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2022-09-13Deduplicate AST type nodes and cache lookup operations. (#2397)Yong He
* wip: dedup AST type nodes and cache lookup. * Fix. * Remove profiling. * Fixes. Co-authored-by: Yong He <yhe@nvidia.com>
2022-09-06 Specialize and SSA in a loop + better diagnostics on dynamic dispatch ↵Yong He
failure (#2396) * Report diagnostic when dynamic dispatch failed instead of crashing. * Specialize and SSA in a loop. Explicit specialization only interface. Co-authored-by: Yong He <yhe@nvidia.com>
2022-09-05Multi parameter `__subscript` (#2392)Yong He
* Multi parameter `__subscript` * Fix. * Fix bugs. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
2022-09-01Small fix to enable generic typealias. (#2391)Yong He
* Small fix to enable generic typealias. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
2022-09-01Deduplicate consts and IRSpecialize in IR, propagate type info for `IntVal`. ↵Yong He
(#2388)
2022-08-24Allow `static const` interface requirements. (#2378)Yong He
2022-08-24Compiler time evaluation of all int and bool operators. (#2376)Yong He
* Compiler time evaluation of all int and bool operators. * Fix linux compile error. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
2022-08-22Support compile-time constant int val in the form of polynomials. (#2372)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-08-20Call `gfx` in slang program. (#2370)Yong He
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
* Add gfx interface definition in Slang. - add gfx interface definitons in Slang. - fix slang compiler to correctly type-check `out` interface argument. - modify gfx interface to be fully COM compatible - add convenient ShaderProgram creation methods to gfx. * Fix compile errors and warnings. * Update project files * Fix cuda. * Properly implement queryInterface in command encoder impls. Co-authored-by: Yong He <yhe@nvidia.com>
2022-08-12Fix logic of `is` operator. (#2359)Yong He
2022-08-10Add `none` literal that is convertible to `Optional`. (#2356)Yong He
* Add `none` literal that is convertible to `Optional`. * Fix cpu code gen. * Include vk and cpu test for is-as operator test. * Inline comparison operators. Co-authored-by: Yong He <yhe@nvidia.com>
2022-08-10`is` and `as` operator and `Optional<T>`. (#2355)Yong He
* `is` and `as` operator and `Optional<T>`. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
2022-08-03Basic pointer usages. (#2342)Yong He
2022-07-25Allow `class` to implement COM interface, [DLLExport] (#2338)Yong He
* Allow `class` to implement COM interface, [DLLExport] * Fix [COM] usage in tests and examples with UUIDs. Co-authored-by: Yong He <yhe@nvidia.com>
2022-07-18Added forward-mode autodiff support for more instructions (#2331)Sai Praveen Bangaru
* Merge slang-ir-diff-jvp.cpp * Added support and tests for other float vector types * Added swizzle test and code to handle it (tests failing currently) * Fixed one test, the other is still pending * Fixed instruction cloning logic to avoid modifying original function * Fixed an issue with custom 'pow_jvp' and added support for vector contructor * Minor update to comments * Fixed support for division * Fixed an issue with uninitialized diagnostic sink * Moved derivative processing to after mandatory inlining. Skip instructions that don't have side-effects and aren't used by anything. * WIP: Handling unconditional control flow and multi-block functions * Support for unconditional multi-block functions * Added a dead code elimination step to the derivative pass * Changed name of 'hasNoSideEffects()'
2022-07-12Support `class` types. (#2321)Yong He
* Support `class` types. * Ignore class-keyword test * Fix codereview comments and warnings. Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-30Added `[__custom_jvp(func)]` attribute, and modified the derivative pass to ↵Sai Praveen Bangaru
only process referenced functions. (#2309) * Added JVPTranscriber to handle differentiation of load, store, var, param and return instructions, as well as conversion of data and function types * Changed class names to be more in line with convention. Added correct type checking for __jvp() and verified that simple calls with only loads and stores are processed correctly * Added logic to differentiate basic arithmetic and literals inside IRConstruct and fixed the way parameters are differentiated * Replaced some SLANG_UNEXPECTED macro uses with diagnostics instead * Added work-list-based on-demand generation of derivative functions * Fixed up a couple of TODOs * Added attribute [__custom_jvp(f)] to assign a custom derivative function to a declaration * Added a test for CustomJVPAttribute on a redeclaration of an imported function * Moving arithmetic test to new folder * Moving arithmetic test to new folder (2) * Added missing test module * Fixed a minor note Co-authored-by: Yong He <yonghe@outlook.com>
2022-06-25Added basic auto-diff capabilities for local load/store and simple ↵Sai Praveen Bangaru
arithmetic. Also added type-checking during the semantic stage. (#2303) * Added JVPTranscriber to handle differentiation of load, store, var, param and return instructions, as well as conversion of data and function types * Changed class names to be more in line with convention. Added correct type checking for __jvp() and verified that simple calls with only loads and stores are processed correctly * Added logic to differentiate basic arithmetic and literals inside IRConstruct and fixed the way parameters are differentiated Co-authored-by: Yong He <yonghe@outlook.com>
2022-06-23Added basic syntax to mark and request function derivatives, as well as the ↵Sai Praveen Bangaru
framework for passes to process them. (#2297) * Added a decorator to mark functions for forward-mode differentiation * Fill out support for calls to non-decl values The existing compiler logic has a few places (semantic checking plus AST-to-IR lowering) where it assumes that function calls (`InvokeExpr`) are only ever made to expressions that resolve to a specific `Decl` (`DeclRefExpr`). This assumption allows semantic checking and lowering code to inspect things like the parameter list of an actual declaration, rather than just the type signature of the callee, and that infrastructure is used to support various features (e.g., default argument values on parameters). The AST and IR representations themselves have no matching requirement, and the places where the more general case of call expressions would need to be supported were relatively clear in the code. This change attempts to add suitable logic into each of those places. Note that this change does *not* surface any valid way to form input code that would cause these new code paths to be executed, so it is entirely possible that there are bugs in the logic as written here. The primary goal of this change is simply to get a sketch of the correct code checked in so that we have something to build on once we have language features that will require this support. * fixup: warnings-as-errors * Added parser logic for '__jvp(<fn-name>)' operator * Fixed issue with missing overload candidate item and added basic parsing test for the __jvp syntax * Added a blank JVP Auto-diff pass and a pass that replaces 'JVPDerivativeOf' calls with the differentiated function * Added a couple comments * Added parameter handling for the JVP pass Co-authored-by: Theresa Foley <tfoley@nvidia.com>
2022-06-16Added a decorator to mark functions for forward-mode differentiation (#2283)Sai Praveen Bangaru
2022-06-08Improved bounds checking for C++/CUDA (#2263)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use TerminatedUnownedStringSlice for literals in output C++. * Remove Escape/Unescape functions used in slang-token-reader.cpp Add target type of 'host-cpp' etc to map to the target types. * Fix some corner cases around string encoding. * Added unit test for string escaping. Fixed some assorted escaping bugs. * Updated test output. * Added decode test. * Stop using hex output, to get around 'greedy' aspect. Use octal instead. * Added HostHostCallable Small changes to use ArtifactDesc/Info instead of large switches. * Fix C++ emit to handle arbitrary function export. * Add options handling for callable without an output being specified. * Can compile with COM interface. Added example using com interface. * Use the IR Ptr type instead of hack in C++ emit for interfaces. * Fix issue with outputting the COM call when ptr is used. * Fix crash issue on compilation failure. * Add support for __global. * Added `ActualGlobalRate` Added special handling around globals and COM interfaces. Tested out in cpu-com-example. * Fix typo in NodeBase. * Support for accessing globals by name working. * Bounds checking for C++ Improved bounds checks for CUDA. * Check that actual global initialization is working. * Fix typo. * Refactor the com replacement such that it doesn't need a cache or do anything special with GlobalVar. * Fix typo in CUDA prelude. * Remove context. Only create replacement if needed. * Split out COM host-callable into a unit-test. * host-callable com testing on C++and llvm. * Comment around the COM ptr replacement. * WIP Zero bound test. * Disable com test on vs 32 bit. Fix C++ prelude * Disable 32 bit targets testing com host-callable. * For now disable zero index test. * Enable bounds checking for CPU/CUDA. * Small fixes. Disable CUDA zero index bound fix. * Add test result for bound check. * Work around for index wrapping issue. * Added Fixed array test. * Only enable prelude asserts via SLANG_PRELUDE_ENABLE_ASSERT (unless defined by the user)
2022-06-08Actual global support (#2262)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use TerminatedUnownedStringSlice for literals in output C++. * Remove Escape/Unescape functions used in slang-token-reader.cpp Add target type of 'host-cpp' etc to map to the target types. * Fix some corner cases around string encoding. * Added unit test for string escaping. Fixed some assorted escaping bugs. * Updated test output. * Added decode test. * Stop using hex output, to get around 'greedy' aspect. Use octal instead. * Added HostHostCallable Small changes to use ArtifactDesc/Info instead of large switches. * Fix C++ emit to handle arbitrary function export. * Add options handling for callable without an output being specified. * Can compile with COM interface. Added example using com interface. * Use the IR Ptr type instead of hack in C++ emit for interfaces. * Fix issue with outputting the COM call when ptr is used. * Fix crash issue on compilation failure. * Add support for __global. * Added `ActualGlobalRate` Added special handling around globals and COM interfaces. Tested out in cpu-com-example. * Fix typo in NodeBase. * Support for accessing globals by name working. * Check that actual global initialization is working. * Refactor the com replacement such that it doesn't need a cache or do anything special with GlobalVar. * Remove context. Only create replacement if needed. * Split out COM host-callable into a unit-test. * host-callable com testing on C++and llvm. * Comment around the COM ptr replacement. * Disable com test on vs 32 bit. Fix C++ prelude * Disable 32 bit targets testing com host-callable. * Use JSON parsing to locate VS version. * Need platform detection in C++prelude. * Fix com host callable test for LLVM. * Work around for not being able to include "targetConditionals.h"
2022-06-07Major language server features. (#2264)Yong He
* Major language server features. * Include slangd in binary release. * Fix compiler issues. * Fix compiler error. * Completion resolve. * Various improvements. * Update diagnostic test expected output. * Bug fix for source locations. * Adjust diagnostic update frequency. * Update github actions to store artifacts. * Fix infinite parser loop. * Fix parser recovery. * Fix parser recovery. * Update test. * Fix test. * Disable IR gen for language server. * Allow commit characters in auto completion. * Fix lookup for invoke exprs. * More parser robustness fixes. * update solution file Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-01Clean up void returns. (#2260)Yong He
* Clean up `IRReturnVoid`. * Update gitignore. Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-01New language feature: basic error handling. (#2253)Yong He
* New language feature: basic error handling. * Fix. * Fix `tryCall` encoding according to code review. Co-authored-by: Yong He <yhe@nvidia.com>
2022-05-25Allow [mutating] methods on existential values (#2245)Theresa Foley
The problematic case is when an `interface` has a `[mutating]` method: interface ICounter { [mutating] void increment(); } and code tries to invoke that method on a value of existential type: ICounter c = ...; c.increment(); We know that the existential value `c` is conceptually a tuple of: * A concrete type `X` * A witness that `X : ICounter` * A value `v` of type `X` We simply want to invoke `increment()` on the `v` part, using the `X : ICounter` witness table. The catch that the compiler faces is that the variable `c` is mutable, so we need to be careful that we "snapshot" its value (the tuple `X, X:ICounter, v`) at a single point. The snapshotting behavior is important when invoking a method that involves `This` or associated types in its signature, so we cannot get rid of it. The snapshotting we do relies on the idea of a `LetExpr` AST node, which cannot be written in the input syntax. A `LetExpr` introduces a variable binding (with an initial-value expression) and then evaluates a body expression in the context of that binding. For a call site like `c.increment()` the front-end makes an intermediate copy of `c` and then "opens" that immutable value to get at the elements of the tuple `X`, `X : ICounter`, `v`. The resulting AST after checking looks something like: ICounter c = ...; (let tmp = c in extractExistentialValue(tmp)).increment(); In that form it is more clear why the attempt to call `increment()` fails: 1. The binding `tmp` sure looks immutable 2. There is no logic in the compiler to make `extractExistentialValue(x)` be an l-value if `x` is 3. There is seemingly no logic to write back from `tmp` to `c` when the operation completes Let us walk through those problems in order. Item (1) turns out to be a bit of a non-issue. Despite the way that I've written out `let` expressions above, the logic in `moveTemp()` in the compiler actually introduces a *mutable* binding. Item (2) can be fixed for the purposes of semantic checking by modifying `openExistential()`. Simplistically, we make the overall expression be an l-value if the operand is. Item (3) is handled at the level of AST->IR lowering. Each kind of expression that can form an l-value needs to have a way to represent the "location" of that l-value in the `LoweredValInfo` type. This change adds a case to handle the `extractExistentialVal` operation, by tracking both the extract value (of concrete type) and the underlying l-value (of existential type). Where all of this comes crashing against reality a bit is that the scoping I've drawn for the `let` expressions above kind of doesn't work once we look at types. The basic problem is that the *type* of the `(let tmp = c in ...)` expression is the concrete type `X` that was extracted from the existential. That type can conceptually be written as `ExtractExistentialType(tmp)` which, notably, references `tmp`. That means that we end up with AST expression nodes that reference the variable `tmp` *outside* of its scope. Furthermore, those references to `tmp` can end up being lowered to IR *before* we have lowered the `let ...` expression itself. Fixing the scoping issue turns out to be a major undertaking. The first (and more obvious) issue is needing to address the scoping problem. The solution I implemented includes a bit of refactoring to make all the `SemanticsVisitor` types better able to pass around the contextual scope-dependent state that might be needed during semantic checking, but really only adds a single piece of state. The semantic-checking state used for checking expressions is bottlenecked so that there will (or at least *should*) always be an explicit representation of a "scope" that surrounds a complete expression (as opposed to a sub-expression). When a `LetExpr` needs to be introduced, it is added to a pending list on the active scope, rather than being added locally. Once the complete expression is checked, the resulting expression is wrapped up in the pending `LetExpr`s so that their scope is as broad as possible. Technically this solution doesn't cover all cases. For example: interface ICell { associatedtype Content; Content getContent(); } ... ICell cell = ...; let content = cell.getContent(); In this case the type of `content` refers to the binding introduced by a `LetExpr` in the initial-value expression. I am leaving such issues as a piece of future work, in the hopes that we can get at least a partial fix for the problem in place. A future fix probably nees to extend the scoping even wider (e.g., by unwrapping the `LetExpr`s from the initial-value expression and turning them into distinct temporaries). The second piece of the fix is that we need a way for the modified value of the extracted existential to be "written back" to the original location. Well... We are actually being a little slippery here, based on some logic in the compiler codebase that I guess Just Works. When AST->IR lowering encounters a `LetExpr` that binds an l-value to a name, it actually ends up binding that name more or less as a *reference* to that l-value. At this point the `let`-ness of `LetExpr` is very much in doubt: the binding can be mutable, and it can even be an *alias* of some location?!? In any case, the result is that the AST->IR codegen logic implicitly handles the "write-back" because the `let`-bound temporary is actually an alias for the original location. A more complete future fix might need to introduce a distinct case in `LoweredValInfo` to handle the case of copy of a mutable temporary.
2022-05-18Support for `[[vk::spirv_instruction(op)]]` (#2242)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Add extension required by SPIRVOpDecoration into part of emit (could be a prior pass). * Add [[vk::spirv_instruction]] attribute * Add documentation for [[vk::spirv_instruction]. * Update 08-attributes.md * Update 08-attributes.md
2022-05-10Initial support for COM interface in host code. (#2230)Yong He
Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-05-06Initial work around groupshared (#2224)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Allow rate modifier on parameter. * Add test. * Disable test for now as breaks on source comparison because around nvAPI.
2022-05-05Support for HLSL `export` (#2223)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Add support for HLSL `export`. * Test for using `export` keyword.
2022-04-21`export` support in HLSL (#2188)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Compile to a dxil library. * Added CompileProduct. * Support handling of ModuleLibrary. * CacheBehavior -> Cache * Use CompileProduct for -r references. * CompileProduct -> Artifact. * Determining an artifact type on binding. * Determine binary linkability. * Added Artifact::exists. * Added ArtifactKeep. * Small fixes. * Small improvements to Artifact. * Add zip extension. * Fix some comments. * Fix multiple adding of PublicDecoration. Make public output export for DXIL/lib. Add checking for simpleDecorations such that only added once. * Use 'whole program' to identify library build. * Add -target dxil so test infrastructure knows it needs DXC.
2022-04-13Callable shader fix and explicit payload locations for GLSL (#2185)Alexey Panteleev
* Fixed the callable shader payload type for GLSL. * Added location parameters to the __vulkanRayPayload and __vulkanCallablePayload attributes. The default value is -1 which means use the old auto-assignment logic. * Fixed the vkray/callable-caller test.
2022-04-12Support `[DllImport]` (#2181)Yong He
* Support `[DllImport]` * Fix. * Fix. * Fix array type emit in cpp. * Fix. * Fix. * Fix Co-authored-by: Yong He <yhe@nvidia.com>
2022-04-05Handling static const variables in generics (#2171)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Meta-2 test works. * Add new generic test for static const variable in a function in a generic. * Generic function with static const variable doesn't work.
2022-03-28Allow slangc to generate exe from .slang file. (#2170)Yong He
2022-03-24Fix for default initialization with generic field (#2168)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix for = {} initialization with a field that is generic type parameter. * Handling for if a non type is passed to a generic parameter which requires a type. * Small comment improvements. Fix some tab issues. * This fixes the matrix.slang issue. Move the matrix.slang test into bugs as generic-default-matrix.slang
2022-02-03Fixed naming conflicts in heterogeneous-hello-world (#2114)David Siher
* Fixed naming conflicts in heterogeneous-hello-world Added 3 new modifiers (`__unmangled`, `__exportDirectly`, `__externLib`) `__unmangled` causes mangleName() to return the normal name of the decl. `__exportDirectly` changes parent decl name concatenation behavior to use "::" instead of "." (for Name Hint) and emits the name hint when it exists, otherwise it emits the mangled name. `__externLib` stops Slang from emitting the corresponding struct. Also made necessary changes to heterogeneous-hello-world so that this new functionality is shown off. * Undo unintentional formatting changes Co-authored-by: Yong He <yonghe@outlook.com>
2022-01-31Revise entrypoint renaming interface. (#2113)Yong He
Changed the interface from `IEntryPoint::getRenamedEntryPoint` to `IComponentType::renameEntryPoint`. The underlying implementation creates a `RenamedEntryPointComponentType` wrapper object around the base entry-point. This new implementation allows the user to specify entry point renaming on an IComponentType that isn't just a `EntryPoint`, but also on `SpecializedComponentType` or `CompositeComponentType` as long as the component defines a single entry point. Co-authored-by: Yong He <yhe@nvidia.com>
2022-01-25Add support for HLSL unorm/snorm (#2095)Theresa Foley
Read/write resource types (what D3D/HLSL often refer to as UAVs) can be broadly categorized based on whether they require an underlying format (e.g., a `DXGI_FORMAT`) for reads, or not. D3D refers to the ones that require a format as "typed" UAVs (even though a `RWStructuredBuffer<MyData>` is clearly "typed" at the HLSL level). Vulkan refers to these cases as "storage images" and "storage texel buffers." Under the D3D model, an application does not have to specify the exact format for a formatted/"typed" UAV in order for loads to work, but it *does* need to specify if an HLSL resource with a declared `float` or vector-of-`float` element type will be backed by data with a `*_UNORM` or `*_SNORM` format. This is where the `unorm` and `snorm` type modifiers come in. Superficially, it might seem that adding this feature to the Slang compiler is "just" a matter of adding the two modifiers, which is easily done with a pair of one-line `syntax` declarations in `core.meta.slang` plus the corresponding AST node types. Unfortunately the superficial view misses the detail that, to date, Slang has not had any support for *type modifiers* at all, and has only supported *declaration modifiers*. The distinction has so far not mattered, even with modifiers like `const` because, e.g., the difference between a "`const` array of `float`" and an "array of `const float`" doesn't really matter. So, adding these two modifiers required introducing a lot of infrastructure along the way. Let's walk through what needed to happen: * As described above, the actual `syntax` was added easily in the Slang stdlib * I added a new subclass of `Modifier` for `TypeModifier`s in the AST, and added the AST nodes for `unorm` and `snorm` as subclasses of that. * In order to syntactically support modifiers applied to types (e.g., `unorm float`), I needed to add a `ModifiedTypeExpr` subclass of `Expr` that represents a base type expression with one or more modifiers applied * The parser needed some subtle new logic. There are two main cases where type modifiers will come up: 1. In contexts where we might be parsing a declaration (e.g., `const unorm float a`), we need to support a list of modifiers that might freely mix type modifiers and "declaration modifiers" which are not intended to apply to types. In this case we need to split the lis tof modifiers into the type-related ones and the declaration-related ones, and attach each subset to the appropriate place. This is very important for features like C-style pointers, where in `static const float* a;`, the `static` modifier applies to the entire declaration of `a`, but the `const` modifier *only* applies to the `float` type specifier, and *not* to the outer pointer type (the actual type of `a`). 2. In contexts where we are not parsing a declaration (e.g., a generic type argument), we need to support a list of modifiers and appy them *all* to the type specifier being parsed, even if some of them might not be appropriate. * While working in the parser I implemented a certain amount of unrelated cleanup for code that was using raw `Modifier*`s to represent lists of modifiers, instead of the purpose-built `Modifiers` type. * The `_parseGenericArg` case needed specific work, because it is an important case in the grammar where we need to parse *either* a type expression or a value exprssion, but cannot easily predict which we will see. The fix implemented for now is to always try to parse modifiers and, if we see any, to assume we are in the type case. Because of the rules for how modifiers in a C-like language inhere to the type specifier (and not necessarily the entire type), we need to refactor some of the type expression parsing routines to support parsing a "suffix" of a type expression. * Note: I decided to be conservative and only make these changes in `_parseGenericArg` because that is place that is *needed* in order for user code with `unorm`/`snorm` to work, but in practice a user could still confuse our parser by using type modifiers as part of a cast (e.g., `x = (unorm float)y;`). While there is currently no reason why a user should want to do this, it *does* suggest that we need to be prepared to see type modifiers in other ambiguous "expression or type?" contexts. We have so far preferred to avoid looking up built-in syntax declarations like modifiers in expression contexts, because we want to allow users to create variable names that might conflict with some of the more surprising modifier keywords in HLSL (e.g., both `triangle` and `sample` are modifier keyword). A nuanced strategy may be required when we get around to closing this gap (which will be needed around when we want full pointer support, since a cast like `(const SomeType*)somePtr` is pretty common). * In semantic checking, we now need a `visitModifiedTypeExpr`, which visits the base expression to produce a `Type` and then checks each of the `Modifier`s attached to it. During this process we need to translate the AST-level `Modifier`s into something that can exist properly in the universe of `Type`s. We introduce a `ModifiedType` subclass of `Type`, distinct from the `ModifiedTypeExpr` subclass of `Expr`. Furthermore, we introduce a `ModifierVal` subclass of `Val`, distinct from `Modifier`/`TypeModifier`. * One unfortunate thing here is that it means we have both, e.g., `UNormModifier` to represent the parsed syntax, and `UNormModifierVal` to represent the `Type`/`Val`-level representation of the same concept. It is quite likely that we are near the point where we can/should consider having two distinct AST representations: one for freshly-parsed ASTs and one for semantically-checked ASTs. The `Type`/`Val` hierarchy clearly belongs to the latter. * No actual semantic checking is currently being applied to the `unorm` and `snorm` modifiers, although we should in principle check that they are only being applied to `float` and vector-of-`float` types. * In an attempt to simplify some of the creation logic and build a tiny bit of reusable infrastructure, I went ahead and added the skeleton of a dedupe-caching system in `ASTBuilder` so that we can easily ensure only a single `UNormModifierVal` and a single `SNormModifierVal` ever get created inside the scope of a single builder. * TODO: Thinking about this, I'm now worried the deduplication does not mean I can make the simplifications I currently do in semantic checking by assuming that any two `UNormModifierVal`s will be pointer-identical. This is because we do not currently (IIRC) have the required "bottleneck" in the compiler where all ASTs get serialized after initial checking, and then deserialized when `import`ed into a downstream module, so that every AST node during a checking step comes from a single `ASTBuilder`. Hmm... * If we can rely on deduplication to do its thing, then the `Val` and `Type` implementations of modifiers can be relatively simple. * TODO: One issue here is that the equality comparison for `ModifiedType` currently checks for the same base type and the same modifiers in the same order. This works for now when we only have a small number of type modifiers and any given type will hae at most one, but in the longer run it relies on us to implement some kind of canonicalization scheme, which would both ensure that between `Modified(T, {A, B})` and `Modified(T, {B, A})` only one is allowed (that is, a canonical ordering on modifiers), and that we do not allow `Modified(Modified(T, {A}), {B})`. * TODO: One other issues is that the `ModifiedType` case does not currently interact correctly with the `as()`-based casting for types (whereas that operation *does* interact in a semantically-correct fashion with `typedef`s). Fixing this issue in a robust way really depends on us re-architecting the `Type` system so that *any* `Type` can have modifiers attached, with modifiers affecting type identity/deduplication. * The key place where `ModifiedType` creates a complication in semantic checking is type conversion/coercion. A user is likely to declare a `RWTexture2D<unorm float>`, fetch from it (producing a value of type `unorm float`) and then assign the result to a `float` variable, prompting for a conversion from `unorm float` to `float` (because they are distinct `Type`s). * We handle this case in the core `_coerce()` operation by checking if either `toType` or `fromType` is a `ModifiedType`. If *either* one is a modified type, we apply logic to check for modifiers that are present on one and not the other. Basically we check which modifiers need to be "dropped" and which need to be "added" during conversion, and validate that these modifiers *can* be dropped/added without creating a semantic error. The only type modifiers we support right now *can* be dropped/added like this, so we are fine. * TODO: When we add more complete pointer support, we could need logic here to validate when casts between, e.g., `const int*` and `int*` should/shouldn't be allowed. * Note: Even opening the door to type modifiers at all creates the same kind of challenges for user-defined generic types (and functions!) since `MyType<int>` and `MyType<const int>` are distinct instantiations in a future where we support `const` as a type modifier. We *may* need to plan to restrict where modified types can be used, so that certain built-in generic types support modified types as arguments, but user-defined types don't (or at least might need to opt-in to get support). * The result of a `_coerce()` that drops/adds modifiers is a `ModifierCastExpr`, which is a kind of no-op AST node that merely expresses that the conversion is allowed and valid. * In IR lowering we currently do the simple thing and translate a `ModifiedType` to a distinct IR node called `AttributedType`. * The change in terminology from "modifier" to "attribute" is to follow the way that these kinds of modifiers best map to the `IRAttr` case in the IR (rather than the `IRDecoration` case). We probably ought to do a careful terminology scrub here, because having this terminology mismatch between IR and AST could be a source of confusion. * TODO: In principle, using `IRAttributedType` creates the same basic problems as using `ModifiedType`: code that is usin `as()` or similar operations to check for a specific subclass of `IRType` may not see the case they were looking for due to use of `IRAttributedType`. * Initially I had hoped to avoid the problem by having the `IRAttr`s be attached directly as operands to an otherwise-ordinary `IRType`. E.g., a lowered `unorm float4` would be an `IRVectorType` with an "extra" operand that is an `IRUNormAttr`, something like: `Vector<Float, 4, UNorm>`. This sounds great (and looks great!), but runs into the problem that it is incompatible with the way we currently represent things like generic type parameters. A generic type parameter `T` is represented as an `IRParam`, and it does *not* make sense to have an additional `IRParam` to represent `const T` or `unorm T`, etc. * The Right Way to solve this stuff at both the AST and IR levels is to avoid passing around bare `Type*` or `IRType*` in general, and instead use a value type that implements the needed policy more directly: something like a `TypeHolder` or `IRTypeHolder` (placeholder name). The `*Holder` type would abstract over the various "wrapper" nodes required to store all the additional data like attributes but, importantly, would *not* allow that extra information to be dropped or lost during operations like casting (e.g., note how the current `Type` implementation of `as()` loses information on `typedef` names, making our error messages slightly worse). This is actually quite similar to how we currently use the `DeclRef<T>` system to allow working with what is *usually* a `T*` under the hood, but in a way that ensures we don't lose track of any generic substitution information. * During C-like code emit we have a process that turns an `IRType` into a chain of declarators as needed to emit a C-like declaration with pointers, arrays, etc. The `IRAttributedType` case needs to get folded into this logic. Basically, when we see an `IRAttributedType` we immediately emit any modifiers that are required to be in a prefix position, then recursively emit the underlying type with an extra layer of declarator that tracks the modifiers, so that we can emit any modifiers that should be placed in a postfix position *after* the type. As a specific example, our C/C++ back-end would want to use the postifx option to handle `const`, because then it can properly emit stuff like `int const * const *` and not the incorrect `const const int**`. * The HLSL emit logic overrides the prefix case for handling type attributes, and uses it to emit `unorm` and `snorm` where they occur. * One unfortunate detail is that (apparently) some downstream HLSL compilers do not allow the `unorm`/`snorm` modifiers to apply to `vector<float, *>` types, even though that should be semantically valid. Instead, they only support `float`, `float2`, `float3`, and `float4` explicitly. To work around this issue, we go ahead and change our HLSL emit logic so that when we encountered 1-to-4 component vectors of `float`, `int`, or `uint` we emit the type name using the typical HLSL shorthand. This is actually a signficicant change in our HLSL output, but it both seemed like a good fix to have anyway, and was also the only obvious way to address the downstream parser shortcomings without a massive kludge. * As a result of this change the `half-texture.slang` test broke, since it was using raw HLSL as the expected output. I changed the test to do a DXIL comparison instead, which is our preferred way of testing cross-compilation behavior (since it is more robust in the face of small changes to our source output).
2021-12-17Cleanup refactoring work around the IR builder (#2061)Theresa Foley
* Cleanup refactoring work around the IR builder We have some long-term goals for the IR that require a more centralized and disciplined set of rules for how IR instructions get created/emitted. I had been working on trying to set things up so that all IR instruction creation goes through a single bottleneck point, but the non-trivial work in that branch was getting drowned out by the sheer volume of cleanup and refactoring changes. This change tries to pull together several of the more important cleanups. The big pieces are: * `IRBuilder` and `SharedIRBuilder` now protect their data members and rely on users to initialize them more directly via constructor of an `init()` method. This change affects a *bunch* of sites where `IRBuilder`s were created. I changed use sites to use the constructors whenever possible, and to use `init()` in cases where we had longer-lived builders that needed to be initialized multiple times. * The insertion location for the `IRBuilder` now uses an encapsulated type called `IRInsertLoc`. This new type can replace what used to be just two `IRInst*` fields in the builder, and also covers some new functionality (if we ever want to take advantage of it). Very little client code cares about this change, but it is still a nice cleanup in terms of making things more explicit. * The creation of an `IRModule` has been moded *out* of `IRBuilder`, because in practice we `IRBuilder` always wants to be associated with a pre-existing `IRModule` at creation time (via its `SharedIRBuilder`). There is now an `IRModule::create()` operation instead. This required changing the sequencing at many `IRModule` creation sites, since most had been contriving to make an `IRBuilder` first. There were also several cleanups because code had been carelessly using non-reference-counted pointers for `IRModule`s in ways that broke now that `IRModule::create()` always returns a `RefPtr`. * The core operations to actually allocate memory for IR instructions were moved into `IRModule` (since they interact with the memory pool that the module owns). These *were* called `createEmptyInst()` but have been renamed into `_allocateInst()`. In principle these seem like they should only be needed to be called by the `IRBuilder`, but in practice they are also needed by the IR deserialization logic. * A few core operations for emitting IR instructions that were associted with `IRBuilder` were moved to actually be methods on `IRBuilder`. First is `_findOrEmitConstant` which is the primary bottleneck for creating simple scalar constant values. Another is `_createInst` (formerly part of the templated `createInstImpl` along with `createInstWithSizeImpl`) which is the main bottleneck for allocation and initialization of any instruction other than a constant (well, the `IRModuleInst` is the other exception...). Finally, there is also `_maybeSetSourceLoc()`, which is obvious to scope inside the `IRBuilder` once it is protecting the source-location info. Notes: * The `minSizeInBytes` parameter to `_createInst()` might not actually be needed at all. At this point any `IRInst` subtypes that need data allocated for things other than their operands already get created manually via `_allocateInst` or `_findOrEmitConstant`, so I *think* we could remove that part. I will handle that in a subsequent cleanup if it turns out to be the case. * There is one IR pass (`slang-ir-string-hash.cpp`) that is using manual `_allocateInst()` instead of going through an `IRBuilder`. It could be easily cleaned up to not do so (and I will probably make that change down the line), but for now I wanted to avoid doing anything that wasn't close to pure refactoring if I could. * At this point in our design an `IRBuilder` is a very lightweight thing - it basically just owns the insertion location plus a source location to write into instructions. A lot of our code currently treats `IRBuilder`s like they are expensive and/or need to be re-used (which leads to them being used in more mutable/stateful ways). It is quite likely that as we clean up other aspects of the implementation of IR creation/emission we can make `IRBuilder` use feel more lightweight in ways that can streamline and simplify code. * The next step for this work is to identify the different paths that eventually lead to `_createInst()` being called, and unify them at a single bottleneck operation that can own the decisions around when to create an instruction vs. when to re-use an existing one (rather than those decisions being baked into the various `IRBuilder` subroutines that create instructions of the various subtypes). * fixup: gcc/clang C++ spec details
2021-12-07Output of IR ids as command line option (#2043)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP control of dump options. * Removed SourceManager for IRDumpOptions * Arm aarch64 debug connection timeout - as CI timed out.
2021-10-19Generalize heterogenous code emit (#1968)David Siher
* Bring heterogeneous-hello-world back up to date. * Reintroduced heterogeneous-hello-world into the premake * No longer uses compiled bytecode for entry point, instead a loadModule call is hardocoded with the slang file name. * Entry point is, similarly, hardcoded for now. * Added a bypass to slang-legalize-types for an unneeded GPUForeach check * Run premake and change to relative path * Removed experimental and added README * Add prebuild command to premake for heterogeneous example * Pass in entry point as parameter (also remove shader bytecode) * Pass in module name as parameter * Squashed commit of the following: commit 5b13b57fe600724344c556fe4309a5d6bb3d39ab Author: Kai Yao <kyao@nvidia.com> Date: Thu Oct 7 23:38:50 2021 -0700 Return diagnostics data when encountering module load error by exception (#1966) commit 112e1515c30fa972ff56f91514b70946153c718c Author: jsmall-nvidia <jsmall@nvidia.com> Date: Thu Oct 7 16:12:29 2021 -0400 Disable test crashing CI (#1965) * #include an absolute path didn't work - because paths were taken to always be relative. * Disable test that appears to be crashing. commit da32069a0c1c8c723d7ef45100049a8f0dd5d9c4 Author: Kai Yao <kyao@nvidia.com> Date: Mon Oct 4 13:58:51 2021 -0700 Modified barrier API to accept multiple resources per call (#1959) Co-authored-by: Yong He <yonghe@outlook.com> commit 97bb82ebcdf8f1391b9d93b5a8d7b1dfc4e88e52 Author: jsmall-nvidia <jsmall@nvidia.com> Date: Mon Oct 4 14:15:51 2021 -0400 Removing exceptions from core/compiler-core (#1953) * #include an absolute path didn't work - because paths were taken to always be relative. * Refactor Stream. Working on all tests. * Split out CharEncode. * Make method names lower camel. m_prefix in Writer/Reader * Tidy up around CharEncode interface. * Small improvements around encode/decode. * Better use of types. * Remove readLine from TextReader. * Remove exceptions from Stream/Text handling. * Fix some typos. * Fix tabbing. * Fix missing override. * Remove remaining exception throw/catch via using signal mechanism. * Remove exceptions that are not used anymore. * Document the Stream interface. * Remove index for decoding 'get byte' function. * Fix CharReader -> ByteReader. commit b3dfe383c6d31ff3dbd76dcfb32de8d536382f3e Author: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Mon Oct 4 09:46:33 2021 -0700 Get native handles for TextureResource and BufferResource (#1960) * Added getNativeHandle() to TextureResource and BufferResource; Implemented getNativeHandle() in Vulkan and D3D12; Added new unit test files for the aforementioned implementation * Added missing getNativeHandle() implementations to renderer-shared.cpp and CUDA * Finished new getNativeHandle() unit tests for ITextureResource and IBufferResource; Modified ICommandQueue and ICommandBuffer unit tests to call QueryInterface to convert to IUnknown then back and compare resulting pointers for equality * Unit tests updated and pass locally * Cast m_buffer.m_buffer and m_image to uint64_t commit 35bca4cc432613af3926da3bed217a6baa9cbd26 Author: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Fri Oct 1 13:08:25 2021 -0700 Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952) * Added support for getting command buffer and command queue handles to ICommandBuffer and ICommandQueue; D3D12Device, VkDevice, and DebugDevice modifieid to implement this new functionality; immediate-renderer-base.cpp also modified to implement the new functions * Removed excess boilerplate * Changed readRef() to get() in D3D12 getNativeHandle() implementation for ICommandBuffer and ICommandQueue * Added unit tests for new getNativeHandle() implementations, unfinished * Queue test added; Minor cleanup changes * getBufferHandleTestImpl() now closes the command buffer before returning * Added getNativeHandle() implementations to CUDADevice * Added comment clarifying that the Vulkan check is checking for a null handle, which is defined to be 0 commit 6c6200f547c7387598743b23bb3c8f0d375d9494 Author: Kai Yao <kyao@nvidia.com> Date: Thu Sep 30 20:25:34 2021 -0700 VK Resource Barrier (#1955) * Resource barrier API and VK implementation * Stub implementations * Handle VK Acceleration Structure flag * Add a couple more cases to pipeline barrier stages commit 627fc976bac5c2381dbace9c7925cb6a68b8de12 Author: Yong He <yonghe@outlook.com> Date: Thu Sep 30 19:48:47 2021 -0700 Fix aarch64 build on github (#1957) Co-authored-by: Yong He <yhe@nvidia.com> commit 122d701513e116856bd59c999221ce36a373d7db Author: Yong He <yonghe@outlook.com> Date: Thu Sep 30 17:51:56 2021 -0700 Fix GitHub release (#1956) * Fix aarch64 release build config. * Fix for WinAarch64 build. * Update premake for embed-std-lib build on aarch64. * `platform` fix for aarach64 build. * Try revert back to use absolute output path for slang-stdlib-generated.h * Fix * fix Co-authored-by: Yong He <yhe@nvidia.com> commit aa8f7b899b7b562b3d3c6e25c3da41569505e70c Author: Chad Engler <englercj@live.com> Date: Wed Sep 29 13:02:47 2021 -0700 Fix ARM64 detection for MSVC (#1951) commit 6736b0c1c5fa3e89bc561eb7965a1a0d17af3466 Author: Yong He <yonghe@outlook.com> Date: Wed Sep 29 11:29:46 2021 -0700 Add ISession::loadModuleFromSource. (#1950) Co-authored-by: Yong He <yhe@nvidia.com> commit d8e452412e14a6a8ba137f2adcae13b398e5cecb Author: Yong He <yonghe@outlook.com> Date: Tue Sep 28 15:03:03 2021 -0700 Fix AbortCompilationException leaking through loadModule API. (#1949) * Fix AbortCompilationException leaking through loadModule API. * Update. * Fix. Co-authored-by: Yong He <yhe@nvidia.com> commit cdf1b2c007fefdca128584d2a9f63dec3d350e16 Author: Yong He <yonghe@outlook.com> Date: Tue Sep 28 11:54:24 2021 -0700 Improvements to the unit test framework. (#1948) commit af788b62e18bbd55cd748ad60400a74cf1bc93ee Author: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Fri Sep 24 16:53:41 2021 -0700 Add existing device handle support unit test (#1946) commit bec8e6aec85b6e3f875c58bdd59eb15613978358 Author: Yong He <yonghe@outlook.com> Date: Fri Sep 24 11:33:44 2021 -0700 Move existing unit tests to a standalone dll. (#1945) commit f2a3c933bc11a498c622fa18694c84beca8ca031 Author: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Thu Sep 23 12:19:49 2021 -0700 Add method to retrieve native handles (#1944) * Added a getNativeHandle() method that retrieves the natively created handles; Modified RendererBase, VKDevice, D3D12Device, and DebugDevice to implement this new method * Moved ExistingDeviceHandles out of Desc directly inside IDevice and renamed to NativeHandles; Modified calls accessing the struct accordingly in RendererBase, DebugDevice, VKDevice, and D3D12Device * Minor cleanup changes (renames, etc.) commit b9b398d038b524f15a86ff27cd6888d54e8754e0 Author: Yong He <yonghe@outlook.com> Date: Wed Sep 22 10:06:59 2021 -0700 Add gfx unit testing framework. (#1943) * Add gfx unit testing framework. * Fix compilation error. * Reset gfxDebugCallback after render_test. * Pass enabledApi flags through. * Fix for code review suggestions. Co-authored-by: Yong He <yhe@nvidia.com> commit 6e9cee69b3588ddae09b08b9f580f59ad899983f Author: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Tue Sep 21 18:46:32 2021 -0700 Support for existing device/instance handles in Vulkan (#1942) commit b1f04c8544c650de3947955ca68f679535d249aa Author: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Wed Sep 15 20:22:45 2021 -0700 Allow D3D12Device to use an existing device handle (#1940) * Added a new field for an existing device handle to IDevice::Desc; Modified D3D12Device::initialize to set the device stored in desc if it already exists instead of creating a new one * Turned existingDeviceHandle into a struct containing an array of two elements; Updated D3D12Device::initialize to match changes to existingDeviceHandle; Updated comments * Fixed style error for ExistingDeviceHandles struct commit 2f7b9f5ae8be21c6c1d75ae9caefbc7b3f8986a9 Author: Pablo Delgado <private@pablode.com> Date: Thu Sep 16 01:17:57 2021 +0200 Fix incorrect WIN32 macros and missing Windows.h inclusion (#1939) * Replace WIN32 preprocessor macros with _WIN32 * Add missing Windows.h include for InterlockedIncrement commit 11d43642008905ac69a3832eb8a9b2ae7b785f86 Author: Yong He <yonghe@outlook.com> Date: Tue Sep 14 11:36:44 2021 -0700 Avoid upcasting to f32 in 16bit float-uint bit cast. (#1938) Co-authored-by: Yong He <yhe@nvidia.com> commit 502aa3812a82cf0d091cff0c67804e4ee448ac78 Author: David Siher <32305650+dsiher@users.noreply.github.com> Date: Tue Sep 14 12:59:55 2021 -0400 Bring heterogeneous-hello-world back up to date. (#1935) * Bring heterogeneous-hello-world back up to date. * Reintroduced heterogeneous-hello-world into the premake * No longer uses compiled bytecode for entry point, instead a loadModule call is hardocoded with the slang file name. * Entry point is, similarly, hardcoded for now. * Added a bypass to slang-legalize-types for an unneeded GPUForeach check * Run premake and change to relative path * Removed experimental and added README Co-authored-by: Yong He <yonghe@outlook.com> * Revert "Squashed commit of the following:" This reverts commit 4f665858d65f7c332c616ef6db9fdafa1c5e0b9f. * Run premake * Remove prebuild command (only works on Windows?) * Rerun premake * Fix heterogeneous prebuild command * Remove linux specific prebuild command * Fix prebuild command (again) * Change target from dxbc to hlsl to see if that fixes linux issues * Use Path::getFileNameWithoutExt * Change string-literal.slang.expected to have extra filename in decoration Co-authored-by: Yong He <yonghe@outlook.com>
2021-09-14Bring heterogeneous-hello-world back up to date. (#1935)David Siher
* Bring heterogeneous-hello-world back up to date. * Reintroduced heterogeneous-hello-world into the premake * No longer uses compiled bytecode for entry point, instead a loadModule call is hardocoded with the slang file name. * Entry point is, similarly, hardcoded for now. * Added a bypass to slang-legalize-types for an unneeded GPUForeach check * Run premake and change to relative path * Removed experimental and added README Co-authored-by: Yong He <yonghe@outlook.com>
2021-09-03Fix crash: dynamic dispatch of generic interface method. (#1929)Yong He
* Fix crash: dynamic dispatch of generic interface method. * Fix memory error. Co-authored-by: Yong He <yhe@nvidia.com>
2021-08-26Add API to control interface specialization. (#1925)Yong He
2021-07-21Work to mitigate SPIR-V bloat (#1914)Theresa Foley
* Work to mitigate SPIR-V bloat SPIR-V is not an especially compact format, but some patterns in how Slang generates code and then runs it through `spirv-opt` lead to many redundant field-by-field copy operations being emitted. This change attempts to address some of the resulting bloat from the Slang side of things. Note: experimentation shows that the bloat is less pronounced when running either *no* SPIR-V optimizations or *full* SPIR-V optimizations, so it is also likely that the bloat should be addressed by changing which `spirv-opt` passes the Slang compiler runs in default (`-O1`) builds. Such changes should come as a distinct pull request. This change primarily does two things: First, the code generation strategy for passing arguments to `out` and `inout` parameters has been changed. In the past, the compiler would *always* copy the argument value into a temporary, then pass the address of the temporary, and then write back the value after the call. The new code generation strategy attempts to identify when an argument value already has a simple address in memory and passes that address directly when possible. This eliminates many copy operations that occur before/after calls to functions with `out`/`inout` parameters. Second, we introduce an IR optimization pass that detects call sites where the entire contents of a buffer (usually a constant buffer) is being passed to a callee function, such that many bytes are loaded and then passed even if only very few are used in the callee. The pass moves the load operations from the caller to a specialized version of the the callee where possible (e.g., when the constant buffer in question is a global shader parameter). Doing this eliminates another major category of copies. Notes: * The IR lowering logic is complicated by the fact that several kinds of l-values (values that are usable as the desitnation of assignment, or for `out`/`inout` arguments) are not actually addressable. An easy example is a non-contiguous swizzle like `v.xwz` on a `float4`, where the value occupies 12 bytes, but not 12 consecutive bytes with a single address. There are many more corner cases like that and the IR lowering pass carries a lot of complexity to deal with them. A more systematic overhaul is due some time soon. * The IR representation of `out` and `inout` parameters deserves some careful scrutiny when making these kinds of changes. The official semantics of `inout` in HLSL has been "copy in copy out" (and `out` is just "copy out") which is observably different from any solution that passes in the address of an l-value directly. By making this change we are saying that Slang's semantics are not precisely those of legacy HLSL, and that our semantics for `inout` parameters are closer to those of `inout` in Swift or of a mutable borrow in Rust. In the Swift case the implementation can freely pass the underlying storage of an l-value or the address of a temporary, and valid programs may not observe the different. It is thus illegal to observe the value in a storage local while a mutation to that location is "in flight." All of this is way more detailed and technical than 99% of Slang users will ever care about, but importantly it gives us semantic cover to eliminate these copies in the IR, and also to emit output C++ code that implements `out` and `inout` as by-reference parameter passing. * There was an exsting generic pass for specializing functions based on call sites that uses a "template method" style of pattern to customize its behavior. That pass needed to be generalized to handle this use case because it had previously operated on the assumption that the "desire" to specialize a callee function must be driven by the parameter declarations of that function, and not on the argument values passed in. The code has been slightly refactored to allow the policy for specialization to consider both parameters and arguments. * Unsurprisingly, a bunch of the GLSL (and thus SPIR-V) generated has changed with this work, so several baseline `.slang.glsl` files needed to be updated. * This change is incomplete in that it does not address broader cases of buffer loads, including both partial loads from constant buffers (just loading one field, but a field that uses a "large" structure type), and loads from multi-element buffers (a lot from a structured buffer where the element type is "large"). The main question in each of those cases is how to define how "large" a structure needs to be before we decide to try and sink loads into callee functions like this. In the worst case, sinking loads in this way may actually create *more* memory traffic (because the same values get loaded in multiple callee functions). * fixup: run premake * fixup: typo
2021-05-27Fix initializer lists for derived structs (#1862)T. Foley
If the user has a derived `struct` type: ```hlsl struct Base { int b = 1; } struct Derived : Base { int d = 2; } ``` Then it is still reasonable for them to want to use initializer lists when declaring variables using the `Derived` type: ```hlsl Derived x = {}; Derived y = { 7, 8 }; ``` This change implements two missing pieces of functionality in the Slang compiler to allow this case: * First, when the front-end semantic checks are applied to an initializer list, if the type being initialized is a derived `struct` type it always expects to find initialization arguments for its base type before those for its fields. * Second, when lowering an initializer-list expression from the AST to the IR, the compiler expects the first argument in the list to be the initial value for the base field (if any). This also applies to default-initialization of fields/variables. This change slightly entangles front-end logic with the logic for how struct inheritance is lowered to the IR, but the behavior is unlikely to confuse users who expect C++-like layout. It is worth noting that with this change it should be possible to initialize the base type using either a nested initializer list or flat arguments: ```hlsl struct BigBase { int x; int y; int z; } struct BigDerived : BigBase { int w; } BigDerived a = { {1,2,3}, 4 }; BigDerived b = { 1, 2, 3, 4 }; ``` This behavior should Just Work because of the existing C-like rules for initializer lists where an aggregate can be initialized by either a `{}`-enclosed block or distinct values for its leaf fields.
2021-05-27Fix a bug in struct inheritance (#1861)T. Foley
During lowering from AST to IR, the Slang compiler translates code that uses `struct` inheritance: ```hlsl struct Base { int a; } struct Derived : Base {} ``` into code where the inheritance relationship is "witnessed" by a simple field: ```hlsl struct Base { int a; } struct Derived { Base __anonymous_field__; } ``` The underlying bug here is that the `__anonymous_field__` that the compiler generated during IR lowering was not being given any linkage decorations (no mangled name). As a result, if multiple separately-compiled modules all access that field they could disagree on its identity as an IR instruction. This could lead to output code being generated where the declaration of `__anonymous_field__` uses one IR instruction, but accesses use another. This change includes a fix for the issue, and a test that serves as a reproducer for the original problem.
2021-04-16Update `model-viewer` example and fixing compiler bugs. (#1795)Yong He