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Co-authored-by: Yong He <yhe@nvidia.com>
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* s/emititng blobal/emitting global
* Use SPIR-V opcode names rather than numbers
* regenerate Visual Studio project files
* Use names for extended SPIR-V GLSL instructions
* Add missing operand for SPIR-V extended instruction
* Add warning aginst modifying generated hashing files
* Squash warnings on MSVC
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add gdb generated files to .gitignore
* Switch to c++17
TODO: Ellie update coding style doc
* WIP mesh shaders
* Add MeshOutputType and mesh output decorations
* Lift array type layout creation out of _createTypeLayout
in preparation for sharing it elsewhere
* Initial pass at GLSL legalization for mesh shaders
* Create output types for builtin mesh outputs
This should be rendered as an out paramter block
* Handle writes to member fields in mesh shader output
* Per primitive output from mesh shaders
* Add mesh shader tests
* Redeclare mesh output builtins
* Remove unused instruction
* Emit explicit mesh output max max size
* Add unimplemented warning for array members in mesh output
* Implement mesh output splitting for GLSL in terms of getSubscriptVal
* Allow HLSL syntax for mesh output modifiers
* Improve error messages for mesh output
* Add test for HLSL style mesh output syntax
* Emit explicit mesh output indices max size
* HLSL generation support for mesh shaders
* Better errors for mesh shader misuse
* Neaten comments
* Regenerate vs2019 project files
* Fix build on vs2019
* Retreat on c++17
Will make the change in a separate PR
* slang-glslang binary dep 11.10.0 -> 11.12.0-32
* Fixes for msvc compiler
* Update msvc project
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* Language feature: pointer sized int types.
* Fix.
* small change to test.
* Fix stdlib.
* Fix.
* Fix.
* Add typedef for `size_t` in stdlib.
* Fix test.
* Add `intptr_t::size` constant.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Clean up `IRReturnVoid`.
* Update gitignore.
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Update SPIR-V headers/opt.
Update glslang.
* Set the SPIR-V emit version.
* Use the merged hash from shader-slang/glslang
* Improve comment around spirv version for emitting spir-v directly.
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An earlier refactoring pass over the compiler codebase split the
type that had been called `CompileRequest` into three distinct
pieces:
* `FrontEndCompileRequest` which was supposed to own state and
options related to running the compiler front end and producing
IR + reflection (e.g., what translation units and source
files/strings are included).
* `BackEndCompileRequest` which was supposed to own state and options
related to running the compiler back end to translate the IR
for a `ComponentType` (program) into output code. (Note that the
`BackEndCompileRequest` was conceived of as orthogonal to the
`TargetRequest`s, which store per-target and target-specific
options.)
* `EndToEndCompileRequest` which was an umbrella object that owns
separate front-end and back-end requests, plus any state that is
only relevant when doing a true end-to-end compile (such as the
kinds of compiles initiated with `slangc`). As originally conceived,
the only state that this type was supposed to own was stuff related
to "pass-through" compilation, as well as state related to writing
of generated code to output files.
That refactoring work was very useful at the time, because it allowed
us to "scrub" the back end compilation steps to remove all
dependencies on front-end and AST state (this was important for our
goals of enabling linking and codegen from serialized Slang IR).
At this point, however, it is clear that the hierarchy that was built
up serves very little purpose:
* The `BackEndCompileRequest` type is only used in two places:
* As part of an `EndToEndCompileRequest`, where the settings on
the `BackEndCompileRequest` can be configured, but only through
the `EndToEndCompileRequest`
* As part of on-demand code generation through the `IComponentType`
APIs. In this case, the settings stored on the
`BackEndCompileRequest` are not accessible to the application
at all, and will always use their default values, so that
instantiating a "request" object doesn't really make any sense.
* The `FrontEndCompileRequest` type has a similar situation:
* Front-end compilation as part of an `EndToEndCompileRequest`
supports user configuration of `FrontEndCompileRequest` settings,
but only through the `EndToEndCompileRequest`
* Front-end compilation triggered by an `import` or a `loadModule()`
call does not support user configuration of settings at all. It
will always derive all relevant settings from thsoe on the
session ("linkage").
In addition, subsequent changes have been made to the compiler that
show a bit of a "code smell" and/or forward-looking worries for this
decomposition:
* In some cases we've had to add the same setting to multiple types
in the breakdown (front-end, back-end, end-to-end, linkage, target,
etc.) which makes it harder for us to validate that all the possible
mixtures of state work correctly.
* Related to the above, in some cases we have manual logic that copies
state from one of the objects in the breakdown to another, in order
to ensure that the user's intention is actually followed.
* As a forward-looking concern, it seems that developers have sometimes
added new configuration options and state to places that don't really
make sense according to the rationale of the original decomposition
(e.g., we probably don't want to have a lot of state that is only
available via end-to-end requests, given that the API structure is
meant to push users *away* from end-to-end compiles).
As a result of all of the above, I've been planning a large refactor
with the following big-picture goals:
* Eliminate `BackEndCompileRequest`
* Move all relevant state/options from the back-end request to
the end-to-end request, since that is the only place they could
be set anyway.
* Introduce a transient "context" type to be used for the duration
of code generation that serves the main functions that back-end
requests really served in the codebase
* Make `EndToEndCompileRequest` be a subclass of
`FrontEndCompileRequest`
* Consider addding a transient "context" type for front-end
compiles that can be used in `import`-like cases rather than
needing a full front-end request object. If this works, then
eliminate `FrontEndCompileRequest` and be back to world with
just a single `CompileRequest` type
* Move *all* compiler configuration options to a distinct type (named
something like `CompilerConfig` or `CompilerOptions` or whatever)
which stores setting as key-value pairs, and has a notion of
"inheritance" such that one configuration can extend or build on top
of another. Make all the relevant types use this catch-all structure
instead of redundantly storing flags in many places.
This change deals with the first of those bullets: removeal of
`BackEndCompileRequest`. The addition of the `CodeGenContext` type is
perhaps an unncessary additional step, but making that change helps
clean up a bunch of the code related to per-target code generation,
so I think it is the right choice.
Co-authored-by: Yong He <yonghe@outlook.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix unused initialized variable warning.
Fixed typo found in issue 2069 causing g++11 error of access through this.
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* Cleanup refactoring work around the IR builder
We have some long-term goals for the IR that require a more centralized and disciplined set of rules for how IR instructions get created/emitted. I had been working on trying to set things up so that all IR instruction creation goes through a single bottleneck point, but the non-trivial work in that branch was getting drowned out by the sheer volume of cleanup and refactoring changes. This change tries to pull together several of the more important cleanups.
The big pieces are:
* `IRBuilder` and `SharedIRBuilder` now protect their data members and rely on users to initialize them more directly via constructor of an `init()` method. This change affects a *bunch* of sites where `IRBuilder`s were created. I changed use sites to use the constructors whenever possible, and to use `init()` in cases where we had longer-lived builders that needed to be initialized multiple times.
* The insertion location for the `IRBuilder` now uses an encapsulated type called `IRInsertLoc`. This new type can replace what used to be just two `IRInst*` fields in the builder, and also covers some new functionality (if we ever want to take advantage of it). Very little client code cares about this change, but it is still a nice cleanup in terms of making things more explicit.
* The creation of an `IRModule` has been moded *out* of `IRBuilder`, because in practice we `IRBuilder` always wants to be associated with a pre-existing `IRModule` at creation time (via its `SharedIRBuilder`). There is now an `IRModule::create()` operation instead. This required changing the sequencing at many `IRModule` creation sites, since most had been contriving to make an `IRBuilder` first. There were also several cleanups because code had been carelessly using non-reference-counted pointers for `IRModule`s in ways that broke now that `IRModule::create()` always returns a `RefPtr`.
* The core operations to actually allocate memory for IR instructions were moved into `IRModule` (since they interact with the memory pool that the module owns). These *were* called `createEmptyInst()` but have been renamed into `_allocateInst()`. In principle these seem like they should only be needed to be called by the `IRBuilder`, but in practice they are also needed by the IR deserialization logic.
* A few core operations for emitting IR instructions that were associted with `IRBuilder` were moved to actually be methods on `IRBuilder`. First is `_findOrEmitConstant` which is the primary bottleneck for creating simple scalar constant values. Another is `_createInst` (formerly part of the templated `createInstImpl` along with `createInstWithSizeImpl`) which is the main bottleneck for allocation and initialization of any instruction other than a constant (well, the `IRModuleInst` is the other exception...). Finally, there is also `_maybeSetSourceLoc()`, which is obvious to scope inside the `IRBuilder` once it is protecting the source-location info.
Notes:
* The `minSizeInBytes` parameter to `_createInst()` might not actually be needed at all. At this point any `IRInst` subtypes that need data allocated for things other than their operands already get created manually via `_allocateInst` or `_findOrEmitConstant`, so I *think* we could remove that part. I will handle that in a subsequent cleanup if it turns out to be the case.
* There is one IR pass (`slang-ir-string-hash.cpp`) that is using manual `_allocateInst()` instead of going through an `IRBuilder`. It could be easily cleaned up to not do so (and I will probably make that change down the line), but for now I wanted to avoid doing anything that wasn't close to pure refactoring if I could.
* At this point in our design an `IRBuilder` is a very lightweight thing - it basically just owns the insertion location plus a source location to write into instructions. A lot of our code currently treats `IRBuilder`s like they are expensive and/or need to be re-used (which leads to them being used in more mutable/stateful ways). It is quite likely that as we clean up other aspects of the implementation of IR creation/emission we can make `IRBuilder` use feel more lightweight in ways that can streamline and simplify code.
* The next step for this work is to identify the different paths that eventually lead to `_createInst()` being called, and unify them at a single bottleneck operation that can own the decisions around when to create an instruction vs. when to re-use an existing one (rather than those decisions being baked into the various `IRBuilder` subroutines that create instructions of the various subtypes).
* fixup: gcc/clang C++ spec details
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* Add GLSL450 intrinsics to SPIRV direct emit.
* Fix.
* Fix compiler error.
* Fix.
* Fix compiler error.
* Make direct-spirv tests actually run.
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* Further implementation of SPIRV direct emit.
This change implements:
- Struct, Vector, Matrix and Unsized Array types.
- Basic arithmetic opcodes, vector construct, swizzle etc.
- getElementPtr, getElement, fieldAddress, extractField.
- SPIRV target intrinsics with SPIRV asm code in stdlib.
- RWStructuredBuffer and StructuredBuffer.
- Pointer storage class propagation.
- Control flow.
* Fix.
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* Add an accessor for IRInst opcode
This main changing is renaming `IRInst::op` over to `IRInst::m_op` and then adds an accessor `IRInst::getOp()` to read it. The rest of the changes are just changing use sites to `getOp` (or to `m_op` in the limited cases where we write to it).
This work is in anticipation of a future change that might need to store an extra bit in the same field as the opcode. It seemed better to do this massive refactoring as a separate PR.
* fixup
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Better split of responsibilites around _begin/_endInst
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* Use m_style for OSFindFilesResult
* Refactor of FindFilesResult.
* Fixes on linux for FindFiles.
* Simplify FindFilesState, and linux support for pattern matching.
* Small fixes to linux FindFilesState
* Fix typo on linux FindFiles
* Fix typo in linux FindFiles.
* Renamed some variables, and improved comments on FindFiles.
* Improve comments on FildFiles
* Small improvements around FindFiles.
* Refactor FindFiles again.. into a visitor and function in Path.
* Fix some problems on linux.
* Fix linux typo.
* Renamed os -> find-file-util
* find-file-utl -> directory-util
* Make delete of PathInfo explicit.
* Initialize alwaysCreateCollectedParam .
* WIP spir-v emit using MemoryArena
* Fix bug in spirv emit.
* Fix bug with handling null termination on strings in spirv emit.
* Small improvements in comments around emit spirv
* Remove the 'dst' from emitOperand - we can only emit to the current inst.
* Improve SpirV emit comments.
* Don't store the created instruction in the InstConstructScope - as it's always the m_currentInst.
Don't return the instruction after _beginInst.
Slight comment improvements.
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* Multiple Entry Point Backend
This PR introduces changes to the IR linking, emitting, and options for
multiple entry points. Specifically, this PR updates several locations
to support a (potentially empty) list of entry points, adding list infrastructure and looping over entry points as appropriate.
* Formatting change
* Updated unknown target case to not require an entry point
* Formatting and list consts updates
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* * Fix output in slang repro command line
* Profile uses lowerCamel method names (had mix of upper and lower)
* Rename slang-serialize-state/SerializeStateUtil to slang-repro and ReproUtil.
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* Initial work on direct emission of SPIR-V
This change adds a first vertical slice of support for emitting SPIR-V code directly from the Slang IR, instead of generating it indirectly via GLSL.
This work isn't usable for anything valuable right now; the goal is just to get something checked in that we can incrementally extend over time.
When invoking `slangc`, the `-emit-spirv-directly` option can be used to turn on the new code path.
I have not bothered to add an equivalent API option, because this flag is only intended to be used for testing in the immediate future.
The existing `emitEntryPoint()` function has become `emitEntryPointSource()` to more accurately reflect its role in a world where we can also emit entry points to a binary format.
Much of the logic that was inside `emitEntryPoint()` had to do with linking and then optimizing/transforming Slang IR code to get it ready for emission on a particular target.
This logic has been factored into a new `linkAndOptimizeIR()` function that can be shared between the path that emits source and the new one that emits SPIR-V.
The meat of the change is then the `emitSPIRVFromIR()` function in `slang-emit-spirv.cpp`, which is called *after* all the optimizations and transformations have been applied to the Slang IR to get it ready.
Rather than repeat myself here, I will try to make the comments in `slang-emit-spirv.cpp` usable as documentation of the approach being taken.
Smaller notes:
* I've included a test case that compares `slangc` output directly to expected SPIR-V. This is perhaps not an ideal plan for how to test SPIR-V emission going forward, but it suffices for now.
* The `external/` directory needed to be added to the include dirs for the `slang` project so that the new code can depend on the SPIR-V header.
* In `slang-ir-link`, the direct SPIR-V generation path means that we now link with a target of SPIR-V instead of GLSL. In principle this can be used to ensure that appropriate variants of intrinsics are selected based on the knowledge that we are emitting SPIR-V. In practice, that isn't being used at all.
* Fixup: path for SPIR-V headers
While working on this PR I used a copy of `spirv.h` that I placed into the repository tree manually, but since I started the work we ended up with SPIR-V headers in our tree anyway, albeit at a different path.
This change tries to fix things up so that my code uses the headers that were already placed in the repository.
* fixup; 64-bit build issue
* fixup: typo fixes based on review
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