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path: root/source/slang/lookup.cpp
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2017-10-30Allow for implicit `this` expressions.Tim Foley
- When peforming ordinary lookup, if the container declaration for a scope is an aggregate type or `extension` decl, then use a "breadcrumb" to make sure that we use a `this` expression as the base of any resulting declaration reference - Add a test case for implicit `this` usage - Update constrained generic test case to use implicit `this` for member reference, as was originally intended
2017-10-27Initial work on support code generation for generics with constraints (#233)Tim Foley
This change includes a lot of infrastructure work, but the main point is to allow code like the following: ``` // define an interface interface Helper { float help(); } // define a generic function that uses the interface float test<T : Helper>( T t ) { return t.help(); } // define a type that implements the interface struct A : Helper { float help() { return 1.0 } } // define an ordinary function that calls the // generic function with a concrete type: float doIt() { A a; return test<A>(a); } ``` Getting this to generate valid code involves a lot of steps. This change includes the initial version of all of these steps, but leaves a lot of gaps where more complete implementation is required. The changes include: - Member lookup on types has been centralized, and now handles the case where the type we are looking for a member in is a generic parameter (e.g., given `t.help()` we can now look up `help` in `Helper` by knowing that `t` is a `T` and `T` conforms to `Helper`). - There is an obvious cleanup still to be done here where the same exact logic should be used to look up available "constructor" declarations inside a type when the type is used like a function. - Add a notion of subtype constraint "wittnesses" to the type system. When a generic is declared as taking `<T : Helper>` it really takes two generic parameters: the type `T` and a proof that `T` conforms to `Helper`. The actual arguments to a generic will then include both the type argument and a suitable witness argument (both type-level values). - As it stands right now, a witness wraps a `DeclRef` to the declaration that represents the appropriate subtype relationship. So if we have `struct A : Helper`, that `: Helper` part turns into an `InheritanceDecl` member, and a reference to that member can serve as a witness to the fact that `A` conforms to `Helper`. - Make explicit generic application `G<A,B>` synthesize the additional arguments that represent conformances required by the generic. - This does *not* yet deal with the case where a generic is implicitly specialized as part of an ordinary call `G(a,b)` - A bug fix to not auto-specialize generics during lookup. The problem here was related to an attempted fix of an earlier issue. During checking of a method nested in a generic type, we were running into problems where `DeclRefType::create()` was getting called on an un-specialized reference to `vector`, and this was leading to a crash when the code looked for the arguments for the generic. This was worked around by having name lookup automatically specialize any generics it runs into while going through lookup contexts. That choice creates the problem that in a generic method like this: ``` void test<T>(T val) { ... } ``` any reference to `val` inside the body of `test` will end up getting specialized so that it is effectively `test<T>::val`, when that isn't really needed. - Add front-end logic to check that when a type claims to conform to an interface it actually must provide the methods required by the interface. The checking process goes ahead and builds a front-end "witness table" that maps declarations in the interface being conformed to over to their concrete implementations for the type. - At the moment the checking is completely broken and bad: it assumes that *any* member with the right name is an appropriate declaration to satisfy a requirement. That obviously needs to be fixed. - Add an explicit operation to the IR for lookup of methods: `lookup_interface_method(w, r)` where `w` is a reference to the "witness" value and `r` is an `IRDeclRef` for the member we want to look up. - Add an explicit notion of witness tables to the IR. These end up being the IR representation of an `InheritanceDecl` in a type, and they are generated by enumerating the members that satisfy the interface requirements (which were handily already enumerated by the front-end checking). The witness table is an explicit IR value, and so it will be referenced/used at the site where conformance is being exploited (e.g., as part of a `specialize` call), so it should be safe to eliminate witness tables that are unused (since they represent conformances that aren't actually exploited). Similarly, the entries in a witness table are uses of the functions that implement interface methods, and so keep those live. - In order to implement the above, I did a bit of a cleanup pass on the IR representation so that there is an `IRUser` base that `IRInst` inherits from, so that we can have users of values that aren't instructions. - One annoying thing is that because of how types and generics are handled in the IR, we needed a way to have a type-level `Val` that wraps an IR-level value: e.g., to allow an IR-level witness table to be used as one of the arguments for specialization of a generic. The design I chose here is to have a "proxy" `Val` subclass (`IRProxyVal`) that wraps an `IRValue*`. These should only ever appear as part of types and `DeclRef`s that are used by the IR. - One annoying bit here is that an IR value might then have a use that is not manifest in the set of IR instructions, and instead only appears as part of a type somewhere. - I'm not 100% happy with this design, but it seems like we'd have to tackle similar issues if/when we eventually allow functions to have `constexpr` or `@Constant` parameters - Make generic specialization also propagate witness table arguments through to their use sites (this is mostly just the existing substitution machinery, once we have `IRProxyVal`), and then include logic to specialize `lookup_interface_method` instructions when their first operand is a concrete witness table. All of this work allows a single limited test using generics with constraints to pass, but more work is needed to make the solution robust.
2017-10-11Bug fixing (#207)Tim Foley
* Bug fix for vector initializer lists When a vector was initialized with an initializer list: float4 f = { 0, 1, 2, 3 }; we were following the logic for `struct` types (since `vector<T,N>` is technically a `struct` declaration in our stdlib...), but the type has no field, so we were (silently!) ignoring the actual operands. I've applied a simple fix where we cast the operands to the element type of the vector, but a more complete fix will be needed sooner or later where we check the operand counts properly, etc. * Create implicit cast AST nodes when calling initializers The logic for dealing with implicit conversions was recently beefed up so that it would look at `__init` declarations in the target type, but in those cases the front-end would always create an `InvokeExpr` even when we would rather get an `ImplicitCastExpr` or (in the "rewrite" case) a `HiddenImplicitCastExpr`. I've fixed this up for now by constructing a dummy expression to stand in for the "original" call expression when creating the final call (luckily our `TypeCastExpr` is already just a specialized `InvokeExpr`). A better long-term solution might be to have implicit-ness or hidden-ness be modifiers or flags, rather than needing to use specialized forms of call nodes. * Fix subscript operator for `RWTexture1D` The index type was being declared as `uint1` instead of `uint`, and that created problems for downstream HLSL compilation when we introduced expressions like `uav[uint1(index)]` - the compiler would complain that a vector is not a valid index type. * Fix up constant-folding of integer casts. The old logic was checking for `InvokeExpr` before `TypeCastExpr`, but in the new setup a type cast *is* an `InvokeExpr`, so that case was never triggering. All of the constant-folding code really needs to be revisited, though, so that it can use a more general-purpose evaluation scheme like the bytecode (so that we can handle a moral equivalent of `constexpr` in the long run). * Fix implicit conversion costs for vector types A recent change made it so that the logic for looking up implicit conversions now uses declarations of initializers in the standard library (rather than hand-coding all the cases in `check.cpp`). One mistake made there was that we dropped the logic for computing implicit conversions between vectors of the same size, but different element types. These conversions were still allowed by a catch-all (generic) declaration in the standard library, but that declaration didn't include any implicit conversion cost logic (since it was generic, there was no single cost to use). This change explicitly enumerates the required conversions with their costs. It is a bit unfortunate that this is an O(N^2) amount of code for N base types, but that seems unavoidable for now. * Handle "lowering" of overloaded expressions If we are in the `-no-checking` mode and the user calls an overloaded function from an `__import`ed file in a way such that Slang can't resolve the intended overload, we were failing to emit the definitions of the potential callees. This change simply adds a case for `OverloadedExpr` in `lower.cpp` that explicitly lowers all the declarations that might have been referenced. - There is a potentially for breakage here if we are outputting GLSL and one of the overloads is stage-specific. - A more refined approach might try to recognize which over the overloaded options are even potentially applicable, and then output only those, but doing this would be way more complicated. I've added a test case for this behavior, but it is a bit brittle because we need to confirm that we still produce the same error message as unmodified HLSL.
2017-08-14Add an explicit `Name` typeTim Foley
Fixes #23 Up to this point, the compiler has used the ordinary `String` type to represent declaration names, which means a bunch of lookup structures throughout the compiler were string-to-whatever maps, which can reduce efficiency. It also means that things like the `Token` type end up carying a `String` by value and paying for things like reference-counting. This change adds a `Name` type that is used to represent names of variables, types, macros, etc. Names are cached and unique'd globally for a session, and the string-to-name mapping gets done during lexing. From that point on, most mapping is from pointers, which should make all the various table lookups faster. More importantly (possibly), this brings us one step closer to being able to pool-allocate the AST nodes.
2017-08-14Rename `Name` fields to `name`Tim Foley
This is in preparation for using `Name` as a type name.
2017-08-09Major naming overhaul:Tim Foley
- `ExpressionSyntaxNode` becomes `Expr` - `StatementSyntaxNode` becomes `Stmt` - `StructSyntaxNode` becomes `StructDecl` - `ProgramSyntaxNode` becomes `ModuleDecl` - `ExpressionType` becomes `Type` - Existing fields names `Type` become `type` - There might be some collateral damage here if there were, e.g., `enum`s named `Type`, but I can live with that for now and fix those up as a I see them
2017-08-07Remove uses of global variablesTim Foley
There were two main places where global variables were used in the Slang implementation: 1. The "standard library" code was generated as a string at run-time, and stored in a global variable so that it could be amortized across compiles. 2. The representation of types uses some globals (well, class `static` members) to store common types (e.g., `void`) and to deal with memory lifetime for things like canonicalized types. In each case the "simple" fix is to move the relevant state into the `Session` type that controlled their lifetime already (the `Session` destructor was already cleaning up these globals to avoid leaks). For the standard library stuff this really was easy, but for the types it required threading through the `Session` a bit carefully. One more case that I found: there was a function-`static` variable used to generate a unique ID for files output when dumping of intermediates is enabled (this is almost strictly a debugging option). Rather than make this counter per-session (which would lead to different sessions on different threads clobbering the same few files), I went ahead and used an atomic in this case. Note that the remaining case I had been worried about was any function-`static` counter that might be used in generating unique names. It turns out that right now the parser doesn't use such a counter (even in cases where it probably should), and the lowering pass already uses a counter local to the pass (again, whether or not this is a good idea). This change should be a major step toward allowing an application to use Slang in multiple threads, so long as each thread uses a distinct `SlangSession`. The case of using a single session across multiple threads is harder to support, and will require more careful implementation work.
2017-06-21Support texture `Gather*()` operationsTim Foley
The catch with these operations is that they return a vector based on the scalar of the element type of the texture. That is, given `Texture2D<float> t` the operation `t.GatherRed(...)` should return a `float4`. The ideal way to solve this would use associated types, but we aren't there yet, so I am using extension declarations. An extension can "capture" the identity of the element type, like so: __generic<T, let N : int> __extension Texture2D<vector<T,N> > { ... } That extension will match `Texture2D<float3>` and correctly capture `T == float`, so that we can use it in other operations. Getting this working required a bunch of changes: - Actually emit the relevant extension declarations in the stdlib - Fix the parser to be able to parse `Texture2D<vector<T,N> >` (that is, a nested generic app). - I actually went ahead and significantly overhauled the expression parser while I was there, because I just couldn't deal with the existing code any longer. - Added support for general-case lookup to look through `__extension` declarations. I had logic in place to special-case this for looking up "constructors" but hadn't done anything for general member lookup yet. - This required some annoying holes to be punched through the layers, because lookup might need to invoke semantic analysis to ensure that an extension has been checked. - There is some first-pass code trying to support looking up a `typedef` nested inside the `vector` type. This is a nice idea in principle, but the problem is that the `Texture2D<T>` definition would be looking up `T.Element` and not `float4.Element`, and that means we'd need machinery for doing lookup *through* interface conformances for a type parameter like `T` The big gotcha here is that none of this logic applies to `Texture2D<float>` (the original case I mentioned) because I am matching vector types and not scalars. Matching scalars *should* be as easy as: __generic<T : __BuitlinScalarType> __extension Texture2D<T> { ... } But I'd need to confirm that interface constraints like that actually work, or else that extension would *also* apply to `Texture2D<float4>` and break everything.
2017-06-15Replace `DeclRef` approachTim Foley
For context: a `DeclRef` is supposed to capture both a pointer to a particualr declaration, and also any information needed to specialize that declaration for a context (e.g., generic parameter substitutions). The existing approach had a hiearchy of specialized decl-ref types that mirrored the AST hierarchy, but that led to a lot of boilerplate where you had to recapitulate the exact same hierarchy. The new appraoch basically treats `DeclRef<T>` as a sort of "smart pointer" in that it wraps a pointer to a `T` (the declaration), plus a side field for the specialization info, and then allows it to be cast as needed to other types (where the pointer cast would be allowed), while carrying along the side info. To enable this, all the things that used to be member functions of declaration-reference types are now free functions that take a `DeclRef<T>` for some specific `T` as a parameter.
2017-06-15Rename `Slang::Compiler` -> `Slang`Tim Foley
This gets rid of one unecessary namespace.
2017-06-09Initial import of code.Tim Foley