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* Define `Texture::Sample` for float element types only.
* Fixes #490.
* Fix checking of groupshared.
* Add test.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add check for invalid use of modifiers.
* Fixes.
* Add test.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Diagnose for invalid decl nesting.
* Fix.
* Fix.
* Fix.
* Fix `namespace` lookup and `using` resolution.
* fix project files.
* revert project files.
* Enhance namespace syntax, docs.
* Fixes.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Handle `import`, entrypoint and global params in included files.
* Fix language server.
* Extend `_createScopeForLegacyLookup` for `__include`.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* More robust input and output selection in generator tools
* Add cmake build system
* Get slang-test running with cmake
* Bump lz4 and miniz dependencies
* Make cmake build more declarative
* Correct preprocessor logic in slang.h
* Add cuda test to compute/simple
* Remove empty cmake files
* output placement for cmake, and commenting
* Correct include paths in spirv-embed-generator
* Format cmake with gersemi
* Make cmake build clerer
* Neaten header generation
Also work around https://gitlab.kitware.com/cmake/cmake/-/issues/18399
by introducing correct_generated_properties to set the GENERATED flag in
the correct scope
* remove unused files
* use 3.20 to set GENERATOR property properly
* spelling
* more flexible linker arg setting
* replace slang-static with obj collection
* Set rpath and linker path correctly
* neaten generated file generation
* tests working with cmake build
* fix premake5 build
* comment and neaten cmake
* remove unnecessary dependency
* Build aftermath example only when aftermath is enabled
* Add slang-llvm and other dependencies
* Put modules alongside binaries
* Find slang-glslang correctly
* Better option handling
* comments
* add llvm build test
* Better option handling
* cmake wobble
* use UNICODE and _UNICODE
* remove other workflows
* use ccache
* neaten
* limit parallel for llvm build
* use ninja for build
* Windows and Darwin slang-llvm builds
* cache key
* verbose llvm build
* cl on windows
* sccache and cl.exe
* use cl.exe
* Correct package detection
* less verbosity
* Simplify miniz inclusion
* fix build with sccache
* Neaten llvm building
* neaten
* Neaten slang-llvm fetching
* more surgical workarounds
* Add ci action
* Get version from git
* better variable naming
* add missing include
* clean up after premake in cmake
* more docs on cmake build
* ci wobble
* add imgui target
* more selective source
* do not download swiftshader
* Some missing dependencies
* only build llvm on dispatch
* Disable /Zi in CI where sccache is present
* simplify
* set PIC for miniz
* set policies before project
* reengage workaround
* more runs on ci
* Add cmake presets
* Add cpack
* move iterator debug level to preset
* Correct lib flag
* simplify action
* Neaten cmake init
* Add todo
* Add simple test wrapper
* Add tests to workflow presets
* rename packing preset
* Correctly set definitions
* docs
* correct preset names
* Make slang-test depend on test-server/test-process
* neaten
* use workflow in actions
* install docs
* Correct module install dir
* debug dist workflow
* Install headers
* neaten header globbing
* Neaten dependency handling
* make lib and bin variables
* Do not set compiler for vs builds, unnecessary
* docs
* allow setting explicit source for target
* maintain archive subdir
* cmake docs
* install headers
* place targets into folders
* cmake docs
* nest external projects in folder
* remove name clash
* Neater external packages
* meta targets in folder structure
* cleaner slang-glslang dll
* Add missing static directive to slang-no-embedded-stdlib
* more robust module copying
* make slang-test the startup project
* folder tweak
* Make FETCH_BINARY the default on all platforms
* Set DEBUG_DIR
* add natvis files to source
* skip spirv tests
* remove test step from debug dist
* Add build to .gitignore
* redo warnings to be more like premake
* Update imgui
* clean more premake files
* Disable PCH for glslang, gcc throws a warning
* Add /MP for msvc builds
* warning wobble
* Add script to build llvm
* Add slang-llvm and generators components
* Build slang-llvm in ci
* comments
* fetch llvm with git
* better abi approximation for cache
* better sccache key
* formatting
* Correct logic around disabling problematic debug info for ccache
* exclude gcc and clang from windows ci
* Make dist workflows use system llvm
* naming
* restore normal dist builds
* formatting
* run tests in ci
* Correct slang-llvm url setting
* Rely on the system to find the test tool library
* actions matrix wiggle
* cope with OSX ancient bash
* Correct compilers on windows
* more ci debugging
* Correct rpath handling on OSX
* neaten
* correct path to slang-llvm
* Correct rpath separator on osx
* Find slang-llvm correctly
* smoke tests only on osx
* ci wobble
* Give MacOS module a dylib suffix
* get swiftshader correctly
* cope with bsd cp
* remove debug output
* full tests on osx
* ci wobble
* Add some vk tests to expected failures
* simplify ci
* ci wobble
* exclude dx12 tests from github ci
* remove cmake code for building llvm
* warnings
* warnings as errors for cl
* spirv-tools in path
* add aarch64 ci build
* Add SLANG_GENERATORS_PATH option for prebuilt generators
* neaten
* Correct generator target name
* remove yaml anchors because github actions does not support them
* Demote CMake in docs
Also add info on cross compiling
* Restore premake CI
* use minimal ci for cmake
* Write miniz_export for premake build
and .gitignore it
* Mention build config tool options in docs
* Remove redefined macro for miniz
* regenerate vs project
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* Update behavior around interfaces and docs.
* Update toc
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Support visibility control and default to `internal`.
* Fix wip.
* Fixes.
* Fix.
* Fix test.
* Add legacy language detection and compatibility for existing code.
* Add doc.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Support `include` for pulling file into the current module.
* Add auto-completion, hover info and goto-def support.
* Disable warning for missing `module` declaration for now.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Improve generic type argument inference.
* Fix.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add SPIRV intrinsics for texture footprint query.
* Cleanup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add missing SPIRV intrinsics for texture operations..
* Fixes.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* ignores
* Remove unused variables
* Squash out of bounds warning
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Unify Texture types in stdlib into 1 generic type.
* Fixes.
* Fix.
* Fixes.
* Fix reflection.
* Fix binding reflection.
* Add gather intrinsics.
* Fix gather intrinsics.
* Fix texture type toText.
* Fix intrinsic.
* fix cuda intrinsic.
* Fix project files.
* cleanup.
* Fix.
* Fix.
* Fix sampler feedback test.
* Fix getDimension intrinsics.
* Fix spirv sample image intrinsics.
* Fix test.
* Fix GLSL intrinsic.
* Cleanup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Parse glsl buffer blocks to GLSLInterfaceBlockDecl
* Parse glsl local size layout declarations
* Parse (and ignore) glsl version directives
* spelling
* Better l-value interpretation for glsl interface blocks
* Better l-value interpretation for glsl interface blocks
* Add compile flag for enabling glsl
* Parse and ignore precision modifiers.
* Automatically import `glsl` module for compatiblity.
* Complete vector and matrix types for glsl
* Remove generated file from repo
* Bump .gitignore
* do not mark out globals as params
* Synthesize entrypoint layout from global inout vars.
* update test result.
* Allow HLSL semantic on global variables.
* Fix.
* Fix test.
* Fix win32 compile error.
* Add more builtin input/output and texture intrinsics.
* Add struct/array constructor syntax.
* Skip `#extension` lines.
* overide operator * for matrix/vector multiplication.
* Add `matrixCompMult`.
* Parse modifiers in for loop init var declr.
* Add more glsl intrinsics, add stage into to var layout.
* Allow `int[3] x` syntax.
* Fix array type syntax.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: Yong He <yhe@nvidia.com>
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Fixes https://github.com/shader-slang/slang/issues/3323
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* wip: clean up IArithmetic
* wip.
* Cleanup builtin arithmetic interfaces.
* Fix.
* Fixes.
* Fix.
* Fix.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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definition. (#3316)
Co-authored-by: Yong He <yhe@nvidia.com>
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reduction intrinsics. (#3314)
* CUDA: Fixes for NVRTC 12.x, warp mask ambiguity; add reduction partial specializations.
* Fixes running NVRTC on CUDA 12 without a specified profile (used in testing, e.g. `slang-test -api cuda -category wave`)
* Fixes mask ambiguity between getting the lane index from threadId.x and a full mask of threads.
* Adds partial specializations for compute capability 8.x warp reduction intrinsics.
* Fix formatting
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(#3312)
* Fix ICE when lowering an associatedtype declref from an derived interface.
* Fixes.
* Fix test.
* Fix GLSL/SPIRV image subscript swizzle store regression.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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inversion (#3311)
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add SubgroupQuad intrinsics for glsl/spirv.
* Fix.
* Add test for quad intrinsics.
* fix.
* improve diagnostics text.
* Fix.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add more diagnostics on invalid custom derivative use.
* cleanup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix crash when writing to `no_diff` out parameter.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* spirv intrinsic for faceforward
* spirv intrinsic for fwidth
* spirv intrinsic for modf
* spirv intrinsic for nonuniformresourceindex
* spirv intrinsic for transpose
* Make sure address space matches for OpAccessChain
* Correct placement for OpDecorate instructions in spirv asm blocks
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Parameter binding and gfx fixes.
* Add diagnostics on entry point parameters.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Make the exponent return value from frexp int
Fixes https://github.com/shader-slang/slang/issues/3282
* Update slang-llvm.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix generic specialization bug.
* Update test.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Silence a few gcc out of bounds warnings
* Search upwards from executable for prelude directory instead of assuming depth
* comment wording
* Check return values of read and write
* Correct path to vulkan headers in gfx
* Correct diagnostic on missing file in slang-embed
* Do not use absolute path to libraries in test-context.cpp
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Initial support for generic interfaces.
* Cleanup.
* Add generic syntax for interfaces.
* Add `IArray`.
* Fix.
* Fix.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Initial support for generic interfaces.
* Cleanup.
* Add generic syntax for interfaces.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* More tests for append structured buffer
* Append and Consume structured buffer tests for DX12
* neaten
* test wobble
* Add counter layout information to append/consume structured buffers
* add getRWStructuredBufferType
* Correct definition of get size for append/consume structured buffers
* tweak append structured buffer test
* Allow initializing counter buffer in render test
* vulkan test for consume structured buffer
* Handle null counterVarLayout in getExplicitCounterBindingRangeOffset
* remove dead code
* Implement atomic counter increment/decrement for spirv
* explicit spirv test
* Add missing check on result
* Hold on to counter resources
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Add HitObject.GetWorldToObject.
* fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Correctly use removeTrivialSingleIterationLoops during simplification
* remove unused variables
* Fix invalid fallthrough
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Report spirv-opt time.
* Removing timing logic in `loadModule`.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Update prebuilt glslang binaries.
* Update spirv-disassembling logic in slang-glslang.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Run curated spirv-opt passes through slang-glslang.
* Cleanup.
* Replace spirv-dis downstream compiler with glslang.
* delete slang-spirv-opt.cpp.
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Co-authored-by: Yong He <yhe@nvidia.com>
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