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path: root/source/slang/slang-ir-simplify-cfg.cpp
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2024-05-17Add `-minimum-slang-optimization` to favor compile time. (#4186)Yong He
2023-11-16Unify stdlib `Texture` types into one generic type. (#3327)Yong He
* Unify Texture types in stdlib into 1 generic type. * Fixes. * Fix. * Fixes. * Fix reflection. * Fix binding reflection. * Add gather intrinsics. * Fix gather intrinsics. * Fix texture type toText. * Fix intrinsic. * fix cuda intrinsic. * Fix project files. * cleanup. * Fix. * Fix. * Fix sampler feedback test. * Fix getDimension intrinsics. * Fix spirv sample image intrinsics. * Fix test. * Fix GLSL intrinsic. * Cleanup. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-10-25Fix single iteration loop detection logic. (#3287)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-10-04SPIRV compiler performance fixes. (#3258)Yong He
* SPIRV compiler performance fixes. * Cleanup. * update project files * Cleanup debug code. * Make redundancy removal non-recursive. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-21Various slangpy fixes. (#3227)Yong He
* Make dynamic cast transparent through `IRAttributedType`. * Add [CUDAXxx] variant of attributes. * Support marshaling of vector types. * Wrap cuda kernels in `extern "C"` block. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-25Fix various issues with trivial loops (#3149)Sai Praveen Bangaru
* Fix issue with trivial loop detection * Fix issue with unreachable blocks in break elimination Add logic to avoid eliminating loops with multi-level breaks. * Incorporate feedback - Use a boolean for multi-level break check - Use dominator trees for region check instead of exhaustive enumeration - Fix potential issue with enumerating parent break blocks. * fix
2023-08-24Misc. SPIRV Fixes, Part 2. (#3147)Yong He
* Misc. SPIRV Fixes, Part 2. * Fix up. * Fix. * Add system smenatic values. * 16 bit int and floats, matrix/vector reshape, bool ops. * Fix. * Fix. * Allow push constant entry point params. * entrypoint params. * swizzleSet and swizzledStore. * packoffset. * string hash. * Fix. * Matrix arithmetics. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-16Simplify IfElse instructions with a single trivial block (#3114)Ellie Hermaszewska
2023-08-14Fix issue with nested loop unrolling (#3100)Sai Praveen Bangaru
* Do not eliminate single-iter-loops that have inner loops using their break label. * Add test * Delete out-old.hlsl * Update slang-ir-autodiff-cfg-norm.cpp * Fix whitespace
2023-07-20Fix issue with loop elimination not working on certain side-effect-free ↵Sai Praveen Bangaru
loops (#3005) Co-authored-by: Yong He <yonghe@outlook.com>
2023-07-18Simplify Lookup and improve compiler performance. (#2996)Yong He
* Simplify lookup. * Various bug fixes. * Report type dictionary size in perf benchmark. * Remove type duplication. * increase initial dict size. * Bug fix. * Fix bugs. * Fixup. * Revert type legalization looping. * Fix specialization pass. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-06-26Fix DCE on mutable calls in a loop. (#2943)Yong He
* Fix DCE on mutable calls in a loop. * More accurate in-loop test. * code review fixes. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-05-09Fix function side-effectness prop logic. (#2875)Yong He
2023-04-25Dictionary using lowerCamel (#2835)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI.
2023-03-23Fix optimization pass not converging. (#2725)Yong He
* Fix optimization pass not converging. * Fix. * Fix tests. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-03-22Type legalization and autodiff bug fixes. (#2722)Yong He
* Bug fixes. * Fix. * Only perform autodiff for functions whose derivative is actually used. * Fix loop optimize bug. * Fix high order diff. * Fix trivial diff func generation. * Fixes. * Cleanup. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-02-24More control flow simplifications. (#2673)Yong He
* More control flow and Phi param simplifications. * Fix. * Fix gcc error. * Fix. * More IR cleanup. * Fix bug in phi param dce + ifelse simplify. * Propagate and DCE side-effect-free functions. * Enhance CFG simplifcation to remove loops with no side effects. * Fix. * Fixes. * Fix tests. Add [__AlwaysFoldIntoUseSite] for rayPayloadLocation. * More cleanup. * Fixes. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-02-16Remove `SharedIRBuilder`. (#2657)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-02-13Add Loop Unrolling Pass. (#2644)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-01-23Full address insts elimination for backward autodiff. (#2604)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-11-10Fix inlining pass. (#2506)Yong He
* Fix inlining pass. * Add more check against corner cases. * Revise comments. * Fixes. * Fix premake script. * Fixes. Co-authored-by: Yong He <yhe@nvidia.com>
2022-10-11Small IR cleanups. (#2441)Yong He
2022-10-10Support multi-level break + single-return conversion + general inline. (#2436)Yong He
* Support multi-level break. * Single return. * Add test for inlining `void` return-type functions. Co-authored-by: Yong He <yhe@nvidia.com>
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize ↵Yong He
`ImageSubscript` for GLSL (#2146)