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* Revise type legalization so it can handle constant buffers (#282)Tim Foley2017-11-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Revise type legalization so it can handle constant buffers The existing legalization approach with "tuples" can handle scalarizing a `struct` type with resource-type fields in it, but it had several big gaps. The most notable is that given a type that mixes uniform and resource fields, we can't just blindly scalarize things: ``` struct P { float4 a; float4 b; Texture2D t; }; cbuffer C { P gParam[8]; }; ``` The existing code was completely ignoring the declaration of `gParam` inside `C`, but even if we fixed that issue, we'd get something like: ``` cbuffer C { float4 gParam_a[8]; float4 gParam_b[8]; }; Texture2D gParam_t[8]; ``` In this case we've completely changed the layout of the uniform buffer, by switching from AOS to SOA. Even if we could get the type layout logic and the IR to agree on this, it would be a surprise to users, and "principle of least surprise" should be a big deal on a project with as many moving parts as ours. The right thing to do is to have legalization create a "stripped" version of the original type `P` and use that: ``` struct P_stripped { float4 a; float4 b; }; cbuffer C { P_stripped gParam[8]; }; Texture2D gParam_t[8]; ``` Then at a call site, this: ``` foo(gParam); ``` becomes: ``` foo(gParam, gParam_t); ``` This is exactly how the current AST-to-AST legalization handles mixed uniform and resource types, but the way it does it involves some annoying kludges: - That pass has a notion of a "tuple" similar to our legalization, but every tuple has an optional "primary" entry for all the uniform data, plus tuple elements for the resources, and a given field may be represented on one side, the other, or both. It makes the code for handling tuples very messy. - That pass does the "stripping" of types by actually marking up the AST declarations (this is okay because it is constructing a new AST as it goes), so that when they get emitted certain fields don't actually show up. That is, we fix the problem with type `P` by actually *modifying* the user's declaration of `P`. That seems out of bounds for the IR. This change fixes the problem in our IR type legalization while trying to avoid the problems of the AST-to-AST pass by using two new ideas: 1. We add a new case for `LegalType` (and `LegalVal`) that is a "pair" type, where a pair consists of both an "ordinary" type (for uniform data) and a "special" type (for resource data). E.g., after legalization, the type for `C` (which can be over-simplified to `ConstantBuffer<P>` for our purposes), will be a `LegalType::pair` where the ordinary side is `ConstantBuffer<P_stripped>` and the special side is a tuple containing the `Texture2D` field. 2. We add a new (and annoyingly hacky) AST-level type called `FilteredTupleType` which is semantically a sort of tuple type (it holds a list of elements, and the elements have their own types), but which remembers an "original type" that it was created from, and for each element remembers the field of the original type that it corresponds to. This is used to construct a type like `P_stripped` as an actual AST-level structural type. The core logic for legalizing an aggregate type had to get more complicated just because of the new pair case, so there is now a `TupleTypeBuilder` that asists with taking an aggregate type, processing its fields, and then picking the right `LegalType` representation for the result. Other smaller changes: - Made the legalization logic actually legalize `PtrType<T>`. E.g., if `T` legalizes to a tuple, we need to construct a tuple of pointer types. The same exact thing needs to be applied to arrays, and any other generic type that should "distribute over" pairs/tuples. - Made the legalization logic actually legalize `ConstantBuffer<T>` and similar. The basic idea there is if `T` maps to a pair, we wrap `ConstantBuffer<...>` around the ordinary side, and `implicitDeref` around the special side. - Removed a bunch of `#ifdef`ed-out code from the end of `ir-legalize-types.cpp`. That was code from my first attempt at legalization that failed miserably (trying to do it via local changes and a work list instead of a global rewrite pass), but it had some code I wanted to reference when writing the version that actually got checked in (should have deleted the code earlier, though). - Added a bunch of cases for `LegalType::none` (and the `LegalVal` equivalent) that helped simplify the logic fo the `pair` case by allowing me to *always* dispatch to both the "ordinary" and "special" sides, even if they might not actually be present. - Renamed `TupleType` and `TupleVal` over to `TuplePseudoType` and `TuplePseudoval` to recognize the fact that we might actually need/want *real* tuples in the type system, to go along with these fake ones (that need to be optimized away). The biggest doubt I have about this change is the whole `FilteredTupleType` thing; it seems like an obviously contrived type to add to the front-end type system that really only solves IR-level problems. A cleaner approach might have been to just add a plain old `TupleType` to the front-end type system (and initially I started with that), and then have yet another `LegalType`/`LegalVal` case that handles mapping from the fields of the original type to the numbered tuple elements. I expect we'll actually want to make that change in the future (especially if we ever add true tuples to the front-end), but for right now I let myself be swayed by the desire to have these stripped/filtered types get names that explain their provenance ("where they came from") to make our output code more debuggable. The way I've done it is probably overkill, though, and we need a much more complete effort on the readability and debuggability of our output before anything like that is worth worrying about. * Fixup: typo * Fixup: fix output of "non-mangled" names for test cases - Make sure to attach high-level decls to variables created as part of type legalization - Also, try to share more of the code between the different cases of variables - Fix up `parameter-blocks` test case that was passing `-no-mangle` but expecting mangled names in the output - Fix up `multiple-parameter-blocks` to not rely on `-no-mangle` for now, because it would lead to two global variables with the same name (need to fix that underlying issue eventually). - Also fix name generation logic so that we only use "original" names (from high-level decls) specifically when the `-no-mangle` flag is on, and otherwise use IR-level names. * Fix: handle constant buffers better in render-test - Don't request both CB and SRV usage for buffers, since that is illegal - Also, don't try to create an SRV when user requested a CB (since the required usage flag won't be there) - Record the input buffer type on the `D3DBinding` for a buffer, and use that to tell us when to bind a CB instead of SRV/UAV - Fix expected output for `cbuffer-legalize` test now that we are actually feeding it correct cbuffer dta.
* Various IR fixes for Falcor (#280)Tim Foley2017-11-15
| | | | | | | | | | | | | | | | | - Change function mangling so we use `p<parameterCount>p` instead of just `p<parameterCount>` to avoid the parameter count running into digits at the start of a mangled type name and tripping up the un-mangling logic. - We really need to step back at some point and define our mangling scheme a bit more carefully, especially if we are going to keep going down this road where un-mangling things is important for generating HLSL output. - Also allow the unmangling logic to unmangle a few more cases of generic parameters, so that it can skip over them to get to the parameter count of the underlying function. - Add a notion of an `unreachable` instruction to the IR, and emit it as the terminator (if needed) at the end of the last block for a function with a non-void return type. - This does *not* implement any logic to emit a diagnostic if the `unreachable` turns out to be potentially reachable - Fix a bug in IR specialization of generics where we can't create two different specializations of the same function, because both get registered in the same hash map With all these fixes, testing in Falcor modified to use the full Slang compiler and IR for all HLSL/Slang: - The UI and text rendering shaders yield HLSL that compiles without error; no idea if they actually *work* - The ModelViewer shaders yield HLSL, but there are some issues (looks like type legalization isn't applying to stuff inside constant buffers)
* Support generic interface methods (#251)Yong He2017-11-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * improve diagnostic messages and prevent fatal errors from crashing the compiler. * fix top level exception catching. * spelling fix * change wording of invalidSwizzleExpr diagnostic * add speculative GenericsApp expr parsing * add new test case of cascading generics call. * Fixing bugs in compiling cascaded generic function calls. Add implementation of DeclaredSubTypeWitness::SubstituteImpl() This is not needed by the type checker, but needed by IR specialization. When input source contains cascading generic function call, the arguments to `specialize` instruction is currently represented as a substitution. The arg values of this subsittution can be a `DeclaredSubTypeWitness` when a generic function uses one of its generic parameter to specialize another generic function. When the top level generics function is being specialized, this substitution argument, which is a `DeclaredSubTypeWitness`, needs to be substituted with the witness that used to specialize the top level function in the specialized specialize instruction as well. * add a test case for cascading generic function call. * parser bug fix * fixes #255 * add test case for issue #255 * Generate missing `specialize` instruction when calling a generic method from an interface constraint. When calling a generic method via an interface, we should be generating the following ir: ... f = lookup_interface_method(...) f_s = specailize(f, declRef) ... This commit fixes this `emitFuncRef` function to emit the needed `specialize` instruction. * fixes #260 This fix follows the second apporach in the disucssion. It generated mangled name for specialized functions by appending new substitution type names to the original mangled name. * Disabling removing and re-inserting specailized functions in getSpecalizeFunc() I am not sure why it is needed, it seems HLSL and GLSL backends are generating forward declarations anyways, so the order of functions in IRModule shouldn't matter. * cleanup and complete test cases. * fix warnings
* Fixes for name mangling/demanglingTim Foley2017-11-07
| | | | | | | | | | | | | | | | | | | | | | The source of a lot of these changes is that our current strategy for dealing with "builtin" operations when emitting HLSL from the IR is to de-mangle the mangled name of an operation, and then emit HLSL code for a function call to an operation with that de-mangled name. This change introduces a few fixups for that work: - It adds support for parsing the mangled names of generics (specialized and unspecialized) - It adds logic for detecting when the operation being invoked is a member function - This is currently a bit ugly, since we compare the number of actual arguments we have in the IR against the number of parameters declared for the callee, and if they don't match we assume we have an extra `this` argument. On the mangling side, we add (hacky) support for mangling a function name when its types involve generic parameters, e.g.: ``` __generic<T, let N : int> T length(vector<T,N> v); ``` In this case the mangled name of the function needs to include a mangling for the type `vector<T,N>` which means it also needs to include a mangling for `N`. The reason I describe this support as "hacky" is because we really shouldn't be reproducing the names `T` or `N` in the mangled symbol name. By doing so we make it so that a user changing the name of a generic parameter would break (IR) binary compatibility with existing code that was separately compiled. I've included comments in the code about a better way to handle this, but it isn't a priorit right now since binary compatibility isn't something meaningful until we start emitting usable bytecode modules.
* merge with fixWarnings branchYong He2017-11-04
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| * Merge branch 'master' of https://github.com/shader-slang/slangYong He2017-11-04
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| * | fixed all warningsYong He2017-11-04
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* | | Merge https://github.com/shader-slang/slangYong He2017-11-04
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| * | Fix #248 (#249)Tim Foley2017-11-03
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix up test runner output for compute. We want compute-based tests to produce a `.actual` file when compilation fails, so we can easily diagnose the issue. I thought I'd added this capability previous, but it seemst to not be present any more. * Compute result types for constructor decls Fixes #246 When the parser sees an `init()` declaration, it can't easily know what type is is supposed to return, so it leaves the type as NULL. This was causing some downstream crashes. Rather than special-case every site that cares about the result type of a callable, we will instead ensure that we install an actual result type on an initializer/constructor as part of its semantic checking. This code needs to handle both the case where the initializer is declared inside a type, as well as the case where it is declared inside an `extension`.
* | in-progress workYong He2017-11-03
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* | Adding support for associated types.Yong He2017-11-01
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* Initial work on support code generation for generics with constraints (#233)Tim Foley2017-10-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change includes a lot of infrastructure work, but the main point is to allow code like the following: ``` // define an interface interface Helper { float help(); } // define a generic function that uses the interface float test<T : Helper>( T t ) { return t.help(); } // define a type that implements the interface struct A : Helper { float help() { return 1.0 } } // define an ordinary function that calls the // generic function with a concrete type: float doIt() { A a; return test<A>(a); } ``` Getting this to generate valid code involves a lot of steps. This change includes the initial version of all of these steps, but leaves a lot of gaps where more complete implementation is required. The changes include: - Member lookup on types has been centralized, and now handles the case where the type we are looking for a member in is a generic parameter (e.g., given `t.help()` we can now look up `help` in `Helper` by knowing that `t` is a `T` and `T` conforms to `Helper`). - There is an obvious cleanup still to be done here where the same exact logic should be used to look up available "constructor" declarations inside a type when the type is used like a function. - Add a notion of subtype constraint "wittnesses" to the type system. When a generic is declared as taking `<T : Helper>` it really takes two generic parameters: the type `T` and a proof that `T` conforms to `Helper`. The actual arguments to a generic will then include both the type argument and a suitable witness argument (both type-level values). - As it stands right now, a witness wraps a `DeclRef` to the declaration that represents the appropriate subtype relationship. So if we have `struct A : Helper`, that `: Helper` part turns into an `InheritanceDecl` member, and a reference to that member can serve as a witness to the fact that `A` conforms to `Helper`. - Make explicit generic application `G<A,B>` synthesize the additional arguments that represent conformances required by the generic. - This does *not* yet deal with the case where a generic is implicitly specialized as part of an ordinary call `G(a,b)` - A bug fix to not auto-specialize generics during lookup. The problem here was related to an attempted fix of an earlier issue. During checking of a method nested in a generic type, we were running into problems where `DeclRefType::create()` was getting called on an un-specialized reference to `vector`, and this was leading to a crash when the code looked for the arguments for the generic. This was worked around by having name lookup automatically specialize any generics it runs into while going through lookup contexts. That choice creates the problem that in a generic method like this: ``` void test<T>(T val) { ... } ``` any reference to `val` inside the body of `test` will end up getting specialized so that it is effectively `test<T>::val`, when that isn't really needed. - Add front-end logic to check that when a type claims to conform to an interface it actually must provide the methods required by the interface. The checking process goes ahead and builds a front-end "witness table" that maps declarations in the interface being conformed to over to their concrete implementations for the type. - At the moment the checking is completely broken and bad: it assumes that *any* member with the right name is an appropriate declaration to satisfy a requirement. That obviously needs to be fixed. - Add an explicit operation to the IR for lookup of methods: `lookup_interface_method(w, r)` where `w` is a reference to the "witness" value and `r` is an `IRDeclRef` for the member we want to look up. - Add an explicit notion of witness tables to the IR. These end up being the IR representation of an `InheritanceDecl` in a type, and they are generated by enumerating the members that satisfy the interface requirements (which were handily already enumerated by the front-end checking). The witness table is an explicit IR value, and so it will be referenced/used at the site where conformance is being exploited (e.g., as part of a `specialize` call), so it should be safe to eliminate witness tables that are unused (since they represent conformances that aren't actually exploited). Similarly, the entries in a witness table are uses of the functions that implement interface methods, and so keep those live. - In order to implement the above, I did a bit of a cleanup pass on the IR representation so that there is an `IRUser` base that `IRInst` inherits from, so that we can have users of values that aren't instructions. - One annoying thing is that because of how types and generics are handled in the IR, we needed a way to have a type-level `Val` that wraps an IR-level value: e.g., to allow an IR-level witness table to be used as one of the arguments for specialization of a generic. The design I chose here is to have a "proxy" `Val` subclass (`IRProxyVal`) that wraps an `IRValue*`. These should only ever appear as part of types and `DeclRef`s that are used by the IR. - One annoying bit here is that an IR value might then have a use that is not manifest in the set of IR instructions, and instead only appears as part of a type somewhere. - I'm not 100% happy with this design, but it seems like we'd have to tackle similar issues if/when we eventually allow functions to have `constexpr` or `@Constant` parameters - Make generic specialization also propagate witness table arguments through to their use sites (this is mostly just the existing substitution machinery, once we have `IRProxyVal`), and then include logic to specialize `lookup_interface_method` instructions when their first operand is a concrete witness table. All of this work allows a single limited test using generics with constraints to pass, but more work is needed to make the solution robust.
* Work on IR-based cross-compilation (#222)Tim Foley2017-10-18
| | | | | | | | | | | | | | | There are two big changes here: - Add logic during the initial IR cloning pass for an entry point + target that tries to pick the best possible version of any target-overloaded function. This allows us to pick the intrinsic version of `saturate()` when compiling for HLSL output, but then pick the non-intrinsic version (that is implemented in terms of `clamp()`) when targetting GLSL. - Add an initial specialization pass that tries to deal with generics. This required some fixing work to IR generation, so that we correctly generate explicit operations to specialize a generic for specific types (this is currently implemented as a `specialize` instruction that takes the generic to specialize plus a declaration-reference that represents the specialized form). With that work in place, we can scan for `specialize` instructions inside of non-generic functions, and use them to trigger generation of specialized code. We rely on the name-mangling scheme to help us find pre-existing specializations when possible. There are also a bunch of cleanups encountered along the way: - Don't use the explicit `layout(offset=...)` for uniforms, because it isn't supported by all current drivers. For now we will just assume that our layout rules compute the same values that the driver would for un-marked-up code. We can come back later and try to implement a workaround in the cases where this doesn't apply (e.g., by re-running the layout logic as part of emission, and dropping layout modifiers from variables that don't need explicit layout). - Fix some issues in IR dump printing so that we print function declarations more nicely. - Testing: print out failing pixel when image-diff fails
* More work on IR-based lowering and cross-compilationTim Foley2017-09-22
None of these changes are made "live" at the moment. I'm just trying to get them checked in to avoid divering too far from `master` at any point during development. - Add basic emit logic to produce GLSL from the IR in a few cases (the existing IR emit logic was ad hoc and HLSL-specific) - When lowering a function declaration, walk up its chain of parent declarations to collect additional parameters as needed - When lowering a call, make sure to add generic arguments that come from the declaration reference being called - Attach a "mangled name" to symbols when lowering, so that we can eventually use that name to resolve things for linkage. - After the above work, I had to apply some fixups to make sure that generic arguments *don't* get added when the user is calling an `__intrinsic_op` function, since those should map 1-to-1 down to instructions with just their ordinary parameter list. A big open question right now is whether I should continue to represent the generic arguments as just part of the ordinary argument list for a function, or split them out into separate `applyGeneric` and `apply` steps. A strongly related question is whether a declaration with generic parameters should lower into a single declaration, or one declaration nested inside an outer generic declaration. A good future step at this point would be to eliminate a lot of the `__intrinsic_op` stuff in favor of having the builtin functions include their own definitions, which might be in terms of a new expression-level construct for writing inline IR operations. This can't be done until the existing AST-to-AST path is no longer needed for cross-compilation purposes. More immediate next steps here: - We need a way to round-trip calls to external declaration that get handled by this mangled-name logic. Basically, if we are asked to output HLSL and we see a call to `_S...GetDimensions...(float4, t, a, ...)` we need to be able to walk the mangled name and get back to `t.getDimensions(a, ...)` without a whole lot of manual definitions to make things round-trip. - In the other case, where a declaration isn't built-in for the chosen target, we need to be able to load a module of target-specific definitions (which will somehow map back to symbols with certain mangled names) and then look these up (by mangled name) and then load/link/inline them into the user's IR to satisfy requirements in their code.