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2017-06-19Make sure that semantic checks always apply to Slang filesTim Foley
That is, even if hte user specified the `-no-checking` option (or the equivalent via API), we still want/need to apply full semantic checks to Slang code, so that cross-compilation will be possible.
2017-06-19Allow for automatic importing of Slang codeTim Foley
The basic idea of this change is that user code can just write: #include "foo.h" and then if `foo.h` gets found in a list of registered directories for "auto-import," then it actually gets interpreted as if the user had writte, more or less: __import foo; That is, the code in `foo.h` will be treated as Slang, and will be fully parsed and checked (no matter what the source language had been), and the scoping rules will be those of `__import` instead of `#include`. This is a really big hammer, and I could imagine it smashing fingers if used poorly. I'm not sure this feature will pan out, but we need to try things to know. One big piece of that that I'll likely keep in either case is an overhaul of command-line options parsing for `slangc`. In particular, this logic has been moved into the core `slang` library (so that users can just pass options in via the API), and it is all done on UTF-8 strings rather than wide strings (which was always going to be Windows-specific).
2017-06-16Bug fix: handle unchecked operator application in emit logicTim Foley
When in rewriter mode, the emit logic will never see function applications inside function bodies, but it *will* see function application expressions at global scope, and some of these expressions might be unchecked. The challenge here is that even simple math operations now show up as function calls, so we need a bit of special-case logic to detect unchecked calls and then emit them using the syntax they were written with (e.g., use infix syntax if they were written as an infix expression).
2017-06-15Replace `DeclRef` approachTim Foley
For context: a `DeclRef` is supposed to capture both a pointer to a particualr declaration, and also any information needed to specialize that declaration for a context (e.g., generic parameter substitutions). The existing approach had a hiearchy of specialized decl-ref types that mirrored the AST hierarchy, but that led to a lot of boilerplate where you had to recapitulate the exact same hierarchy. The new appraoch basically treats `DeclRef<T>` as a sort of "smart pointer" in that it wraps a pointer to a `T` (the declaration), plus a side field for the specialization info, and then allows it to be cast as needed to other types (where the pointer cast would be allowed), while carrying along the side info. To enable this, all the things that used to be member functions of declaration-reference types are now free functions that take a `DeclRef<T>` for some specific `T` as a parameter.
2017-06-15Remove more "core" code that isn't used.Tim Foley
It is always easier to add back code when you need it, than it is to maintain code you aren't using.
2017-06-15Rename `CoreLib::*` to `Slang`Tim Foley
Getting rid of more namespace complexity and stripping things down to the basics. This also gets rid of some dead code in the "core" library.
2017-06-15Rename `Slang::Compiler` -> `Slang`Tim Foley
This gets rid of one unecessary namespace.
2017-06-15Add basic support for `interface` declarationsTim Foley
- Add a test case for `interface` declarations and the exected implicit type conversion rules around them - Rename exising "trait" declaration kind to "interface" - There was already basic syntax for `__trait` declarations, and a bunch of related machinery. - Not all of it worked as needed, but it was clearly a start at solving the problem - Change `InterfaceConformanceDecl` to a more general `InheritanceDecl` that covers inheritance from any type expression (leave it to other code to validate the cases that should be allowed) - Instead of keeping a raw `bases` array on interface/trait declarations, turn all inheritance clauses into `IheritanceDecl` members - Add support for inheritance clause on `struct` types - Remove the `__conforms` syntax only used in the stdlib, in favor of conentional `: Base` style syntax already in place for aggregate types - Make sure that the parser pushes a new scope around he member declarations of an aggregate type, so that lookup in member functions will correctly find members of the enclosing type - In `TryCoerceImpl`, allow a type that conforms to an interface to be implicitly conveted to the corresponding interface type. This leaves out a lot of major functionality: - There is no validation that a type provides all the members it is supposed to as part of fulfilling a claimed interface conformance - The lookup process needs to deal with inherited members at some point. - We can avoid this for now if we don't allow inheritance for concrete types - When it comes time to handle it, it *might* be possible to implement by considering an `InheritanceDecl` to be, conceptually, a member of the inherited type, with a `__transparent` modifier - The lookup rules member functions do *not* deal with a lot of stuff: - There is no `this` expression right now - The semantic checker does not rewrite `foo` to `this.foo`, so downstream stages aren't going to get things in a clean format - There is no handling of mutability currently - The right answer there is probably to make member functions on `struct` types non-mutating by default, and add a qualifier to opt in to mutability. I believe this is actually what the OOP syntax in HLSL did way back when. - There is no handling of `static` members, and thus no checking to make sure that non-static members aren't referenced in static functions - None of this affects down-stream code generation right now, so it probably won't actually produce anything valid. - This is where we start needing a suitable IR to use for lowering, to manage the complexity.
2017-06-13First pass at support for cross-compilationTim Foley
This is a large change that contains many pieces: - Update the `cross-compile0` test to actually make use of cross compilation. Now the `cross-compile0.hlsl` file contains both HLSL and GLSL source code, and then imports code from `cross-compile0.slang`, which provides a "library" (one function) that can be shared between both the HLSL and GLSL version of things. - Fixed a bug in the support for backslash-escaped newlines. - Added a new `__import` declaration type (replaces the `using` directive that was still around in a vestigial form) An `__import` causes the compiler to look for a Slang source file (currently using the ordinary `#include` lookup logic), and then parse/check the found file as an additional module ("translation unit"), before making its declarations visible in the current scope. - Refactored the main compilation flow to be simpler. There were the `ShaderCompiler` and `ShaderCompilerImpl` classes that weren't relaly doing anything, but added complexity to the whole workflow. - The `render-test` application has been heavily modified to better support testing cross-compilation workflows. At the most basic level we are starting to distinguish pass-through vs. rewriter workflows, and are passing various `#define`s down to the compiler(s) to let the source code be customized as needed for each case. Several annoying corner cases are caused here by having to support the GLSL compilation model, which really wants each entry point in its own specific translation unit, whereas we really want to keep things nicely contained in single files. - Added support for `__intrinsic` operations to have target-specific behavior. This allows a function to be given a different name for some specific target (so a call gets emitted as a call to that other operation). More generally, the library writer can put together an arbitrary format string that will be used in place of expressions that call the given function, e.g.: __intrinsic(hlsl, "$1 - $0") __intrinsic int foo(int a, int b); Given this declaration, a call like `foo(x,y)` will code generate as `x - y` for HLSL, and as `foo(x,y)` for all other targets. Annoying things still to be dealt with: - The way that I'm filtering the user-provided options when passing things down to the compilation of dynamically loaded modules is a bit ad hoc. It would be good to have a systematic notion of which options will be inherited and which won't. There is also more code duplication than I'd like, so we risk having the compiler behave differently when compiling a file at the top level, vs. because of `__import`. - Adding target-specific behavior to intrinsics is all well and good, but the current approach means we can only add this to the original declaration, which limits the ability to easily extend the set of targets. A better approach long-term would be to add a more robust notion of target-based overload resolution (which would happen after semantic checking). Then one mechanism would be used to find the right target-specific overload to use for an operation, and then each (target-specific) definition could use a simpler attribute to intercept code-generation behavior. Note that we might eventually need a similar notion to deal with stage- or profile-specific functions and the overloading behavior around them, so using this for intrinsics doesn't seem like a bad idea.
2017-06-13Fixups for newline-escaping behavior.Tim Foley
This is really messy and I'm not entirely happy with the result, but at least we handle a couple more corner cases.
2017-06-12Lexer: handle escaped newlinesTim Foley
This is mostly to allow for the idiomatic style of defining a multi-line macro in C: #define FOO(a,b) \ x(a) \ y(b) \ /* end */ The handling is reasonably general: in the lexer whenever we need to consume or "peek" the next code point, we check if we are at the start of a backslash-newline sequence, and if so we skip past that to find what we were looking for. However, the way I'm handling things right now there is no step taken to "clean" a token and remove the backslash or newline from its value, so downstream code that actually inspects token values will probably break if users start putting escaped newlines in the middle of names. We can fix that issue when (if) it comes up.
2017-06-12Preprocessor: fix bug with multi-argument macros.Tim Foley
There was a subtle bug when a function-like macro with multiple arguments expands to use the arguments one after the other: #define FOO(a,b) a b FOO(int, x); During expansion, the input streams look something like (using `.` to represent the cursor): // macro invocation: FOO(int, x) . ; // macro expansion of `FOO(int, x)` a . b // macro argument `a` int . That is, we are at the end of the first argument's tokens. When "peeking" the next token, we correctly work up the list of active streams until we find one that isn't at its end, and that gives us the token `b`. But then we need to look up `b` in an appropriate environment to find what it is bound to. Each of the streams above has an environment asociated with it, and in particular, `b` is only defined in the middle environment, because that is where the macro arguments were registered. The simple fix here is to make the lookup logic for finding an environment follow the same logic as finding the next token. A more complete fix down the line could involve getting rid of the approach of allowing an input stream to be "active" but at its end. I believe this was originally required to handle some error cases in directives, where we'd want to keep the input stream for one file active until we are done parsing a full directive from it (e.g., if a directive is on the last line of the file). Now that we generate an explicit "end of directive" token, that may not be required.
2017-06-09Build: more fixes to get `msbuild` to work from command line.Tim Foley
All of this is just related to cruft left over from the old project setup.
2017-06-09Fix: Remove some old project references.Tim Foley
There were some dead project references lying around after the Spire->Slang rename, that don't affect builds from inside Visual Studio, but seem to break stand-alone build with `msbuild`.
2017-06-09Initial import of code.Tim Foley