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path: root/source/slang/slang-emit.cpp
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2019-08-20User defined downstream compiler prelude (#1028)jsmall-nvidia
* Added setDownstreamCompilerPrelude Renamed setPassThroughPath to setDownstreamCompilerPath. Fixed tests. Added prelude directory & code to TestToolUtil to setup default preludes for testing/command line apis. * Fix merge problem * Remove hacks to make prelude work by adding a search path as no longer needed with 'user prelude'. * Split up prelude into scalar intrinsics, and types. Use slang.h for main header. slang-cpp-prelude.h can now just include what it needs (relative to prelude directory) and define the few remaining things/work arounds. * Fix typo.
2019-08-08WIP: Preliminary Slang -> C++ code generation (#1009)jsmall-nvidia
* Expanded prelude for some other resource types. Disable C++ output for ParameterGroup. * WIP: Layout for CPU. * Fixes to CPU layout. * WIP: The uniform is output, but the variable definition is not. * WIP: Entry point parameters to global scope in C++. Handling of resource types (in so far as outputting) * Some discussion of ABI and different input types. * WIP: More C++ support around resource types. * WIP: Split up variables into different structures on emit. * WIP: Emitting C++ with wrapping up of 'Context' * WIP: C++ code has access to semantic values. Wrap in struct so can use method calls to pass shared state. Disable legalizeResourceTypes and legalizeExistentialTypeLayout * Fix structured buffer layout for CPU. * Remove testing/handling of global uniforms on CPU path. Typo fix. Changed CPU tests to use new CPU calling convention. * Check globals are working. Initalize context to zero globals. * Order the global parameters for C++ ouput by their layout. Note - that layout isn't quite working correctly because the StructuredBuffer<int> the int seems to be consuming uniform space. * Work around for reflection not having all data needed for layout ordering for C++ code. * Output constant buffers as pointers. * Entry point parameters accessed through pointer to struct. * WIP: Layout for CPU is reasonable for test case. * Only output 'f' after float literal if type marks as a float. * Cast construction works on C++. * Made IntrinsicOp::ConvertConstruct to make intent clearer. * C++ handling construction from scalar. Handle access of a scalar with .x. Check default initialization. * Comment about need for split of kIROp_construct. Release build works. * Added support from constructVectorFromScalar to C/C++ target. * Handling of in/out in C/C++. * First pass documentation CPU support. * Improvements to C++/C slang code generation documentation. * Small doc change to include need for mechansim to specify cpp compiler path. * Better handling of swizzling - allow swizzling a scalar into a vector.
2019-08-08Revise new COM-lite API (#1007)Tim Foley
* Revise new COM-lite API This change revises the "COM-lite" API that was recently introduced to try to streamline it and introduce some missing central/base concepts. The central new abstraction in the API is the notion of a "component type," which is a unit of shader code composition. A component type can have: * IR code for some number of functions/types/etc. * Zero or more global shader parameters * Zero or more "entry point" functions at which execution can start * Zero or more "specialization" parameters (types or values that must be filled in before kernel code can be generated) * Zero or more "requirements" (dependencies on other component types that must be satisfied before kernel code can be generated) Both individual compiled modules, and validated entry points are then examples of component types, and we additionally define a few services that apply to all component types: * We can take N component types and compose them to create a new component type that combines their code, shader parameters, entry points, and specialization parameters. A composed component type may also include requirements from the sub-component types, but it is also possible that by composing thing we satisfy requirements (if `A` requires `B`, and we compose `A` and `B`, then the requirement is now satisfied, and doesn't appear on the composite). * We can take a component type with N specialization parameters, and specialize it by giving N compatible specialization arguments. The result of specialization is a new component type with zero specialization parameters. Under the right circumstances the specialzed component type will be layout compatible with the unspecialized one. * One more example that isn't exposed in the public API today is that we can take a component with requirements and "complete" it by automatically composing it with component types that satisfy those requirements. This can be seen as a kind of linking step that pulls together the transitive closure of dependencies. * We can query the layout for the shader parameters and entry points of a component type, for a specific target. * We can query compiled kernel code for an entry point in a component type (for a specific target). This only works for component types with zero specialization parameters and zero requirements. The idea is that by giving users a fairly general algebra of operations on component types, they can compose final programs in ways that meet their requirements. For example, it becomes possible to incrementally "grow" a component type to represent the global root signature for ray tracing shaders as new entry points are added, in such a way that it always stays layout-compatible with kernels that have already been compiled. Much of the implementation work here is in implementing the unifying component type abstraction, and in particular re-writing code that used to assume a program consisted of a flat list of modules and entry points to work with a hierarchical representation that reflects the underlying algebra (e.g., with types to represent composite and specialized component types). There's also a hidden "legacy" case of a component type to deal with some legacy compiler behaviors that can't be directly modeled on top of the simple algebra with modules and entry points. This API is by no means feature-complete or fully developed. It is expected that we will flesh it out more when bringing up application code (e.g., Falcor) on top of the revamped API. One notable thing that went away in this change is explicit support for "entry point groups" and notions of local root signatures (especially the Falcor-specific handling of the `shared` keyword, which a previous change turned into an explicitly supported feature). With the new "building blocks" approach, it should be possible for a DXR application to deal with local root signatures as a matter of policy (on top of the API we provide). If/when we need to provide some kind of emulation of local root signatures for Vulkan (and/or if Vulkan is extended with an explicit notion of local root signatures), we might need to revisit this choice. * Fix debug build There was invalid code inside an `assert()`, so the release build didn't catch it. * fixup: warnings * fixup: more warnings-as-errors * fixup: review notes * fixup: use component type visitors in place of dynamic casting
2019-07-18Add back a notion of IR global constants (#1002)Tim Foley
This change adds back a little bit of explicit support for global constants in the IR, after a previous change completely removed the existing `IRGlobalConstant` node type. The new `IRGlobalConstant` is *not* a parent instruction, and doesn't function at all like the old one. Instead it is effectively a simple instruction that takes zero or one operands: * The zero-operand case represents a constant with unknown value. This would usually come from another module, and thus would have an `[import(...)]` linkage decoration, so that after linking it resolves to a constant with a known value. * In the one-operand case, the single operand represents the value of the constant, so that the operation semantically behaves like an identity function. It exists just to give decorations something to "attach" to, so that a global constant with a value can have, e.g., an `[export(...)]` decoration to establish linkage. The IR lowering pass was updated to create the new node type to wrap any global constants. For now we do this both for global `static const` variables and function-scope `static const`, although the latter doesn't really need the extra indirection. The IR linking logic was extended to handle linking of global constants akin to how other global instructions are handled. The new logic is mostly boilerplate, and it is likely that a refactor of the linking logic would eliminate the need for this kind of per-instruction-opcode handling of IR instructions that can have linkage. A custom pass was added that is intended to be run right after linking (it could arguably be folded into `linkIR()`, but I thought it was safer to keep each pass as small as possible). This pass replaces any `IRGlobalConstant` that has a value (operand) with that value, so that global constants should be eliminated after the linking step. This ensures that downstream optimization/transformation passes don't have to deal with the possibility of global constants. Almost all the existing passes would Just Work if global constants were left in the IR. The two big exceptions are: * Anything that relies on testing `IRInst*` identity as a way to test for things having the same value would break, since a global constant is a distinct `IRInst*` from its value. * The type legalization pass doesn't handle `IRGlobalConstant` instructions with non-simple types. This could be added if we ever wanted it, but it seemed silly to write this code now if it would always be dead (and thus untested). I went ahead and updated the emit logic to handle an `IRGlobalConstant`s that still existing in the IR module at emit time, since the amount of code required was small so that being robust to that case seemed safest (e.g., in case we ever want to have a path that emits code directly while skipping some/all of our IR transformation passes). There should be no visible changes to the functionality of the compiler with this change, but it should help make IR dumps from the front-end more clear/explicit (since each constant will be a distinct instruction with its own name), and paves the way for supporting proper cross-module linkage of constants.
2019-07-09WIP: slang to C++ code generation (#997)jsmall-nvidia
* WIP: Emitting Cpp * Added HLSLType instead of using IRInst - because they don't seem to be deduped. * Removed need for lexer to take a String. Added mechansim to lookup intrinsic functions on C++. * A c/c++ cross compilation test. * WIP Cpp output using cloning and slang types. * More work to generate mul funcs. * WIP: Outputting some simple C++. * Expose findOrEmitHoistableInst to IRBuilder to aid cloning, * Simplification for checking for BasicTypes. Test infrastructure compiles output C++ code. * Dot and mat/vec multiplication output. * First pass at swizzling. * First support for binary ops. * Builtin binary and unary functions. * Any and all. * WIP adding support for other functions. Added code to generate function signature. * Add scalar functions to slang-cpp-prelude.h * Support for most built in operations. * Tested first ternary. * Checking the emitting of corner cases functions - normalize, length, any, all, normalize, reflect. * Check asfloat etc work. * Fmod support. * WIP Array handling in C++. * First stage in being able to handl arbitrary type output for CLikeSourceEmitter * Removed Handler/Emitter split - so can implement more easily complex type naming. * Array passing by value first pass. * Rename Array -> FixedArray * Outputs structs in C++. * Emit the thread config. * Dimension -> TypeDimension * SpecializedOperation -> SpecializedIntrinsic Operation -> IntrinsicOp Use shared impl of isNominalOp Commented use of m_uniqueModule etc. * Add code to test slang->cpp when compiled doesn't have errors. Does so by building shared library and exporting the entry point. * Fix linux clang/gcc compile error about override not being specified. * Make sure c-cross-compile is run on linux targets/smoke. * Remove c-cross-compile.slang from smoke. * Fix running tests/cross-compile/c-cross-compile.slang on Ubuntu 16.04 * Only add -std=c++11 for C++ source.
2019-06-19Start exposing a new COM-lite API (#987)Tim Foley
* Start exposing a new COM-lite API This change is mostly about exposing a new API to the Slang compiler that allows more fine-grained control over the compilation flow. The basic concepts in the new API are: * An `IGlobalSession` is the granularity at which we load/parse the Slang stdlib, and therefore gives applications a way to amortize startup cost for the library across multiple compiles. This is a concept that might be able to go away in a future version of Slang. * An `ISession` owns all the code that gets loaded/compiled/generated. Any `import`ed modules are shared across everything in a session (we don't re-parse/-check the code when we see another `import` for the same module). Any generic- or interface-based code in the session can be specialized using types from the same session (but not necessarily across sessions). * An `IModule` is the unit of code loading and scoping. It doesn't expose any API in this change, but would be the right scope for looking up types or entry points by name. * An `IProgram` is a "linked" combination of modules and entry points from which code can be generated and reflection information queried. This change re-uses the existing reflection API types, rather than introduce a new API that duplicates that functionality. That will probably change in a future revision. There are two major pieces of functionality added here that aren't related to the new API: * We now have an API concept of "entry point groups" which are one or more entry points that are intended to be used together so that they need to have non-overlapping parameters. For now this is being used to handle "hit groups" and local root signatures for ray tracing, but I'm not sure this is a concept we will keep in the long run. * We have a very special-case (client-application-specific) flag that ascribes special meaning to the `shared` keyword, so that it can be attached to global parameters to indicate that they are actually to be part of the local root signature rather than the global one for DXR. None of the API design (including naming) here is finalized; the only reason to check in the changes at this point to avoid having a long-running branch that leads to merge pain. Clients should *not* try to depend on the new API just yet, since it is still a work in progress. * fixup: clang warning * fixup: try to detect clang C++11 support * fixup * fixup * fixup * fixup * fixup: review feedback
2019-06-06Split out target code generation from CLikeSourceEmitter (#976)jsmall-nvidia
* * Added SourceStyle to CLikeSourceEmitter, to limit cases to actual target types. * Made Impl methods _ prefixed * Small tidyup * * SourceStream -> SourceWriter * use slang-emit- prefix on SourceWriter file * * Remove EmitContext -> merge into CLikeSourceEmitter * slang-c-like-source-emitter -> slang-emit-source.cpp * ExtensionUsageTracker -> GLSLExtensionTracker slang-extension-usage-tracker.cpp/.h -> slang-emit-glsl-extension-tracker.cpp/.h * emit-source.cpp.h -> emit-c-like.cpp/.h * Small fix to move where some _ prefixed functions are declared in CLikeSourceEmitter. * * CLikeSourceEmitter::CInfo -> Desc * Functions to get and find CodeGenTarget by name * Split out empty language impls * Create an impl based on SourceStyle * * CodeGenTarget conversion to and from string * Move HLSL specific functions to HLSLEmitSource. * Emitting texture and image types. * Move move GLSL specific functionality to GLSLSourceEmitter * Split more out of slang-emit-c-like * Refactor more out of slang-emit-c-like * * tryEmitIRInstExprImpl(IRInst* inst, IREmitMode mode, const EmitOpInfo& inOuterPrec) * Fix bug around output of uintBitsToFloat * More work refactoring out target specifics from slang-emit-c-like * Move functions that are only implemented once in GLSL impl into their Impl method. * Move rate qualification out of slang-emit-c-like * * Added getEmitOpForOp - allows for table usage so different ops can be dealt with the same way * Moved vector comparison to slang-emit-glsl * * * Use EmitOpInfo to control output in slang-emit-c-like.cpp for unary ops * Move more functionality from CLikeSourceEmitter to HLSLSourceEmitter * Make output of parameters implementaion specific. * Extracted interpolation modifiers. * Remove IR from methods that don't need them. * Remove IR from method names. * Refactor handling of output of types - to make the impls implement the full path without lots of cases for specific impls * Add variable declaration modifiers and matrix layout to larget specific in slang-emit. * Make target specific internal functions _ prefixed.
2019-06-04Review improvements on #971: WIP: Support for other source target languages ↵jsmall-nvidia
(#974) * * Added SourceStyle to CLikeSourceEmitter, to limit cases to actual target types. * Made Impl methods _ prefixed * Small tidyup * * SourceStream -> SourceWriter * use slang-emit- prefix on SourceWriter file * * Remove EmitContext -> merge into CLikeSourceEmitter * slang-c-like-source-emitter -> slang-emit-source.cpp * ExtensionUsageTracker -> GLSLExtensionTracker slang-extension-usage-tracker.cpp/.h -> slang-emit-glsl-extension-tracker.cpp/.h * emit-source.cpp.h -> emit-c-like.cpp/.h * Small fix to move where some _ prefixed functions are declared in CLikeSourceEmitter.
2019-05-31Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia
* Prefixing source files in source/slang with slang- * Prefix source in source/slang with slang- prefix. * Rename core source files with slang- prefix. * Update project files. * Fix problems from automatic merge.