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* Add fkYAML submodule
* Generate slang-ir-inst-defs.h from slang-ir-inst-defs.yaml
* generate ir-inst-defs.h
* neaten things
* neaten inst def parser
* add rapidyaml submodule
* remove fkyaml
* remove fkyaml submodule
* remove use of ir-inst-defs.h
* format and warnings
* fix wasm build
* tidy
* remove rapidyaml
* Extend fiddle to allow custom splices in more places
* Use lua to describe ir insts
* fix
* neaten
* neaten
* neaten
* spelling
* neaten
* comment comment out assert
* merge
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* initial wip
* more wip
* add test
* add unexpected for invalid target
* fixups and improve error message
* fixups and improve error message
* remove incorrect comment
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* update hlsl meta
* update test
* use slang syntax in meta file
* improve meta file
* fix pack clamp u8
* remove builtin packed types, use typealias instead
* fix wgsl pack clamp
* fix formatting
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Co-authored-by: Yong He <yonghe@outlook.com>
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Partially fix #6378
* Fix invalid access mode for texture_buffer
* Fix texture view create issue in metal
In newTextureView, levelRange should represent the mipmap level range,
while sliceRange should represent the texture layer range for texture
array. But the implement inverse those two wrongly.
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* Add packed bytes builtin type
* fix test
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Close #5470
* implement bitcast for 64-bit date type
* Move 'ensurePrelude' to base class to remove duplication
* Assert on 'double' type for Metal target, as Metal doesn't have 'double' support
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* Move switch statement bodies to their own lines
* format
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Add support for write-only textures.
* Fix capabilities.
* Fix implementation.
* Fix.
* format code
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* format
* Minor test fixes
* enable checking cpp format in ci
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* Cleanup atomic intrinsics.
* Fix.
* Fix glsl.
* Remove hacky intrinsic expansion logic for glsl image atomics.
* Fix all tests.
* Fix.
* Add `InterlockedAddF16Emulated`.
* Fix glsl intrinsic.
* Fix.
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* Initial Atomic<T> type implementation.
* Update design doc.
* Fix.
* Add test.
* Fixes and add tests.
* Fix WGSL.
* Fix glsl.
* Fix metal.
* experiemnt with github metal.
* experiment github metal 2
* github metal experiment 3
* experiment with github metal 4.
* experiment with metal 5.
* experiment 7.
* metal experiment 8.
* Fix metal tests.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Respect matrix layout in uniform and in/out parameters for HLSL target.
* Update test.
* Fix test.
* fix test.
* Fix metal layout calculation.
* Fix compile error.
* Fix compiler error.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Metal: mesh shading skeleton
* Metal: fixing mesh payload
* Metal: improving mesh shader indices output
* Metal: Implementing conditional mesh output set
* Metal: Trying to not break other backends
* Metal: trying to fix mesh output set
* Metal: Fixing MeshOutputSet usages
* Metal: Fixing vertex and primitive semantics
* Metal: Fixing code style
* Metal: Fixed hlsl indices set
* Fixed HLSL mesh output set disappearing and GLSL mesh output crashing
* Metal: Adjusting task test matching
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Remove using SpvStorageClass values casted into AddressSpace values
Also removes support for specific storage classes in __target_intrinsic snippets
* remove SLANG_RETURN_NEVER macro
* squash warnings
* Make nonexhaustive switch statement error on gcc
* Add SLANG_EXHAUSTIVE_SWITCH_BEGIN/END macros
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Overhaul IR lowering of pointer types.
* Propagate address space in IRBuilder.
* Fixup.
* Fix.
* Fix.
* Change how Ptr type is printed to text.
* Fix.
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* Add additional `ImageSubscript` features:
1. Added ImageSubscript support for Metal & a test case
* Merge GLSL/SPIRV/Metal `ImageSubscript` legalization pass
2. Added multisample support to glsl/spirv/metal for when using ImageSubscript
* Added in this PR since the overhaul of the code merges together GLSL/SPIRV/Metal implementation
3. Fixed minor metal texture `Load`/`Read` bugs
* [HLSL methods of access do not support subscript accessor for texture cube array](https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/texturecubearray)
* removed swizzling of uint/int/float
* other odd bugs which were causing compile errors
note: Compute tests do not work due to what seems to be the GFX backend (causes crash without error report). The tests are disabled.
* disable LOD with texture 1d
seems that LOD for 1d textures need to be a compile time constant as per an error metal throws
* syntax error in hlsl.meta
* static_assert alone with intrinsic_asm error
provides cleaner errors
Note: `static_assert` seems to be unstable and not be fully respected (still require `intrinsic_asm` to avoid a stdlib compile error)
* change comment to `// lod is not supported for 1D texture
* add `static_assert` in related code gen paths
* address review
* address review
* add asserts as per review comment, NOTE: unclear if these should be release 'asserts' as well
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* Support atomic intrinsics for Metal
This commit adds a support for the atomic intrinsics in Metal.
The atomic member functions for buffers is not implemented yet.
Metal requires the first argument for the atomic functions to be an
atomic data type. This implementation rely on the fact that we can do a
C-style type casting from a regular data type to an atomic data type.
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* Implementing `tbuffer` layouts.
1. Add to layout options 'TextureBuffer' layouts.
2. Add on to existing logic a way to allocate appropriate registers for TextureBufferType (this was made to work with parameter block logic).
3. Added asserts so objects missing a layout will gracefully crash
This means `tbuffer` now works for hlsl,glsl,metal targets, spirv has yet to implement logic for `TextureBufferType`.
* disable metal tests and fix emitting code a bit
fixing the emitting code means metal compilation emits a useful error (help point users/developers to #4435)
* fix warning
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* Fix and enable tests for metal.
* Fix.
* Fix.
* Fix tests.
* Fix warnings.
* Fix.
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Co-authored-by: Yong He <yonghe@Yongs-Mac-mini.local>
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This commit adds testing for Metal texture functions with the following
six types that the document says supported:
- float
- half
- int32_t
- uint32_t
- int16_t
- uint16_t
Co-authored-by: Yong He <yonghe@outlook.com>
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* RasterizerOrder resource for spirv and metal.
Also fixes the byte address buffer logic for metal.
* Fix.
* Delete commented lines.
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Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* Impl texture APIs for Metal target
This commit is to implement texture functions for Metal target.
The following functions are implemented and tested.
- GetDimensions()
- CalculateLevelOfDetail()
- CalculateLevelOfDetailUnclamped()
- Sample()
- SampleBias()
- SampleLevel()
- SampleCmp()
- SampleCmpLevelZero()
- Gather()
- SampleGrad()
- Load()
Metal has limited support for the texture functions compared to HLSL.
- LOD is not supported for 1D texture,
- Depth textures are limited to 2D, 2DArray, Cube and CubeArray
textures.
- "Offset" variants are limited to 2D, 2DArray, 2D-Depth,
2DArray-Depth and 3D textures.
The functions that cannot be implemented for Metal should properly
be handled by the capability system later.
* Fix the failing test, multi-file.hlsl
I am not sure why this change is needed.
* Fix compile errors on macOS 2nd try
* Remove a typo character to fix the compile error
* Trivial clean up
* Remove `as_type` where it was intended as static_cast
* Use a simpler sytax for __intrinsic_asm
* Trivial clean up
* Remove TEST_AFTER_FIXING_CAPABILITY_PROBLEM after fixing normalize
* Fix the failing test properly
* Fix an incorrect setup of Depth-cube texture
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Support Metal math functions
Closes #4024
Note that Metal document says Metal doesn't support "double" type;
"Metal does not support the double, long long, unsigned long long,
and long double data types."
According to Metal document, math functions are not defined for
integer types.
That leaves only two types to test: half and float.
As a code clean up, __floatCast is replaced with __realCast.
But I had to add a new signature that can convert from integer to
float.
Some of GLSL functions are moved to hlsl.meta.slang.
For those functions, there isn't builtin functions for HLSL but
there are for GLSL and Metal.
"nextafter(T,T)" is currently not working because it requires Metal
version 3.1 and we invoke metal compiler with a profile version
lower than 3.1.
* Changes based on review comments.
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* Metal: Vertex/Fragment builtin and layouts.
* Fix.
* Fix test.
* Emit user semantic on vertex/fragment attributes.
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* Fix macos CI.
* Fix.
* Fix.
* Fix.
* Fix clang warnings.
* Fix more warnings.
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Resolves #3980
Based on the operator precedence, Slang may omits the parentheses if they
are not needed. DXC prints warnings for such cases and some applications
may treat the warnings as errors.
This commit emits parentheses to avoid the DXC warning even when they
are not needed.
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* Metal: rewrite global variables as explicit context.
* Small tweaks.
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