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* Move switch statement bodies to their own lines
* format
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Co-authored-by: Yong He <yonghe@outlook.com>
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CompilerOptionName::EmitSpirvViaGLSL and CompilerOptionName::EmitSpirvDirectly
options are not mutually exclusive, but due to compatible reason, we
cannot delete those options. Instead, this change makes the effort to
create a new option name EmitSpirvMethod, and we will turn those two
options into the new one internally. Also, we put a priority implicitly
on those two options, where EmitSpirvDirectly always win if it's set.
We have another location that can setup the same option, where is
through SlangTargetFlags::SLANG_TARGET_FLAG_GENERATE_SPIRV_DIRECTLY.
We should definitely deprecate this flag to avoid more confusing.
But for the same compatible reason, we cannot do that in this PR.
Again, we will encourage people to not use this flag, but using the
CompilerOptionName instead. In this PR, we will also implicitly give
CompilerOptionName higher priority, it means that as long as user setup
the CompilerOptionName for emit spirv method, it always take higher
priority for the final decision.
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* format
* Minor test fixes
* enable checking cpp format in ci
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* Implement `-fvk-use-dx-layout`
Fixes: #4126
Changes:
* Added fvk-use-dx-layout
* Modified `HLSLConstantBufferLayoutRulesImpl` for correctness (ex: Array is always 16 byte aligned)
* Added kFXCShaderResourceLayoutRulesFamilyImpl and kFXCConstantBufferLayoutRulesFamilyImpl to handle fvk-use-dx-layout
* Added `ConstantBufferLayoutRules` to manage constant buffer rules
* Added `alignCompositeElementOfNonAggregate`/`alignCompositeElementOfAggregate` to handle forced alignment of composites for ConstantBuffers
* `StructuredBuffer` rules are mostly equal to `scalar` layout, not much was needed to be changed to support this behavior.
* seperate legacy constant buffer and how Slang does constant-buffer normally
* undo an addition
* remove accidental test
* Address review and fix
Address review and remove GLSL support since GLSL requires a seperate legalization (need to linearlize structs like with `legalizeMetalIR` to assign explicit offsets)
* comments
* remove aggregate and non-aggregate logic
We don't need this distinction for the logic
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix compile failures when using debug symbol.
* Various fixes.
* Fix intrinsic.
* Fix test.
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shaders. (#3731)
* Add `-fvk-use-dx-position-w`.
* Fix ordering of OutputVertices and output primitive type decoration in spirv.
* Fix.
* fix
* Fix.
* Move test around.
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* Fix crash when generating debug info for geometry shaders.
* Fix.
* Fix source language field in DebugCompilationUnit.
* Fix.
* Emit DebugEntryPoint inst.
* Add trivial test.
* Cleanup.
* More cleanup.
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* Refactor compiler option representation.
* Fix binary compatibility.
* Add a test for specifying compiler options at link time.
* Fix binary compatibility.
* Fix binary compatibility.
* Fix backward compatibility on matrix layout.
* Fix.
* Fix.
* Fix.
* Fix gfx.
* Fix gfx.
* Fix dynamic dispatch.
* Polish.
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