| Age | Commit message (Collapse) | Author |
|
|
|
* Language Server improvements.
- Improve parser robustness around `attribute_syntax`.
- Exclude instance members in a static query.
- Coloring accessors
- Improved signature help cursor range check.
* Add expected test result.
* Language server: support configuring predefined macros.
* Fix constructor highlighting.
* Improving performance by supporting incremental text change notifications.
* Fix UTF16 positions and highlighting of constructor calls.
* Add completion suggestions for HLSL semantics.
* Fix tests.
* Fix: don't skip static variables in a static query.
* Include literal init expr value in hover text.
* Fix scenarios where completion failed to trigger.
* Fixing language server protocol field initializations.
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
* Major language server features.
* Include slangd in binary release.
* Fix compiler issues.
* Fix compiler error.
* Completion resolve.
* Various improvements.
* Update diagnostic test expected output.
* Bug fix for source locations.
* Adjust diagnostic update frequency.
* Update github actions to store artifacts.
* Fix infinite parser loop.
* Fix parser recovery.
* Fix parser recovery.
* Update test.
* Fix test.
* Disable IR gen for language server.
* Allow commit characters in auto completion.
* Fix lookup for invoke exprs.
* More parser robustness fixes.
* update solution file
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Use TerminatedUnownedStringSlice for literals in output C++.
* Remove Escape/Unescape functions used in slang-token-reader.cpp
Add target type of 'host-cpp' etc to map to the target types.
* Fix some corner cases around string encoding.
* Added unit test for string escaping.
Fixed some assorted escaping bugs.
* Updated test output.
* Added decode test.
* Stop using hex output, to get around 'greedy' aspect. Use octal instead.
* Added HostHostCallable
Small changes to use ArtifactDesc/Info instead of large switches.
* Fix C++ emit to handle arbitrary function export.
* Add options handling for callable without an output being specified.
* Can compile with COM interface. Added example using com interface.
* Use the IR Ptr type instead of hack in C++ emit for interfaces.
* Fix issue with outputting the COM call when ptr is used.
* Fix crash issue on compilation failure.
|
|
See https://github.com/shader-slang/slang/issues/2213
|
|
* Added support for disabling specific warnings or turning them into errors.
* Added API entry points for adding diagnostic severity overrides and manipulating some sink flags.
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP tracking liveness.
* Skeleton around adding liveness instructions.
* Calling into liveness tracking logic.
Adds live start to var insts.
* Liveness macros have initial output.
* Looking at different initialization scenarios.
* Some discussion around liveness.
* WIP for working out liveness end.
* WIP Updated liveness using use lists.
* Is now adding liveness information
* Some small fixes.
* WIP around liveness.
* Seems to output liveness correctly for current scenario.
* Tidy up liveness code.
* Update comment arounds liveness to current status.
* Small fixes to liveness test.
* Add support for call in liveness analysis.
* Improve liveness example with array access.
* Small updates to comments.
* Disable liveness test because inconsistencies with output on CI system.
* Fix some issues brought up in PR.
* Rename liveness instructions.
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Compile to a dxil library.
* Added CompileProduct.
* Support handling of ModuleLibrary.
* CacheBehavior -> Cache
* Use CompileProduct for -r references.
* CompileProduct -> Artifact.
* Determining an artifact type on binding.
* Determine binary linkability.
* Added Artifact::exists.
* Added ArtifactKeep.
* Small fixes.
* Small improvements to Artifact.
* Add zip extension.
* Fix some comments.
* Fix multiple adding of PublicDecoration.
Make public output export for DXIL/lib.
Add checking for simpleDecorations such that only added once.
* Use 'whole program' to identify library build.
* Move slang-artifact into compiler-core.
* Split out Keep free functions.
* Artifact::Keep -> ArtifactKeep.
* Handle libraries as artifacts.
* Add -target dxil so test infrastructure knows it needs DXC.
* Linking working in DXC.
* Improve handling around emit for 'export'.
* Add comment around Artifact name.
* Render test working with linking.
* Improvements around Artifact handling.
* Add ArtifactPayloadInfo.
* Small tidy up around artifact.
* Split out code to get info about Artifacts into artifact-info.cpp/.h
* IArtifact interface and IArtifactInstance interface.
* Fix small issues.
* Fix compilation warning issue.
* Fix missing SLANG_OVERRIDE.
* Small fixes to make compilation work on Visual Studio 2022.
* Small improvements to Artifact interface/naming.
* Added Desc with each element in IArchive to allow more flexibility in usage.
* Fix clang warning issue.
* Add ArtifactPayload::Diagnostics
* More discussion around IArtifact usage.
* Re-add slang-artifact.h which was removed during merge.
* Fix typo identified in review.
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Compile to a dxil library.
* Added CompileProduct.
* Support handling of ModuleLibrary.
* CacheBehavior -> Cache
* Use CompileProduct for -r references.
* CompileProduct -> Artifact.
* Determining an artifact type on binding.
* Determine binary linkability.
* Added Artifact::exists.
* Added ArtifactKeep.
* Small fixes.
* Small improvements to Artifact.
* Add zip extension.
* Fix some comments.
* Fix multiple adding of PublicDecoration.
Make public output export for DXIL/lib.
Add checking for simpleDecorations such that only added once.
* Use 'whole program' to identify library build.
* Move slang-artifact into compiler-core.
* Split out Keep free functions.
* Artifact::Keep -> ArtifactKeep.
* Handle libraries as artifacts.
* Add -target dxil so test infrastructure knows it needs DXC.
* Linking working in DXC.
* Improve handling around emit for 'export'.
* Add comment around Artifact name.
* Render test working with linking.
* Improvements around Artifact handling.
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Compile to a dxil library.
* Added CompileProduct.
* Support handling of ModuleLibrary.
* CacheBehavior -> Cache
* Use CompileProduct for -r references.
* CompileProduct -> Artifact.
* Determining an artifact type on binding.
* Determine binary linkability.
* Added Artifact::exists.
* Added ArtifactKeep.
* Small fixes.
* Small improvements to Artifact.
* Add zip extension.
* Fix some comments.
* Fix multiple adding of PublicDecoration.
Make public output export for DXIL/lib.
Add checking for simpleDecorations such that only added once.
* Use 'whole program' to identify library build.
* Move slang-artifact into compiler-core.
* Split out Keep free functions.
* Artifact::Keep -> ArtifactKeep.
* Handle libraries as artifacts.
* Add -target dxil so test infrastructure knows it needs DXC.
* Linking working in DXC.
* Improve handling around emit for 'export'.
* Add comment around Artifact name.
* Render test working with linking.
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
|
|
|
|
* Make translation unitts in the same CompileReq visible to `import`.
* Fix code review comments.
Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Compile to a dxil library.
* Added CompileProduct.
* Support handling of ModuleLibrary.
* CacheBehavior -> Cache
* Use CompileProduct for -r references.
* CompileProduct -> Artifact.
* Determining an artifact type on binding.
* Determine binary linkability.
* Added Artifact::exists.
* Added ArtifactKeep.
* Small fixes.
* Small improvements to Artifact.
* Add zip extension.
* Fix some comments.
|
|
* Support `[DllImport]`
* Fix.
* Fix.
* Fix array type emit in cpp.
* Fix.
* Fix.
* Fix
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
An earlier refactoring pass over the compiler codebase split the
type that had been called `CompileRequest` into three distinct
pieces:
* `FrontEndCompileRequest` which was supposed to own state and
options related to running the compiler front end and producing
IR + reflection (e.g., what translation units and source
files/strings are included).
* `BackEndCompileRequest` which was supposed to own state and options
related to running the compiler back end to translate the IR
for a `ComponentType` (program) into output code. (Note that the
`BackEndCompileRequest` was conceived of as orthogonal to the
`TargetRequest`s, which store per-target and target-specific
options.)
* `EndToEndCompileRequest` which was an umbrella object that owns
separate front-end and back-end requests, plus any state that is
only relevant when doing a true end-to-end compile (such as the
kinds of compiles initiated with `slangc`). As originally conceived,
the only state that this type was supposed to own was stuff related
to "pass-through" compilation, as well as state related to writing
of generated code to output files.
That refactoring work was very useful at the time, because it allowed
us to "scrub" the back end compilation steps to remove all
dependencies on front-end and AST state (this was important for our
goals of enabling linking and codegen from serialized Slang IR).
At this point, however, it is clear that the hierarchy that was built
up serves very little purpose:
* The `BackEndCompileRequest` type is only used in two places:
* As part of an `EndToEndCompileRequest`, where the settings on
the `BackEndCompileRequest` can be configured, but only through
the `EndToEndCompileRequest`
* As part of on-demand code generation through the `IComponentType`
APIs. In this case, the settings stored on the
`BackEndCompileRequest` are not accessible to the application
at all, and will always use their default values, so that
instantiating a "request" object doesn't really make any sense.
* The `FrontEndCompileRequest` type has a similar situation:
* Front-end compilation as part of an `EndToEndCompileRequest`
supports user configuration of `FrontEndCompileRequest` settings,
but only through the `EndToEndCompileRequest`
* Front-end compilation triggered by an `import` or a `loadModule()`
call does not support user configuration of settings at all. It
will always derive all relevant settings from thsoe on the
session ("linkage").
In addition, subsequent changes have been made to the compiler that
show a bit of a "code smell" and/or forward-looking worries for this
decomposition:
* In some cases we've had to add the same setting to multiple types
in the breakdown (front-end, back-end, end-to-end, linkage, target,
etc.) which makes it harder for us to validate that all the possible
mixtures of state work correctly.
* Related to the above, in some cases we have manual logic that copies
state from one of the objects in the breakdown to another, in order
to ensure that the user's intention is actually followed.
* As a forward-looking concern, it seems that developers have sometimes
added new configuration options and state to places that don't really
make sense according to the rationale of the original decomposition
(e.g., we probably don't want to have a lot of state that is only
available via end-to-end requests, given that the API structure is
meant to push users *away* from end-to-end compiles).
As a result of all of the above, I've been planning a large refactor
with the following big-picture goals:
* Eliminate `BackEndCompileRequest`
* Move all relevant state/options from the back-end request to
the end-to-end request, since that is the only place they could
be set anyway.
* Introduce a transient "context" type to be used for the duration
of code generation that serves the main functions that back-end
requests really served in the codebase
* Make `EndToEndCompileRequest` be a subclass of
`FrontEndCompileRequest`
* Consider addding a transient "context" type for front-end
compiles that can be used in `import`-like cases rather than
needing a full front-end request object. If this works, then
eliminate `FrontEndCompileRequest` and be back to world with
just a single `CompileRequest` type
* Move *all* compiler configuration options to a distinct type (named
something like `CompilerConfig` or `CompilerOptions` or whatever)
which stores setting as key-value pairs, and has a notion of
"inheritance" such that one configuration can extend or build on top
of another. Make all the relevant types use this catch-all structure
instead of redundantly storing flags in many places.
This change deals with the first of those bullets: removeal of
`BackEndCompileRequest`. The addition of the `CodeGenContext` type is
perhaps an unncessary additional step, but making that change helps
clean up a bunch of the code related to per-target code generation,
so I think it is the right choice.
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Split doc extractor such that can be used in C++ extractor.
* Compiles. Update the stdlib docs.
* Fix issue on release builds.
* Add support for extracting documentation to C++ extractor.
* Dump out markup.
Make enum value backing type take tokens.
* Node::Type -> Node::Kind
* More improvements around Node::Type -> Node::Kind
|
|
* Use SlangResult value. Make legacy SLANG_ERROR_ macros use SlangResult values.
|
|
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
Changed the interface from `IEntryPoint::getRenamedEntryPoint` to `IComponentType::renameEntryPoint`.
The underlying implementation creates a `RenamedEntryPointComponentType` wrapper object around the base entry-point.
This new implementation allows the user to specify entry point renaming on an IComponentType that isn't just a `EntryPoint`, but also on `SpecializedComponentType` or `CompositeComponentType` as long as the component defines a single entry point.
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
* Cleanup refactoring work around the IR builder
We have some long-term goals for the IR that require a more centralized and disciplined set of rules for how IR instructions get created/emitted. I had been working on trying to set things up so that all IR instruction creation goes through a single bottleneck point, but the non-trivial work in that branch was getting drowned out by the sheer volume of cleanup and refactoring changes. This change tries to pull together several of the more important cleanups.
The big pieces are:
* `IRBuilder` and `SharedIRBuilder` now protect their data members and rely on users to initialize them more directly via constructor of an `init()` method. This change affects a *bunch* of sites where `IRBuilder`s were created. I changed use sites to use the constructors whenever possible, and to use `init()` in cases where we had longer-lived builders that needed to be initialized multiple times.
* The insertion location for the `IRBuilder` now uses an encapsulated type called `IRInsertLoc`. This new type can replace what used to be just two `IRInst*` fields in the builder, and also covers some new functionality (if we ever want to take advantage of it). Very little client code cares about this change, but it is still a nice cleanup in terms of making things more explicit.
* The creation of an `IRModule` has been moded *out* of `IRBuilder`, because in practice we `IRBuilder` always wants to be associated with a pre-existing `IRModule` at creation time (via its `SharedIRBuilder`). There is now an `IRModule::create()` operation instead. This required changing the sequencing at many `IRModule` creation sites, since most had been contriving to make an `IRBuilder` first. There were also several cleanups because code had been carelessly using non-reference-counted pointers for `IRModule`s in ways that broke now that `IRModule::create()` always returns a `RefPtr`.
* The core operations to actually allocate memory for IR instructions were moved into `IRModule` (since they interact with the memory pool that the module owns). These *were* called `createEmptyInst()` but have been renamed into `_allocateInst()`. In principle these seem like they should only be needed to be called by the `IRBuilder`, but in practice they are also needed by the IR deserialization logic.
* A few core operations for emitting IR instructions that were associted with `IRBuilder` were moved to actually be methods on `IRBuilder`. First is `_findOrEmitConstant` which is the primary bottleneck for creating simple scalar constant values. Another is `_createInst` (formerly part of the templated `createInstImpl` along with `createInstWithSizeImpl`) which is the main bottleneck for allocation and initialization of any instruction other than a constant (well, the `IRModuleInst` is the other exception...). Finally, there is also `_maybeSetSourceLoc()`, which is obvious to scope inside the `IRBuilder` once it is protecting the source-location info.
Notes:
* The `minSizeInBytes` parameter to `_createInst()` might not actually be needed at all. At this point any `IRInst` subtypes that need data allocated for things other than their operands already get created manually via `_allocateInst` or `_findOrEmitConstant`, so I *think* we could remove that part. I will handle that in a subsequent cleanup if it turns out to be the case.
* There is one IR pass (`slang-ir-string-hash.cpp`) that is using manual `_allocateInst()` instead of going through an `IRBuilder`. It could be easily cleaned up to not do so (and I will probably make that change down the line), but for now I wanted to avoid doing anything that wasn't close to pure refactoring if I could.
* At this point in our design an `IRBuilder` is a very lightweight thing - it basically just owns the insertion location plus a source location to write into instructions. A lot of our code currently treats `IRBuilder`s like they are expensive and/or need to be re-used (which leads to them being used in more mutable/stateful ways). It is quite likely that as we clean up other aspects of the implementation of IR creation/emission we can make `IRBuilder` use feel more lightweight in ways that can streamline and simplify code.
* The next step for this work is to identify the different paths that eventually lead to `_createInst()` being called, and unify them at a single bottleneck operation that can own the decisions around when to create an instruction vs. when to re-use an existing one (rather than those decisions being baked into the various `IRBuilder` subroutines that create instructions of the various subtypes).
* fixup: gcc/clang C++ spec details
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Improvements to repro diagnostics.
* Fix typo.
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Use 'Process' to communicate with an command line tool.
* Remove slang-win-stream
* Tidy up windows ProcessUtil.
* First version of BufferedReadStream.
* Windows working IPC for steams.
* Test proxy count option.
* Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent.
* First implementation of Unix Process interface.
* Unix process compiles on cygwin.
* Fix typo in unix process.
* Separate unix pipe stream error of invalid access, from pipe availability.
* Fix in standard line extraction.
* Make fd non blocking.
* Fix issues with Windows Process streams.
* Added UnixPipe.
* Some fixes around UnixPipeStream.
* Make a unix stream closed explicit.
* Hack to debug linux process/stream.
* Revert to old linux pipe handling.
* Pass executable path for unit tests.
Split out CommandLine into own source.
* Small improvements in process/command line.
* Check process behavior with crash.
* Make stderr and stdout unbuffered for crash testing.
* Only turn disable buffering in crash test.
* Disable crash test on CI.
* Fix crash on clang/linux.
* Enable crash test.
Remove _appendBuffer as can use StreamUtil functionality.
* Added inital processing for http headers.
* Small improvements to HttpHeader.
* First pass HTTPPacketConnection working on windows.
* Enable other Process communication tests.
* Update comments.
* WIP JSON RPC.
* Add terminate to Process.
Made JSONRPC a Util.
* Small tidy up around HTTPPacketConnection.
* Improve process termination options.
* WIP for test-server.
* Add diagnostics error handling to test-server.
* Improved JSON support.
Parsing/creating JSON-RPC messages.
* WIP JSONRPC parsing.
* First pass RttiInfo support.
* WIP converting between JSON/native types.
* Project files.
* Split out RttiUtil.
Made RttiInfo constuction thread safe.
* WIP RTTI<->JSON.
* Add diagnostics to JSON<->native conversions.
* Make RttiInfo for structs globals. Avoids problem around derived types (like pointers), being able to cause an abort.
* Add pointer support to RTTI.
Fixed some compilation issues on linux.
* Add fixed array support.
* Added Rtti unit test.
* Add rtti unit test.
* Split out quoted/unquoted key handling.
Fix bugs in JSON value/container.
Added JSON native test.
* Make default array allocator use malloc/free.
Remove the new[] handler (doesn't work on visuals studio).
* Fix for linux warning.
* Remove some test code.
* Fix issues on x86 win.
* Fix warning on aarch64.
* Fix some bugs in JSON parsing/handling.
Make Rtti work copy/dtor/ctor struct types.
* Testing JSON<->native with fixed array.
Make makeArrayView explicit if it's just a single value.
Added array type.
* Fix getting arrayView.
* Improve JSON diagnostic name.
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Add support for LLVM for host callable.
Added CodeGenTransitionMap.
* Remove hack to enable host callable for LLVM.
* Small improvements around transitions/downstream compiler.
* Fix typo in method name.
* Fix comment.
|
|
|
|
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Refactor Stream. Working on all tests.
* Split out CharEncode.
* Make method names lower camel.
m_prefix in Writer/Reader
* Tidy up around CharEncode interface.
* Small improvements around encode/decode.
* Better use of types.
* Remove readLine from TextReader.
* Remove exceptions from Stream/Text handling.
* Fix some typos.
* Fix tabbing.
* Fix missing override.
* Remove remaining exception throw/catch via using signal mechanism.
* Remove exceptions that are not used anymore.
* Document the Stream interface.
* Remove index for decoding 'get byte' function.
* Fix CharReader -> ByteReader.
|
|
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
* Fix AbortCompilationException leaking through loadModule API.
* Update.
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
|
|
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
|
|
* Add GLSL450 intrinsics to SPIRV direct emit.
* Fix.
* Fix compiler error.
* Fix.
* Fix compiler error.
* Make direct-spirv tests actually run.
|
|
* Further implementation of SPIRV direct emit.
This change implements:
- Struct, Vector, Matrix and Unsized Array types.
- Basic arithmetic opcodes, vector construct, swizzle etc.
- getElementPtr, getElement, fieldAddress, extractField.
- SPIRV target intrinsics with SPIRV asm code in stdlib.
- RWStructuredBuffer and StructuredBuffer.
- Pointer storage class propagation.
- Control flow.
* Fix.
|
|
* Add debug symbols for release build.
* Hack to try and capture failing compilation.
* Typo fix for capture hack.
* Specify return type on lambdas.
* Added const.
* Try breakpoint.
* Up count
* Let's capture everything so we can valgrind.
* Disable always writing repros.
* Make Scope non RefCounted.
* Fix issue with not serializing Scope.
* More comments around changes to Scope.
Remove Scope* from serialization.
* Remove code used for testing original issue.
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Remove StructTag and associated systems.
* Fix typo and remove unit test for StructTag.
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP Abi struct.
* Use AbiSystem on SessionDesc.
* Use mask/shift constants.
* Fix issue causing warning on linux.
* Abi -> Api.
* Fix typo.
* Refactor to use StructTag.
* Mechanism to be able to follow fields.
* Field adding is working.
* WIP with StructTagConverter.
* First pass of StructTag appears to work. Still needs diagnostics.
* Small tidy up around Field.
* Use bit field to record what fields are recorded to remove allocation around the m_stack.
Use ScopeStack for RAII.
* Return SlangResult instead of pointers.
* Use SlangResult with copy.
* Split StructTagConverter implementations.
* Fix some bugs around lazy converting.
* First pass at unit test for StructTag.
* Testing StructTag going backwards in time.
* First pass as StructTag diagnostics.
* Make Traits a namespace.
* Fix some issues with Traits not being a class.
* Fix 32 bit warning.
|
|
* Properly fill `declref` in `Linkage::getContainerType`.
* Fix timestamp query on cpu
* Fix typo.
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
* Include a "stack trace" with nested-import errors
When errors occur in nested `#include` files it is often helpful to have a "stack trace" / traceback of the `#include` chain that led from a root translation unit to the file with an error.
This change implements a similar feature for `import`s.
It is worth noting that `import`s don't really *require* this kind of compiler support the way `#include`s do because the intention is that the meaning of an `import`ed file does not depend on the order or nesting of `import`s. As such, when trying to *fix* an error in an `import`ed file, you usually don't care how it came to be `import`ed into your shaders.
The use case here is somebody adapting a large body of Slang code to use in a different codebase, such that they have certain `.slang` files they don't actually intend to have compile correctly, and they want to be able to diagnose how they came to include those files when/if they cause problems.
The actual feature implementation is pretty simple because we already track a stack of active `import`s so that we can detect and diagnose recursive `import`s. This change simply changes the disagnostics when there is an error in imported code so that instead of just noting the inner-most `import` site it lists all the `import` sites that were active at the time.
The change includes a test case to confirm that the behavior works (at least for the case of a parse error).
* fixup: test outputs
Co-authored-by: Yong He <yonghe@outlook.com>
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
|
|
* Various Fixes to gfx, reflection and emit.
- Fix GLSL emit to properly output `*bitsTo*` functions for `IRBitCast` insts.
- Add line directive mode setting for `ISession`.
- Extend `TypeLayout::getElementStride` to handle `VectorType` case.
- Fix `IDevice::readBufferResource` 's D3D12 implementation to copy only the requested bytes out.
- Fix `render-test` to use the `ISession` from `gfx` instead of creating its own `ISession` to make sure `gfx` and `render-test` agree on WitnessTable and RTTI IDs.
- Extend `render-test` to support filling vector and matrix values in the new `set x = ...` TEST_INPUT syntax.
- Add a `dynamic-dispatch-15` test case to make sure packing / unpacking works correctly across all targets, and to make sure render-test's RTTI/WitnessTable ID filling logic is correct for non-trivial cases.
* Remove default-major test
* Fix cyclic reference in `ExtendedTypeLayout`.
* Move `lineDirectiveMode` setting to `TargetDesc`.
Add `structureSize` to `TargetDesc` and `SessionDesc` for future binary compatibility.
* Cleanup.
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Added SourceLoc handling for command line parsing.
* Fix typo in debug.
* Fix issue around the DiagnosticSink used in options parsing not having a writer available - by having DiagnosticSink parenting.
* Small rename for clarity.
* WIP extracting command line args for downstream tools.
* Unit tests/bug fixes around extracting args.
* Use DownstreamArgs in the EndToEndCompileRequest
* Passing downstream compiler options downstream.
* Fix issue with endToEndReq being nullptr.
* Fix issue with diagnostics number change.
* Small improvements to how the source line is displayed if it's too long.
Default to 120, as suggested in previous review.
* Make render test use x-args parsing and CommandArgReader.
* Added missing diagnostics.
* More DownstreamArgs to linkage so can be seen by 'components'.
Added dxc-x-arg test.
* Used combination of name and args instead of two Lists, which whilst equivalent was perhaps a little confusing.
* Added documentation for -X support.
* Added test for x-args parsing diagnostic. Improved diagnostic with list of known names.
* Fix issues from merge.
* Fix lookup for -matrix-layout-column-major in render test.
* Remove commented out line.
|
|
Co-authored-by: T. Foley <tfoleyNV@users.noreply.github.com>
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Added SourceLoc handling for command line parsing.
* Fix typo in debug.
* Fix issue around the DiagnosticSink used in options parsing not having a writer available - by having DiagnosticSink parenting.
* Small rename for clarity.
* WIP extracting command line args for downstream tools.
* Unit tests/bug fixes around extracting args.
* Use DownstreamArgs in the EndToEndCompileRequest
* Passing downstream compiler options downstream.
* Fix issue with endToEndReq being nullptr.
* Fix issue with diagnostics number change.
* Small improvements to how the source line is displayed if it's too long.
Default to 120, as suggested in previous review.
Co-authored-by: T. Foley <tfoleyNV@users.noreply.github.com>
|
|
* Overhaul the preprocessor
The old Slang preprocessor was based on a simple mental model that tried to unify two parts of macro expansion:
* Scanning for macro invocations in a sequence of tokens
* Producing the expanded tokens for a macro expansion by substituting arguments into its body
The basic was that substitution of macro arguments into a macro definition is superficially similar to top-level macro expansion, just with an environment where the macro arguments act like `#define`s for the corresponding parameter names. That approach was "clever" and could conceivably have been extended to include a lot of advanced preprocessor features (e.g., a preprocessor-level `lambda` would be easy to support!), but it was basically impossible to make it correctly handle all the corner cases of the full C/C++ preprocessor.
The fundamental problem with the old approach was that it conflated the two parts of expansion listed above into one implementation, while the various special cases of the C/C++ preprocessor rely on treating the two cases very differently. The new approach here (which is somewhere between a refactor and a full rewrite of the preprocessor) changes things up in a few key ways:
* The abstraction still cares a lot about streams of tokens, but it now treats the top level streams (`InputFile`s) as fairly different from the lower-level streams (`InputStream`s)
* Macro expansion is handled as a dedicated type of stream that wraps another stream. This allows macro expansion to be applied to anything, and supports cases where multiple rounds of macro expansion are required by the spec.
* Macro *invocations* and the substitution of their arguments are now handled by a completely new system.
* Macro arguments are no longer treated as if they were `#define`s
* The macro body/definition is analyzed at definition time to detect various kinds of issues, and to derive a list of "ops" that make it easier to "play back" the definition at substitution time
* Token pasting and stringizing are now only handled in macro definitions (rather than being allowed anywhere), and their use cases are restricted to only those that make sense (e.g., you can't stringize anythign except a macro parameter, because anything else wouldn't make sense)
The key new types here are the `ExpansionInputStream` which handles scanning for macro invocations, and the `MacroInvocation` type, which handles playing back the macro body with substitutions.
The `ExpansionInputStream` is the easier of the two to understand. By refactoring it to use a single token of lookahead, the one major detail it had to deal with before (abandoning expansion of a function-like macro if the macro name was not followed by `(`) is significantly easier to manage.
The more subtle part is the `MacroInvocation` type, and most of the complexity there is around handling of token pasting, and the fact that either or both of the operands to a token paste might be empty.
Many of the test cases that exposed the problems in the preprocessor have been moved from `current-bugs` to `preprocessor` since they now work correctly.
* debugging: enable extractor command line dump
* fixup
* fixup
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Added SourceLoc handling for command line parsing.
* Fix typo in debug.
* Fix issue around the DiagnosticSink used in options parsing not having a writer available - by having DiagnosticSink parenting.
* Small rename for clarity.
Co-authored-by: T. Foley <tfoleyNV@users.noreply.github.com>
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP Fxc as downstream compiler.
* First pass FXC downstream compiler working.
* GCC compile fix.
* Fix FXC parsing issue.
* Special case filesystem access.
* Use StringUtil getSlice.
* Fix isses with not emitting source for FXC.
* WIP on DXC.
* Small fixes for DXBC handling.
* Removed DXC from ParseDiagnosticUtil (can use generic)
Try to improve output for notes from DXC.
* FIrst pass of Glslang as DownstreamCompiler
* Fix some problems with parsing for glslang replacement.
* Add slang-glslang-compiler.cpp/.h
* Fix downstream for spir-v output.
* dissassemble -> disassemble
* Fix typo and improve some naming/comments.
* Remove getSharedLibrary from DownstreamCompiler
* Removed some no longer used diagnostics.
|
|
|
|
This change originated as an attempt to re-enable a test case, but it has ended up disabling more tests (for good reasons) than it re-enables.
The main change here is a significant overhaul of the way that the D3D12 render path extracts information from the Slang reflection API to produce a root signature.
There were also some supporting fixes in the reflection information to make sure it returns what the D3D12 back-end needed.
The big picture here is that the D3D12 path now uses the descriptor ranges stored in the reflection data more or less directly.
It still needs to use register/space offset information queried via the "old" reflection API, but it only does so at the top level now, for the program and entry points themselves.
All other layout information is derived directly from what Slang provides.
Smaller changes:
* The "flat" reflection API was expanded to include `getBindingRangeDescriptorRangeCount()` which was clearly missing.
* The "flat" reflection results for a constant buffer or parameter block that didn't contain any uniform data and was mapped to a plain constant buffer needed to be fixed up. That logic is still way to subtle to be trusted.
* Several additional tests were disabled that relied on static specialization, global/entry-point generi type parameters, structured buffers of interfaces or other features we don't officially support with shader objects right now. All of the affected tests were somehow passing by sheer luck and because they often passed in specialization arguments via explicit `TEST_INPUT` lines.
* The `inteface-shader-param` test is re-enabled now that we can properly describe its input with the new `set` mode on `TEST_INPUT`
* `ShaderCursor::getElement()` can now be used on structure types (in addition to arrays) to support by-index access to fields
* The `TEST_INPUT` system was expanded to support both by-name and by-index setting of structure fields for aggregates
* The `TEST_INPUT` system was expanded to allow an `out` prefix to mark parts of an expression as outputs on a `set` lines
* The `TEST_INPUT` system was expanded so that anything that would be allowed on a `TEST_INPUT` line by itself (like `ubuffer(...)`) can now be used as a sub-expression on a `set` line
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
* #include an absolute path didn't work - because paths were taken to always be relative.
* Add mechanism to embed guid inside of type.
|