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- `RefPtr` no longer tries to have distinct cases for interal-vs-external reference counts. Instead we always require an internal reference count.
- Types the used `RefPtr` but weren't `RefObject` were made to inherit `RefObject`
- The `ReferenceCounted` base class was removed, so that only `RefObject` remains
- Implicit conversion from `RefPtr<T>` to `T*` added
- This created some complicates for other types that relied on implicit conversions, so this isn't a net cleanup right now
- The main type that got messed up by the above was `String`, which previously held a `RefPtr<char, ...>`. This change thus *also* includes a major overhaul of `String`:
- `String` now holds all its data via indirection, using a `StringRepresentation` that is a `RefObject`. This object holds a length, capacity, and directly stores the character data in its allocation. This means that `sizeof(String)==sizeof(void*)`
- It is now possible to directly mutate a `String` by appending to its representation (we just need to ensure it has a reference count of `1`, possibly by cloning it). This means that `StringBuilder` is now basically just an idomatic use of `String`
- A couple operations that just return sub-ranges of a `String` now return `StringSlice` to avoid allocation when it isn't needed. This required more work.
- Indices into strings changed from `int` to `UInt` (which is pointer-sized). This had a bunch of follow-on changes because the value `-1` sometimes needs to be special-cased in code that uses indices. Further cleanups are probably needed here.
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The main user-visible change here is that instead of `spAddTranslationUnitEntryPoint` we have `spAddEntryPoint`, to reflect that the list of entry points is "global" to a compile request.
As a result, `spGetEntryPointSource` now only needs the entry point index, and not the translation unit index.
There are a bunch more behind-the-scenes changes, though, reflecting a streamlining of the concepts related to compilation into a smaller number of classes.
Now there is:
- `Session` (unchanged) to manage the lifetimes of shared stuff like the stdlib
- `CompileRequest` (merges in `CompileOptions`) to handle all the lifetime related to a single invocation of the compiler
- `TranslationUnitRequest` (merges `TranslationUnitOptions`, `CompileUnit`) to represent a single translation unit ("module") that the user is trying to compile. This is a single file for HLSL/GLSL, but can be multiple files for Slang.
- `EntryPointRequest` (merges `EntryPointOption` and a bit of `EntryPointResult`) to track a single entry point that the user is asking to compile (that entry point always comes from a single translation unit)
A lot of functions used to take some combination of these and end up with really long signatures.
I've given most of the objects "parent" pointers so that they can get back to all the context they need, so most functions don't need as many parameters.
It may eventually be important to tease these apart again, in particular:
- The code-generation side of things (the `*Result` types) might need to be pulled out in case we want to codegen multiple times from the same AST
- Similarly, the layout stuff may also need to be pulled out, in case we want to lay things out multiple times with different rules.
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The basic idea of this change is that user code can just write:
#include "foo.h"
and then if `foo.h` gets found in a list of registered directories for "auto-import," then it actually gets interpreted as if the user had writte, more or less:
__import foo;
That is, the code in `foo.h` will be treated as Slang, and will be fully parsed and checked (no matter what the source language had been), and the scoping rules will be those of `__import` instead of `#include`.
This is a really big hammer, and I could imagine it smashing fingers if used poorly.
I'm not sure this feature will pan out, but we need to try things to know.
One big piece of that that I'll likely keep in either case is an overhaul of command-line options parsing for `slangc`. In particular, this logic has been moved into the core `slang` library (so that users can just pass options in via the API), and it is all done on UTF-8 strings rather than wide strings (which was always going to be Windows-specific).
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Getting rid of more namespace complexity and stripping things down to the basics.
This also gets rid of some dead code in the "core" library.
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This gets rid of one unecessary namespace.
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