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path: root/source/slang/emit.cpp
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2017-06-26Fix parsing of string literals.Tim Foley
String literals can be used as part of attributes, but we lacked an actual AST representation for them. This change adds basic parsing for string literals, as well as emit logic for them. I also included a fix for parsing of chained right-associative operators. To test these fixes, I've re-enabled one of the HLSL tests I disabled a while back. It would be good to go through and see how many of those we can re-enable now.
2017-06-21Emit: Add support for `while` and `do {} while` statementsTim Foley
These were being passed over by the emit logic because I didn't have tests that used them.
2017-06-20Only emit each `import`ed module once.Tim Foley
If the user imports a module along more than one path, we need to make sure we don't emit the code twice. I handle this by keeping a set of already-emitted modules. Down the line, a more robust code generation strategy for non-"rewriter" use cases would be handling this at the per-declaration level, and this logic wouldn't really be needed.
2017-06-19Emit `#line` directives more aggressivelyTim Foley
We now output a line directive for (nearly) every declaration, statement, and modifier, so that hopefully there will be fewer cases where a downstream error doesn't point to the correct line. This exposes a lot of issues where we can/should clean up the simplicity of the code we emit (e.g., not output redundant parens; tracking source locations for types better). These kinds of issues will need to be addressed in follow-on changes. A few big ones: - Because GLSL doesn't allow for file names in `#line` directives, we really need to expose some data that can clean up error messages (or can be used by an application to do the same) so that they know which file is which. - We really need a command line option (and an equivalent API flag) to turn off emission of `#line` directies, so that the user can get moderately clean code as output.
2017-06-19Don't emit redundant `#line` directivesTim Foley
If the line number for the next token is within a small range, then go ahead and output newlines to get caught up, rather than emit a `#line` directive. This saves a small amount of clutter, and in the particular case where the number of lines is 1, it stops our current behavior of putting a directive on each line.
2017-06-16Bug fix: handle unchecked operator application in emit logicTim Foley
When in rewriter mode, the emit logic will never see function applications inside function bodies, but it *will* see function application expressions at global scope, and some of these expressions might be unchecked. The challenge here is that even simple math operations now show up as function calls, so we need a bit of special-case logic to detect unchecked calls and then emit them using the syntax they were written with (e.g., use infix syntax if they were written as an infix expression).
2017-06-15Replace `DeclRef` approachTim Foley
For context: a `DeclRef` is supposed to capture both a pointer to a particualr declaration, and also any information needed to specialize that declaration for a context (e.g., generic parameter substitutions). The existing approach had a hiearchy of specialized decl-ref types that mirrored the AST hierarchy, but that led to a lot of boilerplate where you had to recapitulate the exact same hierarchy. The new appraoch basically treats `DeclRef<T>` as a sort of "smart pointer" in that it wraps a pointer to a `T` (the declaration), plus a side field for the specialization info, and then allows it to be cast as needed to other types (where the pointer cast would be allowed), while carrying along the side info. To enable this, all the things that used to be member functions of declaration-reference types are now free functions that take a `DeclRef<T>` for some specific `T` as a parameter.
2017-06-15Rename `Slang::Compiler` -> `Slang`Tim Foley
This gets rid of one unecessary namespace.
2017-06-13First pass at support for cross-compilationTim Foley
This is a large change that contains many pieces: - Update the `cross-compile0` test to actually make use of cross compilation. Now the `cross-compile0.hlsl` file contains both HLSL and GLSL source code, and then imports code from `cross-compile0.slang`, which provides a "library" (one function) that can be shared between both the HLSL and GLSL version of things. - Fixed a bug in the support for backslash-escaped newlines. - Added a new `__import` declaration type (replaces the `using` directive that was still around in a vestigial form) An `__import` causes the compiler to look for a Slang source file (currently using the ordinary `#include` lookup logic), and then parse/check the found file as an additional module ("translation unit"), before making its declarations visible in the current scope. - Refactored the main compilation flow to be simpler. There were the `ShaderCompiler` and `ShaderCompilerImpl` classes that weren't relaly doing anything, but added complexity to the whole workflow. - The `render-test` application has been heavily modified to better support testing cross-compilation workflows. At the most basic level we are starting to distinguish pass-through vs. rewriter workflows, and are passing various `#define`s down to the compiler(s) to let the source code be customized as needed for each case. Several annoying corner cases are caused here by having to support the GLSL compilation model, which really wants each entry point in its own specific translation unit, whereas we really want to keep things nicely contained in single files. - Added support for `__intrinsic` operations to have target-specific behavior. This allows a function to be given a different name for some specific target (so a call gets emitted as a call to that other operation). More generally, the library writer can put together an arbitrary format string that will be used in place of expressions that call the given function, e.g.: __intrinsic(hlsl, "$1 - $0") __intrinsic int foo(int a, int b); Given this declaration, a call like `foo(x,y)` will code generate as `x - y` for HLSL, and as `foo(x,y)` for all other targets. Annoying things still to be dealt with: - The way that I'm filtering the user-provided options when passing things down to the compilation of dynamically loaded modules is a bit ad hoc. It would be good to have a systematic notion of which options will be inherited and which won't. There is also more code duplication than I'd like, so we risk having the compiler behave differently when compiling a file at the top level, vs. because of `__import`. - Adding target-specific behavior to intrinsics is all well and good, but the current approach means we can only add this to the original declaration, which limits the ability to easily extend the set of targets. A better approach long-term would be to add a more robust notion of target-based overload resolution (which would happen after semantic checking). Then one mechanism would be used to find the right target-specific overload to use for an operation, and then each (target-specific) definition could use a simpler attribute to intercept code-generation behavior. Note that we might eventually need a similar notion to deal with stage- or profile-specific functions and the overloading behavior around them, so using this for intrinsics doesn't seem like a bad idea.
2017-06-09Initial import of code.Tim Foley