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* Move switch statement bodies to their own lines
* format
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Co-authored-by: Yong He <yonghe@outlook.com>
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* format
* Minor test fixes
* enable checking cpp format in ci
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* Implement non member function atomic texture support texture_buffer and texture1d
Fixes: #4538
Related to: #4291, fixes `tests/compute/atomics-buffer.slang`
Texture objects cannot use `__getMetalAtomicRef` to cast objects into atomic value type. [Texture objects mandate use of member functions](https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf#Texture%20Functions). The implementation is as follows:
* We can detect texture object usage through checking for an `IRImageSubscript` Operation. `__isTextureAccess()` was added to evaluate if we have an `IRImageSubscript` operation at compile time (before `static_assert`). `__isTextureAccess()` only checks if we are targeting Metal.
* We have all parameter data needed to call a texture atomic function embedded inside `IRImageSubscript`. `__extractTextureFromTextureAccess()` and `__extractCoordFromTextureAccess()` was added to extract this data for use with Metal atomics.
Note:
* Metal documentation has various incorrect details (function names)
* Since we currently hardcode metal versions for compiling, the Metal compiler version was changed to target `Metal 3.1` (`slang-gcc-compiler-util.cpp`)
* textures do not permit atomic float operations
* add fallthrough attribute + fix bug with 'exchange instead of xor' + fix warning bug
* incorrect function name fix
* missing filecheck
* disable atomics-buffer.slang compute test since GFX issue causing it to fail
* Array support for metal interlockedAtomic and proper verification of texture with interlockedAtomic functions
* Array support for metal interlockedAtomic
* proper verification of texture with interlockedAtomic functions
note: had to seperate many functions to allow forceInlining to run
* missing getOperand(0)
* push atomic fix for metal
* fix atomic syntax for metal and hlsl emitting extra brackets (breaks tests)
* test changes and meta changes
1. max is 8 rw textures with metal because Metal has this limit. Split up tests to not hit this limit
2. added back `[0]`...,`T` to test since this legalizes metal atomic intrinsic
* macro'ify some of the atomic code
1. addresses review
2. makes code easier to modify in the future (rather than sifting through 1000 lines we can just look at ~10-30
* fix test 'check'
* missing float support due to macro
* add functions macro generates, `InternalAtomicOperationInfo`
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Add additional `ImageSubscript` features:
1. Added ImageSubscript support for Metal & a test case
* Merge GLSL/SPIRV/Metal `ImageSubscript` legalization pass
2. Added multisample support to glsl/spirv/metal for when using ImageSubscript
* Added in this PR since the overhaul of the code merges together GLSL/SPIRV/Metal implementation
3. Fixed minor metal texture `Load`/`Read` bugs
* [HLSL methods of access do not support subscript accessor for texture cube array](https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/texturecubearray)
* removed swizzling of uint/int/float
* other odd bugs which were causing compile errors
note: Compute tests do not work due to what seems to be the GFX backend (causes crash without error report). The tests are disabled.
* disable LOD with texture 1d
seems that LOD for 1d textures need to be a compile time constant as per an error metal throws
* syntax error in hlsl.meta
* static_assert alone with intrinsic_asm error
provides cleaner errors
Note: `static_assert` seems to be unstable and not be fully respected (still require `intrinsic_asm` to avoid a stdlib compile error)
* change comment to `// lod is not supported for 1D texture
* add `static_assert` in related code gen paths
* address review
* address review
* add asserts as per review comment, NOTE: unclear if these should be release 'asserts' as well
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