| Commit message (Collapse) | Author | Age |
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* Add datalayout for constant buffers.
* Fixes.
* Fix test.
* Fix glsl codegen.
* Update spirv-specific doc.
* Fix test.
* Fix binding in the presense of specialization constants.
* address comments.
* Add a test for constant buffer layout.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Embed core module in wasm build.
* format code
* add uintptr_t case.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Move switch statement bodies to their own lines
* format
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* [wasm]: Add function to get string from hash
* Fix bug on the visibility issue
* Formatting
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* format
* Minor test fixes
* enable checking cpp format in ci
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(#5415)
This commit changes the word "stdlib" or "standard library" to "core module" in the source code.
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* Don't use __assume for SLANG_ASSERT + build fixes.
* Fix.
* build slang-wasm conditionally
* Fix.
* revert retry open file
* revert include.
* another attempt of silencing compiler warnings.
* revert assume change.
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* Fix spirv lowering logic around pointer to unsized array.
* Fix.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Initial work to support custom derivatives for member methods of differentiable types
* Support custom derivatives of member functions of differentiable types
- Also adds support for declaring custom derivatives via extensions.
* Fix
* move defs
* Update slang-check-decl.cpp
* Create diff-member-func-custom-derivative.slang.expected.txt
* Update slang-check-decl.cpp
* Fix for static custom derivatives
* Fix diagnostics for [PreferRecompute]
* Add backward custom derivative tests
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* Add diagnostic to verify the left hand side of a generic constraint.
* Fix comment.
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* Synthesize conformance for generic requirements.
* Fix.
* Fix build error.
* address code review.
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* initial diff-ref-type interface
* Initial support for `IDifferentiablePtrType`
* Fix unused vars
* More tests + fix switch case fallthrough.
* Update slang-ir-autodiff.cpp
* Update diff-ptr-type-loop.slang
* Add optimization to allow more complex pair types
* Update slang-ir-autodiff-primal-hoist.cpp
* Update diff-ptr-type-loop.slang
* Update slang-ir-autodiff-primal-hoist.cpp
* More fixes to address reviews
* Update slang-check-expr.cpp
* Optimizations + rename `differentiableRefInterfaceType` -> `differentiablePtrInterfaceType`
* Move pair logic to ir-builder, unify the type dictionaries.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add `IRWArray` interface, and make StructuredBuffer conform to them.
* Update user guide.
* Fix.
* Fixes.
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* Support `where` clause.
* Fix.
* Fix parser.
* Enhance test to cover traditional __generic syntax.
* Update user-guide.
* Support `where` clause on associatedtype.
* Fix.
* Put in more comments.
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* Respect matrix layout in uniform and in/out parameters for HLSL target.
* Update test.
* Fix test.
* fix test.
* Fix metal layout calculation.
* Fix compile error.
* Fix compiler error.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Preserve name in DeclRefExpr for correct highlighitng of `This`.
* Fix test.
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* Open existential on arguments after overload resolution.
* Fix.
* Update source/slang/slang-check-overload.cpp
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
---------
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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(#4977)
* Add a test to ensure extension does not override existing conformance.
* Fix doc.
* Update documentation.
* Fix doc.
* Add diagnostic test.
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* Allow capabilities to be used with `[shader("...")]`
Fixes: #4917
Changes:
1. Allow using capabilities instead of `Stage`s with `EntryPointAttribute`.
2. When resolving capabilities for an entrypoint+profile (per entrypoint) in `resolveStageOfProfileWithEntryPoint` add our `EntryPointAttribute` and resolved capability
3. Added tests and some capabilities related clean-up
* fix a warning made by a mistake in syntax
* change fineStageByName to assume it is passed a stage without a '_'
* test with and without prefix '_'
* cleanup some profiles and reprisentation to work better with 'Stage' and 'Profile'
This use case is why we need to clean all profile-usage into `CapabilityName`s directly.
* change how we compare
* only change profiles
* let all capabilities be resolved by 'shader' profile for now
* fix warning checks I accidently broke
* meshshading_internal to _meshshading
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Support dependent generic constraints.
* Fix warning.
* Update comment.
* Fix.
* Add a test case to verify fix of #3804.
* Address review.
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* Do not zero-initialize groupshared and rayquery variables
Fixes: #4824
`-zero-initialize` option will explicitly not:
1. Set any groupshared values to defaults
2. Set any rayQuery object to a default state (currently invalid code generation)
* grammer
* disallow groupshared initializers
disallow groupshared initializers & adjust tests accordingly
* remove disallowed groupshared-init expression
* do not default init if non-copyable
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Check extensions before function parameters.
Fix decl ref formation for synthesized differentiable requirements that are inside an extension.
* Fix clang errors.
* More clang fix.
* Fix warnings.
* Fix build error.
* Fix.
* Fix typo.
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* Add ResourceArray intrinsic type
* Move aliased parameter generation to GLSL legalization
* Add DynamicResourceEntry type for proxying layout of GenericResourceArray
* Reimplement as DynamicResource
* Add reflection test
* Don't reuse alias cache between different parameters
* Add dynamic cast extensions for buffer types
* Minor format fix
* Fix VarDecl diagnostics after finding non-appliable initializer candidates
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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Fixes: #4675
Fixes: #4683
Fixes: #4443
Fixes: #4585
Fixes: #4172
Made the following changes:
1. All capability diagnostic printing logic tries to simplify before printing. This means that we do not print atoms which imply another atom.
2. Do not print the `_` prefix part of atom names since it is misleading users on what they should use to solve a capability issue encountered. (`_Internal` `External` atom changes are not in this PR)
3. Bundle together printing of all sets which contain exactly the same atoms (excluding abstract atoms). This allows printing the following `vertex/fragment/hull/domain/... + glsl` instead of `vertex + glsl | fragment + glsl | hull + glsl | domain + glsl | ....`
4. Rework how entry-point errors are reported to users (example at bottom of PR comment)
5. Rework how atom-provenance data is collected to be leaner and more useful so we can rework the errors. There are 2 notable changes here:
* We no longer store a list which describes where the first of an `CapabilityAtom` comes from. This heavily simplifies AST logic for the capability system. AST parsing of capabilities is much faster. The trade-off is faster AST parsing and correct AST node data for slower diagnostics if an error is found
* atom-provenance data now stores a reference to an atom's use-site to provide information on **where** and **what** is wrong with user code versus only sharing **what** and not where.
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* Detect uninitialized fields in constructors
* Reachability check for early returns
* Specialized warnings for synthesized default initializers
* Handling quirks with constructors
* Addressing review comments
* Ignore synthesized constructors if they are not used
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entry-point (#4670)
* Fixes #4656
Changes:
1. Setting a profile via slangc no-longer sets an entry-point target-stage, this is to allow slangc to follow how the SLANG-API works (else `main` is assumed to be the default entry-point)
2. If the stage specified by a profile is not equal to the stage specified by a entry-point, we throw a capability error.
3. Resolving the stage of an entry point was changed to function (mostly) equally for when 0 entry-points are specified versus to when there are 1 or more.
4. changed capabilitySet Iterator so it is invalid if backing data is nullptr (although this should never happen, it would stop crashes in the worst case).
* remove the breaking change since it likely is going to be a lot more than just a simple change due to the implicit `main` and stage through `profile` code.
* print out profile name with errors
* use target's profile for printing
* change logic to print warning in a different method (account for more cases)
* set unknown stages
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table (#4638)
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`[DerivativeMember(<diff-member>)]` (#4525)
* Add diagnostic for missing diff-member associations
+ Automatically create diff member associations if differential type is the same as the primal type.
+ Move diff-member attribute checking to conformance-checking phase to avoid circularity issues.
Fixes #4103
* Update slang-check-decl.cpp
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix invalid capabilities being allowed
fixes: #4506
fixes: #4508
1. As per #4506, no longer allow invalid `[require(...)]`
2. As per #4508, no longer allow mismatch between `case` and `require` of a calling function
3. Fixes incorrect hlsl.meta capabilities
4. Added a ref to the parent function/decl for when erroring with capabilities to help debug meta.slang files for when weird source locations are generated.
* rename vars and copy lambdas by value
* fix some more capabilities
* incorrect capabilities on a texture test
* push capabilities fix
note: seperated capabilities for glsl,spirv,cuda,hlsl since not all functions support all targets (source of capability error)
* fix cmd line arg by using `xslang` to passthrough to slangc
* let auto-infer run for certain capabilities to reduce simple mistakes
---------
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* capability upgrade warning/error
adjusted implementation + tests to support a warning/error if capabilities are implicitly upgraded and test accordingly.
* add glsl profile caps
* add GLSL and HLSL capabilities to the associated capability
* syntax error in capdef
* only error if user explicitly enables capabilities
1. changed testing infrastructure to not set a `profile` explicitly,
2. Added tests to be sure this works as intended with user API and with slangc command line
* Change capability atom definitions and how Slang manages them to fix errors
1. most `glsl_spirv` version atoms have been removed from `.capdef`, instead we will translate `spirv` version atoms into `glsl_spirv` since there is no point in writing the same code twice in `.capdef` files to define `spirv` versions.
2. add spirv version, and hlsl sm version (and equivlent) capability dependencies
3. removed some stage requirments which were set on objects, keep the wrapper capabilities. I am keeping the wrapper capabilities since I am unaware on if there are stage limitations (spec says code in practice does not work).
* check internal version instead of version profile (_spirv_1_5 vs. spirv_1_5)
* remove unused OpCapability. adjust SPIRV version'ing again for glsl_spirv
* apply workaround for glslang bug with rayquery usage
* ensure capabilities targetted by a profile and added together by a user are valid
* remove additions to `spirv_1_*` wrapper
* spirv_* -> glsl_spirv fix
* fix bug where incompatable profiles would cause invalid target caps
* try to avoid joining invalid capabilities
* fix the warning/error & printing
* run through tests to fix capability system and test mistakes
many mistakes were mesh shaders doing `-profile glsl_450+spirv_1_4`. This is not allowed for a few reasons
1. the test tooling does not handle arguments the same as `slangc`
2. glsl_450 core profile does not support mesh shaders, nor does spirv_1_4. sm_6_5 does work in this senario
* set some sm_4_1 intrinsics to sm_4_0
* replace `GLSL_` defs with `glsl_`
* swap the unsupported render-test syntax for working syntax
* set d3d11/d3d12 profile defaults
this is required since sm version changes compiled code & behavior
* adjusted nvapi capabilities with atomics + d3d11 set to use sm_5_0 as per default
* cleanup
* address review
* incorrect styling
* change `bitscanForward` to work as intended on 32 bit targets
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Default (zero'd) values with `-zero-initialize` flag
Adds `-zero-initialize` flag to set values to a __default() expression if they are missing a initExpr.
* address review and ensure __default calls ctor + zero's fields.
1. We must keep zero-initialize in SemanticsDeclHeaderVisitor. This is done because else a ctor will be initialized before we can set struct fields to `__default`.
2. IRDefaultCtorDecoration was added to track default ctor's with parent struct.
3. ParentAggTypeModifier was added to track ChildOfStruct->IRType for sharing data such as with functions. This is required to ensure we associate a lowered function with a lowered struct type
* Removed decoration to track defaultCtor in favor of field.
This was done since decorations are checked for IR objects, storing auxillary info does not work here as a result if usable object.
* address some review comments
Since `IDefaultInitializable` is taking a considerabley larger amount of time than anticipated I am pushing some of the other fixes requested. I did not remove the "IRStruct storing a default Ctor" hack yet.
mostly renamed/adjusted tests to work as intended
added test to ensure we don't synthisize a junk `= 0` when not in `zero initialize` mode
removed member in favor of sharedContext+dictionary.
* a working but incorrect impl
* default init without any IR hacks (fully working aside from generic/containored-types)
* Finish zero init code
1. IDefaultInitializer interface was added. If conforming, your type may be zero-initialized. To Conform a `__init()` is required
2. `[OnlyAutoInitIfForced]` was added. This attribute states that a default initializer should only be implicitly called if forced by the compiler (`zero-initialize` for example). This allows types which implicitly/explicitly conform to IDefaultInitialize to have optional auto-init behavior (which is Slang's default for user structs) to be disabled.
* note about `[OnlyAutoInitIfForced]`. This is required for std-lib to not automatically resolve init-expressions for std-lib, but it has the added benifit of allowing user made structs/classes to control the default behavior of initializing
* fix ErrType assumption
* testing why dx12 fails local but passes CI
* push vector changes to generic test
* push syntax adjustment, still figuring out what is wrong with cuda.
* remove debug changes & adjust style
* fix field-init expressions with structs initializers
don't init a static in a ctor. This would be illegal code and wrong code (init list in lower-to-ir)
* minor adjustments temporarily while the rest of the issue is discussed
* fix
* implement IDefaultInitializable
* remove a unneeded whitespace change
* fix type checking error
should be checking if a valid type is `Type`, not `BasicExpressionType`
* needs to be DeclRefType, not Type
* fix langguage server error
* change findinheritance for correctness + cleanup
* remove return false
verified the issue was `findInheritance`
* push attempt at language server fix
* still trying to fix inheritance
* added extension support, remove redundant code
Did not address all review comments yet, want to see if CI also passes my changes
* undo a change which caused CI to fail
* change logic + DefaultConstructExpr
setup code to use defaultConstructExpr when possible to construct a default without overhead of invoke/related
also changed code so parent's defaultInitializable propegates to derived member
* 1. fix error in `isSubtype` 2. add flag to isSubtype
`subtypeInheritanceIsNotFullyResolved` was added since we may not be done the lookup stage but still require `isSubtype` checking to verify usage of inheritance while working with inheritance. In This case we will just skip `ensureLookup` and "caching" (since we don't have a cache invalidation system, nor need)
* fix bug in logic + add test to better catch the bug
* address comment + isSubTypeOption + wrapper type test,
* fix wrong code adjustment
I checked on the CI and realized I caused a failure, mistake was made not negating some code
* syntax, class naming capital
* remove stdlib default initialize changes, replace with `__default()` for init
* remove redundant code + fix defaultConstruct emitting
previously defaultConstruct emitting was crashing due to having generics unresolved. By not resolving the default construct immediately, everything works.
* remove a coment
* add test to ensure static variables dont `init` inside a struct's `__init`
* fix Ptr members breaking struct use
* address review and add -zero-initialize test
`-zero-initialize` test was added to be sure debug pointers are not broken with default init values
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* SPIRV `Block` decoration fixes.
- SPIRV does not allow duplicate `Block` decorations. So we shouldn't be generating them.
- Also fixes duplication of OpName.
- SPIRV and HLSL do not allow ConstantBuffer with trailing unsized arrays. Added a check in the front-end against such code.
* Convert failing cross-compile tests to filecheck.
---------
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* Handle type check cache update on extensions more gracefully.
* Correctness fix.
* Cache implcit cast overload resolution results.
* Fix.
* More optimizations.
* Cache implicit default ctor resolution.
* Disable redundancy removal.
* Fix.
* Fix test.
* Fix.
* Correctness fix.
* Fix.
* Fix,
* Fix test.
* Small tweak.
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* Capabilities System, Backing Logic Overhaul
Fixes #4015
Problems to address:
1. Currently the capabilities system spends anywhere from 25-50% of compile time on the CapabilityVisitor. Most of this time is spent on join logic: 1. Finding abstract atoms 2. Comparing list1<->list2. This should and can be made significantly faster.
2. Error system does not produce errors with auxiliary information. This will require a partial redesign to provide more useful semantic information for debugging.
What was addressed:
1. Array backed `CapabilityConjunctionSet` was replaced in-favor for a `UIntSet` backed `CapabilityTargetSets`. The design is described below.
Design:
* `CapabilityTargetSets` is a `Dictionary<targetAtom, CapabilityTargetSet>`. This is not an array for 2 reasons: 1. Easy to figure out which target is missing between two `CapabilityTargetSets` 2. To statically allocate an array requires the preprocessor to manually annotate which Capability is a target and link that Capability to an index. This means a dictionary is required for lookup regardless of implementation.
* `CapabilityTargetSet` is an intermediate representation of all capabilities for a singular `target` atom (`glsl`, `hlsl`, `metal`, ...). This structure contains a dictionary to all stage specific capability sets for fast lookup of stage capabilities supported by a `CapabilitySet` for a `target` atom. This reduces number of sets searched.
* `CapabilityStageSet` is an intermediate representation of all capabilities for a singular `stage` atom (`vertex`, `fragment`, ...). This structure holds all disjoint capability sets for a `stage`. A disjoint set is rare, but may exist in some scenarios (as an example): `{glsl, EXT_GL_FOO}{glsl, _GLSL_130, _GLSL_150}`. This reduces the number of sets searched.
* `UIntSet` is the main reason for the redesign for better performance and memory usage. All set operations only require a few operations, making all set logic trivial and with minimal cost to run. All algorithms were modified to focus around `UIntSet` operations.
2. Errors
* Semantic information are now better linked to the calling function to provide a connection of function<->function_body for when saving semantic information for errors.
* Missing targets now print errors much like other error code by finding code which could be a cause of incompatibility.
What is missing:
1. Add non naive support for non-stage specific capabilities such as `{hlsl, _sm_5_0}`. Currently non stage specific targets emulate the behavior through assigning such capabilities to every stage: `{hlsl, _sm_5_0, vertex} {hlsl, _sm_5_0, fragment}...`. Removal of this behavior would remove redundant shader stage sets being made at construction time (~80% of new implementation runtime). This is an addition, not an overhaul.
2. Optionally: `UIntSet` should be modified to support SIMD operations for significantly faster operations. This is not required immediately since `UIntSet` is already not a performance constraint.
Notes:
* UIntSet had implementation bugs which were fixed in this PR.
* The old capabilities system had bugs which were fixed in this PR when transforming to the new implementation.
* fix .natvis debug view
* Small optimizations I found while working on the addition
the AST building pass looks like so now:
1% = ~capabilitySet
2% = capabilitySet()
1.5% capabilitySet::unionWith()
0.8% capabilitySet::join()
1.5% auxillary info for debugging
~0.5-1% extra visitor overhead
~5% total for the visitor
~6.5% for total runtime costs
* fix caps which were wrong but worked
* push minor syntax fix (still looking for why other tests fail)
* perf & bug fixes
1. did not properly remake isBetterForTarget for this->empty case with that as Invalid. This is best case in this senario.
2. Remade seralizer for stdlib generation. Faster (more direct) & cleaner code.
NOTE: did not address review comments
* fix glsl.meta caps error
* fixing findBest logic again & UIntSet wrapper
findBest was not checking for 'more specialized' targets & was element counter was flawed
* faster getElements algorithm + natvis for UIntSet + wrong warning
* type incompatability of bitscanForward implementations
* try to fix warnings again
* remove ptr for clang intrinsic
* add missing header
* ifdef to allow clang compile
* compiler hackery to fix up platform/type independent operations
* bracket
* fix MSVC error
* missing template
* change types out again
* changes to fix compiling
* adjustment to parameter for Clang/GCC
* added iterator to delay processing all atomSets of a CapabilitySet
* add a few missing consts's
* ensure we never have more than 1 disjointSet
Added a wrapper + assert + union functionality to all possible disjoint sets. This was done in favor of a removal of the LinkedList for 2 reasons:
1. We still need 0-1 set functionality.
2. Might as well keep the code, just disallow the problematic functionality.
* address review comments
non linked-list refactor review comments addressed; add doc comments + remove redundant code
* comments + remove isValid for bool operator
* push removal of linkedlist for capabilities
* add missing break
* address review comments
minor adjustments of syntax
* push a fix to the `CapabilitySet({shader, missing target})` code
* quality + error
1. add iterator to UIntSet
2. do not specialize target_switch if profile is derived from case (GLSL_150 is not compatable with GLSL_400)
* fix target_switch erroring + temporarily remove UIntSet::Interator
temporarily remove UIntSet::Interator. It will be added after, testing code on CI first so I can multi-task fixing the UIntSet Iterator
* fix the UIntSet iterator
* Revert "fix the UIntSet iterator" temporarily to pull from master
* add metal error as per texture.slang
(took a while I realize this was why things were breaking, likely should adjust errors to reflect this)
* Rework UIntSet to have a template for output type
This is done so it is reasonable to debug the iterator output and not just dealing with messy int's
Fix problems with the iterators implemented + invalid capabilities handling
* removed incorrect `__target_switch` capability
barycentric was being used with anticipation of `profile glsl450`, this does not expand into `GL_EXT_fragment_shader_barycentric`, this instead caused an error which is hidden during cross-compile.
* remove some uses of getElements
* remove undeclared_stage for now
* remove redundant code associated with `undeclared_stage`
* remove unused variable
* address review
specifically to note removed static in a thread dangerous scope. Now using a `const static` for read only (thread safe) which precompile steps generate
* move GLSL_150 capdef change to sm_4_1 (more accurate)
* address most review comments
did not address: https://github.com/shader-slang/slang/pull/4145#discussion_r1602256776
* revert incorrect code review suggestion
* push changes for all code review suggestions
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* Add diagnostic to prevent defining unsized static variables.
* Fix tests.
* Add more tests.
* Fix to allow defining variables of link-time size.
* update diagnostic message.
* Fix tests.
* Simplify code.
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