| Age | Commit message (Collapse) | Author |
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* Parse optional witness syntax
* Allow failing optional constraint
* Make `is` work with optional constraint
* Allow using optional constraint in checked if statements
* Fix tests
* Make it work with structs
* Fix MSVC build error
* Disallow using `as` with optional constraints
* Update test to match split is/as errors
* Add tests
* Fix uninitialized variables in tests
* Add tests of incorrect uses & fix related bugs
* Mention optional constraints in docs
* format code
* Fix type unification with NoneWitness
* Fix formatting
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Nathan V. Morrical <natemorrical@gmail.com>
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Close #7509.
When there are both `export` and `extern` decls in lookup result,
we should remove all `extern` decls.
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* Fix an issue in extension override.
* Fix typo in comment.
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Most of what this change does is straightforward: take all the places in the code that used to operate directly on `ContainerDecl::members` and related fields, and instead have them call into a smaller set of accessor methods defined on `ContainerDecl`.
The primary motivation for making this change is that in order to implement on-demand loading of members from serialized AST modules, we need a way to identify and intercept the "demand" for those members.
On-demand loading benefits from having all accesses to the members of a `ContainerDecl` be as narrow as possible.
If a part of the code only need a member at a specific index, it should say so.
If it only needs access to members with a specific name, or a given subclass of `Decl`, then it should say so.
A secondary motivation for this change is that there have recently been several changes that added complexity and special cases by introducing code that operated on (and *mutated*) the member list of a container decl in ways that the existing code had never done before.
Any code that mutates the member list of a `ContainerDecl` needs to be sure to not disrupt the invariants that the lookup acceleration structures currently rely on.
One of the recent changes added a declaration-to-index map to the set of acceleration structures (with different validation/invalidation behavior than the others...) while other recent changes would remove or insert declarations in ways that could change the indices of other declarations in the same container.
It is not clear if any of these pieces of code were aware of the others, and the invariants that might be expected or broken along the way.
This change bottlenecks the vast majority of accesses to the members of a `ContainerDecl` through the following operations:
* Getting a `List` of all of the direct member declarations of a container
* Get the number of direct member declarations, and accessing them by index.
* Looking up the list of direct member declarations with a given name.
* Adding a new direct member declaration to the end of the list.
Some other operations are layered on top of those (e.g., getting a list of all the direct member declarations of a given C++ class).
These layered operations are still centralized on the `ContainerDecl`, with the intention that we *can* change them to be non-layered implementations if we ever need to for performance (e.g., by building a lookup structure for finding member declarations by their type).
The exceptional cases of access/mutation on the direct members of a `ContainerDecl` have also been encapsulated, but rather than expose what would risk appearing like general-purpose accessors (e.g., `removeDecl(d)`, `setDecl(index)`, etc.), these operations have been explicitly named after the specific use case that they serve in the codebase today, to discourage others from using them for more kinds of operations we'd rather not support.
These operations have also been given parameter signatures that match their use cases, to make it so that even somebody determined to abuse them would have to invent suitable arguments out of thin air.
In the case of the declaration-to-index mapping, this change eliminates that acceleration structure, in favor or slightly more complicated (and possibly inefficient, yes) code at the use site.
Over time, it would be good to closely scrutinize each of the use cases that requires more complicated interaction with the members of a `ContainerDecl`, to see whether any of them can be reframed in terms of the more basic operations, or if there is some clean abstraction we can introduce to make operations that mutate the member list feel like... hacky.
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* Do not print errors in _coerce when "JustTrying".
While figuring out which generic-overload works best, `_coerce()` is
printing errors and Slang compilation terminates prematurely.
When `TryCheckGenericOverloadCandidateTypes()` is calling `_coerce()` in
"JustTrying" mode, the error messages should be snoozed.
The following logic shows the intention of how to silence the error
messages, but the chain of `sink` was broken in the middle and
`_coerce()` was using `getSink()` from the SemanticVisitor.
val = ExtractGenericArgInteger(
arg,
getType(m_astBuilder, valParamRef),
context.mode == OverloadResolveContext::Mode::JustTrying ? nullptr : getSink());
* Use tempSink when available.
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* A new approach to AST serialization
This change completely overhauls the way that AST nodes are being serialized, and the offline source-code generation steps that enable that serialization.
In practice, this ends up being a complete overhaul of the way that *modules* are being serialized (not just the AST part), although things like the serialization format for the Slang IR and for source locations are not affected.
The rest of this commit message is broken down in to sections, in an attempt to help guide anybody looking at the code in how to make sense of all the changes.
The Old C++ Extractor
---------------------
AST serialization used to be driven by information scraped using the `slang-cpp-extractor` tool, which did an ad hoc parse of the C++ declarations of the AST node types and then generated a set of "X macros" that could be for macro-based code generation within the rest of the compiler.
While the existing approach was functional, it wasn't easy to understand or maintain, and it has been getting in the way of forward progress on other features we'd like to work on in the language and compiler.
This change removes the `slang-cpp-extractor` tool entirely.
Marking Up the AST Declarations
-------------------------------
The most notable change that contributors to the compiler may notice is the large number of invocations of a macro `FIDDLE()` on the declarations of the AST node types.
The basic idea is that only declarations (namespaces, types, fields) that are preceded by `FIDDLE()` are visible to the code generator tool.
So if somebody is working with the AST and wondering why a new node type isn't working, or why a field they added isn't being serialized correctly, it is probably because they need to add `FIDDLE()` in front of it.
Generating the Boilerplate Code
-------------------------------
The file `slang-ast-boilerplate.cpp` provides a good example of how the information extracted from the marked-up AST declarations gets used.
In that file, the `FIDDLE TEMPLATE` construct is used to generate type information for each of the AST node types.
Similar logic is used in `slang-ast-forward-declarations.h` to generate the declaration of the `ASTNodeType` enumeration, and forward-declare all the AST node classes.
For many parts of the code, simply including that file replaces the need for the old `slang-generated-*.h` files.
Replacing Visitors and Related Logic
------------------------------------
The old visitor types for the AST used the macros that were generated by `slang-cpp-extractor`, so something new was needed to replace them.
The same goes for the `SLANG_AST_NODE_VIRTUAL_CALL` macros.
The core of the solution implemented here is in `slang-ast-dispatch.h`.
Given a "dispatchable" AST node type (say, `Expr`), a call like:
```
ASTNodeDispatcher<Expr,R>(expr, [&](auto e) { return doSomething(e); })
```
is an expression of type `R`, which does the equivalent of something like:
```
switch(expr->getTag())
{
case ASTNodeType::VarExpr: return doSomething(static_cast<VarExpr*>(expr));
// ...
}
```
The `SLANG_AST_NODE_VIRTUAL_CALL` macro is now implemented in terms of `ASTNodeDispatcher`.
The implementation of the visitor types is more involved.
The code in this change retains some of the macro names from the original version, just to try and make the parallels more clear.
The visitor types are all implemented on top of the `ASTNodeDispatcher` approach, and use `FIDDLE TEMPLATE` to generate all the boilerplate `visit*()` method declarations.
Refactoring of `Linkage` Module Loading
---------------------------------------
Needing to revisit all the places where modules get deserialized made it clear that there is a lot of complexity and apparent duplication in the core routines on the `Linkage` that get used for loading modules.
This change tries to clean up some of that logic, but it is worth noting that there are two legacy features that get in the way of making things as clean as they should be:
* The `LoadedModuleDictionary` type that gets passed around a lot exists entirely to handle the corner case where somebody uses the Slang API to perform a compilation with multiple `TranslationUnitRequest`s in the same `FrontEndCompileRequest`, and one of the translation units `import`s the module defined by another of the translation units.
* There are a lot of special-case behaviors and routines entirely there to support the `ModuleLibrary` feature, although that feature should be considered deprecated (or at least subject to getting entirely re-designed down the line).
The basic idea of the cleanup is that all of the (non-deprecated) ways load a module from a serialized binary, or compile one from source should now bottleneck through `loadModuleImpl`, which then bifurcates into `loadSourceModuleImpl` for the compilation case and `loadBinaryModuleImpl` for the deserialization case.
High-Level Serialization Approach
---------------------------------
The old serialization logic used the [RIFF](https://en.wikipedia.org/wiki/Resource_Interchange_File_Format) format to encode the high-level structure of things, and this change retains that usage (and actually doubles down on the RIFF usage).
The old serialization system relied on the idea that for any given type `Foo` that wants to support serialization, there should be something like a `SerialFooData` type in C++, that can represent the state of a `Foo`, and then the actual serialization applied to that `SerialFooData`. This means that in most cases there are four pieces of code written:
* During serialization:
* Copying the data of a `Foo` in memory over to a `SerialFooData` in memory
* Writing the state of a `SerialFooData` into the serialized data stream
* During deserialization:
* Reading the state of a `SerialFooData` from a serialized data stream
* Copying the data of the `SerialFooData` in memory over to a `Foo`
The new logic gets rid of the intermediate `SerialFooData`.
In the serialization direction, we take a `Foo` and write it to the `RIFFContainer` directly, or using some other utilities layered on top of it.
In the deserialization direction, we have additional flexibility. Given a `RIFFContainer::Chunk*` that represents a serialized `Foo`, we often navigate through the in-memory representation of the RIFF data to get to the parts of the serialized value that we actually want/need, without needing to deserialize the entire `Foo`.
To support this kind of operation, this change introduces a few helper types like `ContainerChunkRef` an `ModuleChunkRef`, that are little more than typed wrappers around a `RIFFContainer::Chunk*`.
The Module "Container" Part
---------------------------
A serialized `Module` is encoded as a RIFF chunk, using logic in `slang-serialize-container.cpp` - both before and after this change.
This change reorganizes a lot of the code in that file, to account for the way that eliminating the intermediate `SerialContainerData` type streamlines the overall task of writing out the parts of the module.
In the deserialization logic... there isn't really much to do in `slang-serialize-container.cpp`. Most of the logic in `slang.cpp` and `slang-module-library.cpp` that pertains to deserializing modules uses the `ModuleChunkRef`-based approach, and simply extracts the pieces of the serialized module that it needs.
The Actual Serialization of the AST
-----------------------------------
The actual AST serialization logic is in `slang-serialize-ast.cpp`.
The basic approach in both the writing and reading directions is:
* Use the `FIDDLE TEMPLATE` system to generate a set of functions, one for each AST node type, that recursively invoke the read/write logic on each field of that node (after recursively invoking the case for its direct superclass)
* Use the `ASTNodeDispatcher` system to dispatch out to those functions whene reading or writing anything derived from `NodeBase`
* For now, handle all types *not* derived from `NodeBase` by hand.
There's a lot of room for improvement around that last item: it should be just as easy to generate the serialization and deserialization logic for other types that don't inherit from `NodeBase`, but the current change tries to err on the side of making the logic as explicit and simplistic as possible, rather than trying to get too clever too soon.
The actual serialization *format* used for the AST is almost comically simplistic: the code uses hierarchical RIFF chunks to emulate a JSON-like structure. This is a very wasteful representation (e.g., a `bool` or a null pointer each take up *8 bytes*), but the goal for now is to start with the simplest thing that could possibly work, and only add more cleverness once we are sure it won't get in the way of important future improvements (like lazy/on-demand deserialization or IR and AST, to improve compiler startup times).
The files `slang-serialize.{h,cpp}` have been co-opted to define a new pair of types `Encoder` and `Decoder` that are used for a more-or-less stream-oriented way or reading or writing RIFF chunks for the JSON-like structure.
Almost everything related to the actual AST serialization could do with a cleanup pass, and some time spent on picking good/better names for everything.
Smaller Stuff
-------------
* Cleaned up a lot of code that was using bare `ASTNodeType` or the extractor's `ReflectClassInfo` type to consistently use `SyntaxClass`.
* Fixed an apparent bug in how the destination-driven code genarator was handling `TryExpr`s
* Fixed an apparent bug in how the GLSL legalization pass was handling translation of certain `SV_*` semantics.
* format code
* fixup: template errors caught by non-VS compilers
* format code
* fixup: more template errors
* fixup: more stuff VS didn't catch
* fixup: it's amazing VS doesn't catch these...
* fixup: yet more template stuff VS ignores
* fixup: more VS template nonsense
* fixup: unreachable return macro usage
* fixup: more unreacable returns
* fixup: unused parameter
* fixup: strict aliasing
* fixup: allow missing entry point list chunk
* fixup: wasm build script
* fixup: AST changes since this PR was created
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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interface-typed output parameter (#6788)
* More specific diagnostic for invalid concrete-to-interface arg coercion
* Add test for the new error message
* Fix typo in expected test result
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* Allow `.member` syntax on vector and scalars.
* Fix.
* fix.
* Fix.
* update comment.
* Fix tests.
* Fix warning.
* Add more tests.
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* Fix overload resolution for `MemberExp`r's base expression
Also fixed an issue where `ModuleDeclarationDecl` priority during overload resolution was inverted.
* Made the fix slightly simpler..
* Update overload-resolve.slang
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* Fix TypeCheckingCache concurrency.
* Fix.
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Improve performance when compiling small shaders.
Avoid copying witness table entries that are not getting used during linking.
Avoid copying auto-diff related decorations and derivative functions during linking, if the user modules doesn't use autodiff.
Cache operator overload resolution results on global session, so each new Session doesn't need to repetitively run through overload resolution from scratch.
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* Simplify implicit cast ctors for vector & matrix.
* Fix formatting.
* Fix tests.
* Fix Falcor test.
* Mark __builtin_cast as internal.
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* SP004: implement initialize list translation to ctor
- We synthesize a member-wise constructor for each struct follow
the rules described in SP004.
- Add logic to translate the initialize list to constructor invoke
- Add cuda-host decoration for the synthesized constructor
- Remove the default constructor when we have a valid member init constructor
- Disable -zero-initialize option, will re-implement it in followup (#6109).
- Fix the overload lookup issue
When creating invoke expression for ctor, we need to call
ResolveInvoke() to find us the best candidates, however
the existing lookup logic could find us the base constructor
for child struct, we should eliminate this case by providing
the LookupOptions::IgnoreInheritance to lookup, this requires
us to create a subcontext on SemanticsVisitor to indicate that
we only want to use this option on looking the constructor.
- Do not implicit initialize a struct that doesn't have explicit default
constructor.
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Fix bug: IgnoreInheritance in lookup
When specifying IgnoreInheritance in lookup, it will ignore
all members in the self extension for generic, the reason is
that it doesn't specialize the target type of the extension
decl when comparing with self type, so it will result that every
type is unequal to the target type.
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* Fix prebound parameter pack - argument list matching logic.
* Move tests.
* Fix.
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* Move switch statement bodies to their own lines
* format
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* format
* Minor test fixes
* enable checking cpp format in ci
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(#5415)
This commit changes the word "stdlib" or "standard library" to "core module" in the source code.
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* Synthesize conformance for generic requirements.
* Fix.
* Fix build error.
* address code review.
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* Lower the priority of looking up the rank of scope
In the previous change of #5060, we propose a way to resolve
the ambiguous call when considering the scope of a function.
But this rule should be considered as a low priority than "specialized
candidate", aka. we should consider more "specialized candiate" first.
* Count distance between reference site to declaration site
Compare the candidate by calculating distance
from reference site to declaration site via nearest common prefix
in the scope tree.
This will involve finding the common parent node of two child nodes
and how sum the distance from the common parent to the two child nodes.
* Change the priority higher than 'getOverloadRank'
* Don't evaluate the scope rank algorithm on generic
If the candidate is generic function, the function parameters
won't be checked before 'CompareOverloadCandidates', so it will
results in that the candidates this function could be invalid.
We should not evaluate the distance algorithm in this case, instead
we will evaluate later when the candidate is in flavor of Func or Expr
since then all the type checks for the function will be done.
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* Add `IRWArray` interface, and make StructuredBuffer conform to them.
* Update user guide.
* Fix.
* Fixes.
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* Preserve name in DeclRefExpr for correct highlighitng of `This`.
* Fix test.
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* Open existential on arguments after overload resolution.
* Fix.
* Update source/slang/slang-check-overload.cpp
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
---------
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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(#4977)
* Add a test to ensure extension does not override existing conformance.
* Fix doc.
* Update documentation.
* Fix doc.
* Add diagnostic test.
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* Support dependent generic constraints.
* Fix warning.
* Update comment.
* Fix.
* Add a test case to verify fix of #3804.
* Address review.
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* Tuple swizzling and element access.
* Update proposal status.
* Cleanup.
* Fix merrge error.
* Address review.
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* Default (zero'd) values with `-zero-initialize` flag
Adds `-zero-initialize` flag to set values to a __default() expression if they are missing a initExpr.
* address review and ensure __default calls ctor + zero's fields.
1. We must keep zero-initialize in SemanticsDeclHeaderVisitor. This is done because else a ctor will be initialized before we can set struct fields to `__default`.
2. IRDefaultCtorDecoration was added to track default ctor's with parent struct.
3. ParentAggTypeModifier was added to track ChildOfStruct->IRType for sharing data such as with functions. This is required to ensure we associate a lowered function with a lowered struct type
* Removed decoration to track defaultCtor in favor of field.
This was done since decorations are checked for IR objects, storing auxillary info does not work here as a result if usable object.
* address some review comments
Since `IDefaultInitializable` is taking a considerabley larger amount of time than anticipated I am pushing some of the other fixes requested. I did not remove the "IRStruct storing a default Ctor" hack yet.
mostly renamed/adjusted tests to work as intended
added test to ensure we don't synthisize a junk `= 0` when not in `zero initialize` mode
removed member in favor of sharedContext+dictionary.
* a working but incorrect impl
* default init without any IR hacks (fully working aside from generic/containored-types)
* Finish zero init code
1. IDefaultInitializer interface was added. If conforming, your type may be zero-initialized. To Conform a `__init()` is required
2. `[OnlyAutoInitIfForced]` was added. This attribute states that a default initializer should only be implicitly called if forced by the compiler (`zero-initialize` for example). This allows types which implicitly/explicitly conform to IDefaultInitialize to have optional auto-init behavior (which is Slang's default for user structs) to be disabled.
* note about `[OnlyAutoInitIfForced]`. This is required for std-lib to not automatically resolve init-expressions for std-lib, but it has the added benifit of allowing user made structs/classes to control the default behavior of initializing
* fix ErrType assumption
* testing why dx12 fails local but passes CI
* push vector changes to generic test
* push syntax adjustment, still figuring out what is wrong with cuda.
* remove debug changes & adjust style
* fix field-init expressions with structs initializers
don't init a static in a ctor. This would be illegal code and wrong code (init list in lower-to-ir)
* minor adjustments temporarily while the rest of the issue is discussed
* fix
* implement IDefaultInitializable
* remove a unneeded whitespace change
* fix type checking error
should be checking if a valid type is `Type`, not `BasicExpressionType`
* needs to be DeclRefType, not Type
* fix langguage server error
* change findinheritance for correctness + cleanup
* remove return false
verified the issue was `findInheritance`
* push attempt at language server fix
* still trying to fix inheritance
* added extension support, remove redundant code
Did not address all review comments yet, want to see if CI also passes my changes
* undo a change which caused CI to fail
* change logic + DefaultConstructExpr
setup code to use defaultConstructExpr when possible to construct a default without overhead of invoke/related
also changed code so parent's defaultInitializable propegates to derived member
* 1. fix error in `isSubtype` 2. add flag to isSubtype
`subtypeInheritanceIsNotFullyResolved` was added since we may not be done the lookup stage but still require `isSubtype` checking to verify usage of inheritance while working with inheritance. In This case we will just skip `ensureLookup` and "caching" (since we don't have a cache invalidation system, nor need)
* fix bug in logic + add test to better catch the bug
* address comment + isSubTypeOption + wrapper type test,
* fix wrong code adjustment
I checked on the CI and realized I caused a failure, mistake was made not negating some code
* syntax, class naming capital
* remove stdlib default initialize changes, replace with `__default()` for init
* remove redundant code + fix defaultConstruct emitting
previously defaultConstruct emitting was crashing due to having generics unresolved. By not resolving the default construct immediately, everything works.
* remove a coment
* add test to ensure static variables dont `init` inside a struct's `__init`
* fix Ptr members breaking struct use
* address review and add -zero-initialize test
`-zero-initialize` test was added to be sure debug pointers are not broken with default init values
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add diagnostic to prevent defining unsized static variables.
* Fix tests.
* Add more tests.
* Fix to allow defining variables of link-time size.
* update diagnostic message.
* Fix tests.
* Simplify code.
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Fixes #4110.
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Fix the issue (#3999).
For a function is defined as extern and export at the same time, don't
report error, we can use the 'export' function to overload the 'extern'
function.
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* Init expressions for struct members
Following commit handles init expressions of struct's.
The general implementation follows C++ init expression rules for classes & inherited classes.
The logic was implemented after type resolution (`SemanticsDeclAttributesVisitor`):
1. Create a default constructor if missing.
2. Check all member variables (`this` and `super`) for if a member has an init expression, continue to *3* if found.
3. For each constructor, insert a member variable's init expression at the beginning of a constructor. This is to follow how C++ does construction of objects.
Some important notes about implementation:
* We must handle the scenario that there is inheritance. To handle the inheritance information processing `findLevelsOfInheritance` was created.
* If a user manually sets overload rank's of constructor expression's we have no way to assume new default constructor overload ranks.
* address feedback
- moved all scope bound variables into if statment initializers
- added indent
- changed logic for overloadRank to be centered around positive numbers rather than negative
* Inheritance fixes universally & for struct field init
1. reimplemented struct field logic
2. implemented inheritance through calling a "super->init()" inisde a constructor for each "this".
3. implemented support for multi level inheritance (4+) and accessing members without a crash.
* add a way to ignore Forward declared constructors.
* a test and fix for a falcor failiure
the following case was not handled: creating an default Ctor due to a non L-Value struct field. Having an empty Ctor causes a warning.
* remove texture/sampler from test since it will break glsl
* get inheritance info using existing lookup logic
modified Facet lookups to store relative depth rather than arbitrary ::Self or' ::Direct for inheritance (which was 'wong' since depth 2 is not Direct, but was considered a Direct inheritance)
* cleanup unused
* cleanup unused functions and whitespace
* fix compile warning
* clean up, reorder, addressed language server fail
changed logic to safeguard bad code --> no longer breaks language server if code is incomplete.
remove the "semi-ordering" logic because caused a crash (and this code does nothing functionally, just thought it would be nice to add if '0 cost').
Remove rank setting for constructors, in place use an addition to the overload system: "this" expressions have calling priority over "super" expressions.
* undo all inheritance depth checks & code added to the inheritance checking algorithm
Reorder default ctor creation and auto-generation of constructor body.
* Handle same struct types during overload resolution
Changed overload resolution logic to properly handle same struct types; added test to check for multi-param same type function overload.
* remove unused ast object
Used unused object in an incorrect way. This caused the compiler to not flag a warning.
* extension support for default constructors
specialization is not supported with default constructors yet.
* fix bugs
Fix bug in override/overload logic with type comparisons.
used wrong type for ctor list construction
Specialization has not been added yet
* disallow default ctor inside extension
* adjust comment, add new tests
* add explicit types to invoke, use faster default ctor lookup.
* adjust syntax & naming as recomended
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* Support mutable existential parameters.
* Update test.
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* Link-time constant and linkage API improvements.
* Fix.
* Allow module name to be empty.
* Fix.
* Fix.
* Fix compile error.
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* Implement short-circuit logic operator
Implement short-circuit evaluation for logic && and ||
operator.
The short-circuit behavior is only used when the operands
involved are scalar and the parent function is non-differentiable.
In implementation, we define a new class 'LogicOperatorShortCircuitExpr'
derived from 'OperatorExpr'. In the visitInvoke() call, we will create
a new expression object 'LogicOperatorShortCircuitExpr' if the
expression is logic && or ||. So that we can generate new IR code in the
new visit function 'visitLogicOperatorShortCircuitExpr' to implement the
short-circuit behavior.
Add new test to test the short-circuit behavior.
* Fix an compile issue occurred in Falcon test
Previously, we early return when at least one of the operands of
"&&" or "||" is vector in convertToLogicOperatorExpr call. However,
in that case the arguments involved in the expression have already been
type checked. When it falls-back to 'visitInvokeExpr', it will check
the arguments again, and some unexpected behavior could occur
which could in turn cause some internal error.
So we add a check in the 'visitInvokeExpr' to avoid double type checking
of arguments.
* Update glsl subgroup test to not use short-circuit
Since the short-circuit evaluation could cause the threads
diverging in subgroup intrinsics. So change the test to not
using "&&" to chain those subgroup intrinsics together. Instead,
using "&" to chain them together because those test functions have
the return value as bool.
* Disable short-circuit in few situations
Disable short-circuit in following situations:
1. generic parameter list
2. static const varible initialization
* Use a flag to indicate the enablement of short-circuit
Instead of using a struct to indicate the state of the outer
environment of current expression, use a simple bool flag to
indicate whether or not apply the short-circuit to current
expression because there few situations where we will disable
short-circuiting and in those circumstances, there is no nested.
Therefore, a flag is good enough to indicate the case.
* Disable short-circuit in index expression
Also fix the build issue. (A cleanup for the last change.)
* check both 'static' and 'const' modifiers
Previously we only check HLSLStaticModifier to decide whether or
not using short-circuit, but we really should check both 'static'
and 'const' modifiers together, because we only want to disable
the short circuit for init expression for 'static const' variable.
* relax the restriction of short-circuit for index expression
Disable the short-circuit for index expression only when declare
an array.
* Simplify the logic by creating subVisitor
Simplify the logic by create a sub expression visitor so
that we don't need to introduce extra recursion.
* Call convertToLogicOperatorExpr after args check
Change to call convertToLogicOperatorExpr after arguments
check in visitInvokeExpr such that we don't have to check
whether the arguments checked to avoid the double checking
issue.
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* Capability type checking.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix type checking of enum cases.
* Allow decl to have same name as module.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Support visibility control and default to `internal`.
* Fix wip.
* Fixes.
* Fix.
* Fix test.
* Add legacy language detection and compatibility for existing code.
* Add doc.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Improve generic type argument inference.
* Fix.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Parse glsl buffer blocks to GLSLInterfaceBlockDecl
* Parse glsl local size layout declarations
* Parse (and ignore) glsl version directives
* spelling
* Better l-value interpretation for glsl interface blocks
* Better l-value interpretation for glsl interface blocks
* Add compile flag for enabling glsl
* Parse and ignore precision modifiers.
* Automatically import `glsl` module for compatiblity.
* Complete vector and matrix types for glsl
* Remove generated file from repo
* Bump .gitignore
* do not mark out globals as params
* Synthesize entrypoint layout from global inout vars.
* update test result.
* Allow HLSL semantic on global variables.
* Fix.
* Fix test.
* Fix win32 compile error.
* Add more builtin input/output and texture intrinsics.
* Add struct/array constructor syntax.
* Skip `#extension` lines.
* overide operator * for matrix/vector multiplication.
* Add `matrixCompMult`.
* Parse modifiers in for loop init var declr.
* Add more glsl intrinsics, add stage into to var layout.
* Allow `int[3] x` syntax.
* Fix array type syntax.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: Yong He <yhe@nvidia.com>
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* wip: clean up IArithmetic
* wip.
* Cleanup builtin arithmetic interfaces.
* Fix.
* Fixes.
* Fix.
* Fix.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Update user-guide with new slangpy features
* More polishing of new slangpy docs
* Update a1-02-slangpy.md
* Only require contiguity for vector element types
* Added `loadOnce/storeOnce` and subscript operations
* Added docs, `DiffTensorView.dims()` & `DiffTensorView.stride(uint)`
* Add constructors, remove storeOnce/loadOnce test
* Adjusted intrinsic definitions
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Incur l-value conversion cost during overload resolution.
* Fix compile error.
* cleanup.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
|