| Age | Commit message (Collapse) | Author |
|
- The old code was just doing `exit(1)` if glslang or `D3DCompile` failed, which is obviously unacceptable
- The new approach adds the output to the diagnostic buffer (or invokes the callback), and tracks the error count just like any other errors
|
|
The code should now compile cleanly with warnings as errors for VS2015 with `W3`.
Most of the changes had to do with propagating a real pointer-sized integer type through code that had been using `int`.
|
|
It is always easier to add back code when you need it, than it is to maintain code you aren't using.
|
|
Getting rid of more namespace complexity and stripping things down to the basics.
This also gets rid of some dead code in the "core" library.
|
|
This gets rid of one unecessary namespace.
|
|
|