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* Use and() and or() functions for logical-AND and OR
With this commit, Slang will emit function calls to `and()` and `or()`
for the logical-AND and logical-OR when the operands are non-scalar and
the target profile is SM6.0 and above. This is required change from
SM6.0.
For WGSL, there is no operator overloadings of `&&` and `||` when the
operands are non-scalar. Unlike HLSL, WGSL also don't have `and()` nor
`or()`. Alternatively, we can use `select()`.
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* Support stage_switch.
* Update proposal status.
* Fix gl_InstanceID.
* Fix.
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* maxtessfactor attribute should take a floating point value
* Support integer value on maxtessfactor
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* Support cooperative vector without Vulkan-header update
Adding a Slang support for cooperative vector.
But this commit doesn't have Vulkan-header update.
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* Fix nullptr in generic specialization
* Fix formatting
* Revert "Fix nullptr in generic specialization" and add emitPtrLit instead
* Add type parameter to getPtrValue()
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Initial implementation of `ResourcePtr<T>`.
* Update docs
* Fix build error.
* Add more discussion.
* Update documentation.
* Update TOC.
* Fix.
* Fix.
* Add test case for custom `getResourceFromBindlessHandle`.
* Add namehint to generated descriptor heap param.
* Fix.
* Fix.
* format code
* Rename to `DescriptorHandle`, and add `T.Handle` alias.
* Fix compiler error.
* Fix.
* Fix build.
* Renames.
* Fix documentation.
* Documentation fix.
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add executable test on matrix-typed vertex input.
* Fix emit logic of matrix layout qualifier.
* Pass fragment shader varying input by constref to allow EvaluateAttributeAtCentroid etc. to be implemented correctly.
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* Add packed bytes builtin type
* fix test
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* promoting bitfield extraction and insertion to become intrinsics for internal compiler use
* removing duplicate intrinsics from glsl.meta.slang
* refactor: update function signatures of bitfield extraction and insertion to use uint as the parameter type for offset and bits.
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Co-authored-by: Nate Morrical <natemorrical@gmail.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Split out SPIR-V -specific legalization of global functions
This is a refactoring and should not affect generated code.
* Move global inst inlining code into separate function
This is a refactoring and should not affect generated code.
* Take SPIR-V -specific parts out of GlobalInstInliningContext
This is a refactoring and should not affect generated code.
* Move 'inlineGlobalValues' to generic inlining context
This is a refactoring and should not affect generated code.
* Move 'setInsertBeforeOutsideASM' to generic inlining context
This is a refactoring and should not affect generated code.
* Move generic inlining context into own file
This is a refactoring and should not affect generated code.
* Run global inlining for WGSL as well
* Make the 'getOutsideASM' function generic as well
* Enable language-feature/constants/static-const-in-generic-interface.slang for WebGPU
* Clarify when it's safe to remove and deallocate an IRInst
* Remove globals if they're left unused after inlining
This closes #5607.
* Handle IRGlobalValueRef in C-like emitter
* format code
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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linktime const. (#5791)
* Fix crash during emitCast of attributed type.
* Allow [MaxIters] to take link time constants.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Add datalayout for constant buffers.
* Fixes.
* Fix test.
* Fix glsl codegen.
* Update spirv-specific doc.
* Fix test.
* Fix binding in the presense of specialization constants.
* address comments.
* Add a test for constant buffer layout.
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* Embed core module in wasm build.
* format code
* add uintptr_t case.
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Push buffer load to end of access chain.
* Update test.
* Fix.
* Fix.
* Fix.
* Make more robust.
* Fix.
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* [WGSL] Enable arbitrary arrays in uniform buffers.
* format code
* Undo irrelevant change and fixups.
* Update expected failure list.
* Fix.
* Rename.
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Move switch statement bodies to their own lines
* format
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Co-authored-by: Yong He <yonghe@outlook.com>
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* [WGSL] make sure switch has a default label.
* Various WGSL fixes.
* Update rhi submodule commit
* format code
* Remove unnecessary DISABLE_TEST directive on not applicable test.
* Matrix comp mul + `select`.
* Legalize binary ops for wgsl.
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* format
* Minor test fixes
* enable checking cpp format in ci
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(#5415)
This commit changes the word "stdlib" or "standard library" to "core module" in the source code.
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auto-diff results (#5394)
* Various AD enhancements
* Fix issue with pt-loop test
* Update pt-loop.slang
* More fixes for perf. Final minimal context test now passes.
* Fix issue with loop-elimination pass not running after dce
* Try fix wgpu test by removing select operator
* Disable wgpu
* Delete out.wgsl
* Remove comments
* Update slang-ir-util.cpp
* Fix header relative paths for slang-embed
* Disbale wgpu for a few other tests
* Better way of determining which params to ignore for side-effects
* Update slang-ir-dce.cpp
* Fix issue with circular reference from previous AD pass being left behind for the next AD pass
* Update slang-ir-dce.cpp
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* Use DebugDeclare instead of DebugValue.
* Avoid generating illegal SPIRV.
* Improve DebugLine output.
* Fix.
* Fix.
* Misc improvements.
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* Cleanup atomic intrinsics.
* Fix.
* Fix glsl.
* Remove hacky intrinsic expansion logic for glsl image atomics.
* Fix all tests.
* Fix.
* Add `InterlockedAddF16Emulated`.
* Fix glsl intrinsic.
* Fix.
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* Squash redundant move warnings
* Move C interface from slang.h to slang-deprecated.h
spGetBuildTagString remains, because it's useful to have before the
global session exists.
This C API is used quite pervasively in the C++ helpers (for example
slang::UserAttribute. It's not trivial to move these to
slang-deprecated.h as they're entangled with some enums which are
themselves used elsewhere in the compiler.
The fact that these helpers use the C API can be viewed as an
implementation detail for now, and this usage moved to slang-deprecated
in due course.
Closes https://github.com/shader-slang/slang/issues/4758
* Squash warnings for our usage of our deprecated API
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix spirv lowering logic around pointer to unsized array.
* Fix.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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The type of `sizeof` has to be int not uint.
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* Initial Atomic<T> type implementation.
* Update design doc.
* Fix.
* Add test.
* Fixes and add tests.
* Fix WGSL.
* Fix glsl.
* Fix metal.
* experiemnt with github metal.
* experiment github metal 2
* github metal experiment 3
* experiment with github metal 4.
* experiment with metal 5.
* experiment 7.
* metal experiment 8.
* Fix metal tests.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* initial diff-ref-type interface
* Initial support for `IDifferentiablePtrType`
* Fix unused vars
* More tests + fix switch case fallthrough.
* Update slang-ir-autodiff.cpp
* Update diff-ptr-type-loop.slang
* Add optimization to allow more complex pair types
* Update slang-ir-autodiff-primal-hoist.cpp
* Update diff-ptr-type-loop.slang
* Update slang-ir-autodiff-primal-hoist.cpp
* More fixes to address reviews
* Update slang-check-expr.cpp
* Optimizations + rename `differentiableRefInterfaceType` -> `differentiablePtrInterfaceType`
* Move pair logic to ir-builder, unify the type dictionaries.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Transferring source locations when creating phi instructions
* Tracking for simple variables
* Deriving source locations for loop counters
* Printing checkpoint structure breakdown
* More readable output format
* Special behavior for loop counters
* Writing report to file
* Add slangc option to enable checkpoint reports
* Display types of checkpointed fields
* Message in case there are no checkpointing contexts
* Catch source locations for function calls
* Source cleanup
* Fix compilation warnings
* Remove stray dump()
* Provide the report through diagnostic notes
* Add missing path for sourceLoc during unzip pass
* Add tests for reporting intermediates
* Include more transfer cases for source locations
* Fix ordering in address elimination
* Fill in more holes with source location transfer
* Remove debugging line
* Reverting changes to diagnostic sink
* Simplify address elimination using source location RAII contexts
* Eliminating manual source loc transfers in forward transcription
* Fix local var adaptation to use RAII location setter
* Simplify primal hoisting logic for source location transfer
* Simplify unzipping with RAII location scopes
* Simplify transpose logic
* Cleaning up for rev.cpp
* Reverting spacing changes
* Fix mistake with source loc RAII instantiation
* Fix formatting issues
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* Initial -embed-spirv support
Add support for SPIR-V precompilation using the framework
established for DXIL.
Work on #4883
* SLANG_UNUSED
* Add linkage attributes to exported spirv functions
* Combine DXIL and SPIRV paths
* Whitespace fix
* Merge remaining precompiled spirv/dxil paths
* Change inst accessors to return codegentarget
* Add unit test for precompiled spirv
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Support `where` clause.
* Fix.
* Fix parser.
* Enhance test to cover traditional __generic syntax.
* Update user-guide.
* Support `where` clause on associatedtype.
* Fix.
* Put in more comments.
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* Metal: mesh shading skeleton
* Metal: fixing mesh payload
* Metal: improving mesh shader indices output
* Metal: Implementing conditional mesh output set
* Metal: Trying to not break other backends
* Metal: trying to fix mesh output set
* Metal: Fixing MeshOutputSet usages
* Metal: Fixing vertex and primitive semantics
* Metal: Fixing code style
* Metal: Fixed hlsl indices set
* Fixed HLSL mesh output set disappearing and GLSL mesh output crashing
* Metal: Adjusting task test matching
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Remove using SpvStorageClass values casted into AddressSpace values
Also removes support for specific storage classes in __target_intrinsic snippets
* remove SLANG_RETURN_NEVER macro
* squash warnings
* Make nonexhaustive switch statement error on gcc
* Add SLANG_EXHAUSTIVE_SWITCH_BEGIN/END macros
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Tuple swizzling and element access.
* Update proposal status.
* Cleanup.
* Fix merrge error.
* Address review.
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* Variadic Generics Part 2: IR lowering and specialization.
* Update design doc status.
* Update design doc.
* Resolve review comments.
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* Add embedded precompiled binary IR ops
Add IR operations to embed precompiled DXIL or SPIR-V blobs
into IR. Adds a BlobLit literal that is mostly identical to
StringLit except for its inability to be displayed, e.g.
in dumped IR. In the future, the blob might be dumped as
hexadecimal, but for now it is summarized as "<binary blob>".
* EmbeddedDXIL and SPIR-V options
The options, '-embed-dxil' and '-embed-spirv' in slangc, will
cause a target dxil or spirv to be compiled and stored in the
translation unit IR when written to a slang-module. Subsequent
changes actually implement the options.
* Per-translation unit DXIL precompilation
When -embed-dxil is specified, perform a precompilation to DXIL of
each TU, linked only with stdlib. Embed the resulting DXIL for
the TU in a IR op. Being part of IR, the precompiled DXIL can be
serialized to disk in a slang-module.
Upon loading slang-modules, the new IR op will be searched for and
the precompiled DXIL blob is saved with the loaded Module. During
linking, if all the Modules have precompiled blobs they will be
sent to the downstream compile commands as libraries instead of
source, skipping the downstream compilation, using DXC only for
linking.
Fixes Issue #4580
* Remove placeholder embedded SPIRV support
Code was added only to sketch out how other precompiled bins
will be supported.
* Remove the rest of the SPIRV placeholder support
* Fix warnings, test error on non-windows
* Remove lib_6_6 hack, add dxil_lib capability
* Allocate blob value from irmodule memarena
* Add null check after memarena allocation
* Restore the request->e2erequest code path for generatewholeprogram
* Update capability handling, move EmbedDXIL enum to end to preserve abi
* Remove lib_6_6 hack
* Move ICompileRequest functions to end
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* Overhaul IR lowering of pointer types.
* Propagate address space in IRBuilder.
* Fixup.
* Fix.
* Fix.
* Change how Ptr type is printed to text.
* Fix.
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* Add ResourceArray intrinsic type
* Move aliased parameter generation to GLSL legalization
* Add DynamicResourceEntry type for proxying layout of GenericResourceArray
* Reimplement as DynamicResource
* Add reflection test
* Don't reuse alias cache between different parameters
* Add dynamic cast extensions for buffer types
* Minor format fix
* Fix VarDecl diagnostics after finding non-appliable initializer candidates
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* initial change to test with CI for CPU/CUDA errors
* Fixes to Metal Input parameters and Output values
Note:
1. Flattening a struct is the process of making a struct have 0 struct/class members.
Changes:
1. Separated `legalizeSystemValueParameters`. This was done to make it easier to run `legalizeSystemValue` 1 system-value at a time to simplify logic. This change is optional and can be undone if not preferred.
2. Wrap everything inside a Metal legalization context. This was done since it simplifies a lot of logic and will be required for #4375
3. Created `convertSystemValueSemanticNameToEnum` and expanded the existing System-Value Enum system. This allows (sometimes) faster comparisons and helps prepare code for porting into `slang-ir-legalize-varying-params.cpp` (#4375)
4. Added a more dynamic `legalizeSystemValue` system so more than 2 types can be targeted for legalization. This is required to legalize `output`. There is still no preference for any converted type, the first valid type will be converted to.
5. Flatten all input(`flattenInputParameters`)/output(part of `wrapReturnValueInStruct`) structs and assign semantics accordingly.
6. Semantics when legalized have no specific logic other than to: 1. avoid overlapping semantics 2. Prefer assigning explicit semantics specified by a user.
7. Fixed some issue with incorrect output semantics if not a fragment stage (when there are not any assigned semantics)
* change metallib test to the correct metal test
* comment code & cleanup -- Did not address all review
Added comments for clarity + cleaned up some odd areas which were messy
* Add comment to `fixFieldSemanticsOfFlatStruct`
I found `fixFieldSemanticsOfFlatStruct` to still be confusing at a cursory glance. Added comments to make the function be more understandable.
* white space
* Address review comments
1. Fix semantic propegation.
2. Fix how we map struct fields of the flat struct to struct. This is specifically important for if reusing the same struct twice since struct member info is not unique per struct instance used.
* Fix semantic legalization by adding TreeMap
Add TreeMap to allow proper sorted-object data iteration.
* Fix some compile issues
* try to fix gcc compile error
* compile error
* fix logic bug in treeMap iterator next-semantic setter
* fix vsproject filters
* filter file syntax error
* remove need of a context to make copies stable
* Rename treemap to the more appropriate name of "treeset", adjust code comments accordingly.
* remove custom type `TreeSet` and use `std::set`
* remove TreeMap fully
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add additional `ImageSubscript` features:
1. Added ImageSubscript support for Metal & a test case
* Merge GLSL/SPIRV/Metal `ImageSubscript` legalization pass
2. Added multisample support to glsl/spirv/metal for when using ImageSubscript
* Added in this PR since the overhaul of the code merges together GLSL/SPIRV/Metal implementation
3. Fixed minor metal texture `Load`/`Read` bugs
* [HLSL methods of access do not support subscript accessor for texture cube array](https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/texturecubearray)
* removed swizzling of uint/int/float
* other odd bugs which were causing compile errors
note: Compute tests do not work due to what seems to be the GFX backend (causes crash without error report). The tests are disabled.
* disable LOD with texture 1d
seems that LOD for 1d textures need to be a compile time constant as per an error metal throws
* syntax error in hlsl.meta
* static_assert alone with intrinsic_asm error
provides cleaner errors
Note: `static_assert` seems to be unstable and not be fully respected (still require `intrinsic_asm` to avoid a stdlib compile error)
* change comment to `// lod is not supported for 1D texture
* add `static_assert` in related code gen paths
* address review
* address review
* add asserts as per review comment, NOTE: unclear if these should be release 'asserts' as well
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`T` value (#4419)
* Add case to `emitVectorReshape` for `vector<>` type, `scalar` value
1. Add new case
2. Add test
* fix warning
* fix warning
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* Fix and enable tests for metal.
* Fix.
* Fix.
* Fix tests.
* Fix warnings.
* Fix.
---------
Co-authored-by: Yong He <yonghe@Yongs-Mac-mini.local>
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code (#4250)
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