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* Create and cache flattened inheritance lists
The basic change here is to have a cached lookup that can map a `Type`,
or a `DeclRef` that might refer to a type or `extension`, to a list of
the *facets* that comprise it.
The notion of a *facet* here is similar to what the C++ standard calls
"sub-objects".
A declared type like a `struct` has:
* a facet for its own direct members
* one facet for each of its (transitive) base `struct` types
* one facet for each `interface` it conforms to
* one facet for each `extension` that applies to that type
The set of facets for a type is de-duplicated (so that "diamond"
inheritance patterns don't cause issues) and deterministically ordered,
using a variation of the C3 linearization algorithm.
The creation of a linearized list of facets should help the compiler
implementation in two key places:
* Testing if a type implements an interface (or inherits from a base
type) should now only take time linear in the number of (transitive)
bases of that type. We can simply scan the linearized facet list to
see if it contains a facet corresponding to the given base.
* Looking up the members of a type (or a value of a given type) should
be greatly simplified, since all of the members can be found in a
single linear scan of the facet list. In addition, those facets will
be ordered so that facets for "more derived" types will precede those
for "less derived" types, so that shadowing in the case of overrides
should be easier to implement.
This change only implements the first of these two improvements, since
there is already a *lot* of churn involved.
Notes and caveats:
* The handling of conjunction types (e.g., `IFoo & IBar`) complicates
the implementation, both because the simple approach to subtype
testing alluded to above is no longer complete, and also because
we need to be more careful about what forms of subtype witnesses
we construct, so that we can maintain the currently-required invariant
that two witnesses are only equal if they have matching structure.
* We don't implement the full/"proper" C3 algorithm here because it has
some failure cases that we'd still like to support. In particular if
we have both `IX : IA, IB` and `IY : IB, IA`, the C3 algorithm says it
is illegal to have `IZ : IX, IY` because the two bases it inherits
from disagree on the relative ordering of `IA` and `IB` in their
own linearizations. Handling such cases may make our implementation
less efficient, and it will also require testing of those corner
caes.
* When it comes time to revamp the implementation of lookup, we will
need to deal with the fact that a single linear list (seemingly)
cannot give us sufficient information to decide which of two members
of the same name should shadow the other, or if there is an ambiguity.
Or rather, it *can* give us that information if we are willing to
accept some very user-unfriendly behavior and simply say that
declarations earlier in the linearization always shadow later
declarations, even if the facets involved are not related by an
inheritance relationship of any kind.
* In order to remove one kind of vicious circularity from the approach,
the linearization that we are computing for `extension` declarations
will not be sufficient for lookups in the body of such an `extension`.
A future change may need to have support for creating and caching
two distinct linearizations for each `extension`: one that is to be
used when that `extension` is pulled into the linearization for a
type that it applies to, and another for when lookup will be performed
in the context of the `extension` itself.
* This change does *not* include the simple expedient of adding a direct
cache for subtype tests to the `SharedSemanticsContext`, although
adding such a cache would be a simple matter.
* This change introduces more deduplication for subtype witnesses,
which should enable more deduplication for other `Val`s (including
`Type`s), but it does not introduce any assumptions that equal
`Val`s or `Type`s must have identical pointer representations.
* Eventually we may find that, similar to the situation with `Type`s,
we will want to have a split between surface-level and canonicalized
versions of other `Val`s, including subtype witnesses.
* Fix clang error.
* remove debugging code.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Make DeclRefBase a Val, and DeclRef<T> a helper class.
* Fixes.
* Workaround gcc parser issue.
* Revert NodeOperand change.
* Fix.
* Fix clang incomplete class complains.
* Fix code review.
* Small cleanups and improvements.
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Co-authored-by: Yong He <yhe@nvidia.com>
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(#2958)
* Simplify type of diagnoseImpl
* Show source line for Note diagnostics, opting out of this where appropriate
* Make declared after use diagnostic clearer
* Fix erroneous error claiming variable is being used before its declaration
Closes https://github.com/shader-slang/slang/issues/2936
* Fix build on msvc
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Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
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* Bottleneck DeclRef creation through ASTBuilder.
* Fix clang error.
* Fix.
* Fix.
* More fix.
* Rebase on top of tree.
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Co-authored-by: Yong He <yhe@nvidia.com>
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defining custom derivatives (#2947)
* Issue diagnostic for incorrect directionality when defining custom derivative
* Better diagnostics on invalid custom derivatives
* Avoid duplicating `getParameterDirection()`
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Co-authored-by: Yong He <yonghe@outlook.com>
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Fixes https://github.com/shader-slang/slang/issues/2895
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* Fix VK validation errors when using vk1.2 features.
* Fix vulkan validation errors.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Autodiff support for dynamically dispatched generic method.
* Fix.
* Support dynamically dispatched generic type.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP lowerCamel Dictionary.
* WIP more lowerCamel fixes for Dictionary.
* Add/Remove/Clear
* GetValue/Contains
* Fix tabs in dictionary.
Count -> getCount
* Fix fields with caps.
* Key -> key
Value -> value
Use m_ for members where appropriate.
Use lowerCamel in linked list.
* Some small fixes/improvements to Dictionary.
* Kick CI.
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* Warn on float-to-double coercion for arguments.
* Fix test.
* Rename.
* Fixup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix issue with resolving overloaded custom forward derivative methods.
* Add test
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attributes (#2773)
* Fix compiler crash if referencing undefined method in the deriavative decorator
* Delete sample.comp
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix crash.
* Fix `[ForwradDerivative]` on member functions.
* Update comments.
* Fix crash when [BackwardDerivative] is provided but not [ForwardDerivative].
* Allow calling dynamic dispatched generic method from differentiable func.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fixed type coercion issue with higher-order user defined methods
* Placed associated type lookup method in a loop
* Update high-order-user-defined-derivative.slang
* Revert changes to associated type lookup method
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* Fix associated type resolution bug.
* Fix.
* Fix language server hinting messed up by breadcrumb nodes.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix IntVal type check.
* add test case result.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add quad texture example.
* delete output image
* remove irrelavent files
* update project files
* fix
* Update example.
* Fix.
* remove out-texture
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix Phi simplification bug.
* Fix up.
* Fix.
* Fix.
* Fix.
* Fix.
* Fix.
* Fix test.
* Fix test.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Support high order diff pattern: `bwd_diff(fwd_diff(f))`.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add support for `[PrimalSubstitute]` and `[PrimalSubstituteOf]`.
* Fix
* Fix.
* Cleanup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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`[*DerivativeOf]` attribs. (#2688)
* Reuse higher-order `ResolveInvoke` logic to resolve func refs in [*DerivativeOf] attribs.
* Add diff implementation matrix versions of binary and ternary intrinsics.
* Add diff impl for legacy intrinsics.
* Fix diagnostics of using non-differentiable function in a diff operator.
* Add diff implementation for `determinant`.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix differential type registration through non-differentiable type.
* More fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fixed crash when lowering IR for no_diff struct member.
* Improve `setInsertBeforeOrdinaryInst` and `setInsertAfterOrdinaryInst`.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Preliminary support for debug break.
* Add C++ debug break support.
Add details about usage.
* Improve debug break test details.
* Make HLSL output a comment about no support.
* Handle specialize for target assert, without a body if it has spv_instruction/target intrinsic
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* Fix checking of `[BackwardDerivativeOf]` attribute.
* Fix crash in `canInstHaveSideEffectAtAddress`.
* Fix.
* Revert fix.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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stdlib. (#2615)
* Allow array parameters in forward diff.
* Use type canonicalization instead of coersion.
* Reimplement array type.
* Fix.
* Update test case.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Reimplement address elimination pass.
* Fix error.
* Update test references.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Frontend work for `[BackwardDerivative]` and `[BackwardDerivativeOf]`.
* Fix clang issue.
* Fix.
* fix gcc issue
* fix formatting.
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Split bwd_diff op into separate ops for primal and propagate func.
* Fix.
* Download swiftshader with github actions instead of curl on linux.
* Fix github action.
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix issues around dynamic generic function and autodiff.
* Fix return type issue.
* Fix type unification for generic `inout` parameter.
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Autodiff through simple dynamic dispatch.
* Revert changes.
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
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functions (#2505)
* Added non-differentiable call test
* Extended testing for nondifferentiable calls
* Fixed subtle issue with extensions on generic types not applying the correct substitutions, leading to unspecialized generics at the emit stage
* More fixes. inout struct params now work fine
* Update inout-struct-parameters-jvp.slang
* Update slang-ir.cpp
* Fixed hoisting lookup_interface_method
* Fixed non-diff call return value
* Fixed issue with phi nodes
* Fixed problem with IRSpecialize preventing hoisitng of DifferentialPairType
* Fixed non-diff call test to conform to the new 'no_diff' system
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* Clean up type checking of higher order expressions.
* Replace `goto` with `break` to pacify clang.
* Fix.
* Fixes.
* Fix more tests.
* Fix lowerWitnessTable parameter error.
* Exclude attributes from ast printing.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Add gdb generated files to .gitignore
* Switch to c++17
TODO: Ellie update coding style doc
* WIP mesh shaders
* Add MeshOutputType and mesh output decorations
* Lift array type layout creation out of _createTypeLayout
in preparation for sharing it elsewhere
* Initial pass at GLSL legalization for mesh shaders
* Create output types for builtin mesh outputs
This should be rendered as an out paramter block
* Handle writes to member fields in mesh shader output
* Per primitive output from mesh shaders
* Add mesh shader tests
* Redeclare mesh output builtins
* Remove unused instruction
* Emit explicit mesh output max max size
* Add unimplemented warning for array members in mesh output
* Implement mesh output splitting for GLSL in terms of getSubscriptVal
* Allow HLSL syntax for mesh output modifiers
* Improve error messages for mesh output
* Add test for HLSL style mesh output syntax
* Emit explicit mesh output indices max size
* HLSL generation support for mesh shaders
* Better errors for mesh shader misuse
* Neaten comments
* Regenerate vs2019 project files
* Fix build on vs2019
* Retreat on c++17
Will make the change in a separate PR
* slang-glslang binary dep 11.10.0 -> 11.12.0-32
* Fixes for msvc compiler
* Update msvc project
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* Add [ForwardDerivativeOf] attribute.
* Fix handling around phi nodes.
* Fixes.
* Remove IR opcode for ForwardDerivativeOfDecoration.
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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