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2018-01-12Support nested genericsYong He
fixes #362
2018-01-12Refactor substitution representation in DeclRefBase (#363)Yong He
This commit changes the type of `DeclRefBase::substitutions` from `RefPtr<Substitutions>` to `SubstitutionSet`, which is a new type defined as following: ``` struct SubstitutionSet { RefPtr<GenericSubstitution> genericSubstitutions; RefPtr<ThisTypeSubstitution> thisTypeSubstitution; RefPtr<GlobalGenericParamSubstitution> globalGenParamSubstitutions; } ``` This change get rid of most helper functions to retreive the substitution of a certain type, as well as surgery operations to insert a `ThisTypeSubstitution` or `GlobalGenericTypeSubstittuion` at top or bottom of the substitution chain. It also simplies type comparison when certain type of substitution should not be considered as part of type definition.
2018-01-09bruteforce implementation of witness table resolution for associated (#358)Yong He
2018-01-04Bug fixes for Slang integration (#356)Yong He
* fix #353 * move validateEntryPoint to after all entrypoints has been checked * bug fix: DeclRefType::SubstituteImpl should change ioDiff * bug fix: generic resource usage should have count of 1 instead of 0. * update test case
2017-12-27Support nested generic types (e.g. L<T<S>>)Yong He
fixes #325 This commit includes following changes: 1. Including a default DeclaredSubtypeWitness argument when creating a default GenericSubstitution for a DeclRefType, so that the witness argument can be successfully replaced with an actual witness table after specialization. (check,cpp) 2. Not emitting full mangled name for struct field members. Since the declref of the member access instruction do not include necessary generic substitutions for its parent generic parameters, so the mangled names of the declaration site and use site mismatches. Instead we just emit the original name for struct fields. (emit.cpp) 3. Allow IRWitnessTable to represent a generic witness table for generic structs. Adds necessary fields to IRWitnessTable for generic specialization. For now, the user field of the IRUse is not used and is nullptr. (ir-inst.h) 4. Make IRProxyVal use an IRUse instead of an IRValue*, so that an IRValue referenced by IRProxyVal (as a substitution argument) can be managed by the def-use chain for easy replacement. This is used for specializing witness tables. (ir.cpp, ir.h) 5. Add a `String dumpIRFunc(IRFunc*)` function for debugging. 6. Add name mangling for generic / specialized witness tables (mangle.cpp) 7. improved natvis file for inspecting witness tables. 8. Add specialization of witness tables: 1) `findWitnessTable` will simply return the specialize IRInst for a generic witness table. 2) make `cloneSubstitutionArg` call `cloneValue` to clone the argument instead of calling `context->maybeCloneValue`, so we can make use of the cloned value lookup machanism to directly return the specialized witness table (which is done when we process the `specialize` instruction on the generic witness table before process the decl ref). 3) bug fix: the argument in ir.cpp:3338 should be `newArg` instead of `arg`. 4) add `specializeWitnessTable` function to specailize a generic witness table. It clones the witness table, and recursively calls `getSpecailizedFunc` for the witness table entries. 5) make `specailizeGenerics` function also handle the case when an operand of the `specialize` instruction is a witness table. We will call `specializeWitnessTable` here and replace the `specialize` instruction with the specialized witness table. The replacement mechanism based on IR def-use chain works here because we have already make IRProxyVal a part of the def-use chain. 9. Add two more test cases for nested generics with constraints. (generic-list.slang and generic-struct-with-constraint.slang)
2017-12-21Support generic `struct` types during IR-based emitTim Foley
Fixes #318 Most of the required support was actually in place, so this is just a bunch of fixes: - Detect when we are in "full IR" mode, so that we can always emit `struct` declarations with their mangled named (which will produce different names for different specializations, since we emit decl-refs) - Carefully exclude builtin types from this for now. We'll need a more complete solution for mapping HLSL/Slang builtin types to their GLSL equivalents soon. - Skip emitting types referenced by generic IR functions, since they might not be usable. - Also fix things up so that we emit types used in the initializer for any global variables. - Fix bug in generic specialization where we specialize the same function more than once, with different type arguments. We were crashing on a `Dictionary::Add` call where the key already exists from a previous specialization attempt. - Fix name-mangling logic so that when outputting a possibly-specialized generic it looks for the outer-most `GenericSubstitution` rather than just the first one in the list. This is to handle the way that we insert other substitutions willy-nilly in places where they realistically don't belong. :( All of these changes together allow us to pass a slightly modified (more advanced) version of the test case posted to #318.
2017-12-20More fixes for Falcor IR support (#317)Tim Foley
* Fix: try to improve float literal formatting An earlier change switched to using the C++ stdlib to format floats, but I neglected to check that it would correctly print values that happen to be integral with a decimal place (e.g., print `1.0` instead of just `1`). That causes some obscure cases to fail (e.g., when you write `1.0.xxxx` in HLSL, and we print out `1.xxxx`). I've tried to resolve the issue by using the "fixed" output format, but that may also create problems for extremely large or small values (which really need to use scientific notation). However, this at least puts us back where we were before... * Add support for source locations to the IR - Add a `sourceLocation` field to all `IRValue`s - Add some logic to associate locations with operations while lowering (using a slightly "clever" RAII approach) - Make sure that when cloning instructions, we also clone the location - Make the emit logic use the existing support for source locations when emitting code from the IR A nice cleanup to this work would be to have the source locations for IR values not be hyper-specific about both line and column; it is probably enough to just emit on the correct line.
2017-12-08Cleanups to `ParameterBlock<T>` behavior. (#304)Tim Foley
* Cleanups to `ParameterBlock<T>` behavior. These add some more realistic tests using the `ParameterBlock<T>` support, and show that it can work with the "rewriter" mode. Unfortunately, this code does *not* currently work with the rewriter + the IR at once. That will need to be fixed in a follow-on change, because I now see that the root problem is pretty ugly. * cleanup
2017-12-06Make AST and IR share type legalization code (#303)Tim Foley
* Make AST and IR share type legalization code A previous change already made it so that the AST-to-AST lowering/legalization pass could work together with IR-based lowering of `import`ed code, but that change didn't take into account the case where a function written in the AST needed to call an IR function and pass in a type that required legalization. Both the IR-based and AST-based passes had their own approaches to type legalization, that mostly agreed on the desired output, but they ended up creating their own representations for legalized types which would mean that for a function call the caller and callee might end up legalizing the parameter list to use different types. This change tries to fix this issue (and adds a new test case that relies on the fix) by massively overhauling the AST-based legalization pass so that it uses the same type legalization code as the IR. The shared code has been moved out into `legalize-types.{h,cpp}`. Notes: - I eliminated the `FilteredTupleType` type, since it was starting to cause code duplication in a lot of places. Instead, type legalization just creates new `struct` types to represent the result of filtering. - One big consequence of this is that the `LegalType::pair` case needs to remember for each field in the original type which field (if any) in the new `struct` type it maps to - A big source of complexity (and probably bugs) in this code is trying to figure out how to parent these new `struct` definitions effectively. A good follow-on change would be something that outputs declarations on-demand during the AST emit logic (as we do for the IR), just to avoid some of this song and dance. - The old AST type legalization had a notion of both a "tuple" type and a "varying tuple" type. The "tuple" case was quite complex, and combined behavior currently handled by `LegalType::pair` (for splitting into ordinary and special sides) and `LegalType::tuple` (for holding multiple distinct elements to represent the fields of an aggregate). The "varying tuple" case was closer to `LegalType::tuple`, so I tried to just re-use the existing logic for that too. The one place this potentially gets messy is in `reifyTuple()`. - The messiest bit of handling the "varying tuple" concept (which is used for GLSL shader inputs/outputs since they have to be scalarized) is that when passing them as function arguments we need to reify the tuple back into a structured value. Because the `LegalExpr` hierarchy doesn't have type information, but constructing a value of the "original" type requires such information, things get a little messy. - I did *not* try to deal with any of the logic related to handling system inputs/outputs for cross-compilation purposes. Of course, the long-term goal is that any actual cross-compilation is handled via the IR, but this change can't afford to break the AST-based path just yet. As a result, there is still quite a bit of complexity in the handling of assignment, to deal with cases where "fixups" are required. * fixup: bad code in macro, not caught by Visual Studio compiler * fixup: more stuff missed by VS compiler * fixup: VS continutes to miss stuff in UNREACHABLE_RETURN
2017-11-28Enable HLSL/GLSL "rewrite" + IR-based Slang codegen (#300)Tim Foley
The big picture here is that the AST-to-AST pass in `ast-legalize` will now detect when a declaration being referenced comes from an `import`ed module, and (if IR codegen is enabled), it will trigger cloning of the IR for the chosen symbol into an IR module that will sit alongside the legalized AST. Then, during HLSL/GLSL code emit, we emit all the IR-based code first, and then the AST-based code. Whenever the AST code references a symbol that was lowered via IR (we keep track of these) we emit the mangled name of the IR symbol. Notes/details: - A lot of the logic for cloning IR symbols referenced by the AST matches the same logic that would clone them for completely IR-based codegen, so I tried to hoist out the common logic and share it (e.g., so that we apply the same guaranteed transformations in both cases). This required basically rewriting the logic in `emit.cpp` that decomposed the various cases. - There is a new compute test case added to test this functionality. `tests/compute/rewriter.hlsl` confirms that we can use the `-no-checking` mode for the HLSL code, but still make use of a library of Slang code that employs generics, etc. - Adding this test case required adding a new compute test mode that invokes `render-test` with the `-hlsl-rewrite` flag. - It turns out that the existing `tests/render/cross-compile0.hlsl` test should have been using this functionality already. It was opting into the use of the IR via `-use-ir`, and the `render-test` application already tries to set `-no-checking` for non-Slang input languages by default. Fixing the code path this test triggers means that it is now a second test of rewriter+IR codegen. - The `translateDeclRef` logic in `ast-legalize.cpp` seemed sloppy in places, and would potentially clone declarations, when declaration references were desired. I tried to clean a bit of this up, so some call sites are now changed. - This change tries to clean up some work around cloning of global values - All global value kinds (not just functions) now go through the logic of trying to pick a "best" definition, so that they can be used when we are linking multiple modules - The logic for registering cloned values has been unified a bit, so that clients always pass in an `IROriginalValuesForClone` that either wraps a single value (maybe just null), or an `IRSpecSymbol*` that gives a list of values to regsiter the new value as a clone for. - I made one piece of code that was cloning witness tables as part of generic specializations *not* register a clone. I think this is correct because we may specialize the same generic multiple ways, so registering any values we clone is not the right idea, but I might be missing something... - I also reorganized this logic so that it would be easier to clone a global value when we only know its mangled name (which is the case when it is the AST that triggers cloning) - I made sure that when loading a module via `import`, the translation unit for the new module copies the `-use-ir` flag from the overall compile request, if it is present (otherwise we wouldn't generate IR for loaded modules at all... oops). - Note that `getSpecializedGlobalValueForDeclRef()`, which is the main routine used by the AST legalization to trigger cloning of an IR value does *not* currently handle declaration references that require specialization. - This change does *not* deal with trying to unify the type legalization logic between the AST-to-AST rewriter and the IR-based codegen, so if you call an imported function with types that require legalization, Bad Things are expected to happen right now.
2017-11-28Generate IR per-module for loaded modules (#299)Tim Foley
The basic idea here is that for each module that gets loaded via `import`, we should also generate the initial IR for the declarations in that module at the time it gets loaded. Furthermore, when we generate initial IR for a module, we will only generate IR *declarations* (not *definitions*) for any functions/variables in modules it imports. Later, when cloning IR to begin code generation for an entry point, we will effectively "link" all of the loadedm modules together, so that a given global value can get its definition from any of the IR modules present. - Change the `loadedModulesList` and related data structures to hold a new `LoadedModule` type, instead of just the AST (and then have a `LoadedModule` own both the AST and the IR module) - Share some logic between the `import` and `#import` cases, so that we always try to generate IR for modules we load. - Make sure that IR generation always gets skipped if the command-line flags tell us not to use the IR. - A few small fixups for cases that didn't arise in IR lowering so far, but come up when we try to actually generate IR for things like the stdlib. There are some notable gaps in this work right now: - The stdlib modules are exempted from this behavior; we always generate IR for stdlib functions in any user module that calls them. This is just a workaround for the fact that the stdlib modules don't show up in the list of imported modules right now. - We don't currently have logic that does the "linking" step for global variables like we do for functions. We really need to look up the symbols with the same mangled name, and favor any one of them that has a definition (if there is one) - Similarly, the handling of witness tables is incomplete. During initial IR generation, we should probably be generating empty witness tables for any conformances that were declared in other modules (but are being used locally in this module), and then the "linking" step should favor non-empty witness tables over empty ones. Still, all the test cases pass with the code like this, and this seems like an important step in the right direction.
2017-11-24Fix substitution mechanism to remove special cases for global params (#297)Yong He
Add a new function: `substituteSubstitutions(Substitutions * substHead, Substitutions subst, int * ioDiff)` This function substitutes the type arguments referenced in a linked list of substitutions headed at `substHead` using the substitutions specified by `subst`. If the linked list `substHead` does not contain `GlobalGenericParamSubstitution` entries, they will be added to the bottom (outter most) of the linked list. Note that this function should be called when `substHead` is known to be the head of substitution linked list because the existance of `GlobalGenericPaaramSubstitution` is detected assuming the linked lists starts at `substHead`. If a substitution that is not the head of a substitution linked list is passed in, duplicate `GlobalGenericParamSubstitution`s could be appended to the linked list. This means that this function should *not* be called in places like `GenericSubstitution::SubstitutionImpl()` for its outer substitutions, because `outer` is obviously not the head of the linked list. Instead, use this function to substitution the substitution lists of `DeclRef` etc. instead of calling `declRef.substitutions->SubstituteImpl()` where the head to the linked list is known as a member of that class. With this function, IRSpecContext::maybeCloneType() is simplified down to `originalType->Substitute(subst)` Updates `DeclRefBase::SubstituteImpl` and `DeclRefType::SubstituteImpl` to call `substituteSubstitutions` instead of making direct `substitutions->SubstituteImpl` call. Providing actual implementation of `GlobalGenericParamSubstitution::SubstituteImpl` instead of just returning `this` to deal with potential situations where a true substitution is needed.
2017-11-21Merge branch 'master' into generic-param-fixYong He
2017-11-21Add logic to propagate GlobalGenericParamSubstitutionYong He
2017-11-20IR: support global variable with initializers (#294)Tim Foley
The big change here is that the ability to contain basic blocks with instructions in them has been hoisted from `IRFunc` into a new base type `IRGlobalValueWithCode` shared with `IRGlobalVar`. The basic blocks of a global variable define initialization logic for it; they can be looked at like a function that returns the initial value. Places in the IR that used to assume functions contain all the code need to be updated, but so far I only handled the cloning step. The emit logic currently handles an initializer for a global variable by outputting its logic as a separate function, and then having the variable call that function to initialize itself. This should be cleaned up over time so that we generate an ordinary expression whenever possible. I also made the emit logic correctly label any global variable without a layout (that is, any that don't represent a shader parameter) as `static` so that the downstream HLSL compiler sees them as variables rather than parameters.
2017-11-20fixup global generic parametersYong He
1. simplify RoundUpToAlignment() 2. add new a render-compute test case to cover the situation where the entry-point interface (parameter/return types of an entry-point function) is dependent on the global generic type. 3. initial fixes to get this test case to compile (but is not producing correct HLSL output yet)
2017-11-17IR: Add support for `out` and `inout` parameters (#289)Tim Foley
These were already being handled a little bit, by lowering an `out T` or `inout T` function parameter in the AST to a function parameter with type `T*` in the IR, and then emiting explicit loads/stores. The HLSL emit logic, however, couldn't tell the difference between an `out` parameter, an `inout`, or a true pointer (if we ever needed to support them...). The intention (not fully implemented) was that we'd use a hierarchy of types rooted at `PtrTypeBase`: - `PtrTypeBase` - `Ptr`: "real" pointers in the C/C++ sense - `OutTypeBase`: pointers used to represent by-reference parameter passing - `OutType`: IR level type for an `out` parameter - `InOutType`: IR level type for an `inout` or `in out` parameter Actually implementing this involved: - Adding a bit more flexibility to the `Session::getPtrType` logic to allow for creating any of the concrete types above - Making the `lower-to-ir` logic create the right type for function parameters (instead of just using `PtrType`) - Making the HLSL emit logic check for the `OutType` and `InOutType` cases rather than just `PtrType` - Changing a bunch of small places in the code so that they use `PtrTypeBase` instead of `PtrType` when they should handle any of the above cases, and also make a few places check for `OutTypeBase` instead of `PtrType` or `PtrTypeBase`, when they are really trying to capture by-reference parameters - Add a test case that uses all of the different cases we care about (without these fixes, this test case generates errors from fxc because of variables being used before being initialized, becaues parameters get declared `out` that should be `inout`). A minor point here is that we are playing a bit fast and loose right now because the IR does not actually enforce any type checks. From the standpoint of the front end, `Ptr<T>`, `Out<T>`, and `InOut<T>` are all unrelated types (each is just a `struct` declared in `core.meta.slang`), but this doesn't really matter because none of these are types our current users are explicitly using. In the IR it makes perfect sense to allow `Out<T>` or `InOut<T>` as the operand of a `load` or `store` instruction (and ditto for `getFieldAddr`, etc.) - there instructions just apply to any `PtrTypeBase`. The place where this potentially gets tricky is whether an `Out<T>` can be used where a `Ptr<T>` is expected, or vice vers (e.g., can I just pass my local variable's pointer directly to an `Out<T>` function parameter? I'm going to ignore these issues for now, since the code currently works for our test case.
2017-11-17Add support for global generic parameters (#285)Yong He
* Add support for global generic parameters (In-progress work) This commit include: 1. Update Slang API to allow specification of generic type arguments in an `EntryPointRequest` 2. Add parsing of `__generic_param` construct, which becomes a GlobalGenericParamDecl, contains members of `GenericTypeConstraintDecl`. 3. Semantics checking will check whether the provided type arguments conform to the interfaces as defined by the generic parameter, and store SubtypeWitness values in the EntryPointRequest, which will be used by `specializeIRForEntryPoint` when generating final IR. 4. Add a new type of substitution - `GlobalGenericParamSubstitution` for subsittuting references to `__generic_param` decls or to its member `GenericTypeConsraintDecl` with the actual type argument or witness tables. 5. Update `IRSpecContext` to apply `GlobalGenericParamSubstitution` when specializing the IR for an EntryPointRequest. 6. Update `render-test` to take additional `type` inputs, which specifies the type arguments to substitute into the global `__generic_param` types. This commit does not include ProgramLayout specialization. * IR: pass through `[unroll]` attribute (#284) The initial lowering was adding an `IRLoopControlDecoration` to the instruction at the head of a loop, but this was getting dropped when the IR gets cloned for a particular entry point. The fix was simply to add a case for loop-control decorations to `cloneDecoration`. * fix warnings * IR: support `CompileTimeForStmt` (#286) This statement type is a bit of a hack, to support loops that *must* be unrolled. The AST-to-AST pass handles them by cloning the AST for the loop body N times, and it was easy enough to do the same thing for the IR: emit the instructions for the body N times. The only thing that requires a bit of care is that now we might see the same variable declarations multiple times, so we need to play it safe and overwrite existing entries in our map from declarations to their IR values. Of course a better answer long-term would be to do the actual unrolling in the IR. This is especially true because we might some day want to support compile-time/must-unroll loops in functions, where the loop counter comes in as a parameter (but must still be compile-time-constant at every call site). * Add support for global generic parameters (In-progress work) This commit include: 1. Update Slang API to allow specification of generic type arguments in an `EntryPointRequest` 2. Add parsing of `__generic_param` construct, which becomes a GlobalGenericParamDecl, contains members of `GenericTypeConstraintDecl`. 3. Semantics checking will check whether the provided type arguments conform to the interfaces as defined by the generic parameter, and store SubtypeWitness values in the EntryPointRequest, which will be used by `specializeIRForEntryPoint` when generating final IR. 4. Add a new type of substitution - `GlobalGenericParamSubstitution` for subsittuting references to `__generic_param` decls or to its member `GenericTypeConsraintDecl` with the actual type argument or witness tables. 5. Update `IRSpecContext` to apply `GlobalGenericParamSubstitution` when specializing the IR for an EntryPointRequest. 6. Update `render-test` to take additional `type` inputs, which specifies the type arguments to substitute into the global `__generic_param` types. progress on parameter binding * Add a more contrived test case for specializing parameter bindings * update render-test to align buffers to 256 bytes (to get rid of D3D complains on minimal buffer size). * adding one more test case for parameter binding specialization. * Cleanup according to @tfoleyNV 's suggestions. * fix a bug introduced in the cleanup
2017-11-16IR: pass through `[unroll]` attribute (#284)Tim Foley
The initial lowering was adding an `IRLoopControlDecoration` to the instruction at the head of a loop, but this was getting dropped when the IR gets cloned for a particular entry point. The fix was simply to add a case for loop-control decorations to `cloneDecoration`.
2017-11-16Revise type legalization so it can handle constant buffers (#282)Tim Foley
* Revise type legalization so it can handle constant buffers The existing legalization approach with "tuples" can handle scalarizing a `struct` type with resource-type fields in it, but it had several big gaps. The most notable is that given a type that mixes uniform and resource fields, we can't just blindly scalarize things: ``` struct P { float4 a; float4 b; Texture2D t; }; cbuffer C { P gParam[8]; }; ``` The existing code was completely ignoring the declaration of `gParam` inside `C`, but even if we fixed that issue, we'd get something like: ``` cbuffer C { float4 gParam_a[8]; float4 gParam_b[8]; }; Texture2D gParam_t[8]; ``` In this case we've completely changed the layout of the uniform buffer, by switching from AOS to SOA. Even if we could get the type layout logic and the IR to agree on this, it would be a surprise to users, and "principle of least surprise" should be a big deal on a project with as many moving parts as ours. The right thing to do is to have legalization create a "stripped" version of the original type `P` and use that: ``` struct P_stripped { float4 a; float4 b; }; cbuffer C { P_stripped gParam[8]; }; Texture2D gParam_t[8]; ``` Then at a call site, this: ``` foo(gParam); ``` becomes: ``` foo(gParam, gParam_t); ``` This is exactly how the current AST-to-AST legalization handles mixed uniform and resource types, but the way it does it involves some annoying kludges: - That pass has a notion of a "tuple" similar to our legalization, but every tuple has an optional "primary" entry for all the uniform data, plus tuple elements for the resources, and a given field may be represented on one side, the other, or both. It makes the code for handling tuples very messy. - That pass does the "stripping" of types by actually marking up the AST declarations (this is okay because it is constructing a new AST as it goes), so that when they get emitted certain fields don't actually show up. That is, we fix the problem with type `P` by actually *modifying* the user's declaration of `P`. That seems out of bounds for the IR. This change fixes the problem in our IR type legalization while trying to avoid the problems of the AST-to-AST pass by using two new ideas: 1. We add a new case for `LegalType` (and `LegalVal`) that is a "pair" type, where a pair consists of both an "ordinary" type (for uniform data) and a "special" type (for resource data). E.g., after legalization, the type for `C` (which can be over-simplified to `ConstantBuffer<P>` for our purposes), will be a `LegalType::pair` where the ordinary side is `ConstantBuffer<P_stripped>` and the special side is a tuple containing the `Texture2D` field. 2. We add a new (and annoyingly hacky) AST-level type called `FilteredTupleType` which is semantically a sort of tuple type (it holds a list of elements, and the elements have their own types), but which remembers an "original type" that it was created from, and for each element remembers the field of the original type that it corresponds to. This is used to construct a type like `P_stripped` as an actual AST-level structural type. The core logic for legalizing an aggregate type had to get more complicated just because of the new pair case, so there is now a `TupleTypeBuilder` that asists with taking an aggregate type, processing its fields, and then picking the right `LegalType` representation for the result. Other smaller changes: - Made the legalization logic actually legalize `PtrType<T>`. E.g., if `T` legalizes to a tuple, we need to construct a tuple of pointer types. The same exact thing needs to be applied to arrays, and any other generic type that should "distribute over" pairs/tuples. - Made the legalization logic actually legalize `ConstantBuffer<T>` and similar. The basic idea there is if `T` maps to a pair, we wrap `ConstantBuffer<...>` around the ordinary side, and `implicitDeref` around the special side. - Removed a bunch of `#ifdef`ed-out code from the end of `ir-legalize-types.cpp`. That was code from my first attempt at legalization that failed miserably (trying to do it via local changes and a work list instead of a global rewrite pass), but it had some code I wanted to reference when writing the version that actually got checked in (should have deleted the code earlier, though). - Added a bunch of cases for `LegalType::none` (and the `LegalVal` equivalent) that helped simplify the logic fo the `pair` case by allowing me to *always* dispatch to both the "ordinary" and "special" sides, even if they might not actually be present. - Renamed `TupleType` and `TupleVal` over to `TuplePseudoType` and `TuplePseudoval` to recognize the fact that we might actually need/want *real* tuples in the type system, to go along with these fake ones (that need to be optimized away). The biggest doubt I have about this change is the whole `FilteredTupleType` thing; it seems like an obviously contrived type to add to the front-end type system that really only solves IR-level problems. A cleaner approach might have been to just add a plain old `TupleType` to the front-end type system (and initially I started with that), and then have yet another `LegalType`/`LegalVal` case that handles mapping from the fields of the original type to the numbered tuple elements. I expect we'll actually want to make that change in the future (especially if we ever add true tuples to the front-end), but for right now I let myself be swayed by the desire to have these stripped/filtered types get names that explain their provenance ("where they came from") to make our output code more debuggable. The way I've done it is probably overkill, though, and we need a much more complete effort on the readability and debuggability of our output before anything like that is worth worrying about. * Fixup: typo * Fixup: fix output of "non-mangled" names for test cases - Make sure to attach high-level decls to variables created as part of type legalization - Also, try to share more of the code between the different cases of variables - Fix up `parameter-blocks` test case that was passing `-no-mangle` but expecting mangled names in the output - Fix up `multiple-parameter-blocks` to not rely on `-no-mangle` for now, because it would lead to two global variables with the same name (need to fix that underlying issue eventually). - Also fix name generation logic so that we only use "original" names (from high-level decls) specifically when the `-no-mangle` flag is on, and otherwise use IR-level names. * Fix: handle constant buffers better in render-test - Don't request both CB and SRV usage for buffers, since that is illegal - Also, don't try to create an SRV when user requested a CB (since the required usage flag won't be there) - Record the input buffer type on the `D3DBinding` for a buffer, and use that to tell us when to bind a CB instead of SRV/UAV - Fix expected output for `cbuffer-legalize` test now that we are actually feeding it correct cbuffer dta.
2017-11-15Various IR fixes for Falcor (#280)Tim Foley
- Change function mangling so we use `p<parameterCount>p` instead of just `p<parameterCount>` to avoid the parameter count running into digits at the start of a mangled type name and tripping up the un-mangling logic. - We really need to step back at some point and define our mangling scheme a bit more carefully, especially if we are going to keep going down this road where un-mangling things is important for generating HLSL output. - Also allow the unmangling logic to unmangle a few more cases of generic parameters, so that it can skip over them to get to the parameter count of the underlying function. - Add a notion of an `unreachable` instruction to the IR, and emit it as the terminator (if needed) at the end of the last block for a function with a non-void return type. - This does *not* implement any logic to emit a diagnostic if the `unreachable` turns out to be potentially reachable - Fix a bug in IR specialization of generics where we can't create two different specializations of the same function, because both get registered in the same hash map With all these fixes, testing in Falcor modified to use the full Slang compiler and IR for all HLSL/Slang: - The UI and text rendering shaders yield HLSL that compiles without error; no idea if they actually *work* - The ModelViewer shaders yield HLSL, but there are some issues (looks like type legalization isn't applying to stuff inside constant buffers)
2017-11-14IR: add support for `switch` statements (#278)Tim Foley
* IR: add support for `switch` statements Fixes #273 This is just something we hadn't gotten to yet on the IR. The actual design of the instruction is unsurprising (once you take into consideration the requirement for structured control flow). A `switch` instruction takes the form: switch <condition> <breakLabel> <defaultLabel> [<caseVal> <caseLabel>]* Where `condition` is the value to switch on, `breakLabel` is the "join point" after the original `switch` statement, `defaultLabel` is where to go if the value doesn't match any case, and each pair of `caseVal` and `caseLabel` is what to do on a particular value. It is required that `caseVal` be a literal, but this isn't currently being enforced in the IR (the front-end should be making a check and constant-folding the case labels). For structured control flow, we also make the assumption that the cases are in order: cases with the same label must be grouped together, and any case that falls through to another must come right before it. Given this representation, the emit logic can reconstruct a `switch` statement with relative ease, given the machinery we already have. It makes sure to group together case values with the same label (again, assuming they are contiguous), and will insert the `default:` label in with whatever group it belongs to. Actually emitting code for a `switch` statement seems superficially simple, until you realize that a complete implementation needs to handle stuff like "Duff's Device." The current implementation makes the assumption that all `case` and `default` statements are directly nested under a `switch`, and that there is no way for control flow to enter a case except by the `switch` itself, or fall-through. In order to facilitate the grouping of cases in the IR-to-HLSL emit logic, the AST-to-IR lowering logic tries to detect cases where there are multiple `case`s in a row, and emit only a single label for them. One big/annoying gotcha is that we don't properly handle the case where a `default:` case has a non-trivial fall-throguh to another case. That seems fine for now since HLSL doesn't support fall-through anyway, but it probably needs to get detected somewhere in the Slang compiler (e.g., maybe we should add a diagnostic pass over the IR that detects target-specific problems like that and emits errors). * IR: Add support for empty statements. - Add empty statement in `lower-to-ir.cpp` - Go ahead and eliminate the statement catch-all and explicitly enumerate the cases we don't support - Fix up parser for block statements so that it doesn't leave a null statement as the body of a `{}` - Add an empty statement to one of the cases for the `switch` test, to ensure we are testing empty statements
2017-11-07IR: add support for `discard` statement (#261)Tim Foley
- Add definition of `discard` instruction - A `discard` is a terminator instruction, just like `returnVoid` - Lower `DiscardStmt` in AST to a `discard` instruction in the IR - Emit `discard` instruction as a `discard;` statement when emitting HLSL/GLSL - Add a test case using the "graphics compute" mode that tests discard. The test writes to one entry in a UAV before doing a conditional (always true at runtime) discard, and then writes to another entry; we expect to see the results of the first write, but not the second.
2017-11-07Support generic interface methods (#251)Yong He
* improve diagnostic messages and prevent fatal errors from crashing the compiler. * fix top level exception catching. * spelling fix * change wording of invalidSwizzleExpr diagnostic * add speculative GenericsApp expr parsing * add new test case of cascading generics call. * Fixing bugs in compiling cascaded generic function calls. Add implementation of DeclaredSubTypeWitness::SubstituteImpl() This is not needed by the type checker, but needed by IR specialization. When input source contains cascading generic function call, the arguments to `specialize` instruction is currently represented as a substitution. The arg values of this subsittution can be a `DeclaredSubTypeWitness` when a generic function uses one of its generic parameter to specialize another generic function. When the top level generics function is being specialized, this substitution argument, which is a `DeclaredSubTypeWitness`, needs to be substituted with the witness that used to specialize the top level function in the specialized specialize instruction as well. * add a test case for cascading generic function call. * parser bug fix * fixes #255 * add test case for issue #255 * Generate missing `specialize` instruction when calling a generic method from an interface constraint. When calling a generic method via an interface, we should be generating the following ir: ... f = lookup_interface_method(...) f_s = specailize(f, declRef) ... This commit fixes this `emitFuncRef` function to emit the needed `specialize` instruction. * fixes #260 This fix follows the second apporach in the disucssion. It generated mangled name for specialized functions by appending new substitution type names to the original mangled name. * Disabling removing and re-inserting specailized functions in getSpecalizeFunc() I am not sure why it is needed, it seems HLSL and GLSL backends are generating forward declarations anyways, so the order of functions in IRModule shouldn't matter. * cleanup and complete test cases. * fix warnings
2017-11-07Handle "ThisType" subsitutions when specialization generics in the IRTim Foley
The original code is handling the issue where a call site might be specializing a generic function, so it has a `DeclRef` that represents what it wants to specialize, but the callee is actually a different overload of the same generic function (e.g., a target-specific overload) and so we need to construct a set of substitutions that are equivalent (same arguments), but point to different `GenericDecl`s. That code was making some bad assumptions, though: 1. It assumed that the substitutions list would always start with a generic substitution (no longer true with `ThisTypeSubstitution`. 2. It assumed that only the top-most substitution would need to be translated. This assumption is probably safe for now, but it could break down if we ever introduced an ability for a type to be re-opened to introduce new (target-specific) overloads of its members. The new approach goes ahead and does a deep copy of the substitition list (but a shallow copy of the arguments), and only copies the generic substititions for now.
2017-11-06Parameter blocks (#245)Tim Foley
* Rename existing ParameterBlock to ParameterGroup We are planning to add a new `ParameterBlock<T>` type, which maps to the notion of a "parameter block" as used in the Spire research work. Unfortunately, the compiler codebase already uses the term `ParameterBlock` as catch-all to encompass all of HLSL `cbuffer`/`tbuffer` and GLSL `uniform`/`buffer`/`in`/`out` blocks (all of which are lexical `{}`-enclosed blocks that define parameters...). This change instead renames all of the existing concepts over to `ParameterGroup`, which isn't an ideal name, but at least doesn't directly overlap the new terminology or any existing terminology. The new `ParameterBlockType` case will probably be a subclass of `ParameterGroupType`, since it is a logical extension of the underlying concept. * Add Shader Model 5.1 profiles The HLSL `register(..., space0)` syntax is only allowed on "SM5.1" and later profiles (which is supported by the newer version of `d3dcompiler_47.dll` that comes with the Win10 SDK, but not the older version of `d3dcompiler_47.dll` - good luck figuring out which you have!). This change adds those profiles to our master list of profiles, and nothing else. * First pass at support for `ParameterBlock<T>` - Add the type declaration in stdlib - Add a special case of `ParameterGroupType` for parameter blocks - Handle parameter blocks in type layout (currently handling them identically to constant buffers for now, which isn't going to be right in the long term) - Add an IR pass that basically replaces `ParameterBlock<T>` with `T` - Eventually this should replace it with either `T` or `ConstantBuffer<T>`, depending on whether the layout that was computed required a constant buffer to hold any "free" uniforms - Add first stab at an IR pass to "scalarize" global variables using aggregate types with resources inside. - This currently only applies to global variables, so it won't handle things passed through functions, or used as local variables - It also only supports cases where the references to the original variable are always references to its fields, and not the whole value itself - Add a single test case that technically passes with this level of support, but probably isn't very representative of what we need from the feature * Fold parameter-block desugaring into a more complete "type legalization" pass The basic problem that was arising is that once you desugar `ParameterBlock<T>` into `T`, you then need todeal with splitting `T` into its constituent fields if it contains any resource types. Handling those transformations by following the usual use-def chains wasn't really helping, because you might need systematic rewriting that can really only be handled bottom-up. This change adds a new pass that is intended to perform multiple kinds of type "legalization" at once: - It will turn `ParameterBlock<T>` into `T` - It may at some point also convert `ConstantBuffer<T>` into `T` as well - It will turn an value of an aggregate type that contains resources into N different values (one per field) - As a result of this, it will also deal with AOS-to-SOA conversion of these types Legalization is applied to *every* function/instruction/value, so that it can make large-scale changes that would be tough to manage with a work list. This pass needs to be run *after* generics have been fully specialized, so that we know we are always dealing with fully concrete types, so that their legalization for a given target is completely known. This is still work in progress; there's more to be done to get this working with all our test cases, and finish the remaining `ParameterBlock<T>` work. * Improve binding/layout information when using parameter blocks - When doing type layout for a parameter block, don't include the resources consumed by the element type in the resource usage for the parameter block - Note that this is pretty much identical to how a `ConstantBuffer<T>` does not report any `LayoutResourceKind::Uniform` usage, except that `ParameterBlock<T>` is *also* going to hide underlying texture/sampler reigster usage - The one exception here is that any nested items that use up entire `space`s or `set`s those need to be exposed in the resource usage of the parent (I don't have a test for this) - When type legalization needs to scalarize things, it must propagate layout information down to the new leaf variables. In general, the register/index for a new leaf parameter should be the sum of the offsets for all of the parent variables along the "chain" from the original variable down to the leaf (we aren't dealing with arrays here just yet). - When type legalization decides to eliminate a pointer(-like) type (e.g., desugar `ParameterBlock<T>` over to `T`), actually deal with that in terms of the `LegalVal`s created, so that we can know to turn a `load` into a no-op when applied to a value that got indirection removed. - Hack up the "complex" parameter-block test so that it actually passes (the big hack here is that the HLSL baseline is using names that are generated by the IR, and are unlikely to be stable as we add/remove transformations). - Note: I can't make these be compute tests right now, because regsiter spaces/sets are a feature of D3D12/Vulkan, and our test runner isn't using those APIs.
2017-11-05small cleanupsYong He
2017-11-04Merge remote-tracking branch 'refs/remotes/official/master'Yong He
2017-11-04fixes x64 warningsYong He
2017-11-04merge with fixWarnings branchYong He
2017-11-04fixed all warningsYong He
2017-11-04fix all unreachable code warningsYong He
2017-11-03in-progress workYong He
2017-11-01Adding support for associated types.Yong He
2017-10-27Initial work on support code generation for generics with constraints (#233)Tim Foley
This change includes a lot of infrastructure work, but the main point is to allow code like the following: ``` // define an interface interface Helper { float help(); } // define a generic function that uses the interface float test<T : Helper>( T t ) { return t.help(); } // define a type that implements the interface struct A : Helper { float help() { return 1.0 } } // define an ordinary function that calls the // generic function with a concrete type: float doIt() { A a; return test<A>(a); } ``` Getting this to generate valid code involves a lot of steps. This change includes the initial version of all of these steps, but leaves a lot of gaps where more complete implementation is required. The changes include: - Member lookup on types has been centralized, and now handles the case where the type we are looking for a member in is a generic parameter (e.g., given `t.help()` we can now look up `help` in `Helper` by knowing that `t` is a `T` and `T` conforms to `Helper`). - There is an obvious cleanup still to be done here where the same exact logic should be used to look up available "constructor" declarations inside a type when the type is used like a function. - Add a notion of subtype constraint "wittnesses" to the type system. When a generic is declared as taking `<T : Helper>` it really takes two generic parameters: the type `T` and a proof that `T` conforms to `Helper`. The actual arguments to a generic will then include both the type argument and a suitable witness argument (both type-level values). - As it stands right now, a witness wraps a `DeclRef` to the declaration that represents the appropriate subtype relationship. So if we have `struct A : Helper`, that `: Helper` part turns into an `InheritanceDecl` member, and a reference to that member can serve as a witness to the fact that `A` conforms to `Helper`. - Make explicit generic application `G<A,B>` synthesize the additional arguments that represent conformances required by the generic. - This does *not* yet deal with the case where a generic is implicitly specialized as part of an ordinary call `G(a,b)` - A bug fix to not auto-specialize generics during lookup. The problem here was related to an attempted fix of an earlier issue. During checking of a method nested in a generic type, we were running into problems where `DeclRefType::create()` was getting called on an un-specialized reference to `vector`, and this was leading to a crash when the code looked for the arguments for the generic. This was worked around by having name lookup automatically specialize any generics it runs into while going through lookup contexts. That choice creates the problem that in a generic method like this: ``` void test<T>(T val) { ... } ``` any reference to `val` inside the body of `test` will end up getting specialized so that it is effectively `test<T>::val`, when that isn't really needed. - Add front-end logic to check that when a type claims to conform to an interface it actually must provide the methods required by the interface. The checking process goes ahead and builds a front-end "witness table" that maps declarations in the interface being conformed to over to their concrete implementations for the type. - At the moment the checking is completely broken and bad: it assumes that *any* member with the right name is an appropriate declaration to satisfy a requirement. That obviously needs to be fixed. - Add an explicit operation to the IR for lookup of methods: `lookup_interface_method(w, r)` where `w` is a reference to the "witness" value and `r` is an `IRDeclRef` for the member we want to look up. - Add an explicit notion of witness tables to the IR. These end up being the IR representation of an `InheritanceDecl` in a type, and they are generated by enumerating the members that satisfy the interface requirements (which were handily already enumerated by the front-end checking). The witness table is an explicit IR value, and so it will be referenced/used at the site where conformance is being exploited (e.g., as part of a `specialize` call), so it should be safe to eliminate witness tables that are unused (since they represent conformances that aren't actually exploited). Similarly, the entries in a witness table are uses of the functions that implement interface methods, and so keep those live. - In order to implement the above, I did a bit of a cleanup pass on the IR representation so that there is an `IRUser` base that `IRInst` inherits from, so that we can have users of values that aren't instructions. - One annoying thing is that because of how types and generics are handled in the IR, we needed a way to have a type-level `Val` that wraps an IR-level value: e.g., to allow an IR-level witness table to be used as one of the arguments for specialization of a generic. The design I chose here is to have a "proxy" `Val` subclass (`IRProxyVal`) that wraps an `IRValue*`. These should only ever appear as part of types and `DeclRef`s that are used by the IR. - One annoying bit here is that an IR value might then have a use that is not manifest in the set of IR instructions, and instead only appears as part of a type somewhere. - I'm not 100% happy with this design, but it seems like we'd have to tackle similar issues if/when we eventually allow functions to have `constexpr` or `@Constant` parameters - Make generic specialization also propagate witness table arguments through to their use sites (this is mostly just the existing substitution machinery, once we have `IRProxyVal`), and then include logic to specialize `lookup_interface_method` instructions when their first operand is a concrete witness table. All of this work allows a single limited test using generics with constraints to pass, but more work is needed to make the solution robust.
2017-10-23Merge https://github.com/shader-slang/slangYong He
2017-10-20in-progress work: allow render-test to generate and bind various resource ↵YONGH\yongh
inputs for running test shaders with arbitrary parameter definitions. This commit contains the parser of the resource input definition.
2017-10-20Fix up emission of shader parameter semantics when using IR (#226)Tim Foley
* Fix up emission of shader parameter semantics when using IR - Make sure to propagate entry point parameter layouts down to IR parameters when doing the initial cloning to form target-specific IR - When layout information is present on an IR node, prefer to use that over the original high-level declaration for outputting semantics in final HLSL - Fix up test runner to generate `.actual` files when running compute tests, in cases where the `render-test` application errors out (e.g., because of a Slang compilation error) - Add a first test of generics functionality, to show that they generate valid code through the IR - Right now this test is *not* using any "interesting" operations on the type parameter, so this is not a test that can confirm that interface constraints work * fixup: skip compute tests when running on Linux
2017-10-19Initial work on a pass to scalarize GLSL varying input/output (#223)Tim Foley
There was already a pass in place that transformed parameters and results of an entry-point function into global variables for GLSL, but this pass would just turn a `struct`-type parameter into a `struct`-type global, which has two problems: - The standard GLSL language doesn't seem to allow `struct` types as vertex shader inputs or fragment shader outputs. - If there are any members in such a `struct` that represent "system value" inputs or outputs, then these would need to be transformed into the equivalent `gl_*` variables. This change adds a more complete scalarization process that applies to inputs/outputs during the legalization pass. In order to support this there is a little bit of a data strcuture for abstracting over tuples of values (this same idiom is used in a few other places, so perhaps the implementation could be done once and shared?). System values are current handled in a painfully ad hoc (and incomplete) fashion during code emit. We need to come up with a better solution for mapping HLSL `SV_*` semantics over to `gl_*` variables. In some cases this mapping might introduce more code than we can easily deal with during emit time, so it probably needs to be handled back at the IR level. This implementation has many gaps, but it appears to be enough to get teh `render/cross-compile-entry-point` test working with IR-based cross-compilation.
2017-10-18Work on IR-based cross-compilation (#222)Tim Foley
There are two big changes here: - Add logic during the initial IR cloning pass for an entry point + target that tries to pick the best possible version of any target-overloaded function. This allows us to pick the intrinsic version of `saturate()` when compiling for HLSL output, but then pick the non-intrinsic version (that is implemented in terms of `clamp()`) when targetting GLSL. - Add an initial specialization pass that tries to deal with generics. This required some fixing work to IR generation, so that we correctly generate explicit operations to specialize a generic for specific types (this is currently implemented as a `specialize` instruction that takes the generic to specialize plus a declaration-reference that represents the specialized form). With that work in place, we can scan for `specialize` instructions inside of non-generic functions, and use them to trigger generation of specialized code. We rely on the name-mangling scheme to help us find pre-existing specializations when possible. There are also a bunch of cleanups encountered along the way: - Don't use the explicit `layout(offset=...)` for uniforms, because it isn't supported by all current drivers. For now we will just assume that our layout rules compute the same values that the driver would for un-marked-up code. We can come back later and try to implement a workaround in the cases where this doesn't apply (e.g., by re-running the layout logic as part of emission, and dropping layout modifiers from variables that don't need explicit layout). - Fix some issues in IR dump printing so that we print function declarations more nicely. - Testing: print out failing pixel when image-diff fails
2017-10-16Implement notion of a "container format" (#213)Tim Foley
The big addition here is that the Slang "bytecode" is no longer treated as just a "code generation target" (`CodeGenTarget`) akin to DX bytecode (DXBC) or SPIR-V, but instead is a `ContainerFormat` that can be used to emit all the results of a compile request (well, currently just the IR-as-BC, but the intention is there). Getting to this goal involved some prior checkins that eliminated bogus "targets" that weren't really akin to SPIR-V or DXBC: `-target slang-ir-asm` and `-target reflection-json`. Those targets were really in place to support testing, and so they've been made more explicit testing/debug options. This change eliminates `-target slang-ir` and instead tries to allow the user to specify `-o foo.slang-module` as an output file name, that indicates the intention to output a "container" file that will wrap up all the generated code. I've also gone ahead and generalized the existing `-target` option so that we are actually building up a *list* of code generation targets. This is largely just a cleanup, since it forces code to be more aware of when it is doing something target-specific vs. target independent. For example, reflection layout information lives on a requested target, and not on the compile request as a whole, and similarly output code is per-target, per-entry-point. As a cleanup, I eliminated support for per-translation-unit output. This was vestigial code from back when I used to try and do HLSL generation for a whole translation unit instead of per-entry-point (which turned out to be a lot of complexity for little gain), and it was only being used in the `hello` example and the `render-test` test fixture - in both cases fixing it up was easy enough. I've stubbed out the old `spGetTranslationUnitSource` API, but haven't removed it yet.
2017-10-13Get rid of the `-slang-ir-asm` target (#212)Tim Foley
* Get rid of the `-slang-ir-asm` target This is really only useful for debugging, so I've replaced the functionality with a `-dump-ir` command line option (which dump's the IR for an entry point before doing codegen). * fixup: use HLSL target, not DXBC, so test can run on Linux
2017-10-06Perform some transformations on IR to legalize for GLSL (#200)Tim Foley
When outputting GLSL from a Slang or HLSL entry point, we need to translate any parameters or results of an entry-point function into global declarations of `in` or `out` parameters, as needed by GLSL. This change adds these transformations at the IR level, so that they don't need to complicate the emit logic. More detailed changes: - Make `render0` test use IR. It passes out of the box. - Fix test runner to not always dump diffs on failures I accidentally initialized an option to `true` instead of `false` when working on debugging the Travis CI failures. - Special-case output for component-wise multiplication to handle GLSL `matrixCompMul()` - Handle GLSL vs. HLSL output for calls to `mul()` - Output proper `layout(std140)` on GLSL constant buffer declarations - Require appropriate GLSL extension when emitting explicit `layout(offset = ...)` on constant buffer members - TODO: Need to avoid requiring this extension in cases where the offsets are what would be computed anyway. Realistically, should probably be emitting code with explicit padding, etc. to guarantee layouts. - Add an IR-based pass to translate entry point functions by eliminating their input/output parameters and replacing them with global variables. - Demangle names when calling target intrinsics The lowering to the IR will turn a call like `sin(foo)` into a call to a function declaration with a mangled name like `_S3sin...`. This works fine when the user is calling their own functions, since the name mangling will apply to both the definition and use sites, but for builtin functions it obviously isn't what we want. This change makes it so that we demangle the name of an instrinsic function just enough so that we can extract the original simple name, and make a call using that. These changes do nor provide 100% of what we need when translating to GLSL, so the `cross-compile-entry-point` test *still* hasn't been flipped over to use the IR (even though that is the test case I've been using to develop these changes).
2017-10-04IR: overhaul IR design/implementation (#195)Tim Foley
* IR: overhaul IR design/implementation Closes #192 Closes #188 This is a major overhaul of how the IR is implemented, with the primary goal of just using the AST-level type representation as the IR's type representation, rather than inventing an entire shadow set of types (as captured in issue #192). One consequence of this choice is that types in the IR are no longer explicit "instructions" and are not represented as ordinary operands (so a bunch of `+ 1` cases end up going away when enumerating ordinary operands). Along the way I also got rid of the embedded IDs in the IR (issue #188) because this wasn't too hard to deal with at the same time. Another related change was to split the `IRValue` and `IRInst` cases, so that there are values that are not also instructions. Non-instruction values are now used to represent literals, references to declarations, and would eventually be used for an `undef` value if we need one. IR functions, global variables, and basic blocks are all values (because they can appear as operands), but not instructions. The main benefit of this approach is that the top-level structure of a bytecode (BC) module is much simpler to understand and walk, and BC-level types are represented much more directly (such that we could conceivably use them for reflection soon). * fixup: 64-bit build fix * fixup: try to silence clang's pedantic dependent-type errors * fixup: bug in VM loading of constants
2017-09-22More work on IR-based lowering and cross-compilationTim Foley
None of these changes are made "live" at the moment. I'm just trying to get them checked in to avoid divering too far from `master` at any point during development. - Add basic emit logic to produce GLSL from the IR in a few cases (the existing IR emit logic was ad hoc and HLSL-specific) - When lowering a function declaration, walk up its chain of parent declarations to collect additional parameters as needed - When lowering a call, make sure to add generic arguments that come from the declaration reference being called - Attach a "mangled name" to symbols when lowering, so that we can eventually use that name to resolve things for linkage. - After the above work, I had to apply some fixups to make sure that generic arguments *don't* get added when the user is calling an `__intrinsic_op` function, since those should map 1-to-1 down to instructions with just their ordinary parameter list. A big open question right now is whether I should continue to represent the generic arguments as just part of the ordinary argument list for a function, or split them out into separate `applyGeneric` and `apply` steps. A strongly related question is whether a declaration with generic parameters should lower into a single declaration, or one declaration nested inside an outer generic declaration. A good future step at this point would be to eliminate a lot of the `__intrinsic_op` stuff in favor of having the builtin functions include their own definitions, which might be in terms of a new expression-level construct for writing inline IR operations. This can't be done until the existing AST-to-AST path is no longer needed for cross-compilation purposes. More immediate next steps here: - We need a way to round-trip calls to external declaration that get handled by this mangled-name logic. Basically, if we are asked to output HLSL and we see a call to `_S...GetDimensions...(float4, t, a, ...)` we need to be able to walk the mangled name and get back to `t.getDimensions(a, ...)` without a whole lot of manual definitions to make things round-trip. - In the other case, where a declaration isn't built-in for the chosen target, we need to be able to load a module of target-specific definitions (which will somehow map back to symbols with certain mangled names) and then look these up (by mangled name) and then load/link/inline them into the user's IR to satisfy requirements in their code.
2017-09-21Initial work on a "VM" for Slang code (#189)Tim Foley
At a high level, this commit adds two things: 1. A "bytecode" format for serializing Slang IR instructions and related structure (functions, "registers") 2. A virtual machine that can load and then execute code in that bytecode format. The reason for kicking off this work right now is that we *need* a way to run tests on Slang code generation that doesn't rely on having a GPU present (given that our CI runs on VM instances without GPUs), nor on textual comparison to the output of other compilers. With these features I've implemented a slapdash `slang-eval-test` test fixture that can run a (trivial) compute shader to very our compilation flow through to bytecode. Some key design constraints/challenges: - The bytecode format should be "position independent" so that a user can just load a blob of data and then inspect it without having to deserialize into another format, allocate memory, etc. Eventually the bytecode format might be a replacement for out current reflection API (we used to base reflection off a similar format, but the cost/benefit wasn't there at the time and we switched to just using the AST). - The VM should be able to execute bytecode functions without doing any per-operation translation, JIT, etc. (translation of more coarse-grained symbols is okay). For now the VM is just being used to run tests, but eventually I'd like it to be viable for: - Running Slang-based code in the context of the compiler itself. This starts with stuff like constant-folding in the front-end, but could expand to more general metaprogramming features. - Running Slang-based ocde within a runtime application (e.g., a game engine) that wants to be able to run things like "parameter shader" code, or even just evaluate compute-like code on CPU (e.g., when supporting particles on both CPU and GPU). - Finally, the bytecode format should ideally be able to round-trip back to the IR without unacceptable loss of information. This requirement and the previous one play off of each other, because things like a traditional SSA phi operation is ugly when you have to actually *execute* it. This doesn't matter right now when we don't have SSA yet, but it might be part of the decision-making here. The actual implementation is centralized in `bytecode.{h,cpp}` and `vm.{h.cpp}`. Big picture notes: - The space of opcodes is shared between IR and bytecode (BC), with the hope that this makes translation of operations between the two easy. - The actual bytecode instruction stream relies on a variable-length encoding for integer values, including opcodes and operand numbers, so that the common case is single-byte encoding. - In the long term I intend to have a rule that if you use a single-byte encoding for an opcode, then all operands are required to use single-byte encodings too. Operations that need multi-byte operands would then be forced to use a multi-byte encoding of the op, and would be sent down a slower path in the interpeter. - The "bytecode"'s outer structure is based on ordinary data structures linked with pointers, but they are "relative pointers" so the actual structure is position-independent. - There are two main kinds of operands: registers and "constants." An operand is a signed integer where non-negatie values indicate registers (with `index == operandVal`) and negative values indicate constants (with `index == ~operandVal`). - Registers are stored in the "stack frame" for a VM function call, and each has a fixed offset based on the size of the type and those that come before it. Conceptually, registers are allowed to overlap if they aren't live at the same time, and we manage this with a simple stack model: every register is supposed to identify the register that comes directly before it (this isn't implemented yet). - "Constants" are more realistically a representation of "captured" values, but they are currently also how constants come in. Basically we can use a compact range of indices in the bytecode for a function, and each of these indices indirectly refers to some value in the next outer scope. - The actual encoding of bytecode instructions right now is largely ad-hoc and very wasteful (we encode the type on everything, and we also encode everything as if it had varargs). - In some cases, an instruction needs to know the types of the values involved (e.g., because it needs to load an array element, which means copying a number of bytes based on the size). The way the VM works we have types attached to our registers, so we currently get sneaky and look at those types in some ops. Longer term is makes sense to encode the required type info directly in the BC. - There's a whole lot of hand-waving going on with how the actual top-level bytecode module gets loaded, because of the way we currently treat the top-level module as an instruction stream in the IR. This means that we try to represent the loaded module as a "stack frame" for a call to the module as a function, but that approach as serious problems, and isn't realistically what we want to do.
2017-09-14IR: handle control flow constructs (#186)Tim Foley
* IR: handle control flow constructs This change includes a bunch of fixes and additions to the IR path: - `slang-ir-assembly` is now a valid output target (so we can use it for testing) - This uses what used to be the IR "dumping" logic, revamped to support much prettier output. - A future change will need to add back support for less prettified output to use when actually debugging - IR generation for `for` loops and `if` statements is supported - HLSL output from the above control flow constructs is implemented - Revamped the handling of l-values, and in particular work on compound ops like `+=` - Add basic IR support for `groupshared` variables - Add basic IR support for storing compute thread-group size - Output semantics on entry point parameters - This uses the AST structures to find semantics, so its still needs work - Pass through loop unroll flags - This is required to match `fxc` output, at least until we implement unrolling ourselves. * Fixup: 64-bit build issues. * fixup for merge
2017-09-11Get another test working with IR codedgenTim Foley
- Add support for matrix types in IR/codegen - Add support for basic indexing operations in IR/codegen
2017-09-11Support IR-based codegen for a few more examples.Tim Foley
The main interesting change here is around support for lowering of calls to "subscript" operations (what a C++ programmer would think of as `operator[]`). An important infrastructure change here was to add an explicit AST-node representation for a "static member expression" which we use whenever a member is looked up in a type as opposed to a value. The implementation of this probably isn't robust yet, but it turns out to be important to be able to tell such cases apart.
2017-09-07Fixup: fix uninitialized memory bugTim Foley
This is a bug that already existed in the IR code, but wasn't getting triggered on existing test cases, and only seems to affect the 64-bit target right now. The "key" value being constructed to cache and re-use constants during IR generation wasn't actually being fully initialized, and so garbage values in it could cause the lookup of an existing value to fail where it should succeed.