiX-specific hit object handling functions 4. Added test case for OptiX SER functionality * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-05-25Fix #7232 (#7236)Julius Ikkala
2025-05-25Add full support for SPV_NV_shader_subgroup_partitioned (#7103)Darren Wihandi
* Properly implement WaveMask* variants of WaveMultiPrefix* intrinsics * More partitioned intrinsics * More partitioned intrinsics and cleaned up non-prefixed WaveMask* implementations * Refactor HLSL WaveMultiPrefix* implementations * fix cap atoms * Clean up implementation * Add GLSL intrinsics and cleanup * Add tests * Fix affected capability test * Update and fix tests * Move expected.txt file * Refactor WaveMask* to call WaveMulti* * Refactor SPIRV/GLSL preamble code * Enable emit-via-glsl tests * remove wave_multi_prefix capability in favor of subgroup_partitioned * Update docs * Update cap atoms doc
2025-05-23List all source files in debug source file list (#7203)lujinwangnv
* List all source files in debug source file list The source file which does not participate in the line table is missing from the debug source file list. Always copy IRDebugSource instruction in linkIR() to fix the issue. * Update the code to address review * Add [[fallthrough]]
2025-05-23Implement throw & catch statements (#6916)Julius Ikkala
* Implement throw statement It already existed in the IR, so only parsing, checking and lowering was missing. * Initial catch implementation Likely very broken. * Error out when catch() isn't last in scope * Prevent accessing variables from scope preceding catch As those may actually not be available at that point. * Add IError and use it in Result type lowering * Add diagnostic tests * Allow caught throws in non-throw functions * Fix catch propagating between functions & SPIR-V merge issue * Add test for non-trivial error types * Fix MSVC build * Fix invalid value type from Result lowering * Also lower error handling in templates * Lower result types only after specialization * Attempt to disambiguate error enums by witness table * Revert matching by witness, types should be distinct too * Don't assert valueField when getting Result's error value It may not exist if the function returns void, but getting the error value is still legitimate. * Update tests for new error numbers & get rid of expected.txt * Change catch lowering to resemble breaking a loop ... To make SPIR-V happy. * Fix dead catch blocks and invalid cached dominator tree * More SPIR-V adjustment * Lower catch as two nested loops * Add defer interaction test and revert broken defer changes * Fix enum type when throwing literals * Cleanup and bikeshedding * Document error handling mechanism * Fix table of contents * Use boolean tag in Result<T, E> * Use anyValue storage for Result<T,E> * Remove IError * Fix formatting * Eradicate success values from docs and tests * Use parseModernParamDecl for catch parameter * Implement do-catch syntax * Implement catch-all * Fix formatting * Fix marshalling native calls that throw --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-05-23Add CoopVec load/store pointer overloads (#6822)Darren Wihandi
* Add pointer/T* variants for coop vec load/store * fix stride decoration and improved test * fix compile warnings * Improve test * Use `coopVecLoad` function in test
2025-05-23Add default constructor for Ptr type (#7214)Darren Wihandi
* Add default constructor for Ptr type * Make pointers c-style type, remove __init() constructor
2025-05-22Implement default initializer list for C-Style type member (#7079)kaizhangNV
* Implement default initializer list for C-Style type member Close #6189. Previsouly, for the C-Style member in a struct, if it doesn't have any initialize expression, when we synthesize the ctor, we will not associate the default value for the parameter corresponding to that member. This bring some trouble that existing slang users has to add '= {}' to every struct fields in order to make all the parameters in the synthesized ctor having a default value, so people can still use `Struct a = {}` to create a struct. To make this use case convenience, we will automatically associated a '= {}' as the default value for this case. This PR also add support for empty initializing link-time sized vector/matrix by "= {}". In addition, this PR also fix a bug in auto diff where we should not report error when proccessing transpose on an empty struct.
2025-05-22Make sizeof(T) & alignof(T) of generic types work as compile-time constants ↵Julius Ikkala
(#7213) * Make sizeof(generic) work as compile-time constant * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-05-22Initial `dyn` keyword support & `-lang 2026` compiler option (#7172)ArielG-NV
fixes: [#7143](https://github.com/shader-slang/slang/issues/7143) fixes: [#7146](https://github.com/shader-slang/slang/issues/7146) Goal of PR: * This PR is part of the larger #7115 refactor to how dynamic dispatch works. * The first step is to add the `-std <std-revision>` flag. * The second step is to provide basic `dyn` keyword support in AST. This does not include `varDecl` support since most of these interactions require `some` keyword support. Future PR(s) goal: * Support `some` keyword in AST. With this we will also implement all varDecl interactions between `dyn` and `some`. * Add IR support for `some` and `dyn`. Breakdown of PR: * most of the logic is in `validateDyn.*`. This was done so that in the future when we implement more features we will have an easy time removing/adding restrictions to `dyn` interfaces. Breaking changes: * As per spec (https://github.com/shader-slang/spec/pull/14/files), any type conforming to a `dyn` interface errors if member list contains one of the following: opaque type, non copyable type, or unsized type. * Due to the breaking change, the test `tests\compute\dynamic-dispatch-bindless-texture.slang` is incorrect. This has been fixed.
2025-05-21Fix incorrect way of type checking inside of CoopVec Multiply (#7198)Jay Kwak
* Fix incorrect way of type checking inside of CoopVec Multiply Related to an issue #7201. The operator `is` is silently failing when the right-hand-side operand is an interface type. This PR uses concrete types to check the type.
2025-05-21Add inverse hyperbolic derivatives (#7173)Darren Wihandi
* Add inverse hyperbolic derivatives * Add test
2025-05-21Generalize serialization system used for AST (#7126)Theresa Foley
This change takes the new approach to serialization that was used for the AST and generalizes it in a few ways: * The new approach is no longer tangled up with the RIFF format. The serialization system supports multiple different implementations of the underlying format. The existing RIFF format is now supported as one back-end, but support for others will follow in subsequent changes. * The new approach is no longer deeply specialized to AST serialization. The old code had things like serialization for `List`s and `Dictionary`s, but it was embedded inside the `AST{Encoding|Decoding}Context`, and thus couldn't be leveraged for other serialization tasks. This change factors out a completely AST-independent `Serializer` implementation, with an `ASTSerializer` layered on top of it to provide the additional context needed. * There is less duplication of code between reading and writing of serialized data. The old code had both the `ASTEncodingContext` and `ASTDecodingContext`, with serialization logic for most types being implemented in both, but with the constraint that those implementations needed to be kept in sync to avoid serialization-related runtime failures. A key property of the revamped approach is that a single `serialize()` method for a type implements both the reading and writing directions of serialization.
2025-05-19Map `SV_VertexID` to `gl_VertexIndex-gl_BaseVertex`, add `SV_Vulkan*ID` ↵Darren Wihandi
semantics (#7150) * Map SV_VertexID to `gl_VertexIndex - gl_BaseVertex`, provide SV_Vulkan* SV semantics * Fix docs * Regenerate toc * Fix affected pointer-2 test * Add tests --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-05-16Support Vulkan memory model (#7057)Jay Kwak
The user can explicitly use Vulkan memory model, or it will be automatically used when cooperative-matrix is used. When vulkan memory model is used, two keywords, "Coherent" and "Volatile", are not allowed. There are many differences regarding atomic and texture but this PR has changes limited to support `globallycoherent` keyword. When variables with `globallycoherent` is used with `OpLoad`, it will use additional options, `MakePointerAvailable|NonPrivatePointer`, that will provide the same effect. For `OpStore`, it will use `MakePointerVisible|NonPrivatePointer`.
2025-05-17Fix: Preserve inout param modifications with OptiX IgnoreHit() (#6956)Harsh Aggarwal (NVIDIA)
* Add noreturn attribute to IgnoreHit * Revert "Add noreturn attribute to IgnoreHit" This reverts commit 3cf2354dada71b9a8713b08f3a2e261de4aabfa4. * Fix: Preserve inout param modifications with OptiX IgnoreHit() Issue #6326 identified that in OptiX, when using IgnoreHit() (which maps to the "noreturn" optixIgnoreIntersection() intrinsic), any modifications made to 'inout' parameters within the shader would be lost. This was due to IgnoreHit() preventing the execution of the copy-back operation from the temporary variable (used to implement 'inout' semantics) to the original parameter. This commit introduces a new IR pass, 'undoParameterCopy', specifically for CUDA/OptiX targets to address this. The pass operates as follows: 1. Identifies temporary IR variables created for 'inout' parameters, which are now decorated with 'TempCallArgVarDecoration'. 2. Maps these temporary variables back to their original parameter storage (e.g., the OptiX payload pointer). 3. Replaces all uses of the temporary variable directly with the original parameter pointer. 4. Removes the temporary variable declaration and its initializing store (which copied from the original parameter to the temporary). By transforming the IR to operate directly on the original parameter storage before any potential call to IgnoreHit(), this fix ensures that all modifications are preserved, correctly resolving issue #6326. The pass is integrated into the compilation flow for relevant targets. * Refactor(IR): Optimize GetOptiXRayPayloadPtr for better DCE/CSE To allow for more effective dead code elimination (DCE) and common subexpression elimination (CSE) of `getOptiXRayPayloadPtr` instructions, this commit: - Marks `kIROp_GetOptiXRayPayloadPtr` as side-effect-free within `IRInst::mightHaveSideEffects` (in `slang-ir.cpp`). - Flags `GetOptiXRayPayloadPtr` as `HOISTABLE` in its definition within `slang-ir-inst-defs.h`. This addresses scenarios where multiple, potentially redundant, calls to `getOptiXRayPayloadPtr` might appear in the IR, allowing optimizers to produce cleaner and potentially more efficient code for OptiX targets. This change supports efforts to refine IR handling for ray-tracing shader stages. * Remove debugging code * Refactor UndoParameterCopyVisitor for improved performance - Optimized IR traversal by combining multiple passes into a single scan - Removed unnecessary dictionary, immediately replace uses when a temp var is found - Reduced duplicate code paths by checking for both temp vars and redundant stores in one loop - Better handling of the 'changed' flag to ensure DCE only runs when needed - Results in fewer instruction traversals and improved efficiency for large functions * Add Test
2025-05-16Address structured buffer `GetDimensions` issues for WGSL, GLSL and SPIRV ↵Darren Wihandi
(#7010) * Fix structured buffer get dimensions * Further fixes and added tests * Remove unnecessary include * Fix test issues * attempt to fix wgpu crash * test remove half usage in test * attempt to fix WGPU test issue * Another attempt to fix WGSL test - make test similar to the existing GetDimensions test --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-05-16Fix correct bindings for bindless resource model [SPIRV and GLSL] (#7131)ArielG-NV
Fix correct bindings for bindless resource model [spirv and glsl] fixes: #6952 Problem: * Currently all bindless objects are placed in the same set (fine) and same binding (incorrect behavior for vulkan). This is incorrect since as per [spec](https://registry.khronos.org/vulkan/specs/latest/man/html/VkDescriptorType.html), only 1 resource type may be written to each index inside a set (these rules are loosened with VK_EXT_mutable_descriptor_type) * This means currently generated bindings do not work in practice if we (for example) use `Sampler2D.Handle` and `Texture1D.Handle` in a shader since we would place 2 incompatible objects in the same binding-index and set. Solution: * `__getDynamicResourceHeap` was modified to allow bindings to chosen dynamically for a descriptor * use `IOpaqueDescriptor` to check compile-time information of resource types so that we can identify different resources * Using this information of `IOpaqueDescriptor`, we modify `defaultGetDescriptorFromHandle` to provide a binding model (1 resource per binding-index) which produces legal spirv/glsl. * To support `VK_EXT_mutable_descriptor_type` the function `defaultGetDescriptorFromHandle` has a set of options (`BindlessDescriptorOptions`) for a user to pick-from to support their binding model. Capabilities are not used here for flexibility purposes (specifically old shaders mixed with modern vulkan extensions). Other changes: * Added `TexelBuffer` DescriptorKind to aid in generating correct bindings * format code * Add to docs bindless changes, make AccelerationStructure use its handle directly, adjust tests accordingly --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-05-16Enforce rule that `export`/`extern` (non cpp) must be `const` (#7113)ArielG-NV
* Enforce rule that `export`/`extern` (non cpp) must be `const` fixes: #5570 Problem: 1. we allow non-const-link-time-var to be linked to a const-link-time-var. 2. problem is that: module use site has const var, so, we emit OpStore %Ptr %Const in IR, this is expected, this is good. We fail because we in reality have a OpStore %Ptr %Var (fails since we need a OpLoad in-between) in IR since the module with our link-time-variable-value is a regular variable. 3. We loose the float_litteral talked about inside the github issue since, we technically don't use our variable "VAL" (we never OpLoad from it), so spirv-opt removes the float_litteral, this is a byproduct of the actual issue. Solution: * `export`/`extern` variables must always be `const`. This excludes `__extern_cpp` since `cpp` does not exhibit this issue and works differently. * format code * changel logic and tests to only ensure `static const` with `export`/`extern` * changing the rules: only reqirement is that if we have const we must have static * remove a spirrious change made * fix merge --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-05-16Fix HLSL ByteAddressBuffer Load* parameter integer type (#7117)Darren Wihandi
* Fix HLSL ByteAddressBuffer Load* parameter integer type * Fix tests * Fix load with alignment function signature clash * Fix LoadAligned tests
2025-05-16Allow lambda exprs without captures to coerce to `functype`. (#7129)Yong He
2025-05-16Fix RWStructuredBuffer emission (#7139)Mukund Keshava
Fixes #7127
2025-05-16Fix broken -emit-spirv-via-glsl test option (#7091)sricker-nvidia
Fixes issue #6898 The -emit-spirv-via-glsl slang-test option has been broken for some amount of time. Tests that were using it were operating as if using -emit-spirv-directly, leading to many duplicated tests. After fixing the test option, there were an number of errors that appeared as a result. This change fixes the broken test option and the resulting test errors. Some of the test errors revealed some legitimate issues, such as: -The GLSL bitCount instrinsic only supports 32-bit integers and requires emulation for other bit widths. -Emitting GLSL 8-bit and 16-bit glsl integer types did not emit the proper extension requirements -Emitting GLSL and casting for 16-bit integers was missing a closing parenthesis. -Missing profile for GL_EXT_shader_explicit_arithmetic_types -Missing toType cases for UInt8/Int8 for the kIROp_BitCast case in tryEmitInstExprImpl.
2025-05-15Add checking for hlsl register semantic. (#7118)Yong He
* Add checking for hlsl register semantic. * Fix. * Fix test. * Fix switch error. * Fix tests.
2025-05-15Implement C++ style default member initializer (#7087)kaizhangNV
close #7069. We just insert the assignment expression to the beginning of the user-defined ctor, where the assignee is the member with init expression.
2025-05-15Implement spec const for generic parameter (#7121)kaizhangNV
Close #6840. This PR add supports to use specialize constant in generic parameter, and that parameter can also be used as array size, e.g. following code should work: ``` struct MyStruct<let N: int> { float buffer[N]; } MyStruct<SpecConstVar> s; ``` - Loose the restriction from Link-Time to SpecializationConstant when extract generic argument - Tweak the logic of how we decide whether a inst is hoistable. Besides checking existing hoistable flag of each IRInst, when we detect a IRInst's type is SpecConstRateType, we will treat that inst hoistable. Because IRInst in global scope can be deduplicated, and every SpecConstRateType inst should be in the global scope or IRGeneric scope (which will be at global scope after specialization). - Remove the SpecConstIntVal to IRInst map in IR lowering logic, because we already have way to deduplicate the global scope IR.
2025-05-15Rename 'main' on some backends (#7105)Mukund Keshava
* Rename 'main' on some backednds Fixes #5542 Some backends like cuda, metal, cpu do not allow 'main' as the entry point. This commit adds a new warning that is emitted when a program uses main as the entry point. In addition to emitting the warning, it internally renames the entry point to "main_". It also adds a test to check these for the three backends. * format code * move test to diagnostics * rename test to diagnostic * generate unique name --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-05-15Support tensor addressing (#7060)Jay Kwak
This commit implements two new types and related Load/Store functions in CoopMat. tensor_addrressing.TensorLayout tensor_addressing.TensorView CoopMat.Load(..., TensorLayout) CoopMat.Load(..., TensorLayout, TensorView) CoopMat.Store(..., TensorLayout) CoopMat.Store(..., TensorLayout, TensorView) CoopMat.Load(..., TensorLayout, TensorView)
2025-05-14Add new coopmat2 functions: Reduce and Transpose (#7027)Jay Kwak
This commit adds three new functions for CoopMat as described in the proposal document, Cooperative matrix 2 proposal spec#12 The new functions are: CoopMat<T,S,M,N,R>::Transpose CoopMat<T,S,M,N,R>::ReduceRow CoopMat<T,S,M,N,R>::ReduceColumn CoopMat<T,S,M,N,R>::ReduceRowAndColumn CoopMat<T,S,M,N,R>::Reduce2x2
2025-05-14Support the new CoopVec builtins (#7108)Jay Kwak
**NOTE: This is a breaking change for users who were using POC variant of DXC. In order to keep the compatibility, the users will have to use -capability hlsl_coopvec_poc to their command line. This PR adds a new capability "hlsl_coopvec_poc". When it is used, the HLSL for CoopVec will be emitted for the POC variant of DXC. When it is not used, the HLSL for CoopVec will be emitted for the DXC that officially supports the cooperative vector.
2025-05-15Do not print errors in _coerce when "JustTrying". (#7064)Jay Kwak
* Do not print errors in _coerce when "JustTrying". While figuring out which generic-overload works best, `_coerce()` is printing errors and Slang compilation terminates prematurely. When `TryCheckGenericOverloadCandidateTypes()` is calling `_coerce()` in "JustTrying" mode, the error messages should be snoozed. The following logic shows the intention of how to silence the error messages, but the chain of `sink` was broken in the middle and `_coerce()` was using `getSink()` from the SemanticVisitor. val = ExtractGenericArgInteger( arg, getType(m_astBuilder, valParamRef), context.mode == OverloadResolveContext::Mode::JustTrying ? nullptr : getSink()); * Use tempSink when available.
2025-05-14Remove readonly keyword from buffer pointer definitions (#7068)aidanfnv
For https://github.com/shader-slang/slang/issues/6880 This change removes the readonly keyword from buffer pointer definitions from the GLSL source emitter, to allow for mutable buffer pointers. Support for readonly will be readded when we add const pointer support later.
2025-05-14Infer type while constant folding causes failure (#7090)ArielG-NV
Problem: * Infering type with `let` while using constant-foldable object's means we run in a circular loop of `ensureDecl`. Changes: * If we constant-fold we effectively are ready to check definition. If we are not a constant to fold, we run `setCheckState` after anyways.