| Commit message (Collapse) | Author | Age |
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* Move switch statement bodies to their own lines
* format
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Add support for write-only textures.
* Fix capabilities.
* Fix implementation.
* Fix.
* format code
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* format
* Minor test fixes
* enable checking cpp format in ci
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* Initial Atomic<T> type implementation.
* Update design doc.
* Fix.
* Add test.
* Fixes and add tests.
* Fix WGSL.
* Fix glsl.
* Fix metal.
* experiemnt with github metal.
* experiment github metal 2
* github metal experiment 3
* experiment with github metal 4.
* experiment with metal 5.
* experiment 7.
* metal experiment 8.
* Fix metal tests.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Remove use of `G0` and `__target_intrinsic` in stdlib.
* Fix.
* Fix calling intrinsic in global scope.
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* Add host shared library target.
* Attempt fix.
* Fix warnings.
* try fix.
* Fix test.
* Fix.
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* Refactor compiler option representation.
* Fix binary compatibility.
* Add a test for specifying compiler options at link time.
* Fix binary compatibility.
* Fix binary compatibility.
* Fix backward compatibility on matrix layout.
* Fix.
* Fix.
* Fix.
* Fix gfx.
* Fix gfx.
* Fix dynamic dispatch.
* Polish.
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* Add per-buffer data layout control.
Fixes #3534.
* Fixes.
* Robustness.
* Update test.
* Fix.
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* Unify Texture types in stdlib into 1 generic type.
* Fixes.
* Fix.
* Fixes.
* Fix reflection.
* Fix binding reflection.
* Add gather intrinsics.
* Fix gather intrinsics.
* Fix texture type toText.
* Fix intrinsic.
* fix cuda intrinsic.
* Fix project files.
* cleanup.
* Fix.
* Fix.
* Fix sampler feedback test.
* Fix getDimension intrinsics.
* Fix spirv sample image intrinsics.
* Fix test.
* Fix GLSL intrinsic.
* Cleanup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add `requirePrelude()` intrinsic function.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Support `constref` parameters passing.
* Fix.
* Fix.
* Add test and diagnostic on mix use of __constref and no_diff.
* check for [constref] on differentiable member method.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add `target_switch` and `__intrinsic_asm` statement.
* Cleanup.
* WaveGetActiveMask, WaveGetActiveMask, WaveCountBits.
* WaveIsFirstLane.
* More wave intrinsics.
* wave intrinsics.
* merge fix.
* Fix.
* Fix.
* Update test.
* update test.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Support per field matrix layout
* Fix warnings.
* Fix.
* Fix tests.
* Fix spiv gen.
* Fix.
* More test fixes.
* Fix.
* Run only GPU tests on self-hosted servers.
* Remove -use-glsl-matrix-layout-modifier.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* WIP handling LValue coercion via LValueImplicitCast
* Need to have the ptr type for the cast.
* Casting conversion working on C++.
* Make the LValue casts record if in or in/out as we can produce better code if we know the difference.
* WIP LValueCast pass
* Fix tests so we don't fail because downstream compilers detect use of uninitialized variable.
* Do conversions through through tmp for l-value scenarios that can't work other ways.
* Fix a typo.
* Change diagnostic implicit-cast-lvalue for a type that still exhibits the issue.
* Add matrix test.
* Added a bit more clarity around LValue casting choices.
* Small comment improvements.
Improvements based on comments on PR.
* Use findOuterGeneric.
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* Various fixes for autodiff and slangpy.
* Fix cuda code gen for `select`.
* Fix getBuildTagString().
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP lowerCamel Dictionary.
* WIP more lowerCamel fixes for Dictionary.
* Add/Remove/Clear
* GetValue/Contains
* Fix tabs in dictionary.
Count -> getCount
* Fix fields with caps.
* Key -> key
Value -> value
Use m_ for members where appropriate.
Use lowerCamel in linked list.
* Some small fixes/improvements to Dictionary.
* Kick CI.
* Small tidy on String.
* Append -> append
* ToString -> toString
ProduceString -> produceString
* Small fixes.
* StringToXXX -> stringToXXX
* Fix typo introduced by Append -> append.
* Made intToAscii do reversal at the end.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP lowerCamel Dictionary.
* WIP more lowerCamel fixes for Dictionary.
* Add/Remove/Clear
* GetValue/Contains
* Fix tabs in dictionary.
Count -> getCount
* Fix fields with caps.
* Key -> key
Value -> value
Use m_ for members where appropriate.
Use lowerCamel in linked list.
* Some small fixes/improvements to Dictionary.
* Kick CI.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Emit simpler vector element access code
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Translate all composed types into tuple types in pyBind.
* Delete temp file.
* Fix get tuple element code emit logic.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Add PyTorch C++ binding generation.
* fix
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP source map.
* Split out handling of RttiTypeFuncs to a map type.
* Make RttiTypeFuncsMap hold default impls.
* Slightly more sophisticated RttiTypeFuncsMap
* Source map decoding.
* Fix tabs.
* Fix asserts due to negative values.
* Use less obscure mechanisms in SourceMap.
* Source map decoding.
Simplifying SourceMap usage.
* First attempt at ouputting a source map as part of emit.
* Added support for -source-map option. SourceMap is added to the artifact.
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* More control flow and Phi param simplifications.
* Fix.
* Fix gcc error.
* Fix.
* More IR cleanup.
* Fix bug in phi param dce + ifelse simplify.
* Propagate and DCE side-effect-free functions.
* Enhance CFG simplifcation to remove loops with no side effects.
* Fix.
* Fixes.
* Fix tests. Add [__AlwaysFoldIntoUseSite] for rayPayloadLocation.
* More cleanup.
* Fixes.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Overhaul global inst deduplication and cpp/cuda backend.
* Update IR documentation.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Rework differential conformance dictionary checking.
* Revert space changes.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Language feature: pointer sized int types.
* Fix.
* small change to test.
* Fix stdlib.
* Fix.
* Fix.
* Add typedef for `size_t` in stdlib.
* Fix test.
* Add `intptr_t::size` constant.
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP replacing DownstreamCompileResult.
* First attempt at replacing DownstreamCompileResult with IArtifact and associated types.
* Small renaming around CharSlice.
* ICastable -> ISlangCastable
Added IClonable
Fix issue with cloning in ArtifactDiagnostics.
* Only add the blob if one is defined in DXC.
* Guard adding blob representation.
* Make cloneInterface available across code base.
Set enums backing type for ArtifactDiagnostic.
* Added ::create for ArtifactDiagnostics.
* Use SemanticVersion for DownstreamCompilerDesc.
Set sizes for enum types.
* Depreciate old incompatible CompileOptions.
Change SemanticVersion use 32 bits for the patch.
* Split out CastableUtil.
* Change IDownstreamCompiler to use canConvert and convert to use artifact types.
* Fix typos.
* Fix typo bug.
Allow trafficing in PTX assembly/binaries
* struct DownstreamCompilerBaseUtil -> struct DownstreamCompilerUtilBase
* Add other riff types.
* Small fix around artifact kind.
* Make using slices instead of strings explicit on atomic ref counted types. (not complete).
Added IArtifactList.
Use IArtifactList to hold the 'associated' files.
Use IUnknown for scoping for atomic ref counting.
Small naming improvements.
* Make artifact not use String in construction (so it owns contents).
* Calculate compile products as artifacts.
* Small improvements around ArtifactDesc.
* Use ICastableList for list of artifacts and remove IArtifactList.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP with hierarchical enums.
* Some small fixes and improvements around artifact desc related types.
* Improvements around hierarchical enum.
* Fixes to get Artifact types refactor to be able to execute tests.
* Attempt to better categorize PTX.
* Work around for potentially unused function warning.
* Typo fix.
* Simplify Artifact header.
* Small improvements around Artifact kind/payload/style.
* Added IDestroyable/ICastable
* Add IArtifactList.
* First impl of IArtifactUtil.
* Use the ICastable interface for IArtifactRepresentation.
* Added IArtifactRepresentation & IArtifactAssociated.
* Add SLANG_OVERRIDE to avoid gcc/clang warning.
* Fix calling convention issue on win32.
* Fix missing SLANG_OVERRIDE.
* First attempt at file abstraction around Artifact.
* Added creation of lock file.
* Move functionality for determining file paths to the IArtifactUtil.
Add casting to ICastable.
* Added some casting/finding mechanisms.
* Simplify IArtifact interface, and use Items for file reps.
* Fix problem with libraries on DXIL.
* Split out ArtifactRepresentation.
* Move ArtifactDesc functionality to ArtifactDescUtil. ArtifactInfoUtil becomes ArtifactDescUtil.
* Split implementations from the interfaces for Artifact.
* Use TypeTextUtil for target name outputting.
* Add artifact impls.
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* Allow `class` to implement COM interface, [DLLExport]
* Fix [COM] usage in tests and examples with UUIDs.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Support `class` types.
* Ignore class-keyword test
* Fix codereview comments and warnings.
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add cpu executable compile test
* Fix.
* Fix permission on linux
* retrigger build
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use TerminatedUnownedStringSlice for literals in output C++.
* Remove Escape/Unescape functions used in slang-token-reader.cpp
Add target type of 'host-cpp' etc to map to the target types.
* Fix some corner cases around string encoding.
* Added unit test for string escaping.
Fixed some assorted escaping bugs.
* Updated test output.
* Added decode test.
* Stop using hex output, to get around 'greedy' aspect. Use octal instead.
* Added HostHostCallable
Small changes to use ArtifactDesc/Info instead of large switches.
* Fix C++ emit to handle arbitrary function export.
* Add options handling for callable without an output being specified.
* Can compile with COM interface. Added example using com interface.
* Use the IR Ptr type instead of hack in C++ emit for interfaces.
* Fix issue with outputting the COM call when ptr is used.
* Fix crash issue on compilation failure.
* Add support for __global.
* Added `ActualGlobalRate`
Added special handling around globals and COM interfaces.
Tested out in cpu-com-example.
* Fix typo in NodeBase.
* Support for accessing globals by name working.
* Check that actual global initialization is working.
* Refactor the com replacement such that it doesn't need a cache or do anything special with GlobalVar.
* Remove context.
Only create replacement if needed.
* Split out COM host-callable into a unit-test.
* host-callable com testing on C++and llvm.
* Comment around the COM ptr replacement.
* Disable com test on vs 32 bit.
Fix C++ prelude
* Disable 32 bit targets testing com host-callable.
* Use JSON parsing to locate VS version.
* Need platform detection in C++prelude.
* Fix com host callable test for LLVM.
* Work around for not being able to include "targetConditionals.h"
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use TerminatedUnownedStringSlice for literals in output C++.
* Remove Escape/Unescape functions used in slang-token-reader.cpp
Add target type of 'host-cpp' etc to map to the target types.
* Fix some corner cases around string encoding.
* Added unit test for string escaping.
Fixed some assorted escaping bugs.
* Updated test output.
* Added decode test.
* Stop using hex output, to get around 'greedy' aspect. Use octal instead.
* Added HostHostCallable
Small changes to use ArtifactDesc/Info instead of large switches.
* Fix C++ emit to handle arbitrary function export.
* Add options handling for callable without an output being specified.
* Can compile with COM interface. Added example using com interface.
* Use the IR Ptr type instead of hack in C++ emit for interfaces.
* Fix issue with outputting the COM call when ptr is used.
* Fix crash issue on compilation failure.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use TerminatedUnownedStringSlice for literals in output C++.
* Remove Escape/Unescape functions used in slang-token-reader.cpp
Add target type of 'host-cpp' etc to map to the target types.
* Fix some corner cases around string encoding.
* Added unit test for string escaping.
Fixed some assorted escaping bugs.
* Updated test output.
* Added decode test.
* Stop using hex output, to get around 'greedy' aspect. Use octal instead.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Refactor how prelude output works in emit.
* Small improvement to emit output.
* Move around comment on target specific language directives based on review.
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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* Use IR pass to eliminate phi nodes
"Phi nodes" are one of the key contrivances that makes SSA (Static
Single Assignment) form work. Because SSA is so great for compiler
IRs, we kind of need to deal with phi nodes, but they also get in
the way because they don't have a direct analog in most lower-level
machine ISAs or execution models, nor in most of the high-level
languages a transpiler wants to emit. As a result a compiler like
ours needs to be able to eliminate the phi nodes from a program as
part of generating output code.
(For any clever people noting that SPIR-V supports phi nodes
directly: yes, it does. It doesn't need to and it probably *shouldn't*.
Anybody involved in the decision-making knows my reasoning, and
anybody else should feel free to ask me if they want the lecture.
Anyway...)
The basic idea of elimiating phi nodes is simple enough. We replace
each phi node with a temporary variable. Uses of the phi use values
loaded from the temporary. The operation of the phi itself
(assigning a value based on the branch taken) amounts to an assignment
into the temporary.
Previously, the Slang compiler dealt with phi nodes very late in
the process of generating code: in the middle of emitting strings
of source code in a high-level language like HLSL or GLSL. Doing the
work that late in compilation has two big drawbacks:
1. Our ability to emit clean and/or optimal code is limited because
we may not be able to make certain changes to the IR, or because we
cannot make use of additional information like a dominator tree that
might be available at other points in compilation.
2. Any other IR passes that relate to temporary variables won't be
able to see the variables that we generate for phi nodes. This could
raise issues with correctness (e.g., if we want to compute live-range
information for *all* temporary variables), or performance (we have no
way to run additional IR optimization passes after phis are eliminated).
This change addresses these problems by making the elimination of
phi nodes an explicit IR pass. Additional optimizations can easily be
run after this pass (although we'd need to be careful not to run
passes that could end up introducing new phis). The pass makes use
of the information available to it to try to produce code that will
emit to "clean" HLSL/GLSL.
The core of the pass is in `slang-ir-eliminate-phis.cpp`, and is
heavily commented, so I won't describe the approach in detail here.
There are two related issues that came up, though:
First, it turned out that our emit logic for local variables (`IRVar`
instructions) wasn't using the function we'd defined named `emitVar()`.
One worrying consequence of that oversight was that the `precise`
modifier would impact generated HLSL/GLSL for variables that turned
into SSA values (including phi nodes), but *not* for local variables
that had not been SSA'd (or that had been SSA'd and then de-SSA'd).
This change also fixes that bug; it is unclear how widespread the
impact of the original issue might be.
Second, generating explicit IR temporaries for phi nodes exposed a
pre-existing bug in the `slang-ir-restructure-scoping` pass. That pass
basically detects cases where we have an instruction `I` with a use
`U` such that the use follows the rules of SSA form ("def dominates
use," meaning `I` dominations `U`), but does not follow the more
restrictive scoping rules of high-level-language output (where a value
computed "inside" a loop is not automatically visible to code outside
the loop just because it dominates that code). That pass did not
correctly account for the case where `I` was a temporary variable.
It seems that case could not arise before now because we didn't have
any passes that would move `var`, `load`, or `store` operations out
of the basic block they started in. The fix for that pass was relatively
simple, and will make the whole thing more robust in case we add more
aggressive optimizations later.
* fixup: expected test output
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* Support `[DllImport]`
* Fix.
* Fix.
* Fix array type emit in cpp.
* Fix.
* Fix.
* Fix
Co-authored-by: Yong He <yhe@nvidia.com>
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An earlier refactoring pass over the compiler codebase split the
type that had been called `CompileRequest` into three distinct
pieces:
* `FrontEndCompileRequest` which was supposed to own state and
options related to running the compiler front end and producing
IR + reflection (e.g., what translation units and source
files/strings are included).
* `BackEndCompileRequest` which was supposed to own state and options
related to running the compiler back end to translate the IR
for a `ComponentType` (program) into output code. (Note that the
`BackEndCompileRequest` was conceived of as orthogonal to the
`TargetRequest`s, which store per-target and target-specific
options.)
* `EndToEndCompileRequest` which was an umbrella object that owns
separate front-end and back-end requests, plus any state that is
only relevant when doing a true end-to-end compile (such as the
kinds of compiles initiated with `slangc`). As originally conceived,
the only state that this type was supposed to own was stuff related
to "pass-through" compilation, as well as state related to writing
of generated code to output files.
That refactoring work was very useful at the time, because it allowed
us to "scrub" the back end compilation steps to remove all
dependencies on front-end and AST state (this was important for our
goals of enabling linking and codegen from serialized Slang IR).
At this point, however, it is clear that the hierarchy that was built
up serves very little purpose:
* The `BackEndCompileRequest` type is only used in two places:
* As part of an `EndToEndCompileRequest`, where the settings on
the `BackEndCompileRequest` can be configured, but only through
the `EndToEndCompileRequest`
* As part of on-demand code generation through the `IComponentType`
APIs. In this case, the settings stored on the
`BackEndCompileRequest` are not accessible to the application
at all, and will always use their default values, so that
instantiating a "request" object doesn't really make any sense.
* The `FrontEndCompileRequest` type has a similar situation:
* Front-end compilation as part of an `EndToEndCompileRequest`
supports user configuration of `FrontEndCompileRequest` settings,
but only through the `EndToEndCompileRequest`
* Front-end compilation triggered by an `import` or a `loadModule()`
call does not support user configuration of settings at all. It
will always derive all relevant settings from thsoe on the
session ("linkage").
In addition, subsequent changes have been made to the compiler that
show a bit of a "code smell" and/or forward-looking worries for this
decomposition:
* In some cases we've had to add the same setting to multiple types
in the breakdown (front-end, back-end, end-to-end, linkage, target,
etc.) which makes it harder for us to validate that all the possible
mixtures of state work correctly.
* Related to the above, in some cases we have manual logic that copies
state from one of the objects in the breakdown to another, in order
to ensure that the user's intention is actually followed.
* As a forward-looking concern, it seems that developers have sometimes
added new configuration options and state to places that don't really
make sense according to the rationale of the original decomposition
(e.g., we probably don't want to have a lot of state that is only
available via end-to-end requests, given that the API structure is
meant to push users *away* from end-to-end compiles).
As a result of all of the above, I've been planning a large refactor
with the following big-picture goals:
* Eliminate `BackEndCompileRequest`
* Move all relevant state/options from the back-end request to
the end-to-end request, since that is the only place they could
be set anyway.
* Introduce a transient "context" type to be used for the duration
of code generation that serves the main functions that back-end
requests really served in the codebase
* Make `EndToEndCompileRequest` be a subclass of
`FrontEndCompileRequest`
* Consider addding a transient "context" type for front-end
compiles that can be used in `import`-like cases rather than
needing a full front-end request object. If this works, then
eliminate `FrontEndCompileRequest` and be back to world with
just a single `CompileRequest` type
* Move *all* compiler configuration options to a distinct type (named
something like `CompilerConfig` or `CompilerOptions` or whatever)
which stores setting as key-value pairs, and has a notion of
"inheritance" such that one configuration can extend or build on top
of another. Make all the relevant types use this catch-all structure
instead of redundantly storing flags in many places.
This change deals with the first of those bullets: removeal of
`BackEndCompileRequest`. The addition of the `CodeGenContext` type is
perhaps an unncessary additional step, but making that change helps
clean up a bunch of the code related to per-target code generation,
so I think it is the right choice.
Co-authored-by: Yong He <yonghe@outlook.com>
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