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path: root/source/slang/slang-emit-spirv.cpp
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2024-10-19Remove use of Variable Pointer capability. (#5352)Yong He
* Remove use of Variable Pointer capability.
2024-10-18Use `VariablePointersStorageBuffer` instead of `VariablePointer` spv … (#5340)Yong He
2024-10-17Cleanup definition of `printf`. (#5330)Yong He
* Cleanup definition of `printf`. * Fix. * Fix spirv generation. * Fix. * enhance test.
2024-10-17Cleanup atomic intrinsics. (#5324)Yong He
* Cleanup atomic intrinsics. * Fix. * Fix glsl. * Remove hacky intrinsic expansion logic for glsl image atomics. * Fix all tests. * Fix. * Add `InterlockedAddF16Emulated`. * Fix glsl intrinsic. * Fix.
2024-10-16Fix spirv debug info for pointer types. (#5319)Yong He
* Fix spirv debug info for pointer types. * fix comment.
2024-09-20Initial `Atomic<T>` type implementation. (#5125)Yong He
* Initial Atomic<T> type implementation. * Update design doc. * Fix. * Add test. * Fixes and add tests. * Fix WGSL. * Fix glsl. * Fix metal. * experiemnt with github metal. * experiment github metal 2 * github metal experiment 3 * experiment with github metal 4. * experiment with metal 5. * experiment 7. * metal experiment 8. * Fix metal tests. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2024-09-05Initial -embed-spirv support (#4974)cheneym2
* Initial -embed-spirv support Add support for SPIR-V precompilation using the framework established for DXIL. Work on #4883 * SLANG_UNUSED * Add linkage attributes to exported spirv functions * Combine DXIL and SPIRV paths * Whitespace fix * Merge remaining precompiled spirv/dxil paths * Change inst accessors to return codegentarget * Add unit test for precompiled spirv --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-09-05Fix spirv emit for global pointer variable. (#5009)Yong He
2024-08-30Support specialization constants. (#4963)Yong He
* Support specialization constants. * Fix. * Fix. * Fix. * Fix. * Make sure specialization constants have names. * Clean up and support the dxc [vk::constant_id] syntax. * Fix. * Fix. * Fix.
2024-08-26Implement `-fvk-use-dx-layout` (#4912)ArielG-NV
* Implement `-fvk-use-dx-layout` Fixes: #4126 Changes: * Added fvk-use-dx-layout * Modified `HLSLConstantBufferLayoutRulesImpl` for correctness (ex: Array is always 16 byte aligned) * Added kFXCShaderResourceLayoutRulesFamilyImpl and kFXCConstantBufferLayoutRulesFamilyImpl to handle fvk-use-dx-layout * Added `ConstantBufferLayoutRules` to manage constant buffer rules * Added `alignCompositeElementOfNonAggregate`/`alignCompositeElementOfAggregate` to handle forced alignment of composites for ConstantBuffers * `StructuredBuffer` rules are mostly equal to `scalar` layout, not much was needed to be changed to support this behavior. * seperate legacy constant buffer and how Slang does constant-buffer normally * undo an addition * remove accidental test * Address review and fix Address review and remove GLSL support since GLSL requires a seperate legalization (need to linearlize structs like with `legalizeMetalIR` to assign explicit offsets) * comments * remove aggregate and non-aggregate logic We don't need this distinction for the logic --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-08-19Remove using SpvStorageClass values casted into AddressSpace values (#4861)Ellie Hermaszewska
* Remove using SpvStorageClass values casted into AddressSpace values Also removes support for specific storage classes in __target_intrinsic snippets * remove SLANG_RETURN_NEVER macro * squash warnings * Make nonexhaustive switch statement error on gcc * Add SLANG_EXHAUSTIVE_SWITCH_BEGIN/END macros --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-08-12Warn when inout parameter is never written (#4777)venkataram-nv
Addresses #4698 as one approach to diagnose the potential problem. Emit warnings when a user marks a parameter as `inout` but never writes to it in the function. A new intrinsic function `unmodified(out T)` has been added to explicitly indicate that an `inout` variable will not be modified in the function. This is only one way to address the specific validation error in #4698. In general it seems that DXC does some more extensive checks on actual struct fields (as opposed to observing arbitrary struct writes), so that will be the next step.
2024-07-30Fix SPIRV emit for small-integer texture types. (#4753)Yong He
* Fix SPIRV emit for small-integer texture types. * Disable -emit-spirv-via-glsl test.
2024-07-25Overhaul IR lowering of pointer types. (#4710)Yong He
* Overhaul IR lowering of pointer types. * Propagate address space in IRBuilder. * Fixup. * Fix. * Fix. * Change how Ptr type is printed to text. * Fix.
2024-07-23Allow only specific spv storage classes for binding decoration (#4713)kaizhangNV
* Allow only specific spv storage classes for binding decoration In https://registry.khronos.org/vulkan/specs/1.3/html/chap37.html#VUID-StandaloneSpirv-DescriptorSet-06491 it states that If a variable is decorated by DescriptorSet or Binding, the Storage class must be UniformConstant, Uniform and StorageBuffer. So apply this rule to our emit-spirv logic. * Add a unit test * Address few comments
2024-07-18Support OpDebugTypePointer for struct member pointer (#4527)Jay Kwak
This change supports OpDebugTypePointer for a member variable whose type is a pointer type for the outer struct that hasn't been declared yet. It is done with new extension, "SPV_KHR_relaxed_extended_instruction", that comes with a new instruction, "OpExtInstWithForwardRefs". Closes #4304
2024-07-17Use slang-glslang.dll for spirv-validation (#4642)Jay Kwak
* Use slang-glslang.dll for spirv-validation This change replaces the use of "spirv-val.exe" with an API call to "spvtools::SpirvTools::Validate()". Closes #4610
2024-07-10Specialize address space during spirv legalization. (#4600)Yong He
* Specialize address space during spirv legalization. * Fix. * Fix building doc. * Fix cmake. * Update assert.
2024-07-10Fix the invalid spirv generation for matrix cast (#4588)kaizhangNV
Spirv doesn't have instruction to do the float cast for the matrix type. So we have to convert the matrix row by row, and then construct them to a new matrix. Update the unit test to make sure the cast won't miss any elements. Co-authored-by: Yong He <yonghe@outlook.com>
2024-07-10Emit spirv insts in the right sections. (#4590)Yong He
2024-07-08Fix the issue in emitFloatCast (#4559)kaizhangNV
* Fix the issue in emitFloatCast In emitFloatCast function, we only considered the input type is float scalar or float vector, so if the input type is a float matrix type, it will crash. We should also handle the float matrix type. Also, we add some diagnose info to point out the source location where there is error happened, so in the future it's easier to tell us what happens. * Add a unit test * Disable the test for metal Metal doesn't support 'double'. " metal 32023.35: /tmp/unknown-YgHAsJ.metal(15): error : 'double' is not supported in Metal matrix<double,int(3),int(4)> b_0 = matrix<double,int(3),int(4)> (a_0); "
2024-06-28Implement HLSL resource bindings and default type `float4` to ↵ArielG-NV
`SubpassInput<T>` (#4462) * Add case to `emitVectorReshape` for `vector<>` type, `scalar` value 1. Add new case 2. Add test * fix warning * fix warning * Implement HLSL resource bindings and default type `float4` to `SubpassInput<T>` fixes: #4440 1. Removed GLSLInputAttachmentIndexLayout modifier and the somewhat 'hacky' binding model 'Input Attachment' previously relied upon. This was changed to work with the slang-type-layout rules system. This change allows Slang automatic bindings, HLSL bindings, GLSL bindings, and translation of GLSL to and from HLSL bindings to work. 2. Added default argument `float4` to SubpassInput<T>. 3. Merged glsl.meta and hlsl.meta SubpassInput logic. * fix InputAttachment attribute checks fix InputAttachment attribute checks for HLSL and GLSL syntax * remove unused var * validate attribute correctly Attributes do not have type information. We must check the type expression to validate attribute usage. * remove hacky validation type based validation before types are fully resolved is quite hacky and unstable to changes and wrapped types * fix warning * remove redundant `!= nullptr` * remove extra `!= nullptr` * fix some warnings/errors * subpass capability to limit to dxc & remove default values in some functions * revert logic to previous logic revert logic to return if we have a binding regardless of if a VarDecl is given the binding
2024-06-26Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)ArielG-NV
* Add additional `ImageSubscript` features: 1. Added ImageSubscript support for Metal & a test case * Merge GLSL/SPIRV/Metal `ImageSubscript` legalization pass 2. Added multisample support to glsl/spirv/metal for when using ImageSubscript * Added in this PR since the overhaul of the code merges together GLSL/SPIRV/Metal implementation 3. Fixed minor metal texture `Load`/`Read` bugs * [HLSL methods of access do not support subscript accessor for texture cube array](https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/texturecubearray) * removed swizzling of uint/int/float * other odd bugs which were causing compile errors note: Compute tests do not work due to what seems to be the GFX backend (causes crash without error report). The tests are disabled. * disable LOD with texture 1d seems that LOD for 1d textures need to be a compile time constant as per an error metal throws * syntax error in hlsl.meta * static_assert alone with intrinsic_asm error provides cleaner errors Note: `static_assert` seems to be unstable and not be fully respected (still require `intrinsic_asm` to avoid a stdlib compile error) * change comment to `// lod is not supported for 1D texture * add `static_assert` in related code gen paths * address review * address review * add asserts as per review comment, NOTE: unclear if these should be release 'asserts' as well
2024-06-14Improve Direct SPIRV Backend Test Coverage (#4396)ArielG-NV
'raytracing' and 'texture-footprint' tests fixed texture-footprint bug changed when we emit raytracing/rayquery extensions with glsl backend (to reduce incorrect extension emitting)
2024-06-12Fix duplicate SPIRV decorations. (#4346)Yong He
* Fix duplicate `DescriptorSet` decorations. * Fix duplicate `Block` decoration.
2024-06-12Add option to preserve shader parameter declaration in output SPIRV. (#4344)Yong He
* Add option to preserve shader parameter declarations in output. * Add test.
2024-06-11SPIRV backend: add support for tessellation stages, (#4336)Yong He
2024-06-11Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)Yong He
2024-06-10Partial implementation of static_assert (#4294)Jay Kwak
* Error out for types not supported by texture sample functions This commit prints errors with a new keyword, `static_assert`, when the given texture type is not supported for the target. * Moving the check to linkAndOptimizeIR after specialization is done * Remove unnecessary change * Adding test * Remove kIROp_StaticAssert once processed * Do not remove StaticAssert because it is needed for the next specialization * Remove after iteration of child is done --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-10Fix SPIRV emit for `Flat` decoration and TessLevel builtin. (#4318)Yong He
2024-06-08SPIRV `Block` decoration fixes. (#4303)Yong He
* SPIRV `Block` decoration fixes. - SPIRV does not allow duplicate `Block` decorations. So we shouldn't be generating them. - Also fixes duplication of OpName. - SPIRV and HLSL do not allow ConstantBuffer with trailing unsized arrays. Added a check in the front-end against such code. * Convert failing cross-compile tests to filecheck. --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-06-07Small SPIRV emit cleanup around vector element extract. (#4309)Yong He
2024-06-06Fix build warnings and treat warnings as error on CI (#4276)Jay Kwak
* Fix build warnings and treat warnings as error
2024-06-01Support different SPIRV versions. (#4254)Yong He
2024-05-30Support SPIR-V DebugTypePointer (#4228)Jay Kwak
2024-05-19Emit execution mode of type per entry point once. Emit SPIRV capability once ↵ArielG-NV
per shader program. (#4189) * Emit only 1 execution mode of type per entry point Added a dictionary<SpvWord,Hash<ExecutionMode>> to ensure we don't emit multiple. * get inst->id directly * address review + fix test --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-05-16RasterizerOrder resource for spirv and metal. (#4175)Yong He
* RasterizerOrder resource for spirv and metal. Also fixes the byte address buffer logic for metal. * Fix. * Delete commented lines. --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-05-07Make sure pointer local vars have `AliasedPointer` decoration. (#4132)Yong He
2024-05-03Add host shared library target. (#4098)Yong He
* Add host shared library target. * Attempt fix. * Fix warnings. * try fix. * Fix test. * Fix.
2024-04-25Support derivative functions in compute & capabilities adjustments (#4014)ArielG-NV
* Support derivative functions in compute & capabilities adjustments fixes #4000 PR implements derivative functions in compute shaders properly so we have the functionality for SPIR-V & GLSL. Tests reflect fragment and compute paths. PR also adjusts capabilities to correct wrong SPRI-V target capabilities for when using textures. Remarks: 1. __requireComputeDerivative(); is a intrinsic_op and not modifier since inlining will destroy the modifier. 2. Derivative mode is tied to an entry point decoration `[DerivativeGroupQuad]`/`[DerivativeGroupLinear]` or GLSL syntax ``derivative_group_linearNV`. Default is to set the mode to `[DerivativeGroupQuad]` * remove -emit-spirv-directly * fixes 1. fix minor issue fwidth change where I returned the wrong type 2. fix issue where glslang{glsl->spirv} is wrong, so we don't run that test and just run the glsl test & direct spir-v test for intrinsic-texture.slang * adjust as per review and refine code 1. add test to ensure multi-diverging-in-logic entry points work -- 2 functions which may cause computeDerivatives + 1 that uses, 1 that does not. 2. naming 3. use entry point ref graph for c-like-targets 4. reordered some code to util's and removed `static linline` since that was just for ease of coding on my end (should not have been pushed). * Grammer * split up source file + issolate GLSL emit path change. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-23Switch to direct-to-spirv backend as default. (#4002)Yong He
* Switch to direct-to-spirv backend as default. * Fix slang-test. * Fix. * Fix.
2024-04-19Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)sriramm-nv
Fixes #387676* ForceInline SampleLevel to allow decorations to apply * explictly add all the SPIRVAsmOperand Insts in non-differentiable list, which might get inadvertently processed when these functions are inlined into the main shader * Support NonUniformResourceIndex for SPIR-V target Fixes #3876 * add a new IR instruction for NonUniformResourceIndex * slang ir emitter for nonuniform resource index * update the hlsl meta slang * Add test cases for NonUniformResourceIndex access for buffers and textures, with/without cast, nested access etc. * add default c-like emitter for nonuniformresourceinfo * added hlsl emitter * added glsl emitter * requisites for spirv enabling - new decorator for nonuniformresourceindex - emitter for nonuniformresourceindex signature change * add hasResourceType checker * add rwStructBuffType in resourcetype checker * add a case for nonuniformres in emitDecorations * DO NOT COMMIT: This change adds special handling for RWStructBuf within the isResourceType function, if it is a pointer to this resource, return true to make it work with nonuniformres test * spirv emitter for decorations - update the emitLocalInst to perform decorations at the end * added main spirv emitter code * slang emit spirv bugfix * hacky way of supporting Call Inst * move code to cleanup nonuniform inst into helper function * remove stale codefrom test * add spirv decoration for nonuniform * update test to remove global variables * update coherent-2 test * update comment for special handling * update the spirv legalize to handle nested nonuniforms improved logic that handles call ops, rwstructbuf, nested nonuniforms etc. * update nonuniform-array-of-tex test * missed removing nonuniform inst causing duplicate decorations * add glsl and hlsl variants of nonuniform tests * repurpose the hasResource function into something specific for nonuniform inst decoration helper * clean up comments and code around spirv-legalization to emit nonuniform inst by recursively looking into the inst * use the helper canDecorateNonUniformInst to convert `nonUniformResourceInfo` inst to decoration * converted compute/unbounded-array-of-array cross compile test into a simple check test * update contains Resource helper function to be more generic * clean up the case for opcall handling with nonuniform resource inst * update ptr to struct buffer check to be more explicit and rename the function to check for ptr to resource type * update comments and fix the test for coherent * fix typos * update logic on spirv legalize to delete dead instructions - for some reason this doesn't automatically happen * add comments to declarations * add NonuniformResourceIndex to the non-differential inst list
2024-04-18Metal: rewrite global variables as explicit context. (#3981)Yong He
* Metal: rewrite global variables as explicit context. * Small tweaks.
2024-04-07Add decoration PerPrimitiveEXT for all OutputPrimitives members for mesh (#3900)Pankaj Mistry
2024-04-05Add decoration PerPrimitiveEXT when a mesh output variable is decorated with ↵Pankaj Mistry
PrimitiveID (#3895) Fixes bug 3872
2024-04-03Not emit DepthReplacing when frag shader uses SV_Position. (#3893)Yong He
2024-04-03Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 ↵ArielG-NV
(#3881) * Refactor memory qualifier decorators to be a bit-flag set. replace GloballyCoherent, ReadOnly, WriteOnly, Volatile, and Restrict memory modifiers and decorations with a bit flag set to more efficiently manage memory qualifiers. added `restrict` modifier to test to ensure the code works when dropping a `restrict` memory qualifier * Refine tests & add SSBO memory qualifer support add CHECK's to tests to ensure memory qualifiers emit as intended added tests and changed code to ensure memory qualifiers work on SSBO objects (SPIR-V & GLSL) * add memory qualifiers & fixes. Add to StructuredBuffer & ByteAddressBuffer `ReadOnly`/NonWritable qualifier. * Memory qualifiers must be decorated on a variable inst. Due to this the qualifier is added after `lowerStructuredBufferType` Fixed an error where ReadOnly->NonReadable & WriteOnly->NonWritable * Adjusted tests accordingly Added back the removed `globallycoherent` memory qualifier emit'ing code in hlsl-emit (was incorrectly removed). undo hlsl.meta changes cleanup
2024-04-03Implement 8.14-8.19 of OpenGL-GLSL specificationArielG-NV
The following PR implements 8.14-8.19 of the [OpenGL-GLSL specification](https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.60.pdf). Fully implements all functions and built-in type's, resolves https://github.com/shader-slang/slang/issues/3692 for GLSL & SPRI-V targets. _Notes:_ Testing Tools: * Fragment shaders cannot test computational results. Only OpCodes are checked for proper emitting. Implementation Notes: * SubpassInput requires an unknown image format. * SubpassInput is disjoint from TextureType: __SubpassImpl (.slang) & SubpassInputType (Compiler) to reduce code generation required. * SubpassInput required an additional input layout modifier, input_attachment_index, this was added as a new parameter binding attribute. Since the following qualifiers can overlap with different resources (`layout(input_attachment_index = 0, binding = 0, set = 0)`) input_attachment_index is checked for overlapping resource bindings separately from other qualifiers with `LayoutResourceKind::InputAttachmentIndex`. * `GLSLInputAttachmentIndexLayoutModifier` was added to enforce function parameters only accepting `in` decorated variables. * `in` decorated variables needed to have emitting modified to allow directly emitting the variable into function calls if used as a parameter, normally Slang has a "global variable" shadow as a "global parameter" through a copy. This does not work and is solved using `GlobalVariableShadowingGlobalParameterDecoration` to build a relationship of "global variable" to "global parameter", we then resolve this relationship and replace "global variable" uses later in compile. * `AtomicCounterMemory` memory-constraint requires `OpCapability AtomicStorage`, `AtomicStorage` is invalid for Vulkan targets. glslang outputs for `barrier`, `memoryBarrier`, and `groupMemoryBarrier` `AtomicCounterMemory` as a memory constraint. This compiles as valid SPIR-V for Vulkan since `OpCapability AtomicStorage` is not declared. This behavior of glslang is undefined as per [3.31.Capability of the SPIR-V specification](https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_capability). We will omit `AtomicCounterMemory` from our barrier calls.
2024-04-02Fix the erroneous logic of determining whether or not to emit ↵Yong He
DepthReplacing. (#3885) * Fix the erroneous logic of determining whether or not to emit DepthReplacing. Closes #3884. * Fix. * More cleanup.
2024-04-01Correctly emit spv extension targeting EXT rather than NV, added to test for ↵ArielG-NV
this case (#3864) CullPrimitive [follows capabilities to emit as per SPIR-V specification](https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_capability)