| Age | Commit message (Collapse) | Author |
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* Allow multiple threads to be able to call into glslang by
* Having a single call to glslang::InitializeProcess() per process (in our case dll load)
* Explicitly call glslang::InitThread
* Fix problem with case in path for linux.
* Rename s_processInitializer to g_processInitializer.
Move into the function.
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* * Made entry point parameters a separate entry point
* Made CPUMemoryBinding work with entry point parameters/initialize constant buffers
* Added isCPUOnly to bindings, because entry point parameters do not layout like constant buffer
* entry-point-uniform.slang works on CPU
* EntryPointParams -> UniformEntryPointParams
Updated CPU documentation.
* Update cpu-target.md to removed completed issues.
* Only allocate CPU buffers if the size is > 0.
Small update to cpu-target doc.
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* Added slang-tag-version.h and travis code to generate the file.
* Generate slang-tag-version.h on appveyor.
* Move where slang-tag-version.h is generated on appveyor.
* Dump slang-tag-version.h to console on travis.
* Cat slang-tag-version.h
* Added method getBuildTagVersion to IGlobalSession.
Added -v option.
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* Two fixes to avoid random crash on destruction of GLRenderer
* Use of a weak reference from objects created by GLRenderer, such that GLRenderer dtor can disable those objects assuming GLRenderer is live
* Make sure window is not destroyed before the renderer
* Used WeakSink for weak pointer.
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* Add support for '=' when defining a name in test.
* Add support for double intrinsics.
* Add support for asdouble
Add findOrAddInst - used instead of findOrEmitHoistableInst, for nominal instructions.
Support cloning of string literals.
C++ working on more compute tests.
* Constant buffer support in reflection.
Fixed debugging into source for generated C++.
buffer-layout.slang works.
* Added cpu test result.
* Remove some commented out code.
Comment on next fixes.
* Improvements to reflection CPU code.
* C++ working with ByteAddressBuffer.
* Enabled more compute tests for CPU.
* Enabled more compute tests on CPU.
Added support for [] style access to a vector.
* Enabled more CPU compute tests.
* Handling of buffer-type-splitting.slang
Named buffers can be paths to resources
* Fix some warnings, remove some dead code.
* Fix problem with verification of number of operands for asuint/asint as they can have 1 or 3 operands. asdouble takes 2.
* Fix handling in MemoryArena around aligned allocations. That _allocateAlignedFromNewBlock assumed the block allocated has the aligment that was requested and so did not correct the start address.
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* Update signatures for Shader Model 6 functions
We originally culled out list of Shader Model 6 function prototypes from some combination of MSDN and the dxc wiki, but this was when things were in a pre-release state and the names of many functions changed (as well as some functions being added/removed).
For this change, I initially tried to look at MSDN, but the documentation there was internally inconsistent and included things like misspellings in function names (which I *hoped* weren't accurate to the real implementation). Instead, I looked at the meta-program input that dxc uses to generate its intrinsic definitions and used that to discover the updated function names along with what was added/removed, a few signature differences, and some extra functions that don't even seem to be documented at all on MSDN>
These have *not* been tested in any meaningful way, so this is really a best-effort thing. Given that most of the old functions had the wrong names there was no way for them to be used in working code anyway, so this is unlikely to cause breakage.
* fixup: quadLaneID is a uint
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* Added setDownstreamCompilerPrelude
Renamed setPassThroughPath to setDownstreamCompilerPath.
Fixed tests.
Added prelude directory & code to TestToolUtil to setup default preludes for testing/command line apis.
* Fix merge problem
* Remove hacks to make prelude work by adding a search path as no longer needed with 'user prelude'.
* Split up prelude into scalar intrinsics, and types.
Use slang.h for main header.
slang-cpp-prelude.h can now just include what it needs (relative to prelude directory) and define the few remaining things/work arounds.
* Fix typo.
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The set of supported operations in front-end constant folding was very limited: `+`, `-`, `*`, `/`, and `%`.
This meant that enum declarations like:
```
enum MyBits
{
A = 1 << 0,
B = 1 << 1,
C = A | C,
}
```
would fail to compile, with a claim that the expressions like `1 << 0` aren't compile-time constants.
This change adds `<<`, `>>`, `&`, `|`, and `^` to the list of integer operations we will cosntant-fold in the front-end. It also changes one of the declarations in the existing test case for `enum`s to use the added functionality.
Note that this change does *not* address the more deep-seated problems with our approach to constant-folding in the front-end. It does not change the constant folding to rely on IR machinery, or to allow for more general `constexpr` functions, and it does not address the fact that constant-folding is currently applied without paying attention to the type (and thus precision) of the original expression.
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mechansim. Use the m_passThroughPaths as set on the Session via the IGlobalSession interface. (#1025)
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* * Simplify some of test code around CPPCompiler
* Test using 'callable' with pass-through
* Small cpu doc improvements
* Improvements to Clang output parsing.
* Remove temporary file (base filename) .
* Improve handling of external errors - handle severity.
* On error dumping out to 'actual' file for runCPPCompilerCompile.
* Small fixes.
Set the source language type correctly for pass thru.
* Remove warning for test for clang backend c
* Preliminary work around making render-test compute potentiall work with CPU.
Made ShaderCompiler -> a stateless ShaderCompilerUtil.
Means we don't require a Renderer interface to do shader compilation.
* Refactor such that CPU test can take place in without Window or Renderer.
* Hack to look for prelude in source file directory.
Fix bug returning the SharedLibrary for HostCallable.
* Compute test running on CPU.
* Need the prelude currently in same directly as test.
* Hack to remove warning - that then produces an error on appveyor build.
Disable running render CPU test on non-windows.
* Improve handling of disabling CPU tests on linux.
* Added bit-cast.slang working on CPU.
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compiling shaders that used texture2DMS Load() operations
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* A more convoluted #pragma once file identity test, using relative paths.
* Fix bug with passing - to slang as a command line option causes a crash.
Ability to set file-system to use on command line.
#pragma once tests try with 'normal' and 'read-file' only versions
* OSFileSystem -> OSFileSystemExt
LoadFileOSFileSystem -> OSFileSystem
Implemented OSFileSystem like OSFileSystemExt as as singleton.
Fixes to comments.
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correctly return the created SharedLibrary. (#1022)
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* CPPCompiler::OutputMessage -> CPPCompiler::Diagnostic
* Fix problem with merge.
* Fix another small merge issue around Diagnostic.
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* * Simplify some of test code around CPPCompiler
* Test using 'callable' with pass-through
* Small cpu doc improvements
* Improvements to Clang output parsing.
* Remove temporary file (base filename) .
* Improve handling of external errors - handle severity.
* On error dumping out to 'actual' file for runCPPCompilerCompile.
* Small fixes.
Set the source language type correctly for pass thru.
* Remove warning for test for clang backend c
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* Expanded prelude for some other resource types. Disable C++ output for ParameterGroup.
* WIP: Layout for CPU.
* Fixes to CPU layout.
* WIP: The uniform is output, but the variable definition is not.
* WIP: Entry point parameters to global scope in C++.
Handling of resource types (in so far as outputting)
* Some discussion of ABI and different input types.
* WIP: More C++ support around resource types.
* WIP: Split up variables into different structures on emit.
* WIP: Emitting C++ with wrapping up of 'Context'
* WIP: C++ code has access to semantic values.
Wrap in struct so can use method calls to pass shared state.
Disable legalizeResourceTypes and legalizeExistentialTypeLayout
* Fix structured buffer layout for CPU.
* Remove testing/handling of global uniforms on CPU path.
Typo fix.
Changed CPU tests to use new CPU calling convention.
* Check globals are working. Initalize context to zero globals.
* Order the global parameters for C++ ouput by their layout.
Note - that layout isn't quite working correctly because the StructuredBuffer<int> the int seems to be consuming uniform space.
* Work around for reflection not having all data needed for layout ordering for C++ code.
* Output constant buffers as pointers.
* Entry point parameters accessed through pointer to struct.
* WIP: Layout for CPU is reasonable for test case.
* Only output 'f' after float literal if type marks as a float.
* Cast construction works on C++.
* Made IntrinsicOp::ConvertConstruct to make intent clearer.
* C++ handling construction from scalar.
Handle access of a scalar with .x.
Check default initialization.
* Comment about need for split of kIROp_construct.
Release build works.
* Added support from constructVectorFromScalar to C/C++ target.
* Handling of in/out in C/C++.
* First pass documentation CPU support.
* Improvements to C++/C slang code generation documentation.
* Small doc change to include need for mechansim to specify cpp compiler path.
* WIP: Being able to set path for backends.
* Better handling of swizzling - allow swizzling a scalar into a vector.
* Fix missing/broken headers for path setting on session.
* Fix for compiling using clang on Windows.
* Remove Clang test code.
* * Removed spSessionGetGlobalSession - no longer needed because SlangSession is slang::IGlobalSession alias.
* Gave Session a ref count on spCreateSession, and have it checked on spDestroySession, so behaves correctly as ISlangUnknown
Note that spDestroySession does a release (and checks the ref count on debug builds). It's behaviour could be the same as just release, but this seems closer to the original intention.
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* First pass support for compiling to a loaded shared library.
* Improve documentation for cpu target.
* Removed the SLANG_COMPILE_FLAG_LOAD_SHARED_LIBRARY flag.
Use the SLANG_HOST_CALLABLE code target
Document mechanism.
* Fix typo in cpp-resource.slang
In test code if the target is 'callable' we don't need to compile (indeed there is no source file).
* Small refactor using CommandLineCPPCompiler as base class to implement VisualStudioCPPCompiler and GCCCPPCompiler.
* Improvements around CPPCompiler.
Mechanism to know products produced.
Cleaning up products after execution.
* Fix multiple definition of 'SourceType'
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* Expanded prelude for some other resource types. Disable C++ output for ParameterGroup.
* WIP: Layout for CPU.
* Fixes to CPU layout.
* WIP: The uniform is output, but the variable definition is not.
* WIP: Entry point parameters to global scope in C++.
Handling of resource types (in so far as outputting)
* Some discussion of ABI and different input types.
* WIP: More C++ support around resource types.
* WIP: Split up variables into different structures on emit.
* WIP: Emitting C++ with wrapping up of 'Context'
* WIP: C++ code has access to semantic values.
Wrap in struct so can use method calls to pass shared state.
Disable legalizeResourceTypes and legalizeExistentialTypeLayout
* Fix structured buffer layout for CPU.
* Remove testing/handling of global uniforms on CPU path.
Typo fix.
Changed CPU tests to use new CPU calling convention.
* Check globals are working. Initalize context to zero globals.
* Order the global parameters for C++ ouput by their layout.
Note - that layout isn't quite working correctly because the StructuredBuffer<int> the int seems to be consuming uniform space.
* Work around for reflection not having all data needed for layout ordering for C++ code.
* Output constant buffers as pointers.
* Entry point parameters accessed through pointer to struct.
* WIP: Layout for CPU is reasonable for test case.
* Only output 'f' after float literal if type marks as a float.
* Cast construction works on C++.
* Made IntrinsicOp::ConvertConstruct to make intent clearer.
* C++ handling construction from scalar.
Handle access of a scalar with .x.
Check default initialization.
* Comment about need for split of kIROp_construct.
Release build works.
* Added support from constructVectorFromScalar to C/C++ target.
* Handling of in/out in C/C++.
* First pass documentation CPU support.
* Improvements to C++/C slang code generation documentation.
* Small doc change to include need for mechansim to specify cpp compiler path.
* Better handling of swizzling - allow swizzling a scalar into a vector.
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* Make SlangSession an alias for slang::IGlobalSession.
Use asInternal/asExternal for casting in slang.cpp
Special case handling of asInternal which argument dependent lookup doesn't find.
* To improve implementation asInternal/asExternal in slang.cpp - tried making the internal impls forward to the Slang:: implementations. This caused ambiguities (for example when a function has using namespace Slang in it). To avoid these problems and make it clear where implementation is coming from use Slang::asInternal and removed the forwarding functions.
Made the impls SLANG_FORCE_INLINE instead of inline.
* Made asInternal/asExternal use SLANG_FORCE_INLINE uniformly.
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* Revise new COM-lite API
This change revises the "COM-lite" API that was recently introduced to try to streamline it and introduce some missing central/base concepts.
The central new abstraction in the API is the notion of a "component type," which is a unit of shader code composition. A component type can have:
* IR code for some number of functions/types/etc.
* Zero or more global shader parameters
* Zero or more "entry point" functions at which execution can start
* Zero or more "specialization" parameters (types or values that must be filled in before kernel code can be generated)
* Zero or more "requirements" (dependencies on other component types that must be satisfied before kernel code can be generated)
Both individual compiled modules, and validated entry points are then examples of component types, and we additionally define a few services that apply to all component types:
* We can take N component types and compose them to create a new component type that combines their code, shader parameters, entry points, and specialization parameters. A composed component type may also include requirements from the sub-component types, but it is also possible that by composing thing we satisfy requirements (if `A` requires `B`, and we compose `A` and `B`, then the requirement is now satisfied, and doesn't appear on the composite).
* We can take a component type with N specialization parameters, and specialize it by giving N compatible specialization arguments. The result of specialization is a new component type with zero specialization parameters. Under the right circumstances the specialzed component type will be layout compatible with the unspecialized one.
* One more example that isn't exposed in the public API today is that we can take a component with requirements and "complete" it by automatically composing it with component types that satisfy those requirements. This can be seen as a kind of linking step that pulls together the transitive closure of dependencies.
* We can query the layout for the shader parameters and entry points of a component type, for a specific target.
* We can query compiled kernel code for an entry point in a component type (for a specific target). This only works for component types with zero specialization parameters and zero requirements.
The idea is that by giving users a fairly general algebra of operations on component types, they can compose final programs in ways that meet their requirements. For example, it becomes possible to incrementally "grow" a component type to represent the global root signature for ray tracing shaders as new entry points are added, in such a way that it always stays layout-compatible with kernels that have already been compiled.
Much of the implementation work here is in implementing the unifying component type abstraction, and in particular re-writing code that used to assume a program consisted of a flat list of modules and entry points to work with a hierarchical representation that reflects the underlying algebra (e.g., with types to represent composite and specialized component types).
There's also a hidden "legacy" case of a component type to deal with some legacy compiler behaviors that can't be directly modeled on top of the simple algebra with modules and entry points.
This API is by no means feature-complete or fully developed. It is expected that we will flesh it out more when bringing up application code (e.g., Falcor) on top of the revamped API.
One notable thing that went away in this change is explicit support for "entry point groups" and notions of local root signatures (especially the Falcor-specific handling of the `shared` keyword, which a previous change turned into an explicitly supported feature). With the new "building blocks" approach, it should be possible for a DXR application to deal with local root signatures as a matter of policy (on top of the API we provide). If/when we need to provide some kind of emulation of local root signatures for Vulkan (and/or if Vulkan is extended with an explicit notion of local root signatures), we might need to revisit this choice.
* Fix debug build
There was invalid code inside an `assert()`, so the release build didn't catch it.
* fixup: warnings
* fixup: more warnings-as-errors
* fixup: review notes
* fixup: use component type visitors in place of dynamic casting
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If the user writes code like this:
MyStruct s = (MyStruct) 0;
then we will interpret it as if they had written:
MyStruct s = {};
That is, the "cast from zero" idiom will be taken as a legacy syntax for default construction (using an empty initializer list). This will be semantically equivalent to zero-initialization for all existing HLSL code (where `struct` fields can't have default initialization expressions defined), and is the easiest option for us to support in Slang (since we already support default-initialization using empty initializer lists).
The implementation of this feature is narrowly scoped:
* It only targets explicit cast expressions like `(MyStruct) 0` and not "constructor" syntax like `MyStruct(0)`
* It only applies when there is a single argument that is exactly an integer literal with a zero value (not a reference to a `static const int` that happens to be zero).
This change adds a test case to make sure that the feature works as expected. Because it relies on our existing initializer-list handling, the "cast from zero" idiom should work for any user-defined type where an initializer list would work.
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This appears to be a regression introduced in #1001, and missed because none of our existing tests covered `static const` arrays on the GLSL/SPIR-V targets.
The basic problem is that we cannot output a `static const` definition in GLSL because `static` is a reserved word and not a keyword. Instead for GLSL we just want a `const` array. This change makes the emission of `static` for global-scope constants key on the target language for code generation, and only emit it for HLSL, C, and C++.
This change also adds a test case specifically for running Slang input that has a `static const` array on the Vulkan target.
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Currently if the user gives two global shader parameters conflicting bindings, they get a warning diagnostic:
```hlsl
Texture2D a : register(t0);
Texture2D b : register(t0); // WARNING: overlapping bindings
```
This change adds a way to locally disable that warning using an attribute:
```hlsl
[allow("overlapping-bindings")] Texture2D a : register(t0);
[allow("overlapping-bindings")] Texture2D b : register(t0); // OK
```
Note that as a policy decision, the implementation requires `[allow("overlapping-bindings")]` on both declarations in order to disable the warning, under the assumption that the behavior should be strictly opt-in, and not silently affect a programmer who adds a new shader parameter with no knowledge or expectation of possible overlap.
The `[allow(...)]` attribute is intended to be a fairly generally mechanism for disabling optional diagnostics within certain scopes (e.g., for the body of a function definition), but as implemented in this change it is quite restrictive:
* Only the single name `"overlapping-bindings"` will be recognized, and this name cannot be used with, e.g., a `-W` flag on the command line to enable/disable the same diagnostic, or turn it into an error. Adding more cases would be easy enough, but wiring it up to command-line flags could be trickier.
* Only the code that checks for parameter binding overlap is currently checking for `[allow(...)]` attributes, so it is not "wired up" to enable/disable any others. Doing this systematically would ideally involve something in `diagnose()`, but there could be complications to a systematic approach (finding the AST node(s) to use when searching for `[allow(...)]`.
On gotcha here is that versions of Slang without this feature will error out on the `[allow(...)]` attribute since they don't understand it, and if we add future diagnostics that it covers then old compiler versions will (as written) error out on a diagnostic they haven't heard of rather than just assume the `[allow(...)]` attribute doesn't apply to them. These kinds of issues can and should be addressed in future changes.
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* WIP: Adding support for C/C++ compilation to slang API.
* Removed BackEndType in test harness -> use SlangPassThrough to identify backends
Only require stage for targets that require it.
Detection of all different backends.
* Windows/Unix create temporary filename.
* WIP: Output CPU binaries.
* Added a pass-through c/c++ test.
* Compile C++/C and store in temporary file.
* Read the binary back into memory.
* Set debug info and optimization flags for C/C++.
Make the CPPCompiler debug/optimization levels match slangs.
* Handling of include paths and math precision.
* Dumping c++/c source and exe/shared library.
* Put hex dump into own util.
* End to end pass through c compilation test.
* WIP: Simple execute test working on Linux/Unix.
* Fix typo on linux.
* WIP: To compile slang to cpp shared library. Report backend compiler errors.
* Compiles slang -> cpp and loads as shared library.
* Fix problem on c-cross-compile test because prelude is now included with <> quotes.
* Run slang generated cpp code - using hard coded data.
* Added cpp-execute-simple, and test output.
* Fix warning that broke win32 build.
* Fix compilation problem on osx.
* When C++ output use template types.
* Require C++14 if using partial specialization for matrix/vector types.
* Merge of master + add c-cross-compile.slang.expected
* Remove c-cross-compile.slang.expected
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This change adds back a little bit of explicit support for global constants in the IR, after a previous change completely removed the existing `IRGlobalConstant` node type.
The new `IRGlobalConstant` is *not* a parent instruction, and doesn't function at all like the old one.
Instead it is effectively a simple instruction that takes zero or one operands:
* The zero-operand case represents a constant with unknown value. This would usually come from another module, and thus would have an `[import(...)]` linkage decoration, so that after linking it resolves to a constant with a known value.
* In the one-operand case, the single operand represents the value of the constant, so that the operation semantically behaves like an identity function. It exists just to give decorations something to "attach" to, so that a global constant with a value can have, e.g., an `[export(...)]` decoration to establish linkage.
The IR lowering pass was updated to create the new node type to wrap any global constants. For now we do this both for global `static const` variables and function-scope `static const`, although the latter doesn't really need the extra indirection.
The IR linking logic was extended to handle linking of global constants akin to how other global instructions are handled. The new logic is mostly boilerplate, and it is likely that a refactor of the linking logic would eliminate the need for this kind of per-instruction-opcode handling of IR instructions that can have linkage.
A custom pass was added that is intended to be run right after linking (it could arguably be folded into `linkIR()`, but I thought it was safer to keep each pass as small as possible). This pass replaces any `IRGlobalConstant` that has a value (operand) with that value, so that global constants should be eliminated after the linking step. This ensures that downstream optimization/transformation passes don't have to deal with the possibility of global constants.
Almost all the existing passes would Just Work if global constants were left in the IR. The two big exceptions are:
* Anything that relies on testing `IRInst*` identity as a way to test for things having the same value would break, since a global constant is a distinct `IRInst*` from its value.
* The type legalization pass doesn't handle `IRGlobalConstant` instructions with non-simple types. This could be added if we ever wanted it, but it seemed silly to write this code now if it would always be dead (and thus untested).
I went ahead and updated the emit logic to handle an `IRGlobalConstant`s that still existing in the IR module at emit time, since the amount of code required was small so that being robust to that case seemed safest (e.g., in case we ever want to have a path that emits code directly while skipping some/all of our IR transformation passes).
There should be no visible changes to the functionality of the compiler with this change, but it should help make IR dumps from the front-end more clear/explicit (since each constant will be a distinct instruction with its own name), and paves the way for supporting proper cross-module linkage of constants.
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Before this change, global and function-scope `static const` declarations were represented as instructions of type `IRGlobalConstant`, which was represented similarly to an `IRGlobalVar`: with a "body" block of instructions that compute/return the initial value.
This representation inhibited optimizations (because a reference to a global constant would not in general be replaced with a reference to its value), and also caused problems for resource type legalization because the logic for type legalization did not (and still does not) handle initializers on globals (so global *variables* that contain resource types are still unsupported).
The change here is simple at the high level: we get rid of `IRGlobalConstant` and instead handle global-scope constants as "ordinary" instructions at the global scope. E.g., if we have a declaration like:
static const int a[] = { ... }
that will be represented in the IR as a `makeArray` instruction at the global scope, referencing other global-scope instructions that represent the values in the array.
This simple choice addresses both of the main limitations. A `static const` variable of integer/float/whatever type is now represented as just a reference to the given IR value and thus enables all the same optimizations. When a `static const` variable uses a type with resources, the existing legalization logic (which can handle most of the "ordinary" instructions already) applies.
Another secondary benefit of this approach is that the hacky `IREmitMode` enumeration is no longer needed to help us special-case source code emit for `static const` variables.
Beyond just removing `IRGlobalConstant`, and updating the lowering logic to use the initializer direclty, the main change here is to the emit logic to make it properly handle "ordinary" instructions that might appear at global scope.
One open issue with this change, that could be addressed in a follow-up change, is that "extern" global constants that need to be imported from another module (but which might not have a known value when the current module is compiled) aren't supported - we don't have a way to put a linkage decoration on them. A future change might re-introduce global constants as a distinct IR instruction type that just references the value as an operand (if it is available). We would then need to replace references to an IR constant with references to its value right after linking.
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* WIP: Adding support for C/C++ compilation to slang API.
* Removed BackEndType in test harness -> use SlangPassThrough to identify backends
Only require stage for targets that require it.
Detection of all different backends.
* Windows/Unix create temporary filename.
* WIP: Output CPU binaries.
* Added a pass-through c/c++ test.
* Compile C++/C and store in temporary file.
* Read the binary back into memory.
* Set debug info and optimization flags for C/C++.
Make the CPPCompiler debug/optimization levels match slangs.
* Handling of include paths and math precision.
* Dumping c++/c source and exe/shared library.
* Put hex dump into own util.
* End to end pass through c compilation test.
* WIP: Simple execute test working on Linux/Unix.
* Fix typo on linux.
* WIP: To compile slang to cpp shared library. Report backend compiler errors.
* Compiles slang -> cpp and loads as shared library.
* Fix problem on c-cross-compile test because prelude is now included with <> quotes.
* Run slang generated cpp code - using hard coded data.
* Added cpp-execute-simple, and test output.
* Fix warning that broke win32 build.
* Fix compilation problem on osx.
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* WIP: Emitting Cpp
* Added HLSLType instead of using IRInst - because they don't seem to be deduped.
* Removed need for lexer to take a String.
Added mechansim to lookup intrinsic functions on C++.
* A c/c++ cross compilation test.
* WIP Cpp output using cloning and slang types.
* More work to generate mul funcs.
* WIP: Outputting some simple C++.
* Expose findOrEmitHoistableInst to IRBuilder to aid cloning,
* Simplification for checking for BasicTypes.
Test infrastructure compiles output C++ code.
* Dot and mat/vec multiplication output.
* First pass at swizzling.
* First support for binary ops.
* Builtin binary and unary functions.
* Any and all.
* WIP adding support for other functions.
Added code to generate function signature.
* Add scalar functions to slang-cpp-prelude.h
* Support for most built in operations.
* Tested first ternary.
* Checking the emitting of corner cases functions - normalize, length, any, all, normalize, reflect.
* Check asfloat etc work.
* Fmod support.
* WIP Array handling in C++.
* First stage in being able to handl arbitrary type output for CLikeSourceEmitter
* Removed Handler/Emitter split - so can implement more easily complex type naming.
* Array passing by value first pass.
* Rename Array -> FixedArray
* Outputs structs in C++.
* Emit the thread config.
* Dimension -> TypeDimension
* SpecializedOperation -> SpecializedIntrinsic
Operation -> IntrinsicOp
Use shared impl of isNominalOp
Commented use of m_uniqueModule etc.
* Add code to test slang->cpp when compiled doesn't have errors. Does so by building shared library and exporting the entry point.
* Fix linux clang/gcc compile error about override not being specified.
* Make sure c-cross-compile is run on linux targets/smoke.
* Remove c-cross-compile.slang from smoke.
* Fix running tests/cross-compile/c-cross-compile.slang on Ubuntu 16.04
* Only add -std=c++11 for C++ source.
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The function was accidentally defined with a generic `int` parameter copy-pasted from the vector definition, but that made the scalar version impossible to call with inferred generic arguments, because there wasn't a way to infer `N` when it isn't used in the parameter list.
Includes a simple test case to confirm that the front-end no longer chokes on calls to scalar `sincos()`.
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* Added extractLine line parsing to StringUtil. Use for matching lines instead of calcLines. calcLines uses extractLine to extract lines.
Fixed problems found in output of some tests- due to how a how final line is handled. Now a final line has a \r or \n\r combination, but nothing else after it, it is considered the last line (not the line after it).
* Use StringUtil::extractLine in slang-generate.
* Improved comment on extractLine
* Remove test code from StringUtil::extractLine
* Made StringUtil::extractLine act as if line terminators are 'separators'.
Added unit-test-string.cpp - to check behavior.
* Adding LineParser - not entirely necessary, but slightly easier to use.
* Hack to output start of tests.
* WIP parsing CPPCompiler output.
* Make extractLine return a bool.
* First attempt at Visual Studio output parsing.
* Add handling for checking error returning from CPPCompiler.
* First pass parsing output of Gcc/Clang.
* Split out VisualStudioCompilerUtil and GCCCompilerUtil.
Simplified parsing of versions.
* Simplify CPPCompiler::Output interface.
* Fix problem with cpp-compiler on linux targets.
* Add shared library link error.
* Improving GCC/Clang parsing output.
* Make cpp compiler parsing function able to return a SlangResult.
* Handling for 'info' on clang
* Add expected result for c-compile-shared-library-error.c
* * Add flags such that link errors on shared libraries are supported.
* Added StringUtil::join
* Turn off the link shared library unfound symbol option on MacOS because it causes an error (and it's not needed on that target).
* Add natvis inclusion back to visual studio projects.
* Display message to try and determine crash problem on travisbuild.
* Fix bug in handling continuations for clang.
Disabled output of exception text.
* WIP: See what clang is outputting that is parsing incorrectly on travis.
* More handling for travis clang parsing issue.
* Restore natvis to core.vcxproj
* Fix visual studio project such that it still as natvis.
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* Remove the memory leak that is being reported on Visual Stuio, due to getExecutablePath having a static local variable that is not freed before leaks are dumped. The solution is sort of clumsy, in so far as it just removes the cache. Would be nice to have a better way to handle such situations.
* Add to do comment - and also to push CI to rebuild.
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* Added setNull to RefPtr
Renamed combineBuilder into combineIntoBuilder
* Added Path::append
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* Start exposing a new COM-lite API
This change is mostly about exposing a new API to the Slang compiler that allows more fine-grained control over the compilation flow. The basic concepts in the new API are:
* An `IGlobalSession` is the granularity at which we load/parse the Slang stdlib, and therefore gives applications a way to amortize startup cost for the library across multiple compiles. This is a concept that might be able to go away in a future version of Slang.
* An `ISession` owns all the code that gets loaded/compiled/generated. Any `import`ed modules are shared across everything in a session (we don't re-parse/-check the code when we see another `import` for the same module). Any generic- or interface-based code in the session can be specialized using types from the same session (but not necessarily across sessions).
* An `IModule` is the unit of code loading and scoping. It doesn't expose any API in this change, but would be the right scope for looking up types or entry points by name.
* An `IProgram` is a "linked" combination of modules and entry points from which code can be generated and reflection information queried.
This change re-uses the existing reflection API types, rather than introduce a new API that duplicates that functionality. That will probably change in a future revision.
There are two major pieces of functionality added here that aren't related to the new API:
* We now have an API concept of "entry point groups" which are one or more entry points that are intended to be used together so that they need to have non-overlapping parameters. For now this is being used to handle "hit groups" and local root signatures for ray tracing, but I'm not sure this is a concept we will keep in the long run.
* We have a very special-case (client-application-specific) flag that ascribes special meaning to the `shared` keyword, so that it can be attached to global parameters to indicate that they are actually to be part of the local root signature rather than the global one for DXR.
None of the API design (including naming) here is finalized; the only reason to check in the changes at this point to avoid having a long-running branch that leads to merge pain. Clients should *not* try to depend on the new API just yet, since it is still a work in progress.
* fixup: clang warning
* fixup: try to detect clang C++11 support
* fixup
* fixup
* fixup
* fixup
* fixup: review feedback
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* Added extractLine line parsing to StringUtil. Use for matching lines instead of calcLines. calcLines uses extractLine to extract lines.
Fixed problems found in output of some tests- due to how a how final line is handled. Now a final line has a \r or \n\r combination, but nothing else after it, it is considered the last line (not the line after it).
* Use StringUtil::extractLine in slang-generate.
* Improved comment on extractLine
* Remove test code from StringUtil::extractLine
* Made StringUtil::extractLine act as if line terminators are 'separators'.
Added unit-test-string.cpp - to check behavior.
* Adding LineParser - not entirely necessary, but slightly easier to use.
* Improved LineParser::Iterator end testing.
Added improved tests for LineParser.
* Move line comparson after termination case - to fix problem with gcc release build.
* Make UnownedStringSlice handle comparison when begin is nullptr - as it uses memcmp and passing nullptr to memcmp is undefined, leading to optimizer being able to do some unfortunate optimizations on gcc.
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StringBuilder (#988)
* Renamed and improved comments on SharedLibrary
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A literal like:
2.0h
is supposed to default to `half` precision, but there was a typo in our logic that meant that the `half` case was mistakenly checking for `l` and not `h` and so it would never trigger (because the `double` case right before it was checking for `l` first), and certainly wouldn't trigger on an `h`.
There was also a bug that a literal with `hf`:
2.0hf
would go into the path for the `f` suffix without considering the `h`.
These changes really ought to have some tests for them, but this was also just a quick issue I noticed while working on something else.
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* Fix shared library loading for testing.
* Improve comments.
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* Removed the need for VisualStudio specific CPPCompiler
Improved the version parsing for gcc/clang
Removed need for slang-unix-cpp-compiler-util.cpp/.h
Remove binary before compiling in the compile c tests
* Moved VisualStudio calcArgs into CPPCompilerUtil - as code is not windows specific.
* Set up compile time version for gcc and clang
* Fix compilation on OSX - use remove instead of unlink for file deletion.
* On OSX - clang uses different string format.
* Removed /bin/sh invoking as not required for OSX.
* First pass working testing with shared libraries.
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* Removed the need for VisualStudio specific CPPCompiler
Improved the version parsing for gcc/clang
Removed need for slang-unix-cpp-compiler-util.cpp/.h
Remove binary before compiling in the compile c tests
* Moved VisualStudio calcArgs into CPPCompilerUtil - as code is not windows specific.
* Set up compile time version for gcc and clang
* Fix compilation on OSX - use remove instead of unlink for file deletion.
* On OSX - clang uses different string format.
* Removed /bin/sh invoking as not required for OSX.
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* Work in progress to be able to invoke VS from within code.
* First pass at windows version of refactor of OSProcessSpawner
* Closer to getting VS path lookup working.
* Make OSString assignable/ctor able
* Work out program files directory directly, so don't have to expand %%.
* WIP: Improve handling of process spawning.
* Add support for splitting input by line.
* * Correctly locates visual studio install
* Added functionality to invoke vs via cmd
* Add option to execute the command line.
* Handle in ProcessUtil for windows -> WinHandle.
* Rename files slang-win-visual-studio-util.cpp/.h and slang-process-util.h
* First pass at unix/linux version of ProcessUtil.
* Fix reading Visual Studio path from the registry.
* Get compiling on linux with.
* Fix vcvarsall.bat name
* Use ProcessUtil to execute external code.
* Remove OSProcessSpawner.
* Remove includes for "os.h" where no longer needed.
* Fix tabbing issue in premake5.lua
Remove test code from slang-test-main.cpp
* Fix premake4.lua tabbing issue.
* Small fixes to slang-process-util.h
Init ExecuteResult on Win execute.
* Improve comments.
* Fix bug in StringUtil::calcLines - with oddly terminated source input being able to read past end.
Make slang-generate use StringUtil over it's own impl.
* Fix off by one bug in working out Visual Studio version.
* Fix bug in calculating Visual Studio Version
* Fix compilation on linux with string parameter being passed to messageFormat.
* Remove erroneous use of kOSError codes - use Result.
* First effort to generate standard compiler options.
* Initial efforts in compiling source code in test framework for VisualStudio.
* Testing compiling c code on VisualStudio on Windows.
* Fix warning on linux.
* Fix clang on linux warning (and therefore failing) returning a StringBuilder as String.
* Disable return-std-move on clang.
* CommandLine arguments are now tagged if they are escaped or not. That it is the clients responsibility to escape command lines that cannot be automatically escaped.
* Add checks on unix/linux that command line args are all unescaped.
* WIP getting runtime GCC to work.
* First pass compiler working on unix-like targets.
* Added File::remove function.
* Enable c-compile.c test on 'smoke'.
* WIP abstracting the CPP compiler concept.
* CPPCompilerSet and CPPCompilerUtil working on windows. Problem on unix.
* Used stdError for parsing of invoke of compiler to figure out verison.
* Removed some code that was no longer needed from slang-cpp-compiler.cpp
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* Work in progress to be able to invoke VS from within code.
* First pass at windows version of refactor of OSProcessSpawner
* Closer to getting VS path lookup working.
* Make OSString assignable/ctor able
* Work out program files directory directly, so don't have to expand %%.
* WIP: Improve handling of process spawning.
* Add support for splitting input by line.
* * Correctly locates visual studio install
* Added functionality to invoke vs via cmd
* Add option to execute the command line.
* Handle in ProcessUtil for windows -> WinHandle.
* Rename files slang-win-visual-studio-util.cpp/.h and slang-process-util.h
* First pass at unix/linux version of ProcessUtil.
* Fix reading Visual Studio path from the registry.
* Get compiling on linux with.
* Fix vcvarsall.bat name
* Use ProcessUtil to execute external code.
* Remove OSProcessSpawner.
* Remove includes for "os.h" where no longer needed.
* Fix tabbing issue in premake5.lua
Remove test code from slang-test-main.cpp
* Fix premake4.lua tabbing issue.
* Small fixes to slang-process-util.h
Init ExecuteResult on Win execute.
* Improve comments.
* Fix bug in StringUtil::calcLines - with oddly terminated source input being able to read past end.
Make slang-generate use StringUtil over it's own impl.
* Fix off by one bug in working out Visual Studio version.
* Fix bug in calculating Visual Studio Version
* Fix compilation on linux with string parameter being passed to messageFormat.
* Remove erroneous use of kOSError codes - use Result.
* First effort to generate standard compiler options.
* Initial efforts in compiling source code in test framework for VisualStudio.
* Testing compiling c code on VisualStudio on Windows.
* Fix warning on linux.
* Fix clang on linux warning (and therefore failing) returning a StringBuilder as String.
* Disable return-std-move on clang.
* CommandLine arguments are now tagged if they are escaped or not. That it is the clients responsibility to escape command lines that cannot be automatically escaped.
* Add checks on unix/linux that command line args are all unescaped.
* WIP getting runtime GCC to work.
* First pass compiler working on unix-like targets.
* Added File::remove function.
* Enable c-compile.c test on 'smoke'.
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* Work in progress to be able to invoke VS from within code.
* First pass at windows version of refactor of OSProcessSpawner
* Closer to getting VS path lookup working.
* Make OSString assignable/ctor able
* Work out program files directory directly, so don't have to expand %%.
* WIP: Improve handling of process spawning.
* Add support for splitting input by line.
* * Correctly locates visual studio install
* Added functionality to invoke vs via cmd
* Add option to execute the command line.
* Handle in ProcessUtil for windows -> WinHandle.
* Rename files slang-win-visual-studio-util.cpp/.h and slang-process-util.h
* First pass at unix/linux version of ProcessUtil.
* Fix reading Visual Studio path from the registry.
* Get compiling on linux with.
* Fix vcvarsall.bat name
* Use ProcessUtil to execute external code.
* Remove OSProcessSpawner.
* Remove includes for "os.h" where no longer needed.
* Fix tabbing issue in premake5.lua
Remove test code from slang-test-main.cpp
* Fix premake4.lua tabbing issue.
* Small fixes to slang-process-util.h
Init ExecuteResult on Win execute.
* Improve comments.
* Fix bug in StringUtil::calcLines - with oddly terminated source input being able to read past end.
Make slang-generate use StringUtil over it's own impl.
* Fix off by one bug in working out Visual Studio version.
* Fix bug in calculating Visual Studio Version
* Fix compilation on linux with string parameter being passed to messageFormat.
* Remove erroneous use of kOSError codes - use Result.
* First effort to generate standard compiler options.
* Initial efforts in compiling source code in test framework for VisualStudio.
* Testing compiling c code on VisualStudio on Windows.
* Fix warning on linux.
* Fix clang on linux warning (and therefore failing) returning a StringBuilder as String.
* Disable return-std-move on clang.
* CommandLine arguments are now tagged if they are escaped or not. That it is the clients responsibility to escape command lines that cannot be automatically escaped.
* Add checks on unix/linux that command line args are all unescaped.
* WIP getting runtime GCC to work.
* First pass compiler working on unix-like targets.
* Enable c-compile.c test on 'smoke'.
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|
* Work in progress to be able to invoke VS from within code.
* First pass at windows version of refactor of OSProcessSpawner
* Closer to getting VS path lookup working.
* Make OSString assignable/ctor able
* Work out program files directory directly, so don't have to expand %%.
* WIP: Improve handling of process spawning.
* Add support for splitting input by line.
* * Correctly locates visual studio install
* Added functionality to invoke vs via cmd
* Add option to execute the command line.
* Handle in ProcessUtil for windows -> WinHandle.
* Rename files slang-win-visual-studio-util.cpp/.h and slang-process-util.h
* First pass at unix/linux version of ProcessUtil.
* Fix reading Visual Studio path from the registry.
* Get compiling on linux with.
* Fix vcvarsall.bat name
* Use ProcessUtil to execute external code.
* Remove OSProcessSpawner.
* Remove includes for "os.h" where no longer needed.
* Fix tabbing issue in premake5.lua
Remove test code from slang-test-main.cpp
* Fix premake4.lua tabbing issue.
* Small fixes to slang-process-util.h
Init ExecuteResult on Win execute.
* Improve comments.
* Fix bug in StringUtil::calcLines - with oddly terminated source input being able to read past end.
Make slang-generate use StringUtil over it's own impl.
* Fix off by one bug in working out Visual Studio version.
* Fix bug in calculating Visual Studio Version
* Fix compilation on linux with string parameter being passed to messageFormat.
* Remove erroneous use of kOSError codes - use Result.
* First effort to generate standard compiler options.
* Initial efforts in compiling source code in test framework for VisualStudio.
* Testing compiling c code on VisualStudio on Windows.
* Fix warning on linux.
* Fix clang on linux warning (and therefore failing) returning a StringBuilder as String.
* Disable return-std-move on clang.
* CommandLine arguments are now tagged if they are escaped or not. That it is the clients responsibility to escape command lines that cannot be automatically escaped.
* Add checks on unix/linux that command line args are all unescaped.
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* Work in progress to be able to invoke VS from within code.
* First pass at windows version of refactor of OSProcessSpawner
* Closer to getting VS path lookup working.
* Make OSString assignable/ctor able
* Work out program files directory directly, so don't have to expand %%.
* WIP: Improve handling of process spawning.
* Add support for splitting input by line.
* * Correctly locates visual studio install
* Added functionality to invoke vs via cmd
* Add option to execute the command line.
* Handle in ProcessUtil for windows -> WinHandle.
* Rename files slang-win-visual-studio-util.cpp/.h and slang-process-util.h
* First pass at unix/linux version of ProcessUtil.
* Fix reading Visual Studio path from the registry.
* Get compiling on linux with.
* Fix vcvarsall.bat name
* Use ProcessUtil to execute external code.
* Remove OSProcessSpawner.
* Remove includes for "os.h" where no longer needed.
* Fix tabbing issue in premake5.lua
Remove test code from slang-test-main.cpp
* Fix premake4.lua tabbing issue.
* Small fixes to slang-process-util.h
Init ExecuteResult on Win execute.
* Improve comments.
* Fix bug in StringUtil::calcLines - with oddly terminated source input being able to read past end.
Make slang-generate use StringUtil over it's own impl.
* Fix off by one bug in working out Visual Studio version.
* Fix bug in calculating Visual Studio Version
* Fix compilation on linux with string parameter being passed to messageFormat.
* Remove erroneous use of kOSError codes - use Result.
* First effort to generate standard compiler options.
* Initial efforts in compiling source code in test framework for VisualStudio.
* Testing compiling c code on VisualStudio on Windows.
* Fix warning on linux.
* Fix clang on linux warning (and therefore failing) returning a StringBuilder as String.
* Disable return-std-move on clang.
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|
* Work in progress to be able to invoke VS from within code.
* First pass at windows version of refactor of OSProcessSpawner
* Closer to getting VS path lookup working.
* Make OSString assignable/ctor able
* Work out program files directory directly, so don't have to expand %%.
* WIP: Improve handling of process spawning.
* Add support for splitting input by line.
* * Correctly locates visual studio install
* Added functionality to invoke vs via cmd
* Add option to execute the command line.
* Handle in ProcessUtil for windows -> WinHandle.
* Rename files slang-win-visual-studio-util.cpp/.h and slang-process-util.h
* First pass at unix/linux version of ProcessUtil.
* Fix reading Visual Studio path from the registry.
* Get compiling on linux with.
* Fix vcvarsall.bat name
* Use ProcessUtil to execute external code.
* Remove OSProcessSpawner.
* Remove includes for "os.h" where no longer needed.
* Fix tabbing issue in premake5.lua
Remove test code from slang-test-main.cpp
* Fix premake4.lua tabbing issue.
* Small fixes to slang-process-util.h
Init ExecuteResult on Win execute.
* Improve comments.
* Fix bug in StringUtil::calcLines - with oddly terminated source input being able to read past end.
Make slang-generate use StringUtil over it's own impl.
* Fix off by one bug in working out Visual Studio version.
* Fix bug in calculating Visual Studio Version
* Fix compilation on linux with string parameter being passed to messageFormat.
* Remove erroneous use of kOSError codes - use Result.
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* * Added SourceStyle to CLikeSourceEmitter, to limit cases to actual target types.
* Made Impl methods _ prefixed
* Small tidyup
* * SourceStream -> SourceWriter
* use slang-emit- prefix on SourceWriter file
* * Remove EmitContext -> merge into CLikeSourceEmitter
* slang-c-like-source-emitter -> slang-emit-source.cpp
* ExtensionUsageTracker -> GLSLExtensionTracker
slang-extension-usage-tracker.cpp/.h -> slang-emit-glsl-extension-tracker.cpp/.h
* emit-source.cpp.h -> emit-c-like.cpp/.h
* Small fix to move where some _ prefixed functions are declared in CLikeSourceEmitter.
* * CLikeSourceEmitter::CInfo -> Desc
* Functions to get and find CodeGenTarget by name
* Split out empty language impls
* Create an impl based on SourceStyle
* * CodeGenTarget conversion to and from string
* Move HLSL specific functions to HLSLEmitSource.
* Emitting texture and image types.
* Move move GLSL specific functionality to GLSLSourceEmitter
* Split more out of slang-emit-c-like
* Refactor more out of slang-emit-c-like
* * tryEmitIRInstExprImpl(IRInst* inst, IREmitMode mode, const EmitOpInfo& inOuterPrec)
* Fix bug around output of uintBitsToFloat
* More work refactoring out target specifics from slang-emit-c-like
* Move functions that are only implemented once in GLSL impl into their Impl method.
* Move rate qualification out of slang-emit-c-like
* * Added getEmitOpForOp - allows for table usage so different ops can be dealt with the same way
* Moved vector comparison to slang-emit-glsl
*
* * Use EmitOpInfo to control output in slang-emit-c-like.cpp for unary ops
* Move more functionality from CLikeSourceEmitter to HLSLSourceEmitter
* Make output of parameters implementaion specific.
* Extracted interpolation modifiers.
* Remove IR from methods that don't need them.
* Remove IR from method names.
* Refactor handling of output of types - to make the impls implement the full path without lots of cases for specific impls
* Add variable declaration modifiers and matrix layout to larget specific in slang-emit.
* Make target specific internal functions _ prefixed.
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(#974)
* * Added SourceStyle to CLikeSourceEmitter, to limit cases to actual target types.
* Made Impl methods _ prefixed
* Small tidyup
* * SourceStream -> SourceWriter
* use slang-emit- prefix on SourceWriter file
* * Remove EmitContext -> merge into CLikeSourceEmitter
* slang-c-like-source-emitter -> slang-emit-source.cpp
* ExtensionUsageTracker -> GLSLExtensionTracker
slang-extension-usage-tracker.cpp/.h -> slang-emit-glsl-extension-tracker.cpp/.h
* emit-source.cpp.h -> emit-c-like.cpp/.h
* Small fix to move where some _ prefixed functions are declared in CLikeSourceEmitter.
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* Prefixing source files in source/slang with slang-
* Prefix source in source/slang with slang- prefix.
* Rename core source files with slang- prefix.
* Update project files.
* Fix problems from automatic merge.
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